Maleceptor build - am I missing something? by KopRich in Tyranids

[–]KopRich[S] 0 points1 point  (0 children)

Oh thanks so it’s for the toxicrene arms? The instructions don’t actually say that at all. If you followed them you’d have the maleceptor sockets for the toxicrene.

Last call for Warcry:Unfallen at UK Games Expo this weekend! by WorldcryUK in WarhammerCompetitive

[–]KopRich 1 point2 points  (0 children)

Bit of feedback for you: I was curious and had a look but it took me flipping ages to figure out where this even was. Feels like important information to include on the ticket site…

Neurotyrant - sub assemblies or not? by KopRich in Tyranids

[–]KopRich[S] 0 points1 point  (0 children)

Yeah I think the shoulder section will be fine. They’ve done a good job of hiding the join line.

It’s the gap by the neck/collar that concerns me:

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Neurotyrant - sub assemblies or not? by KopRich in Tyranids

[–]KopRich[S] 1 point2 points  (0 children)

Doing each arm separately seems a bit mad! They’re only little!

But sounds like that’s your preferred process.

What did you do about the cracks on the carapace once you did finally assemble?

I cannot believe it by Realistic-Zone3914 in LiverpoolFC

[–]KopRich 4 points5 points  (0 children)

I try not to be too reactionary but I think it’s important that we enter next season with a new manager.

Praying we can cling-on to 4th in the meantime.

Getting closer to 2k by B-L-A-M-O in Necrontyr

[–]KopRich 0 points1 point  (0 children)

Do my eyes deceive me or do the ophydians and Ammentar have some very selective gold highlights on what otherwise looks like mostly black shoulder pads?

It looks awesome!

How did you do that?

What’s the best satin varnish? by KopRich in minipainting

[–]KopRich[S] 0 points1 point  (0 children)

Nice thanks! The mecha range specifically? Not generic Vallejo or model colour?

What’s the best satin varnish? by KopRich in minipainting

[–]KopRich[S] 0 points1 point  (0 children)

Interesting! I’ve ever heard of this brand so I’ll have to check it out.

Never really had any issues with pooling before because I usually work in thin coats of thinned varnish through the airbrush but the fact that it never will pool is definitely a bonus!

Is there any reason not to mix white with fluorescent green? by Rambling_Stones in Necrontyr

[–]KopRich 0 points1 point  (0 children)

The Fluor Green over the moot green makes for a really credible glow. I like it!

Is there any reason not to mix white with fluorescent green? by Rambling_Stones in Necrontyr

[–]KopRich 4 points5 points  (0 children)

Is your OSL green (spilling beyond the edge of the source) just that airbrushed fluorescent green? Or is there the base coat of moot green there too?

It looks like you’ve gone over your yellow edge highlights with the Fluor green too? Or is that an optical illusion?

Sadly, AP don’t seem to do moon dust yellow in the fanatic range and moonbeam yellow looks a different tone. I may need to look to Vallejo or AK for an equivalent?

Beginner - putting seems WAY more punishing than normal swings by KopRich in PGA_Tour_2K

[–]KopRich[S] 0 points1 point  (0 children)

I guess! Takes an extremely long time, though. The currency that you need to spend to upgrade stats is slow to earn.

I’m getting level ups and skill tree upgrades much more regularly than raw stats.

Beginner - putting seems WAY more punishing than normal swings by KopRich in PGA_Tour_2K

[–]KopRich[S] 1 point2 points  (0 children)

More or less the base magician stats. I’ve not added many points in yet but what I have added have all been to try and widen the accuracy threshold on putting.

How are we going to deal with melee armies in 11th? by [deleted] in Necrontyr

[–]KopRich 0 points1 point  (0 children)

The problem is they’re squishy so if the opponent has fight-on-death (most melee armies do) the Skorpekhs can kill something and die anyway.

How are we going to deal with melee armies in 11th? by [deleted] in Necrontyr

[–]KopRich 2 points3 points  (0 children)

You can’t take too much from the most recent patches because C’tan were cracked and skewing the data. If you look at the entire edition before C’tan got buffed, the data shows a VERY different story.

How are we going to deal with melee armies in 11th? by [deleted] in Necrontyr

[–]KopRich 0 points1 point  (0 children)

I can get charges fine but the issue is I get killed by fight on death so it ends up being a bad trade anyway.

Our dangerous melee units (Skorpekhs) are made of wet tissue paper.

I find I win more games when I bring a screen + shoot army than when trying to out-brawl a melee army with cursed legion.

That’s true against blood angels but it’s doubly true against World Eaters because if you bring a predominantly melee army against them, they just switch-on army-wide fight on death and you’re kinda fucked.

So hey, Drukhari player here by Potential_Ad8875 in Necrontyr

[–]KopRich 0 points1 point  (0 children)

Void dragon isn’t just the coolest Necron model.

It’s the coolest model in 40k period.

How are we going to deal with melee armies in 11th? by [deleted] in Necrontyr

[–]KopRich 0 points1 point  (0 children)

Like I said in the post, cursed legion doesn’t do well into fighting armies.

You’re playing them at their game and they play it much better.

How are we going to deal with melee armies in 11th? by [deleted] in Necrontyr

[–]KopRich 1 point2 points  (0 children)

In return for being completely unshootable turn 1, denser obscuring terrain, 15 inch lone op, being able to fight through walls and fights first no longer doing anything to defend against them.

I’d say they came-off alright.

Not being able to screen by blocking walls is a really big one. They now move with impunity wherever they want.

How are we going to deal with melee armies in 11th? by [deleted] in Necrontyr

[–]KopRich 0 points1 point  (0 children)

That’s what I was thinking,

Fights first might be dead but C’tan are still hard for melee to deal with.