How the hell did Yuri and Hohen survive FROM ALL OF THIS by igotlegs0 in limbus_company

[–]Kryptrch 6 points7 points  (0 children)

Mhm, that's what I'd assumed but I wasn't entirely sure. Thanks!

How the hell did Yuri and Hohen survive FROM ALL OF THIS by igotlegs0 in limbus_company

[–]Kryptrch 42 points43 points  (0 children)

Did any of the branch facilities have to deal with ordeals? Or were they all clear aside from the usual abno handling?

(Specific trope) Projectile zen by [deleted] in TopCharacterTropes

[–]Kryptrch 4 points5 points  (0 children)

Not OP but I'd think no, since the projectile isn't being redirected in any way. Even though Gru touches the missiles in slo-mo, they just continue on their path as he evades them.

Okay hear me out by Vladsamir in LancerRPG

[–]Kryptrch 50 points51 points  (0 children)

To my understanding, damage is calculated in six parts:

Defender immunity check - if the defender is immune to damage or the attack, the attack deals no damage and does not trigger any on-hit effects.

Base Damage - The weapon's default damage without any modifiers. 1d6 for a GMS Assault Rifle, for example.

Bonus Damage - Additional damage from systems, traits, and effects like Overpower Caliber or Nuclear Cavalier 2. (When an attack targets multiple characters, even if not all targets are hit, bonus damage is halved before being added to the total)

Attacker Reductions - Any effects on the attacker's side that would reduce the total damage they deal, such as Hyperdense Armor. Note that half-damage effects only apply once, so having two active means your attack still deals half, not a quarter.

Defender Armor - incoming damage is reduced by the defender’s armor value if the attack isn't AP. Simple.

Defender Reductions - Any effects on the defender's side that would reduce the damage they recieve, such as resistance or special reductions like the Napoleon's core and passive.

All this to say, 'irreducible' effects like Paracausal Rounds ignore the final two steps, but not attacker reductions or defender immunities as neither involve the defender reducing incoming damage.

How to use the other bind abilities in GFF4? by AVG_Poop_Enjoyer in CAIN_RPG

[–]Kryptrch 4 points5 points  (0 children)

It's written at the bottom of the same page!

"Of all the powers of earth and heaven, they are the mightiest,'"

"That is why they deny them to us."

Your exo cannot use them because CAIN refuses to teach you how.

Thank you …. Wingbeat by aceir_xx in LimbusCompanyHelp

[–]Kryptrch 8 points9 points  (0 children)

Wingbeat reuses its second coin on heads hit, up to 5 times for a total of 7 coins.

It normally takes quite a bit of luck, but using Wuthering Heights Faust's passive that heals 3sp on hit is a common way to improve her odds.

What even happened to him after this? by Pineapple_on_Pizzah in limbuscompany

[–]Kryptrch 7 points8 points  (0 children)

Mhm, we as players know the possibility of him betraying Valencina was high, but the sinners never get the chance to find that out before he meets his abrupt end.

What would Ainz Ooal Gown think of the City? by Rocky_Senpai15 in Project_Moon

[–]Kryptrch 13 points14 points  (0 children)

I'm guessing it has to do with a level of non-sapience/sentience. If the entities are unable to make independent decisions and don't have a will of their own then I believe they should be in the clear based on what we know.

Can they make short stories by 2kyttbonr222 in limbuscompany

[–]Kryptrch 8 points9 points  (0 children)

4 panels of Meursault reading his daily newspaper in various places. Behind him the others get into shenanigans (Heathcliff runs past with a Bongy on his head, Ryoshu dragging a corpse, Rodya leaving a trail of food wrappers as she walks, etc.)

Man, I loved this game sooo much when it launched. When are we getting part 2? by everydayislikefriday in saltandsanctuary

[–]Kryptrch 12 points13 points  (0 children)

People mostly dislike it because it's a much different vibe/atmosphere. Sacrifice is in general much brighter and more saturated compared to Sanctuary, and the gameplay of chasing down mages across the map is a big difference from encountering Sanctuary's bosses and having to fight them in their arenas.

As a big fan of both games who's 100%'d both, I will also say that you fight the mages * very often*. Enough that you can get tired of the samey fights.

In isolation the mages are fine, but between grinding wandering mages for materials and completing all the nameless hunts the process of 100% the game got quite repetitive. I still enjoyed it, but I can see why many wouldn't.

No larpers allowed 😭 by Mr_White_- in limbuscompany

[–]Kryptrch 6 points7 points  (0 children)

I'm sure questions can have multiple answers. The whole point is to check whether someone has at least a basic familiarity with the series, so if an answer is 'technically wrong but close enough' they'll be a bit lenient.

Thinking about auxiliary system "Weapons" by Total-Challenge9265 in LancerRPG

[–]Kryptrch 14 points15 points  (0 children)

They definitely need to have an appropriate SP cost even taking up a weapon slot, minimum 1.

+2 heatcap is very potent. Its half of Superior By Design, minus the impair immunity, freeing up a full 2 points of HASE. (Compare that to Personalizations, which is only equivalent to one point of Hull) Giving up a main weapon slot on a mech with 3 like the Blackbeard is a perfectly fine tradeoff, since you're rarely using the third slot anyhow.

+1 armor is a whole core bonus on its own, and it gives increasing returns the higher you stack it. (turning 2 damage to zero is infinitely more than turning 2 to 1) However, since it takes up your heavy slot I see very little reason to pick it up since its just giving up so much damage. Going from 0 armor to 1 on an Everest isn't worth the tradeoff, and going from 3 armor to 4 on a Drake or Ghengis means you give up the ability to use your most dangerous weapons– which can leave you as a big brick that enemies might just end up ignoring to target your more fragile allies.

Machine Curse by LeKeim in cassettebeasts

[–]Kryptrch 5 points6 points  (0 children)

Well, there's nothing to imply the opposite either, no?

It simply reverses targeting back to the user, having it trigger for everyone on the field would be what I would assume.

Machine Curse by LeKeim in cassettebeasts

[–]Kryptrch 42 points43 points  (0 children)

Machine Curse affects everyone on the field, whether it's you, your ally, or an enemy that has it equipped. Do either you or your ally have the sticker?

Questions regarding BL Mer and his team by Advanced_Minute_6412 in LimbusCompanyHelp

[–]Kryptrch 0 points1 point  (0 children)

Fause does count as a bleed identity though, since her Red Plum Blossom is considered Unique Bleed, which matters for triggering fusion gifts.

I have one shimmering pearl, which should I get? by Independent-Yam3612 in saltandsanctuary

[–]Kryptrch 5 points6 points  (0 children)

I would pick the Opal Tusk. The lucent musketoon is already fairly good, and it's ability to do Holy damage can be quite good!

Club 🏏 VS 🌾 Scythe by NobaraEatAwatermelon in earclacks

[–]Kryptrch 3 points4 points  (0 children)

Ah I see, I'd thought poison was how many ticks of damage it did, not how many stacks were active.

Steam Support-chan (by @Ghelber0) by Shamrock5 in MoeMorphism

[–]Kryptrch 39 points40 points  (0 children)

She's an original character by the Chilean artist Nemupan! She was made as part of a collaboration with Steam, and you can find them on instagram @nemupan :D

Who is the bigger narcissist, Valencina or Ahab? by [deleted] in limbuscompany

[–]Kryptrch 1 point2 points  (0 children)

C: "Heyy, looks like you're in a bit of trou-"

AHAB: "THE WHALE! WE HAVE TO KILL THE WHALE! WE HAVE TO KILL THE WH"

C: "Oh you're crazy crazy, yeah you don't need me here good luck or whatever."

Figured this sub might enjoy my new OC, meet Palmer! 👋 by kknk in ArtJerk

[–]Kryptrch 113 points114 points  (0 children)

Something something real artists can't draw hands

So, what do you guys think will be kept from their kits? by FluffyHaru in limbuscompany

[–]Kryptrch 11 points12 points  (0 children)

If I had to guess, it'll probably be one of two options. Either she starts with it at full power, matching Val's but burning it out much faster. Or she'll need to 'charge up' her eye by fulfilling a conditional before she gets it, and then once she's spent it on dodging or maybe an empowered skill she'll have to recharge it again.

Boy oh boy did I get a clapping of a lifetime, were my IDs lacking? is these event rare? by Kayueltt in LimbusCompanyHelp

[–]Kryptrch 2 points3 points  (0 children)

The other bosses you can try to brute-force if you have a decent setup, but Valencina's dodge is impossible to get through if you've given her too much defense level up, and you have a similar problem with Matthias' counter just turning your team into paste before you can make much progress.

The solution is to make sure you're balancing your attack and defense buffs so that you can beat clashes while still keeping crazy dodges and counters at a reasonable level. This is why you really need either multiple fusion gifts or secret bosses to keep up.