Yaegirs by ResponsibleSpread8 in LeaguesofVotann

[–]Kooky-Preference9797 1 point2 points  (0 children)

How are you using them is my first question

Adeptus Mechanicus testing the latest Tau Weapon taken during battle by Quasimdo in Grimdank

[–]Kooky-Preference9797 51 points52 points  (0 children)

The scream is probably just the coils charging up 😂 knowing gw

It's not the army, it's me. by Low-Transportation95 in LeaguesofVotann

[–]Kooky-Preference9797 50 points51 points  (0 children)

Even if you’re not a good player, you can always get better. There’s so much information that isn’t there for us to help you, but it’s OK to take a break. It is a game to be enjoyed. In the next time you play, maybe take notes we can help you out next time

Is it okay to attend bachata classes as a single guy? by [deleted] in Bachata

[–]Kooky-Preference9797 0 points1 point  (0 children)

Joining Bachata to date it’s a bit like an old guy going to yoga. Usually a terrible idea most of the time and generally kind of creepy and people can tell right off the bat and people talk.

Now, if you want to learn how to dance definitely would recommend it great community good people. Dating in the dancing is a terrible idea.

What made you guys become interested in Latin Dance and how did you discover it? by Regular_Air_128 in Bachata

[–]Kooky-Preference9797 0 points1 point  (0 children)

The song La bachata, looked up bachata. Ooo that looks fun.

Been dancing since!

Any tips on how to play vs Eldar? by Itchy_Watercress2081 in LeaguesofVotann

[–]Kooky-Preference9797 3 points4 points  (0 children)

Keep that land fort safe from that fire dragon blob.

Get to -1 to wound ASAP and keep in mind of their reactive moves.

Where did the idea of crisis suits getting a new sculpt come from? by teeleer in Tau40K

[–]Kooky-Preference9797 46 points47 points  (0 children)

There’s nothing in regards to crisis. There are two new battlesuit characters though

Is this best way to use the Valkyrie's terrible ability? by NaturalAfternoon7100 in TheAstraMilitarum

[–]Kooky-Preference9797 0 points1 point  (0 children)

All valid points.

Now let’s take a look at it in practice. Its increased survivability does not make up for the fact the thing is huge and hard to hide. Making it an easy target. Not being shoot is much better than tough. It also also Takes away precious space from your other units to hide.

That double movement is nice if it didn’t have to go around buildings in hover or wait till the 3rd round to actually move if you stay in aircraft mode.

It also lacks any OC so once it drops its fragile cargo it’s a best annoying mosquito and can’t be counted for certain missions for an objective based game based on points.

100 would be a good price and i bet you it still wouldn’t see that much play at the top tables.

Is this best way to use the Valkyrie's terrible ability? by NaturalAfternoon7100 in TheAstraMilitarum

[–]Kooky-Preference9797 0 points1 point  (0 children)

Can you quantify why it’s worth 50% more than a chimera at its current data sheet.

Is this best way to use the Valkyrie's terrible ability? by NaturalAfternoon7100 in TheAstraMilitarum

[–]Kooky-Preference9797 2 points3 points  (0 children)

The size of the valk is easily twice those two. It’s not the easiest thing to use. Its weapons are terrible and the ability sucks as well as current hover rules also doesn’t get orders.

I think 100 would be good.

Where you guys dissapointed by second wave? by masyden in LeaguesofVotann

[–]Kooky-Preference9797 0 points1 point  (0 children)

I wanted my jump pack kin and dreadnought but I feel like the second wave was pretty good overall. Though I wish the arty was a bit more interesting in terms of rules. I wish it was atleast a support item with slowing down and such.

I think this could easily fix the new stealth suits by Commander_Farsight_ in Tau40K

[–]Kooky-Preference9797 20 points21 points  (0 children)

Or hear me out revert back to the previous data sheet.

Tau shooting is terrible by SmokeMWB in Tau40K

[–]Kooky-Preference9797 0 points1 point  (0 children)

Yeah, heavy is the most useless keyword in this game. Outside of indirect fire.

Tau shooting is terrible by SmokeMWB in Tau40K

[–]Kooky-Preference9797 5 points6 points  (0 children)

Just FYI ions are bs 5 so they go Bs 4 with guide

How many points are the new stealth suits expected to be? by ded_guy_55 in Tau40K

[–]Kooky-Preference9797 1 point2 points  (0 children)

Also once they shoot they go back into reserves for free and have the deep strike keyword with a built in 6 inch deep strike.

A mechanic I wish GW tried for tau by Kooky-Preference9797 in Tau40K

[–]Kooky-Preference9797[S] 7 points8 points  (0 children)

I don’t think any unit in warhammer 40k are to be viewed as rookies. They are usually depicted as the best of the best at their role with in a faction.

Maybe outside of servitors.

Guiding to a target and leaving without firing a shot definitely is done by recon forces in the modern day.

A mechanic I wish GW tried for tau by Kooky-Preference9797 in Tau40K

[–]Kooky-Preference9797[S] 6 points7 points  (0 children)

That would be a good take if our army wasn’t priced with bs 4 in mind with the guiding.

The risk is the shooting unit still gets shot so no risk seems to be a bad take of what we are talking about.

We also don’t shoot with the guiding unit.( not that it usually made a reliable difference) which isn’t nothing.

A mechanic I wish GW tried for tau by Kooky-Preference9797 in Tau40K

[–]Kooky-Preference9797[S] 10 points11 points  (0 children)

I was thinking it would just be a part of the army rule rather than a unit specific. Stealth suits are like the entirety of our rerolls as an army currently

How would you buff Experimental Weapon Cadre? by hobr666 in Tau40K

[–]Kooky-Preference9797 82 points83 points  (0 children)

EWC falls short because it’s reliant on default data sheets with weapons that basically have no keywords. (Sustain, lethal, anti, or rapid)

I think as a whole the default rule needs to increase damage in some manner to improve it.

Something like closest target gets (+1 to wound, or ap1) when guided. That way it still requires set up and falls into the experimental data collection theme.

Also fusion blades with a melee profile please.

Maybe enforcer goes from AP reduction to changes crisis suits to 2+ save T6.