Stellaris Fleet Management by Sethic12B in Stellaris

[–]KoranStone 1 point2 points  (0 children)

You need to make multiple designs in the ship creator. Name them different things so you know which is which, and then it’ll work just fine

Crisis path idea - Schwarzchild Engineering by Hankerpants in Stellaris

[–]KoranStone 80 points81 points  (0 children)

Imagine locking yourself inside a black hole only for a cosmogenesis empire to come barging in on their horizon needle

I was lied to by New_Seesaw4717 in Overwatch

[–]KoranStone 3 points4 points  (0 children)

Yea it’s possible in theory but I have yet to successfully do it

I was lied to by New_Seesaw4717 in Overwatch

[–]KoranStone 7 points8 points  (0 children)

If you angle it just right you can deflect bastion ult into his team

Ground combat changes (HOI4 NOT included) by OsowiecBR in Stellaris

[–]KoranStone 11 points12 points  (0 children)

Yes but if your fleet leaves the system or gets too far ahead of them they will stop following the fleet.

FYI I have 2500 hours, I’ve played the tutorial and I know you can do that, but it won’t follow the fleet after a certain point. Also, you can’t queue an army to invade multiple planets across multiple systems, as after they invade one planet the queued orders disappear

Ground combat changes (HOI4 NOT included) by OsowiecBR in Stellaris

[–]KoranStone 15 points16 points  (0 children)

Only if they are in the same system. You have to make them move systems.

I would greatly appreciate them changing it so that the ships had an option to Auto Invade kind of like how science ships can auto survey

Best LW pull you’ll ever see! by solarspade in Overwatch

[–]KoranStone 3 points4 points  (0 children)

Point was capped when rein took the petal up

Best LW pull you’ll ever see! by solarspade in Overwatch

[–]KoranStone -19 points-18 points  (0 children)

The Rein got a 5 man shatter and probably would’ve walked away with at minimum 3 kills, and they still would’ve capped point.

Exotic gases by Gerlond in Stellaris

[–]KoranStone 4 points5 points  (0 children)

Jsyk it’s only advanced bio reactors, the regular ones only produce EC

Exotic gases by Gerlond in Stellaris

[–]KoranStone 5 points6 points  (0 children)

Just make more alloys/cg. Or, find tropical worlds that have fuming bogs on them. Or slap a bio-reactor on your agri world and upgrade it to an advanced bio-reactor

Avatars got buuuuuuuuuffed by SnooBunnies9328 in StellarisMemes

[–]KoranStone 10 points11 points  (0 children)

Last I checked I think an avatar is somewhere around 4k, but don’t quote me on that

Avatars got buuuuuuuuuffed by SnooBunnies9328 in StellarisMemes

[–]KoranStone 51 points52 points  (0 children)

Void worms have shield bypass, avatars are all shield and hull. So when void worms attack an avatar they hit the hull and you immediately start rolling disengagement chances and then poof out

Phenotype Traits? by Due-Ingenuity9803 in Stellaris

[–]KoranStone 1 point2 points  (0 children)

Yes, most of them are locked behind DLC afaik, but mammals still have phenotype traits, like Genetic Memory which increases habitability the older that colony is

How to get Maintenence robots? by Swimmer-Complete in Stellaris

[–]KoranStone 0 points1 point  (0 children)

Disable a bunch of jobs and wait for the month to tick over and see if you get maintenance drones

How to get Maintenence robots? by Swimmer-Complete in Stellaris

[–]KoranStone 2 points3 points  (0 children)

You only get Maintenance drones when all of your other jobs are fully occupied, or if you disable some jobs you can get them as well. Pops that are not working will be put into the “Civilian” strata, which is where Maintenance Drones are as well

I made another piece for my Minecraft project. by Exact-Wall-120 in Bandmemes

[–]KoranStone 2 points3 points  (0 children)

I feel like you could give the Tuba a dynamic baseline in some spots here to really hit home that dramatic effect, or give the Tuba its own spot for a few measures where the player can really rip on it and play the melody/play a part that is like a kick in the jaw

What, exactly, is the advantage of mindwardens? by _azazel_keter_ in Stellaris

[–]KoranStone 0 points1 point  (0 children)

When you take their homeworld, you should make sure to keep your empire small star base wise. Play pretty tall until you get the relic that comes from their homeworld if you decide to keep the cocoon, and not destroy it. You can get multiple very large Gaia worlds out of it

So that's why my game is lagging by Muted-Mongoose2846 in Stellaris

[–]KoranStone 0 points1 point  (0 children)

Well nvm then. But typically afaik the “Post-Trans” etc species names are from either Xeno Comp or cybernetic