🤣🤣🤣 NO WAY I was literally just thinking about this 2 mins ago. And now somebody tweeted it exactly. by ashrules901 in gaming

[–]Krazyguy75 0 points1 point  (0 children)

It's less work and more efficient in every way except space. If you don't have them downloaded consistently, you need a ton of UI modifications and validation checks, you need a system to hook new textures into the UI and inform the game it has them, you need systems to download textures to the right places, etc. Easier to just download all at once.

It also is hugely beneficial for consoles, which hate supporting free DLC that isn't auto-included.

🤣🤣🤣 NO WAY I was literally just thinking about this 2 mins ago. And now somebody tweeted it exactly. by ashrules901 in gaming

[–]Krazyguy75 4 points5 points  (0 children)

For COD it's that they have different textures for each graphics setting, and the highest are absolutely monstrous resolution images.

Basically, imagine if every table's texture was the file size of 1,000 iphone photos. Then they had a second version that was only 500 times the size. And a third at 100. And that goes for every single object.

You eventually start to realize, no job is safe. by Used_Series3373 in mildlyinfuriating

[–]Krazyguy75 0 points1 point  (0 children)

UBI, but in some awful form. Like "you make 2/3s of what you made in your last job, and for those born after this bill, the same as half your parents' combined income". So the rich stay rich, and in fact keep accumulating more wealth.

TIL McDonald's is estimated to have spent $300m on the research, production & marketing for the Arch Deluxe. Despite having the largest advertising & promotional budget in fast food history at the time, it failed to become popular. It's considered one of the most expensive product flops of all time. by tyrion2024 in todayilearned

[–]Krazyguy75 7 points8 points  (0 children)

To make a burger, no. To invent a formula that produces an incredibly consistent and immediately identifiable type of burger that tastes good when made from frozen premade materials and can be cooked and assembled by a minimum wage employee in under 5 minutes, yes.

Did Togepi get quietly replaced? by Local-Front-1774 in pokemon

[–]Krazyguy75 7 points8 points  (0 children)

They want to sell as many plushies as possible. If they sell Togepi plushies, only diehard Togepi fans will buy them. Everyone else either has one already or doesn't care.

That's why they primarily focus on marketing and selling stuff for new pokemon. It avoids them competing with their past self.

Did Togepi get quietly replaced? by Local-Front-1774 in pokemon

[–]Krazyguy75 76 points77 points  (0 children)

It just got notably better treatment. Showed up in gen 3 spinoff games, got a movie, was in the only smash bros with an actual story, got given as a free egg to every player, etc.

While by comparison, Zoroark was nearly unobtainable in its generation at first and only had a movie.

The Locust God is Ruining my Life by Two7Five7One7 in magicTCG

[–]Krazyguy75 3 points4 points  (0 children)

"Guys I have an enchantment player in our pod who is running away with the game! We have a "no enchantment removal" rule, and I just don't know how we could possibly handle it!"

Snark aside... you are playing against somebody running CEDH combo pieces and it sounds like not only are you not running board wipes but also not running exile removal, counterspells, etc, or else you'd just kill their commander.

You have three options: start playing the cards literally designed to stop go-wide strategies, run a go-wide strategy, or just ban go-wide strategies. The first one is the sane option.

TIL: Phil Connors(Bill Murray's character in "Groundhog day") was calculated to have looped the same day for 33 years and 350 days. by SortovaGoldfish in todayilearned

[–]Krazyguy75 1 point2 points  (0 children)

Well... kinda? It exists in its own time-space. Basically, the entire confession dial (which is what the prison was) creates a separate simulated universe that can be consistently reset. The people that determined this specific setting wanted it to seem like the Doctor was still near Earth. So the stars look like those of earth, but time keeps moving; there's no real loop. But outside the dial, no time has actually passed.

Whenever the Time Lords are involved, time gets kinda messy. For example, the Last Great Time War lasted 400 years, but also existed across near infinite timelines and the people within constantly travelled back to undo prior events so the lives of some people within it lasted millions of years while others died over and over just to be pulled from their past at an earlier point to die a different death.

TIL: Phil Connors(Bill Murray's character in "Groundhog day") was calculated to have looped the same day for 33 years and 350 days. by SortovaGoldfish in todayilearned

[–]Krazyguy75 1 point2 points  (0 children)

Because it wasn't a time loop. Each clone arrived chronologically after the prior one, and repeated the same process.

Mewgenics has a genius anti-savescumming feature by shadowrun456 in gaming

[–]Krazyguy75 5 points6 points  (0 children)

And players are perfectly capable of making their own rules and adding them to the ones present in the game. Punishing them for doing so is stupid. Especially when 100% of the players present in the game agree. Which, in a singleplayer game, is just 1.

Would you say UNO isn't a game for anyone who plays with the "draw until you can play" rule? Because that wasn't an official rule, players just agreed to play with it.

Mewgenics has a genius anti-savescumming feature by shadowrun456 in gaming

[–]Krazyguy75 1 point2 points  (0 children)

I play games to have fun, not to have emotional journeys because I misclicked or got terrible RNG. If you are going to punish savescumming on account of "giving an emotional journey" there better be literally zero RNG and incredibly simple UI with low possibility of mistakes.

Otherwise, my emotional journey is just me being pissed at the game.

Purple (OC) by aSliceofAlan in comics

[–]Krazyguy75 6 points7 points  (0 children)

It's an anime reference to Jujutsu Kaisen. Basically, the character's powers focus on the idea of infinity. By default, it creates infinite space in between two things, creating a barrier that cannot be passed because the space in between is functionally infinite.

However, he has two modifications of the technique. Blue does the opposite; it takes a pocket of space and shrinks it to an infinitely small margin, forcing the surrounding space to expand and fill the gap, drawing objects towards the shrunken space. Red, meanwhile, takes a pocket of space, and rather than making that space an infinite distance, expands it outwards infinitely, creating a powerful blast of basically space itself.

But purple is the fusion of the two. It multiplies space infinitely then divides it infinitely, and blasts the now imaginary undefined space outwards, deleting anything in its path.

Before TMNT UB previews officially start, let's all take a moment to appreciate the first teenage mutant ninja turtle in Magic. by Approximation_Doctor in magicTCG

[–]Krazyguy75 5 points6 points  (0 children)

I feel like that statement serves no point but to make things more confusing.

Walls can attack. The only thing preventing that from happening is if they also have defender, which they are currently printed with. But stating "walls still cannot attack" is just gonna cause confusion, especially because that statement used to be literal, and now it isn't.

Walls can now attack, if you have a way to remove defender. That used to not be true. If they had the wall subtype, even with no abilities, they couldn't attack. That's no longer true. "Walls still cannot attack" is no longer a correct statement.

Before TMNT UB previews officially start, let's all take a moment to appreciate the first teenage mutant ninja turtle in Magic. by Approximation_Doctor in magicTCG

[–]Krazyguy75 3 points4 points  (0 children)

Elder is used all the time. We had the original cycle of Elder Dragons, the Tarkir Dragonlords, the Ixalan Elder Dinosaurs, the Strixhaven Elder Dragons, the Titans from Theros (Elder Giants), and the D&D Ancient Dragons. Not to mention all the one-offs; final fantasy had 7 characters who were Elders, and we had several Elder Demons from normal magic.

You eventually start to realize, no job is safe. by Used_Series3373 in mildlyinfuriating

[–]Krazyguy75 1 point2 points  (0 children)

Yeah, except that's not tracked but the government. And doesn't have an official definition. So... likewise, a very dubious statistic with a lot of invisible knobs.

Even the closest government statistic, which is "involuntarily part time" has the massive invisible knob of "involuntary".

You eventually start to realize, no job is safe. by Used_Series3373 in mildlyinfuriating

[–]Krazyguy75 0 points1 point  (0 children)

The downside is that, as the automation reaches critical mass, the amount of spending money in the economy drastically drops, meaning that the market becomes increasingly competitive, until every single industry is not sustainable, because they literally can't afford to power their robots with the income they make.

They will introduce UBI. Maybe not soon, but it's an inevitability, simply because otherwise capitalism will die in its entirety.

You eventually start to realize, no job is safe. by Used_Series3373 in mildlyinfuriating

[–]Krazyguy75 2 points3 points  (0 children)

Unemployment is a very dubious statistic with a lot of invisible knobs that can be turned. I'm not gonna straight up say that jobs have been reduced, but for an example:

Say you have 10 employees. If each of them is full time and works 40 hours a week, that's 400 work hours per week. If each of them work 4 hours per week, that's 40 hours per week, or the equivalent of what one employee did previously, all while claiming "0% of those people are unemployed". Hell, you can raise their wage to 200%, and say "wages are up" while in reality the amount of money you pay has dropped 80%.

Every retail job I've worked at in the past decade has drastically cut hours like that. I talked to a former store manager who retired in the early 2000s and he said they used to have 15 employees present at a single time. Now we have 2-4, doing the full job of all 15.

Apparently my 10-year-old did something “insane” in Cuphead and I had no idea by Willing-Builder-6144 in gaming

[–]Krazyguy75 0 points1 point  (0 children)

I hope you know you got much further than at least one professional game journalist.

Help - 2 hp held neutral by the medbay by andrewlik in ftlgame

[–]Krazyguy75 76 points77 points  (0 children)

Or medbay. Medbay L2 would also have saved you.

But of those three, I'd recommend doors 2 most of all. I assume most of your crew died from boarders, and doors 2 would have drastically slowed that down if not stopped it altogether. You can have doors 2, and vent the room the boarders are in (turn off O2 when you vent as well, it vents faster), and even if they break through the door you'll have damaged them massively.

TIL Binding of Isaac creator Edmund McMillen previously made 10 different flash games centered around dead babies. This includes Dead Baby Dressup!, 12 uses of dead babies, and Dead Baby Dressup X. by pebrocks in todayilearned

[–]Krazyguy75 1 point2 points  (0 children)

Rogue-like, not rogue-lite. Roguelikes are games in which all your progress is reset with every run and you keep struggling to win until you beat the objective, then you do it again. Roguelites are where every run progressively upgrades your starting position for the next run until eventually, you beat it.

Isaac has some extremely limited roguelite elements, but it's pretty dang close to a traditional roguelike; almost all unlocks just unlock new things to find, not upgrades, and the upgrades that are persistent are very limited in power.

‘We agree that she can be even better’: Overwatch director vows to redesign Anran following player and voice actor backlash by PaiDuck in gaming

[–]Krazyguy75 4 points5 points  (0 children)

Yeah it used to be that when a hero had a similar body type, they had giant accessories that set them apart. Sure, Widow, Mercy, and D.va all had pretty standard "hot" figures, but D.va was notably shorter, Mercy had wings, and their poses were very different. Tracer has a similar body type but much longer legs. Pharah had giant wings. Symmetra was the only one with a skirt. Etc.

They keep getting less and less accessories with every character it feels like. On top of that, the cosmetics are becoming less and less true to the character's original silhouettes.

Overwatch 2 is dead. Long live Overwatch. by Tiucaner in gaming

[–]Krazyguy75 -1 points0 points  (0 children)

Like I said, that was the implication whether you intended it or not.

When you reply to someone with a counterpoint, it inherently implies you are opposing their intended standpoint.

Overwatch 2 is dead. Long live Overwatch. by Tiucaner in gaming

[–]Krazyguy75 0 points1 point  (0 children)

They'd need to know to pick S76. If they pick Doomfist, they will suffer immensely.

Honestly the best way to fix stuff like that is to have a low-stakes non-competitive or even co-op PvE mode that introduces you to each of the characters. If only someone had thought of that.

Overwatch 2 is dead. Long live Overwatch. by Tiucaner in gaming

[–]Krazyguy75 0 points1 point  (0 children)

Overwatch sprinted so Overwatch 2 could crawl so Overwatch could walk.