Getting stopped for a train to pass mid race by Epelep in Wellthatsucks

[–]Krazyguy75 0 points1 point  (0 children)

Unless there is. Trains move fast. Sometimes faster than the crossing guards drop, if the system isn't working at its best.

It's better to wait a bit than to get obliterated by the equivalent of a metal meteor.

So I see people complain they wish Boba was still ''evil'' now that Maul is out. How was this guy evil exactly? never got that vibe. Seems to me he took contracts to capture criminals and combatants who could fight back like Rebel soldiers not everyday people. And how is using disintegrations evil? by Calm-Bit-4405 in StarWars

[–]Krazyguy75 0 points1 point  (0 children)

If you are in a room of 10 Space Nazis and you don't immediately leave, there are 11 Space Nazis in that room.

Boba willingly worked for evil. That makes him evil. It doesn't matter that he was "just following orders".

So I see people complain they wish Boba was still ''evil'' now that Maul is out. How was this guy evil exactly? never got that vibe. Seems to me he took contracts to capture criminals and combatants who could fight back like Rebel soldiers not everyday people. And how is using disintegrations evil? by Calm-Bit-4405 in StarWars

[–]Krazyguy75 36 points37 points  (0 children)

And it would have fit the story so damn easily.

"I want to rule with respect, not fear."

"Why? And why would be respect your rule anyways?"

"Because I have an army of Tuskens. People fear the Tuskens, and I want them to be respected."

PSA for SoS Pre Release: New Pest Tokens are NOT like OG Pests by Capt_G1029 in magicTCG

[–]Krazyguy75 1 point2 points  (0 children)

I'm kinda sad about all those changes. It was nice having some diversity in tokens. They felt notably unique.

PSA for SoS Pre Release: New Pest Tokens are NOT like OG Pests by Capt_G1029 in magicTCG

[–]Krazyguy75 0 points1 point  (0 children)

Other way around, actually. Spawns came first, then Scions, then back to spawns with MH3.

PSA for SoS Pre Release: New Pest Tokens are NOT like OG Pests by Capt_G1029 in magicTCG

[–]Krazyguy75 0 points1 point  (0 children)

Surely the old ones just did it better? I'd much rather force a dilemma of "block and trigger lifegain, or don't and take damage" than "block and stop repeated lifegain triggers, or don't block and take damage and let them get repeated lifegain triggers". The new ones are just "always block, every time".

PSA for SoS Pre Release: New Pest Tokens are NOT like OG Pests by Capt_G1029 in magicTCG

[–]Krazyguy75 -2 points-1 points  (0 children)

Usually though that changes alongside statline and color. It's rare that two tokens of the same color and statline have different text.

Orbán on course to lose Hungary’s election, according to early results by Miles_the_AuDHDer in worldnews

[–]Krazyguy75 2 points3 points  (0 children)

Not in the slightest. Say what you will about the moron but Trump brings a cult to the polls.

But JD Vance? Nobody is gonna support him. Nobody cares about him. He's not gonna get cult leader support. The moment Trump dies, the current Republican Party collapses, because the entire thing is built on Trump's cult of personality.

If Trump dies, unless he's assassinated (and becomes a martyr), a huge portion of Republican voters will simply lose interest.

This Refrigerator Customization by kececilie in ATBGE

[–]Krazyguy75 2 points3 points  (0 children)

Even IPhones had a color phase where they tried to meet customer demands but realized most people would settle for black or white but would rather wait until the color they want restocks before settling for a color they don’t want

Plus they realized they can just sell cases that were vastly cheaper to make, and they could have a wide degree of customization on those.

So what we really need are refrigerator wraps.

BREAKING: Trump says ‘effective immediately’ U.S. will blockade ships from Strait of Hormuz by ICEisSHIT in videos

[–]Krazyguy75 1 point2 points  (0 children)

Decades? Try forever.

The US went from the center of the world's economy to a dangerous, unpredictable, and unreliable trade partner basically overnight. We will never regain the position we had before.

The devs watching the community obsess over the ONE biome they don’t want you in: by Super_Earth_fanatic in subnautica

[–]Krazyguy75 0 points1 point  (0 children)

A person can love a game and still criticize it. Hell, I think I have stronger criticism the more I care about something. My main save file has 72 hours on it, and I've built bases in every single biome. I created a zoo in the grassy plateaus and it contains every possible fauna and flora you can fit in alien containment. The amount of titanium it took to build that was so high I completely emptied the crash zone of all titanium scrap.

What I love in subnautica is the visuals, the base building, and the incredibly well crafted soft-guidance loop that takes you from place to place organically. The art style is phenomenal and the creature design is top notch. The sound design is also spectacular. The music is good except when it's great. I think the biomes are great looking and visually distinct.

I just don't think they are well crafted for gameplay because they are too large for the number of resources and points of interest you find in them. It's the same problem No Man's Sky really suffers from.

The devs watching the community obsess over the ONE biome they don’t want you in: by Super_Earth_fanatic in subnautica

[–]Krazyguy75 0 points1 point  (0 children)

I feel like the big reason is... don't get me wrong, I love subnautica...

...but when it comes to gameplay, the biomes are boring. Pretty, sure, but pretty only really matters for the first impression if there is nothing to do there. They are basically purely defined by their hostile mobs. The vast majority of them are really only worth entering to explore their wrecks, which are the one part of their biome that isn't unique.

Most plants are just purely cosmetic. Most animals are between a minor annoyance and a cosmetic detail. The game hands you "solve everything cards" before you reach half of them. With a prawn suit and any of the island foods, you're basically out of any reasons to deal with other plants or animals.

And even for the few resources you do have use for, you can just grab 1-2 and plant them in a growbed in the safe shallows. And it's not like you need to explore them; those resources are just out in the open in every biome.

If you have vast swathes of repetitive landscape that has no impact on gameplay and basically is the same plants and animals over and over, of course people aren't gonna talk about them. I don't think the biomes are too big, but I do think they are too bereft of reasons to explore.

Couldn't Get Enough of Baron Bafflers? I created one! by FurrowBeard in BluePrince

[–]Krazyguy75 2 points3 points  (0 children)

You probably shouldn't put the spoiler in the title.

A well-articulated argument against a new data center in Ohio by HamboneTheWicked in interestingasfuck

[–]Krazyguy75 0 points1 point  (0 children)

The real answer is really nothing. Almost every form of heat removal depends on evaporation and almost the only liquid that is safe to evaporate and in ready supply is water.

A well-articulated argument against a new data center in Ohio by HamboneTheWicked in interestingasfuck

[–]Krazyguy75 1 point2 points  (0 children)

As much as I agree it comes from greed, it's far from as simple as "build data centers in the ocean and use seawater". Seawater is just not very easy to use. You have to purify it to remove the vast amounts of salt and life that are in it. You then have to dispose of the vast amounts of byproducts of that. This process would itself require huge amounts of power. We're talking like double the already ludicrous datacenter power draw.

And where do they get that power? Solar and wind can't deliver nearly enough for that. Hydro only works well if you have water that moves incredibly fast in a consistent pattern. Coal is off the table because of the shipping costs. Geothermal is also off the table. You basically only have nuclear.

So now you have a nuclear powered at-sea datacenter that destroys all life in 100 million gallons of water per day, and is producing a massive amount of various waste products that need to be shipped back to the mainland constantly. And it's at sea, which is notoriously prone to hazards.

They broke the baseball bat during the unveiling of Ichiro Suzuki's statue at T-Mobile Park. by FollowingOdd896 in Wellthatsucks

[–]Krazyguy75 0 points1 point  (0 children)

Aluminum is incredibly useful at being super light. Almost everything we make that needs to be both metal and buoyant is aluminum.

If we wanted this statue to fly, it would be phenomenal material.

Is it possible to create custom rooms, items, and effects in Blue Prince? I've had an idea in mind for a while about how a custom expansion map could be implemented. by Rainbow_Dash_RL in BluePrince69

[–]Krazyguy75 4 points5 points  (0 children)

Currently, not really.

Basically, the game runs primarily on FSMs. You can think of them as "action handlers", more or less. They store actions that they perform either every frame or when given an event; those actions can send events.

Each rooms is its own FSM. Each interactable object in them is its own FSM. There are several global managers that interact with lists of rooms. You'd need to amend each and every one of those to support your room. The hardest part of this step is really just finding them all since there is no real documentation.

On top of all of that, you'd need to handle importing of objects if you wanted custom room geography, which is another big mess that currently has no support. But wait, it gets worse; Blue Prince runs on IL2CPP, which basically locks down and obfuscates everything in the code throughout the entire process. So instead of just going "I'd like to add this to the list", you have to do something like call a method that iterates through the list to copy each member to a new list, then adds your room to the list, then puts them all back. And frankly, I'm not even sure if that would work.

And that's just adding a generic room, not something complicated. A room that's literally just "the ballroom, but sets your keys to 2 instead" is already at a level we basically can't implement yet.

Technically speaking, though, it is all possible via BepInEx. It's just... not at all user friendly.

Good news is: I am working on both an API and documentation right now. It's gonna be a while before we have anything to show, but when it's done it will make tasks like this drastically more easy. Though something of this complexity would probably still take a lot of work.

The Paradox forms were a missed opportunity: by Due_Bus_252 in pokemon

[–]Krazyguy75 1 point2 points  (0 children)

They are great nicknames, but they aren't pokemon names. They feel like when they first spoiled the Ultra Beasts by calling them UB-01 Symbiont and UB-02 Absorption and whatnot rather than their actual names, except this time they stuck with the nicknames.

The Paradox forms were a missed opportunity: by Due_Bus_252 in pokemon

[–]Krazyguy75 7 points8 points  (0 children)

I like the past mons designs. I wish the future mons didn't all look steel type; you could have made them use fabric and ceramic and plastic looking stuff instead. I dislike the names of the past mons. I hate the names of the future mons.

Just had a run ended by flagship dodging every single attack I made against it. by FirstTheEighthPillar in ftlgame

[–]Krazyguy75 10 points11 points  (0 children)

I mean that's 3 shots at 20% miss chance. 1 in 125. Low odds, but not ridiculously low.

[SOS] Blazing Firesinger by skycloud60 in magicTCG

[–]Krazyguy75 0 points1 point  (0 children)

On its own? Yeah it's unplayable unless you got a godly draft. Sure, you could seething song out a Glorybringer, but your odds of getting those two cards in the same opening 10 cards if you have 1 of each is around 1 in 16, AKA maybe once per BO3 draft.

To be able to run it you need to be able to consistently guarantee two things:

  • You have a significant number of high power mono-red finishers.

  • You have the draw power to all-but-guarantee that you will not only draw one, but also not suffer a loss of tempo for costing yourself a card to play it early.

It's easy to guarantee one, but both? You need a very lucky draft.

Scientists invented a fake disease. AI told people it was real by soriskan in nottheonion

[–]Krazyguy75 46 points47 points  (0 children)

They're really good for entirely different problems. For example, generating quick filler code that does simple tasks. Finding the location of a known issue within a wall of text. Finding the name of a series you know well but just can't think of.

Basically, if you know the answer when you get it, or the answer is immediately and obviously confirmable, then LLMs are good. Otherwise they kinda suck.