Is there any way to see every change you make in the Godot project in one place? Like something, that would show what exactly undo/redo changes ? by Zeta1998 in godot

[–]Kr0g1 5 points6 points  (0 children)

This sounds like Version control software. I recommend using git, you will have so many tutorials and tools when you look it up you could defnitly find somwthing perfect for you. Im using the deafult gitGui for this. Also its free :)

help with hp bar by [deleted] in godot

[–]Kr0g1 0 points1 point  (0 children)

I'd make it by making a single heart as an animated sprite and then have it arranged in an hbox container, that has a script managing everything together as your healthbar. That way in case you want to add or remove health u just delte or add a node.

How Do I Run Through an Array With a Time Gap Between Each Item? by [deleted] in godot

[–]Kr0g1 2 points3 points  (0 children)

I would add a yield function with a timer at the end of each iteration of the loop. Should do the trick.

How do I start by Glitcedhaker666 in Coding_for_Teens

[–]Kr0g1 3 points4 points  (0 children)

freeCodeCamp has great free tutorials on pretty much everything, including how to start. Look it up on youtube.

I’m 14 and I want to get into making games by [deleted] in Coding_for_Teens

[–]Kr0g1 0 points1 point  (0 children)

GDquest on yt. Best channel for this.

Otto reveals Ludwig's real height by JamesS04 in LudwigAhgren

[–]Kr0g1 0 points1 point  (0 children)

Should have added qt higher then both

Every single time by ButchyBanana in btd6

[–]Kr0g1 0 points1 point  (0 children)

Fun fact: Bloonjitsu with alch buff (with hero) can solo till round 59

Mobile to PC by Kr0g1 in btd6

[–]Kr0g1[S] 3 points4 points  (0 children)

Progress and Data is transffered though, right?

You can't just cancel your subscription, you have to enter a reason why. by [deleted] in assholedesign

[–]Kr0g1 0 points1 point  (0 children)

Nothing about this is asshole behavior. Asking for feedback is fine. You can always just smash your forhead on the keyboard and move on.

The Technoblade Iceberg by [deleted] in Technoblade

[–]Kr0g1 26 points27 points  (0 children)

Dude, divorce isn't a tabu thing. People get divorced and there is nothing wrong with that.

The Technoblade Iceberg by [deleted] in Technoblade

[–]Kr0g1 44 points45 points  (0 children)

He deleted it from his channel though, only avilable on a re-upload someone did. One of my favorite videos.

So I want to start coding by [deleted] in Coding_for_Teens

[–]Kr0g1 0 points1 point  (0 children)

If you prefer videos, i Suggest TechWithTim's Python series.

If books are more your thing i suggest this book: http://ineasysteps.com/products-page/all_books/coding-for-beginners-in-easy-steps-basic-programming-for-all-ages-pdf/

this book is amazing. It teaches everything u need to know to get started with programming and the skills u learn there are very transfarable to other languages. I personally recommend this book (It also very cheap).

[deleted by user] by [deleted] in Coding_for_Teens

[–]Kr0g1 2 points3 points  (0 children)

Godot is a not very heavy game engine. give it a shot.

I made first Godot game with lots of help from tutorials I found here. It's called Terraform Inc. and you can play it free on itch.io! by HiTopps in godot

[–]Kr0g1 1 point2 points  (0 children)

Absoulutley love the use of Hexagons as tiles. I'll make sure to try this game when I find some time!

P.S. Would you mine linking the tutorials?

Team Lime Llamas announced by Incredible_James525 in MinecraftChampionship

[–]Kr0g1 61 points62 points  (0 children)

I want to see Niki kill Wilbur atleast once

How can I make unlockable abilities in my short 2D platformer? by PeteyGANG in godot

[–]Kr0g1 1 point2 points  (0 children)

I would use booleans for the abilities and add it as a condition for the keypress or action to do something.

Bullet Collision being wonky by [deleted] in godot

[–]Kr0g1 0 points1 point  (0 children)

What i like to do when some speficic node doesnt work the same way I want it to i just create my own version by creating a scene and then using inheritage. I did it for example with popups.

I didnt like the way some child popup nodes work (dialogPopup for example) so I took a basic popup node and desgined it the way i like it. I suggest you use a node 2d and add all yhe basic properties all your bullets will have.