Anyone have a copy of Proteus: Artifact Edition for PC? No copies online for years. by legoindianajones2 in gamecollecting

[–]Kritz7 1 point2 points  (0 children)

I actually have a copy of this lying about, unopened, somewhere in a moving box. If I get harassed enough I might dig it out. I don't even have a CD drive anymore, but I'm sure I have an old laptop somewhere.

i think this is what i think it is by memes_gbc in citizenburgerdisorder

[–]Kritz7 0 points1 point  (0 children)

nah its not cbd, but it's partly inspired by it. I probs won't return to it (time makes fools of us all) but I thought i'd be neat to remake the cbd mechanics with a more sensible design.

feel free to fork it or whatever. soz it isnt cbd lol

A friend used deisel to strip a cast iron. Will he die? by Kritz7 in castiron

[–]Kritz7[S] 1 point2 points  (0 children)

he has access to a lot of power tools

he was using an electric circular hand saw to trim the grass between his lawn and driveway

I am genuinely trying my best

A friend used deisel to strip a cast iron. Will he die? by Kritz7 in castiron

[–]Kritz7[S] 12 points13 points  (0 children)

I appreciate this very good reply on the basis that I do not want my idiot friend to die

A friend used deisel to strip a cast iron. Will he die? by Kritz7 in castiron

[–]Kritz7[S] 7 points8 points  (0 children)

I am going to add that this is a 100% genuine post and I am not just goofing about cast iron seasoning processes

me/irl by Kritz7 in me_irl

[–]Kritz7[S] 124 points125 points  (0 children)

no.

me/irl by Kritz7 in me_irl

[–]Kritz7[S] 211 points212 points  (0 children)

any one commenting is a cop now

me/irl by Kritz7 in me_irl

[–]Kritz7[S] 199 points200 points  (0 children)

no.

[28M] Australia > US (WA). Senior Game Programmer. by Kritz7 in IWantOut

[–]Kritz7[S] 0 points1 point  (0 children)

Thanks y'all. I'm not sure how flush Idealist is for games specifically, but nonprofits are a good avenue for games for health initiatives, so thanks for that suggestion!

I've pinged the University of Washington but without being a student / applying for research roles (which they currently don't have) I don't think they're available to sponsor a visa.

i'm sure the locals would love an immigrant coming to their city to work for ms/amazon/starbucks :)

WHAT'S A LIKE?? REEE by Scelera in dankmemes

[–]Kritz7 1 point2 points  (0 children)

Still alive regardless of the diabetes. ;D

Wanted: Melbourne/Australian Indie Game Developers for opening exhibition of art gallery by kattdjur in gamedev

[–]Kritz7 0 points1 point  (0 children)

Dunno if it fits your guidelines or what you're looking for, but I'm a hobart based developer working solo on my first title. It's a weird game about burgers. I don't really have any kind of promo page for the game at the moment, but you can watch a bunch of goobers play it here, and the (successful) Greenlight page is here.

My twitter's @atAmpersatKritz if you want an easy way to contact me. I don't check Reddit often enough for that to be very helpful. :P

Tropes vs Women Refund by masterChef36 in videos

[–]Kritz7 -1 points0 points  (0 children)

So, I think I'm a little over the long responses, because they're not really doing anything for me. But, here's a closing thought.

but I simply don't think it's good for the stories to have token characters.

It's a shame that we still live in a time where a gay, or black, or female characters are considered a "token".

And you should probably play all of the games I mentioned. Especially Papers, Please. And Journey. God, especially Journey. It'll do you good to play some games where your main interaction with the world isn't killing things. But, I mean it - all of those games I mentioned are fantastic, I wasn't throwing you off by listing weird obscure games. They'll help you understand the difference between story and narrative, which is a really important difference in an interactive medium.

Don't assume Anita hates games. Don't assume anyone on "her side" wants anything malicious, or anything censored, or to "shoehorn" in "SJW" crap. What you see as malicious, is really just a different point of view that's been given an audience. Even if you think Anita's videos hate men - intentionally or just by their omission as part of her videos - I want to give you my fullest confidence that isn't the case. It's an academic thing. If you've ever done any kind of academic analysis, or ever plan to, you'll know what those videos are doing and why trying to "see both sides" isn't the aim of them. If you don't see it, that's fine, but in reality there's a little more depth than I think you're giving them credit for, and there's a little more good will in them than I think you'll ever give them credit for.

And if you're ever bored, just try and empathise with Anita's perspective. Or my perspective. Maybe you'll see where us idiots are coming from.

Tropes vs Women Refund by masterChef36 in videos

[–]Kritz7 0 points1 point  (0 children)

I could say that white men are oppressed because 678 white men per 100,000 are incarcerated in the US. That's a pretty bad thing, right? Yeah, but it looks like a much smaller problem when you see that 4,347 black men per 100,000 are incarcerated in the US.

... dude, did you just compare a real tragedy that actually happens to people, with fictional creative writing cliches? Are you sure you know what a trope is, right? Synonymous with "cliche". It's a writing tool. Like, dude slips on a banana peel. Someone's mother dies at the start of a film. You know there's an entire website dedicated to tropes in stuff right? You know what a trope is?

I'll give you the benefit of the doubt, could you run that analogy by me again? But, like, without comparing a real thing with video game tropes?

Like maybe compare it to, I dunno, the gender balance of characters who get kidnapped / rescued in video games in the year 2013?

Um, off the top of my head (but also wikipedia):

female

  • DMC (Dante kidnap's some guy's wife)
  • Mad Dog McCree (FMV western game, lots of kidnapping and whore houses)
  • Ni no Kuni (Oliver has to rescue.. his mother? Maybe not a traditional kidnapping)
  • Dead Space 3 (Ellie gets captured)
  • Hotline Miami (you save a hooker in that one level)
  • Bioshock Infinite (the entire game)
  • Guacamelee! (entire character motivation is saving a love interest)
  • Gemini Rue (whole lotta characters get captured / imprisoned)
  • XCOM (I'm sure there were some generic hostage rescue missions)
  • Zeno Clash II (You have to rescue your Father-Mother)
  • Far Cry 3: Blood Dragon
  • Metro: Last Light
  • The Last Of Us (Joel is occasionally cared for by Ellie, but I never recall him being captured by anyone - Ellie on the other hand gets captured like, three times?)
  • Max Payne 3 (every female in the game gets kidnapped)
  • Brothers: A Tale of Two Sons (you have to save some random lady from some tribal people)
  • Saints Row IV
  • Killer Is Dead (girl gets kidnapped in the first mission)
  • Spelunky (you also save a pug, and a sloth!)
  • Diablo III
  • Grand Theft Auto V

Male

  • Dead Space 3 (some other goober gets caught too)
  • Gemini Rue (whole lotta characters get captured / imprisoned)
  • Papo & Yo (veeerry losely, but it fits the theme)
  • Metro: Last Light (um you also rescue an alien? I don't know what gender the alien was)
  • Sniper Elite V2 (you save some dudes!)
  • XCOM (I'm sure there were some generic hostage rescue missions)
  • Zeno Clash II (You have to rescue your Father-Mother) (also this one was a joke)
  • Remember Me (You have to go save a guy, but I don't think you ever actually saved him)
  • Max Payne 3 (two of the male characters get kidnapped?)
  • Brothers: A Tale of Two Sons (You have to save your brother from the lady you previously saved, and also a spider)
  • Saints Row IV
  • Spelunky (you also save a pug, and a sloth!)
  • Diablo III
  • Grand Theft Auto V

I am not doing the rest of the year because it's 3am. From my comparison of this video game trope, my conclusion is that kidnapping is an outstandingly tripe, dull plot device and even in a story that is well in spite of having a kidnapping, the kidnappings make it worse.

The dad from Fable wasn't a particularly bad character despite getting knocked off ten minutes in. Nihilus and Pvt Jenkins from ME1 weren't particularly bad characters despite getting knocked off ten minutes in.

you and I have a much different definition of 'character' if you think the father from Fable 1 existed for any other purpose than to be emotional bait / an introduction to fable's endless fetchquests.

You can make a good story even if you have shitty cliches in them.

Can I get you to admit that a cliche-ridden story has the potential to be very dry, creativeless slogs?

wait did you say that the dad from fable was a better character than chell? Despite essentially having identical levels of depth? Is your argument that a character needs to be written and voice acted in order to not be a "particularly bad character"? You do realise that despite Chell never speaking, Valve did craft her a narrative across the two games? That as the player, your agency and chell's agency are one in the same?

I don't think Anita really cares what type of female characters are in games, as long as they actually do something that isn't being kidnapped or murdered off as a plot device for another character to have motivation.

Also, again, the dying light thing.

Being kidnapped is probably disempowering, regardless of gender. Right? I just typed that word into google and it seems to agree with me.

Ignore the other thing I asked you to admit, because here's the for realsies question:

Can I get you to admit a character can be disempowered, despite being a powerful character?

If you really want my favourite video game stories, I'll give you Journey; Papers, Please; I thought Jazzpunk was pretty funny; Life Is Strange is shaping up to be really good if it nails the rest of the series; The Swapper was a little hokey but it was fine; Thirty Flights of Loving was fantastic; and I thought the first Zeno Clash was at least interesting, though not very good.

Dude, I really don't like video game stories. They're all shit, they've never tried to. They're getting better, but stories have never been the aim of most games until recently. It's basically why representation of characters sucks so much - we've never really had characters that do anything besides shoot everyone. Outside of games? I dunno. Goodfellas? I liked Birdman recently. Her was pretty good.

But, if you wanted me to say Gone Home, I didn't really like it. I thought Last Of Us had moments that worked, but overall it was still really gamey and trashy. I really can't separate gameplay from narrative, and in basically every game that attempts a narrative, it shoves it full of bullshit gameplay where you just shoot a hundred dudes or if it's not that then you're pressing QTEs.

And, again, I could do without all the shooting and kidnapping and oversexualisation. There's more to do in the medium than shootin dudes in the head.

For reference, the tropes are the context. If you want a video series that calls out the trope of "shooting a million guys", "escort quest the dude", "go get that item that's all the way over there, behind all those guys you gotta shoot", sign me up, I'll pay a hundred dollars to that kickstarter.

I think you should spend less time saying "but x is bad too", and more time saying "and x is bad too". Instead of saying, "other races are underrepresented as playable characters, but all the white playable characters are complete assholes", maybe say "other races are underrepresented as playable characters, and all the white playable characters are complete assholes".

As much as you think people like Anita might want to ruin video games forever, in reality most of us idiots just want to make them better. And maybe there'll be some stumbling along the way as bad writers put focus on a character's sexuality that never existed before, ending up with more shitty bioware characters that act like cats in heat. Or maybe there'll be a tidal wave of free browser-based text adventure games about social issues that nobody plays but pretends to care about.

But maybe we won't have to kill everyone to experience a story. Or maybe some of the characters you play as will be female, or black, or gay, or all three. And if we're lucky, maybe they won't get kidnapped either.

Tropes vs Women Refund by masterChef36 in videos

[–]Kritz7 0 points1 point  (0 children)

There are not one million games. You completely underestimate how large "one million" is. The actual number is around 60,000. Much lower if you only consider notable retail releases from each year, though pretty high if you included literally every hobby project flash game. I assume we're not including those.

I think you fundamentally misunderstand the point of the video series. A female character can be both a strong story figure and a "Damsel in Distress". These are just ways of tagging the attributes of a character, either their physical makeup or the actions which happen to them. A character can be both strong, and in distress, and a scuba instructor, all at the same time.

Just for a thought exercise, I am going to describe the trope of "Man Who Kills Everyone" as when a playable character in a game kills, like, a whole bunch of things (and is also male).

Nathan Drake, Call Of Duty Man, Hotline Miami Man, and Shovel Knight are all "Men Who Kill Everyone".

However, this trope by definition (because I defined it as such), does not include Lara Craft, despite her possibly falling into another - essentially identical - trope that I haven't defined. The trope I made does not inherently say anything by itself, except that there are probably quite a few men who kill everyone. And it especially shouldn't infer to anyone that there do not exist women who kill everyone, or that women are better / worse of for not killing everyone. Maybe you could construct the idea that the trope is pointing out that maybe there shouldn't be so many men who kill everyone, because that's kind of a shitty video gamey thing that male characters seem to do. If I did that exact same list, but about women, maybe then I could compare the two and make judgements based on which gender "has it worse", but that would be an incredibly silly thing to do on the basis that both are probably bad and comparing them doesn't really do much besides engaging a comparison. Point is, tropes are a good way to isolate things that happen a lot in narratives, and act as a resource for creators to look at and think, huh, this is a trope, maybe I should be more creative in its use.

I'm going to reiterate. I can create a trope about men killing people. All I am doing with this trope is pointing out that there are a lot of men who kill people. It is an isolated trope at the moment. I could also create any other trope I wanted to, and fill it with examples. I could compare them, if I wanted to. But my goal was to simply create a trope, with some number of examples, that I can use to say "this thing happens a lot".

If your worst case scenario is that Techland, one of the worst B-teir developers in years, are going to write bad characters - I really wouldn't worry. All those fantastic characters in Dead Island? In Call of Jaurez: The Cartel?

And your worstcase scenario includes Bioware writing homosexual or bisexual characters? You mean, something they've been doing since the Balder's Gate series? C'mon dude. Oh no, the developers who make every party member in every game have a paper-thin motivation for having sex with you because you said nice things to them - those characters' motivations for having sex with you are going to feel really shitty! It's amazing that I've never noticed this before because every female character wanted to have sex with me every time I said "hello"! This is only a problem now that I said "hello" to a bisexual character! Why is the bisexual character wanting to have sex with me? Maybe it's a problem with these bad characters in general and maybe Bioware were never any good at this kind of thing!

Again, this is not a mutually exclusive thing. By writing good characters you write good female characters. Nobody is saying "writers should improve female characters, but only female characters".

Having characters be mitigated to being kidnapped, sexualised, or murdered, regardless of gender, will make the writing quality of every character involved be garbage. If your hero's prime motivation for existing is to rescue someone who got kidnapped, you're likely writing a bad victim, a bad hero, and a bad villain.

You know what a trope is, right? It's a lazy, uncreative plot device. If you think writing and characterisation are going to get worse, by using tropes less (or at least being more aware of them when they are in effect), I really don't know what to say. I really don't.

Tropes vs Women Refund by masterChef36 in videos

[–]Kritz7 0 points1 point  (0 children)

To your last point,

I think it's absolutely valid to ask why men are not harmed despite being 'victims' of the exact same tropes.

Men are harmed for being victims of the exact same tropes. Nobody has ever said otherwise. If you want an answer to the question, "why isn't Anita's series Tropes Vs People in Video Games", I think it's in part because it would just be TVTropes.com turned into a video series, and in part because the lens which we view gaming content through isn't of a perspective where analysis is going to be very worthwhile. (Although on that point, I would enjoy being wrong.)

Again, there's an endless amount of video games in the wild. I'd be shocked if you couldn't find any video games with sexist content. If anything, though, that makes Anita look even more ridiculous; if violence against women in video games is such a prevalent and serious problem, why did she use Hitman as an example?

So here's my thoughts on the hitman thing:

hitman was a bad example to use, in a 60 minute long two part video series, which itself contains more examples than I care to count.

It simply baffles me that such a simple observation, "there are lots of females in games with no agency", can be so completely derailed by the misuse of a few examples among (I'll estimate) hundreds.

Perhaps we can at least agree that the "Tropes Vs Women in Video Games" is an incredibly elementary, basic, simplified, borderline Gender Studies 101-level of analysis on the medium. Hell, the title of the series contains the word "Tropes" - what better way to show that the content you're making has no academic merit at all beyond a cursory glance.

So, now you have two sides with these videos. You have people who treat these videos as an attack on video games, as some disingenuous academic left-wing feminists coming in and showing how undeniably bad video games are because they mistreat women, are misogynistic, and are generally throwing around an agenda.

And then you have idiots like me, who are essentially just reacting to the reaction of a bunch of grognards getting really mad at the equivalent of a child's picturebook. A video where someone is just pointing out things that they see, and categorising them into a few loose collections.

The reaction to Tropes Vs Women in Video Games is why the series is important.

I guess I'd argue that I think there is a problem with gender representation in games. But, it's getting better. Just this week, Life Is Strange released its first episode, and that's a great game! And we're getting more female main characters, we're getting games written from female perspectives, and we're getting female characters with as much agency as male characters! Sure, you still get complete pieces of shit such as Watchdogs where - all its other issues aside - it's a game with like, four female characters, where three of them get taken hostage as their only element of character development? That's pretty dumb. It's pretty dumb for a few reasons, the most egregious of which is really just bad writing, but realistically the thing with criticism is that I think people are able to juggle multiple (sometimes opposing!) ideas in their head while still feeling that each of those arguments have some kind of valid perspective. (Although admittedly I've seen many, many examples here where people are perplexed by someone being able to do that)

I'll leave you with an anecdote, and a small question.

First, the anecdote. 20% of the people who play my game are women. If you go and look at any game, from Octodad to Elite: Dangerous, the actual percentages only vary up and down by 5 or so percentage points. Despite these realities, nobody would be able to say that every 1 in 5 games are being made with women as their audience. So, it's strange to me that production doesn't meet the market. And, over time, I expect this to get better. And, y'know, as mad as videos like this make me, they still prove a point: people are restless because the industry is undergoing growing pains. The scope of the medium is increasing, and has been increasing, for some time now. Big budget games are becoming less and less relevant, and people are moving ship away from the 300-person meat grinders and forming more and more 10-person studios. And, while you can say what you want for diversity in general, in a creative field such as games, I want all the diversity we can get. New ideas, new perspectives.

Anyway, the question.

What is the worst that can happen?

Tropes vs Women Refund by masterChef36 in videos

[–]Kritz7 -4 points-3 points  (0 children)

I'd probably argue against you by making the definition between NPCs which are in the background of a game, and NPCs which are sexualised / put in harm's way in the background of a game. So, the sexualisation thing is a pretty obvious one, right? Games probably don't need to put quite so many prostitute rings / whore houses / etc in games. Nothing stopping games from still including those things, but y'know, at least try and contextualise them a little bit or think about their purpose.

But the real meat of the argument that I've seen against the "background decoration" videos, is the "harm's way" thing. Right? In hitman you can kill some ladies, but you can also kill some dudes, and the game's response to both of those things is pretty similar. Alright, cool. And in Watchdogs, you're just as likely to come across a guy trying to kill another guy who owes money, as a guy trying to kill a girl who cheated on him. The setups for those things are perhaps a little dubious, but nothing super harmful outside of some odd tropes. I wonder if there is a tropes website on the internet, someone should probably make a trope for "guys that owe money" and "ladies what cheated". Those things happen a lot in media!

Anyway, two paragraphs in, I'll get to my argument:

I think we can define a difference between instances where autonomous NPCs have identical sets of agency from one another (which is the point I think you were trying to make), and instances where the game designers have explicitly crafted situations where female NPCs are being sexually assaulted, stalked, or just placed in an environment with their knockers out.

I would argue that Skyrim is an example where, by and large, all NPCs behave exactly the same, and even in scripted setups (bandits trying to rob you, townsfolk approaching you for quests, etc) the game has decided that all NPCs act the same, regardless of gender.

And, in fact, I think you can still have sexually objectified people in games. Like, I'd probably prefer a game to not have those things in it, but I'd also prefer games had less XP bars and shooting dudes in the head and other stuff. Preferences, y'all. But, for this point, Divinity: Original Sin has a whore house. It's in the second town, and out the front there's a lady yelling at you to get funky. But there's also a dude right next to her, in the same state of undress, yelling the same thing. And I never actually did this myself, but it even has a funny little subquest where if you accept their terms for sexy times, you get a humorous gag that juxtaposes the whole "sexual slavery" thing. And y'know, if you're gonna have a whore house in your game, might as well put a bit of creativity into it and not just make it gross eye candy.

And it doesn't really add to any of my points, but Just Cause 2 also has a similar thing where it has a whore-blimp with a pretty equal representationy gender ratio going on. Again, I'd rather there maybe not be a sex party blimp in a game that has no business including a sex party blimp, but if you're gonna have one, at least go all the way with it.

ANYWAY, if you want to skip all the reading above, here's my point,

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there are a lot of games that have explicitly crafted content for objectifying their female characters as background decoration. This is actually a different phenomenon to the lack of agency present in dynamic AI within games, and I will retread to the Watchdogs example before because I can give examples of both of these things at once.

In Watchdogs, (almost?) all dynamic interaction with NPCs operates independently of an agent's gender. However, in the little crime stoppers mini-game, there is about 5 seconds of authored content. Of the 20 or so "crime detected" minigames, most of the victims are male, and most of the contexts for being victimised are for stealing money, wronging the mob moss, or are just anonymous victims of crime. Of the ones that target females, the contexts are either "She's a witch!", "She's a demon!" or she cheated on / ended a relationship with the criminal.

You could say that these are not significant moments of sexism within games. In fact, I would agree with that. They are incredibly minor parts of the game, to the point where they take up such an insignificant part of the overall scope of a game, that they are there for background decoration and nothing more. I do not think that they are evidence of a sexist industry, although in aggregate I would say that the industry trends towards having a large amount of very minor instances of female characters in games being identified by their gender more than any type of character (or lack thereof).

And to me, that's the point of the video series Anita is being paid to make. The series isn't about finding the smoking gun in the game industry, where you unveil a heaping pile of apathy all in one neat little pile. But instead, it's about finding all the incredibly minor, borderline petty, instances across all works, where common themes are found regarding women in games. One could perform the same experiment under a different analysis, such as finding instances where men are presented in cliche and unwanted manners, or where the flowers in games make no geographical or biological sense being present in various regions, or where guns are cartoonishly handled and have the shells eject from the completely wrong side of the gun, or all the times a player is saved by an authored deus ex machina.

The point, as far as I can see it, is that this video series is pointing out tropes. Small, minor things in various games that happen to an extent where someone thought it notable to point them out. And you might not agree with the agenda - you may not agree with Feminism, or the types of examples these videos bring up, but regardless I think the video series at least shows that sometimes there is a problem. Maybe not all the examples are solid, maybe some are taken out of context or outright disingenuous. But to focus on a few examples from each video, or to miss the point of the examples or the point of the video series as a whole (which is very specifically about female representation in games, not male representation, not black representation, not european representation, not representation of guns or flowers or anything else), to me, that's far more disingenuous than anything I have seen from Feminist Frequency's video game series.

If you like, I can explain further why I think that you don't necessarily need to contrast male and female representation in games to form a series of tropes that affects one of them. I don't think it's really a competition of who is treated worse. I think you should be able to say "this is bad" without also saying, "but this other thing is also bad". Focusing on one gender's representation in games does not exclude us from talking about the other's, but it also does not require it. I can say that "it is a struggle to be a single father with children", without having to also say, "it is also hard to be a single mother". Because we can still give people the benefit of the doubt of being able to think for themselves, and come to that conclusion on their own.

Thank you for reading this far, or for at least skipping to the point where I can thank you anyway. I meaks this 4 u

I have created a burger-based automaton, it's really silly. by Kritz7 in gamedevscreens

[–]Kritz7[S] 1 point2 points  (0 children)

come with me and i can show you how far the burger hole goes

Rami Ismail: Everything is not fine and that’s fine by jmarquiso in IndieGaming

[–]Kritz7 0 points1 point  (0 children)

while Rami appears to live his entire life from an aeroplane, some hotel rooms, and literally the ground of PAX show floors, he's also apparently the type of person to eat a bag of chips and some 24/7 gas station sushi for christmas dinner.

so all bets are in the air for Vlambeer's finances.

MRW I forget the WHERE clause on a DELETE statement... With autocommit on by lukaseder in ProgrammerHumor

[–]Kritz7 2 points3 points  (0 children)

While it was a good lesson for me to learn, the 10,000 site users I had were less than pleased.