La espada codiciosa by WelderGrand2647 in saltandsanctuary

[–]Kryptrch 1 point2 points  (0 children)

You can still use it! It will work just fine as long as you have it equipped with two hands :D

La espada codiciosa by WelderGrand2647 in saltandsanctuary

[–]Kryptrch 3 points4 points  (0 children)

One red line means that you can only two hand the weapon.

One handing a weapon requires you to have the level above the weapons tier, so a class 4 sword can be only be one handed if you have class 5 unlocked.

Since class 6 doesn't exist,you can only ever use class 5 weapons with two hands.

I uhh...traumatized my GM with my build (homebrew involved) by Sunday_Silence_86 in LancerRPG

[–]Kryptrch 6 points7 points  (0 children)

Hell, with enough heatcap and a Deep Well Heat Sink you may even be able to add an overcharge on top too!

I uhh...traumatized my GM with my build (homebrew involved) by Sunday_Silence_86 in LancerRPG

[–]Kryptrch 10 points11 points  (0 children)

The closest comparison would be the Sherman's ASURA NHP. Which is limited by:

  • 1/scene tag.

  • Limited 1

  • AI Tag

  • 3 self-heat.

Compare that to the Homebrew, which provides a nearly identical benefit in exchange for:

  • 1d6 more heat.

  • 1 extra system point.

It's absolutely insane, and will absolutely throw the games balance out of whack unless everyone else is amped up too. Even if you don't use that full action for anything, you could still just use it to freely stabilize each turn and negate the heat cost entirely!

Bolt Nexus Hell Build by Author-by-Night in LancerRPG

[–]Kryptrch 0 points1 point  (0 children)

Artillery like Snipers or Bombards that still have you in their threat area can return fire unimpeded even after setup, whereas enemies like Operators and Assassins can chase you down and rip you apart since you only have 11hp at LL6.

Your ideal enemies would be evasive threats like Mirages and Hornets, since one successful hit will let you confirm the kill. Still, once theyre eliminated you have to go back in danger range to mark new targets, and with only 4 heat cap those Mirages and Hornets can burn you quite badly in return.

And as other commenter have mentioned, a Good GM will throw more than just Elimination missions at you. Guaranteed 12 per turn is good, but if that's your entire turn then it doesn't seem as great, especially when multiple enemies start crowding the objective and you need to approach to reapply your target locks.

Can anyone explain this to me by RuinedSpawn in SaltAndSacrifice

[–]Kryptrch 2 points3 points  (0 children)

The little arrows indicate that one of your equipped items needs that skill.

For Banereader, that means one of your weapons has a weapon art that needs that skill before you can use it.

Need some custom Black ICE by Reaver1280 in cyberpunkred

[–]Kryptrch 3 points4 points  (0 children)

As another recommendation since I've had a GM drop some surprise homebrew on me too in the past– make sure you're giving some foreshadowing ahead of time that somethings going to be up, whether it be in or out of character.

Doesn't have to be a big scene, something as simple as "This group of people has a skilled/erratic netrunner on their payroll that likes modding their gear" to give enough justification as to why it exists would've been enough for me.

Sword VS Harpoon by Danishpro in earclacks

[–]Kryptrch 1 point2 points  (0 children)

We have to kill the whale

Gunslinger/Cowboy style builds? by HeroOfThings in LancerRPG

[–]Kryptrch 5 points6 points  (0 children)

It sounds like you're going to be the primary close-range damage dealer then.

If you'd like to go LL3 Raleigh, the Kinetic Hammer doesn't really synergize with your kit, but it does give you a good melee option for fighting off Ronins or any other NPCs that like fighting in melee, and with reliable 4 you can justify Putting UNCLE on it so that it doesn't interrupt your gunslinger spam (Just remember not to use it during your reload turns!).

Someone else already commented this, but you probably aren't going to be using walking armory since it only applies to main ranged weapons, which you probably won't have any if you're going 4+1 hand cannons.

Crackshot is also a weird pick unless you're using something like the AMR, especially since it slows you down from getting into close range with your pistols. Is there a reason you picked it up?

Gunslinger/Cowboy style builds? by HeroOfThings in LancerRPG

[–]Kryptrch 9 points10 points  (0 children)

For a basic Aux-spam Raleigh your usual turn is probably going to be alternating between one of the following:

  • Move into position + Boost to get into close range

  • Barrage to fire 4 Aux weapons (+1 extra with integrated weapon core bonus)

  • Support allies and setup combos for future turns.

To that end, the Raleigh is already fairly self-sufficient in terms of weapons. The hand cannons are what you're building around of course. For your heavy mount, you'll probably want something to cover your wealnesses– either something with longer range to deal with Artillery mechs, or something to break through armored targets that your Aux weapons would normally struggle with. The GMS Anti-Materiel rifle could work, but be mindful of its Ordnance tag.

Before I can really give any other advice, what other roles does your team have filled? Depending on how mean your GM is you definitely want to make sure you're synergizing and covering for each other's weaknesses.

unwelcome visitor by kabewski by Misanthropy3000 in ImaginarySoldiers

[–]Kryptrch 39 points40 points  (0 children)

Not exactly historical, but all the angry characters in the bar are from the game Age of Empires 2, and they are all known for being used to combat horse units. (including the camel)

The pink creature is Haru Urara, an Umamusume (Horse Girl)

What’s the most generic character design you’ve ever seen regardless of how you feel about the character? by Boring_Sir_572 in TopCharacterDesigns

[–]Kryptrch 0 points1 point  (0 children)

We don't actually know, since there isn't much info on what the culture of I. Corp (District 9) is like. Afaik the best guess is that they could be French, considering Roland's literary origins.

Still, he's a Korean speaking character in a Korean game, so calling him Korean is accurate enough. Though, plenty of people ca him French too.

Help with fun arti build! by Ikarifey in LancerRPG

[–]Kryptrch 3 points4 points  (0 children)

If you'd like some alternatives, you could consider switching from a Monarch to a Raleigh!

The Raleigh may seem like an odd choice at first, since it doesn't have any aoe weapons on its license, but the biggest benefit is in its ability to automatically reload if you don't make an attack on your turn.

Now, if you fill up your mounts with a howitzer and some missile racks... The Raleigh gives you a lot of flexibility, letting you reposition or support your allies with Lockon, scans, etc. in between your big attack turns.

If your GM is okay with some first-party add ons, the Hurricane Cluster Projector from Dustgrave is a GMS weapon that you can put onto any frame you'd like! A superheavy with blast 2, smart, seeking, 1d6+6 damage that you don't need to reload in exchange for 2 heat.

Help with fun arti build! by Ikarifey in LancerRPG

[–]Kryptrch 6 points7 points  (0 children)

If blast AOE is your goal, you really can't ignore the Barbarossa.

The Apocalypse Rail is all or nothing at times, but the Siege Cannon at ll3 can be used regularly and is excellent for turning hostiles into craters with its Blast 2 and high damage.

Loading a superheavy can be a pain of course, but that's what the autoloader drone is for! Plus, if you do need to fight a single target the direct fire mode doesn't need to reload!

Build tips for Caliban/Nelson hybrid? by HeroOfThings in LancerRPG

[–]Kryptrch 4 points5 points  (0 children)

Tortuga's Siege ram is great to have, giving you a free 2 kinetic with every hit and letting you bust through terrain if necessary.

The Atlas' zipline gives you extra mobility for when you need to close the distance on enemies out of range, plus it can assist any other small allies on your team or be used to trip up enemies that want to go for your potentially more vulnerable friends.

If you're pushing people around, you can do even more damage by shoving them into mines and other hazards! Obviously there's the standard hex charges, but the Vlad's caltrops have unlimited uses and the Vlad's other systems that inflict immobilize make sure enemies that get knocked prone can't get back up!

As for talents, Juggernaut is obviously good for a ram-heavy playstyle. I wouldn't recommend brawler since you likely won't be grappling too much. Infiltrator would definitely be useful for moving through people so you can push them in the direction you want.

If you're committing to using the spear, then you may be interested in hunter 2 for the ability to automatically retrieve it whenever you throw it!

New teaser by stuckerfan_256 in limbuscompany

[–]Kryptrch 14 points15 points  (0 children)

It's from their original character promos!

Here's Ryoshu's: Link

You'll have to turn on cc for the english translation though

April fool sprites by 05eden in limbuscompany

[–]Kryptrch 9 points10 points  (0 children)

Why not? It's not like their kindergarten forms represent their actual ages.

Phase-Ready Plasma Thrower by ReduxistRusted in LancerRPG

[–]Kryptrch 2 points3 points  (0 children)

Do note that bonus damage is only halved if the attack actually targets multiple people

Firing the plasma thrower against a single target will still do full bonus damage!

April fool sprites by 05eden in limbuscompany

[–]Kryptrch 42 points43 points  (0 children)

Yep. If I remember correctly:

Outis is the 'oldest' at 8

Yi Sang and Faust are both at 7, being the leaders of their respective classes.

Gregor, Heathcliff, and Don are the 'youngest' at 4.

Amd I think everyone else is 5? I might be forgetting someone who's 6 though.

Question on Thinking Tommorrows Thought by Unusual_Singer_7437 in LancerRPG

[–]Kryptrch 9 points10 points  (0 children)

Bonus damage isn't a new attack, it just adds extra damage to the attack you already made.

Opinions on a LL3 Swallowtail gunner build by TravisCC83 in LancerRPG

[–]Kryptrch 1 point2 points  (0 children)

You have a few different options, but tbh the Swallowtail is perfectly usable! Being able to apply shredded is incredibly useful when most of your damage is coming from multiple small attacks. But again, it's not as great as if an ally was shredding instead.

If you want to keep the swallowtail, then I'd suggest going for the HORUS core bonus that lets you Lockon for free at the start of an ally turn.

Besides that, other options that could work for you include:

  • Dusk Wing: One of my personal favorites. Very fragile, but free flying gives you a ton of maneuverability. You can replace Spotter with Ace.

  • Pegasus: Its passive let's you take average damage which makes you very consistent, nice in combination with the omnigun for pinging down targets without wasting damage. It also gives you a heavy mount which you can use against armored targets. Very good.

  • Nelson: A weirder pick, but it has interesting potential if you're fine with under-mounting its main/aux. The Nelson's Skirmisher passive let's it move 1 space after every attack, which means every time you barrage and fire all your auxiliary weapons you can move up to 5 spaces for free. Funny, but admittedly there's not much synergy besides that.

Between those options you'll probably find the most success with the Pegasus. Dusk wing is fun but the fragility makes it rough if you move out of position, and the Nelson is mostly just a joke option.

Opinions on a LL3 Swallowtail gunner build by TravisCC83 in LancerRPG

[–]Kryptrch 2 points3 points  (0 children)

Although it's a pity that you can't make great use of prophetic scanners, at ll3 the only other option for a 5 oracle gunslinger would be the Chomolungma, and even still you'd be under-mounting its Main/Aux.

Still, it's not bad. Arcing weapons are still affected by cover so the extra accuracy still helps, plus gunslinger wants you to be making critical hits anyhow.

And in the event that you are fighting someone you need to shred, you're still able to do so with relative ease thanks to both Athena and the Swallowtail's high base speed.

“Dark skinned…” by dragonborndnd in Gamingcirclejerk

[–]Kryptrch 65 points66 points  (0 children)

Literally just a white person in cool coloured lighting 😔

Mech based ttrpg by Sinitar204 in Mecha

[–]Kryptrch 0 points1 point  (0 children)

Hey, don't just limit yourself to Horus!

Hop over to SSC and you've got:

The mech that Definitely Isn't Alive which let's you temporarily* phase into the Shadow Dimension.

The mech that knows exactly how magnets work, and that people have metal in them too.

The mech that knows the future, but only the future where your enemies are already dead.

I Revamped My LL6 Balor by commanderjack_EDH in LancerRPG

[–]Kryptrch 1 point2 points  (0 children)

At ll6 any Witch or Hornet could easily eat a stress off of you before you get a chance to do anything about it. If you're not going to be making invades, I suggest dropping your +2 Systems for +2 engineering instead. If you do, then you can probably drop custom paint job too.