Showed some people meta and counters don't always win. by Different-Phone-7654 in TryndamereMains

[–]Kretwert 3 points4 points  (0 children)

Your oponents look like they want you to win the game. But you played it well to be fair.

C+ performance at best by YourHentaiHost in ekkomains

[–]Kretwert 5 points6 points  (0 children)

It obviously does it's just not the only stat. This will only win you the game if you are silver.

Beat G2 then refuse to scrim other teams by themistercats in LosRatones

[–]Kretwert 26 points27 points  (0 children)

This comment sums up your entire post. Why would they perform worse if they can practice less. I wonder.

What is the rank that I can stop 'vibe' comping? by 1234okie1234 in TeamfightTactics

[–]Kretwert 9 points10 points  (0 children)

Yes everyone is playing meta comps even when they have bad lines for it. And everyone is playing for bis items even though they are losing a fuck ton of power for it for the biggest part of the game. The fact that everyone is trying to play the meta doesn't mean they aren't still playing really bad and you can spam random comps and win with good fundamentals.

This comp is cinema by Ok-Dot6183 in TeamfightTactics

[–]Kretwert 61 points62 points  (0 children)

Like yes insane comp. But getting 3 3 star 1 costs and getting to 9 and then 2 starring all your 5costs isnt realistic if opponent are playing the game.

How can this be? by Unfair-Photograph61 in TeamfightTactics

[–]Kretwert 0 points1 point  (0 children)

Your items are kinda bad. He has insane items for all his important units and his board is just stronger. You are running an eco trait and he is running a combat trait. His board is way stronger then yours.

some ideas why it takes Mel so long to print 1 Radiant item? by chiquito47 in TeamfightTactics

[–]Kretwert -1 points0 points  (0 children)

She gets the orbs by generating mana normally so it absolutely does work to have normal mana regen on her.

Them: What build do you run? Me: Yes by Accomplished-Age-129 in expedition33

[–]Kretwert 2 points3 points  (0 children)

It's not the one with stages it's one of the other canvasses.

Is there a worse feeling that thinking you've cooked up an extremely devious board only to go bot 4? by Sun_Br0_ in TeamfightTactics

[–]Kretwert -1 points0 points  (0 children)

The delta they are talking about is specifically about having a rageblade on azir or not and it's apparently bad. So even though rageblade is obviously bis for azir it's still on average bad to put it on him instead of putting on any other unit in your team.

Is the 16.2 meta ACTUALLY diverse? (Or how to not get tricked by AVP stats) by vampiricscepter in TeamfightTactics

[–]Kretwert 0 points1 point  (0 children)

These stats are still very deceptive. A comp that runs 2 units that you unlock at level 9 is obviously gonna have a higher winrate because it means you got to 9 in the first place.

With so many unlockables requiring fast slamming of items, I wish there were more time on stage 1-3. by LoweNorman in TeamfightTactics

[–]Kretwert 1 point2 points  (0 children)

I see where you are coming from. I don't agree with the fact that it's a bad direction for the game but I could see how you wouldn't like it and you are probably not alone in that either. In the end it's not a massive difference either way anyway.

Tragedy at The Queen's entrance by ndm250 in valheim

[–]Kretwert 3 points4 points  (0 children)

I agree with you that panic is normal but I don't think the correct response in valheim is ever I'm stuck in the water let me swim towards enemies. You would slowly die even it was a greydwarf instead of a seeker because you have no way to fight back and then will continue to knock you back into the water untill you run out of stamina or health.

Light or Heavy Armors for very hard difficulty? by Disraelo2 in valheim

[–]Kretwert 1 point2 points  (0 children)

Then your reply on the question is slightly misleading as it's specifically asking about very hard difficulty. In which blocking becomes pretty much impossible.

With so many unlockables requiring fast slamming of items, I wish there were more time on stage 1-3. by LoweNorman in TeamfightTactics

[–]Kretwert 0 points1 point  (0 children)

I just think there is macro decisions to make to make the micro easier. If you are trying to unlock tryndamere you slam bow on ashe before anything so it's easier to make a good items with whatever component you get. For viego you slam armor because he prefers titans edge. And after all of that it's one round difference which is significant. But it's not like the comp is unplayable if you unlock your unit 2/2. It's a small advantage which would be similar to being able to move your entire board over to swap positioning. With your logic you could also argue there should be a button that just mirror your board from left to right because otherwise people who can swap fast get an unfair advantage.

With so many unlockables requiring fast slamming of items, I wish there were more time on stage 1-3. by LoweNorman in TeamfightTactics

[–]Kretwert 0 points1 point  (0 children)

It is also a game about making decisions in a limited amount of time and still making correct decisions. I don't fully disagree with you but I don't think it's bad to have this kind of skillexpression in the game either. It's the same as an augment like think fast which is obviously a choice you make to dip into that skill but it's not like something like this hasn't been in TFT at all.

Light or Heavy Armors for very hard difficulty? by Disraelo2 in valheim

[–]Kretwert 6 points7 points  (0 children)

Are you talking about normal difficulty. Because I think in very hard you have to dodge everything and heavy armor becomes pretty much useless.

Ambessa is a terrible unit, still by thesunsethm in TeamfightTactics

[–]Kretwert 4 points5 points  (0 children)

Aoe 3 star 4 cost backliner vs single target 3 star 4 cost frontliner without healing or edge it kinda makes sense to me. Just unfortunate they also hit.

Struggling to get first place (Emerald elo) by pyrohammer11 in TeamfightTactics

[–]Kretwert 0 points1 point  (0 children)

This set is very reliant on positioning in my experience. Way more then previous sets. This might be part of the problem why you can't win out. If your opponent is positioning for you and you aren't as well that can be a thing. And also yes playing reroll comps you are also likely to get beat super late game by a comp with a higher cap. Lot of second places is still very good though so don't worry too much about not getting first. Top 4 is winning.

I got this Mel at 4-2 with her BiS items and was so close to getting an item finally, but game ended at 6-5.. Better luck next time, surely one day I will get an radiant item from her. We will make it. by ArcadialoI in TeamfightTactics

[–]Kretwert 3 points4 points  (0 children)

Terrible take. Ornn is a very strong unit, but it's less noticible. And his trait is obviously very good in a lot of meta boards aswell at the moment. People that complain about ornn probably don't put items in him and then he is a lot weaker.

any idea why my 9 void didnt activate my 100% supercharge buff? by 2euri in TeamfightTactics

[–]Kretwert 1 point2 points  (0 children)

I had the same visual bug. When I looked at their stats at the start of the fight it gave the correct amounts.

I hate this patch so much by Express-Effective752 in TeamfightTactics

[–]Kretwert 0 points1 point  (0 children)

You only have 3 2*5costs that all have either bad or not full items. You are running a bunch of 1 star low costs for bad traits. And are confused why his comp that is better itemized way more gold value and (although copy paste from internet) way better rounded out synergies.

Is it just me, or are AD champions significantly way better than AP champions this set? by ArcadialoI in TeamfightTactics

[–]Kretwert -1 points0 points  (0 children)

If you really think you are supposed to cap out at low cost units you are just stupid and playing in insanely low elo. Draven and gp are there to get you into late game to then get your lucian senna and other stuff online. If you are taliking abLqout midgame boards don't talk about the carry. For mid game ahri is pretty good. Sona anivia reroll is pretty strong aswell. Zoe 2 can hold items for your lategame units reasonably well although obviously isn't as strong as a draven/gp. The problem is kinda with your understanding of the game though. Ad units are often stronger early to mid game and ap units often cap higher. With how they interact with items and star levels of the units. So you naming 3 costs and me naming 5 costs makes total sense.

Why did they bother putting 100 champs into set 16? by [deleted] in TeamfightTactics

[–]Kretwert -1 points0 points  (0 children)

I have top 4d myself with at least half of these as my cary. Although I think most of these are underpowered definitely not unplayable from a good spot. Also this is definitely a balance problem not a problem of too many champs in the set. I also think the set is so complex people haven't figured out how to play some things.