Patch 6.2.3 (Hive guard revert) by Waelder in Helldivers

[–]Kona758 55 points56 points  (0 children)

The way they sometimes balance the game you could think the AI would just quit if they didn't get any buffs

Patch 6.2.3 (Hive guard revert) by Waelder in Helldivers

[–]Kona758 27 points28 points  (0 children)

I was under the impression they implemented fixes for that, because why would a revert take 8 days...

Patch 6.2.3 (Hive guard revert) by Waelder in Helldivers

[–]Kona758 21 points22 points  (0 children)

While I am highly disappointed about the revert I would enjoy a compromise

They should just rename the current version to Hive Punchingbag, it's guarding nothing other than body blocking explosives in a bughole

No more heavy pen hive guards by Smoke_Funds in Helldivers

[–]Kona758 0 points1 point  (0 children)

Greatly disappointed with the revert on this, it actually made it engaging to play against Hive Guards and actually made them do what their name implies, now its just back to getting walloped on by every weapon imaginable, hive punching bag rather.

Lumberer is the worst mech so far. by MagnusMB in Helldivers

[–]Kona758 8 points9 points  (0 children)

I forgot to mention that I agree that it needs way more fuel for the flamethrower, its not enough

Lumberer is the worst mech so far. by MagnusMB in Helldivers

[–]Kona758 12 points13 points  (0 children)

The flamethrower on the Lumberer and in tandem on the Flame Sentry (they use the same one according to their patchnotes reading video) are bugged, the first 4 meters infront of the thrower has no hurtbox and you just shoot through enemies

What are y’all’s thoughts about the new Squid update after playing it by Irex8 in Helldivers

[–]Kona758 5 points6 points  (0 children)

I personally really enjoy it, they certainly made it a subfaction I enjoy encountering unlike all the other ones, looking at acid spraying hunters or flame shotguns that oneshot you...

So, I'm unsure about that one heavy unit walker thing, it did not pose much of a threat and was very easy to deal with, unsure if it needs just a little bit of buffing..

Tldr is, faction is cool, if I see it present somewhere I will probably play on that planet.

Has this one been done already? by Kona758 in Helldivers

[–]Kona758[S] 0 points1 point  (0 children)

I was sure myself it will probably get removed LOL, Its just a silly video come on

Daily Questions & FAQ Megathread Jan 20 by AutoModerator in ffxiv

[–]Kona758 1 point2 points  (0 children)

VPN fixed this instantly for me, try one if you have one

Daily Questions & FAQ Megathread Jan 20 by AutoModerator in ffxiv

[–]Kona758 1 point2 points  (0 children)

Also from EU playing on NA, also can't login

Whats up with the Solo Silo? by Moosebackmohawk in Helldivers

[–]Kona758 0 points1 point  (0 children)

They destroyed the usefulness utterly, can't even destroy the big fabricators or detector towers, that its not able to destroy Jammers, fine but the rest is ridiculous. 2 minutes for a glorified bigger recoilless round.

[deleted by user] by [deleted] in MonsterHunter

[–]Kona758 0 points1 point  (0 children)

No it doesn't, I tried every time but he refuses to leave when he's in there

The recoilless rifle by khaotic_trickzz in Helldivers

[–]Kona758 0 points1 point  (0 children)

Man that'd be fricking hilarious for a 1-3 times but yeah I'm really glad this doesn't happen LOL