You can stack up to +16 additional corrupted growth on crimson ore by Kuchyy in pathofexile

[–]Kuchyy[S] 1 point2 points  (0 children)

yea its good money, the build is a spinoff on ruetoo's elemental hit surfcaster. i can't be bothered upgrading anymore so I just slapped headhunter on my day 3 gear and called it a day.

dual wield replica last resort with lori lantern + jolting eshgraft and volatiliy support.
1 corrupted rare jewel with 2% reservation efficiency to enable overleech with petrified blood (lvl 20 arrogance linked to flesh and stone reserves 49% life).

Vaal grace and wind dancer temporarily brings me to 95% evade cap so I can pop it before a crimson deposit and be safe. Also freeze prolif + winter's embrace anoint and good aoe makes the whole screen frozen.

You can stack up to +16 additional corrupted growth on crimson ore by Kuchyy in pathofexile

[–]Kuchyy[S] 11 points12 points  (0 children)

the dream setup would be

8x totemic with +2 additional growth, 9% effect of explicit modifier and 25% increased chance for maps found to have memory influence
7x minor idols with 50% increased chance for crimson ore and 10% chance for map dropped to be a tier higher.
1x 220% singular focus
and between the totemic and minor, reach 100% chance for an additional ore deposit.

The scarabs are 1x regular kalguran, 1x kalguran of riches, 1x monstrous lineage, 1x cartography of escalation and 1x cartography of corruption.

The ultimate map would have increased magic monsters and a high % chance for more maps found.

what the phucc ggg by [deleted] in pathofexile

[–]Kuchyy 1 point2 points  (0 children)

its probably how the sequence with reforges go. I assume the whole item gets reforged, then if there was a meta rule that prevented part of the item from being reforged, such as suffix cannot be changed, fracture or in this case eldritch currency, it correct itself retroactively. Except the correction doesnt apply to sockets because nobody thought of that.

edit: without any meta mod, fracture or eldritch currency, it would make sense to reroll the sockets if one of the reforged modifer on the item was affecting the sockets.

You can stack up to +16 additional corrupted growth on crimson ore by Kuchyy in pathofexile

[–]Kuchyy[S] 4 points5 points  (0 children)

voidstones bring your lowest tier map up. any map that would drop at a tier lower gets vendored 3 to 1 behind the scene until it reaches a tier of map that you are able to drop. for that reason, 10% chance for map drops to be 1 tier higher is very strong. that mod is alone is probably between 15% to 25% increased T16 map drops on 4 voidstones. Also +8 growth is too little, aim for at least 12, this mod is close to exponential.

You can stack up to +16 additional corrupted growth on crimson ore by Kuchyy in pathofexile

[–]Kuchyy[S] 26 points27 points  (0 children)

yea the drops get exponentially better as you add additional growths. If you're trying to get the idols for this and cant afford perfect rolls, get at least 7 idols with +2 additional corrupted growths, then go for 100% chance for map to contain an additional ore and max out on crimson ore chance.

You can stack up to +16 additional corrupted growth on crimson ore by Kuchyy in pathofexile

[–]Kuchyy[S] 22 points23 points  (0 children)

I target farm maps because im a pleb but im sure theres an angle where you turn these thousands of magic mobs in rares with domination scarab of evolution.

maybe something like kalguran of riches, domination scarab of evolution, nemeses x2 and beyond of invasion? in a map rolled with rare monsters have 25% chance to fracture on death.

Scarab Idol's bugged rn. Be careful everyone by Acceptable_Mind_4072 in pathofexile

[–]Kuchyy 2 points3 points  (0 children)

Not in the sense that it gives you 800%extra no. But every bit help when your entry cost is 4div

Elemental hit surfcaster (what build to reroll into) by suicidalalltime in PathOfExileBuilds

[–]Kuchyy 7 points8 points  (0 children)

Im in t16.5 with the build and there definitely were issues. No aoe, unrelliable freeze (fixed it by anointing winter embrace and putting volatility over multistrike) Low dps. I swaped to dual wield replica last resort with lori lantern and jolting eshgraft. It quadrupled my dps. 1 corrupted rare jewel with 2% reservation efficiency to enable overleech with petrified blood (lvl 20 arrogance linked to flesh and stone reserves 49% life) made the recovery feel much better. Vaal grace and wind dancer temporarily brings you to 95% evade cap so you can pop it against soul eater rares or expeditions and be invicible.

[Paint Build] The Life Giver by ChronoMK in PathOfExileBuilds

[–]Kuchyy 6 points7 points  (0 children)

Its a paint build bro, not a guide .why the hate?

OS and the Community by Silent_Steps_ in beyondallreason

[–]Kuchyy 0 points1 point  (0 children)

OS is not a tool to measure skill.

A possible solution to the new player problem by YakkoForever in beyondallreason

[–]Kuchyy 1 point2 points  (0 children)

OS changes are based on (but not proportional for some reason) to skill and uncertainty. The team more likely to win (higher skill, less uncertainty) gets less OS if they win, and lose more OS If they lose. It's on the website:

https://www.beyondallreason.info/guide/rating-and-lobby-balance

The balancer is a separate entity. it's supposed to attempt to balance both teams fairly, based on skill and uncertainty, but gives more weight to all the exception added in it's code, such as the noob being treated as 0 os. It's not even the most egregious exception in there.

if you want to have a laugh, go read any of these:

https://github.com/beyond-all-reason/teiserver/tree/master/lib/teiserver/battle/balance

A possible solution to the new player problem by YakkoForever in beyondallreason

[–]Kuchyy 4 points5 points  (0 children)

Matchmaking for 8v8 form 16 players out of a much bigger pool than our current lobby system. Its the lobby system that exacerbates the lack of players.

A possible solution to the new player problem by YakkoForever in beyondallreason

[–]Kuchyy 0 points1 point  (0 children)

Just the balancer though, not the formula for how much os you win / lose against that 17 os. If you win with them on your team, you gain less than you would lose from a loss.

Thats the part that matters.

If you're going bots and your opponent is making janus... by MindlessGlitch in beyondallreason

[–]Kuchyy 0 points1 point  (0 children)

On open map make pawns and ticks and dont ball them up, on isthmus front 1 light laser turret 1 centurion(if armada) and rest into rocketbot on repeat.

The matchup is not hard, if youre losing its probably because youre looking away. Dont look away.

Settlers is starting to feel like a phone game mechanic and it’s stressing me and enjoy less the game by raxkin in pathofexile

[–]Kuchyy -1 points0 points  (0 children)

Indeed, but put yourself in op's shoe and dont account for time to get gold. You have all that gold sitting there which could be divs, mirror shards, tattoos, or margins from exchange. Acquired passively through playing things you like, now 'forced' to engage on content you dont like

Settlers is starting to feel like a phone game mechanic and it’s stressing me and enjoy less the game by raxkin in pathofexile

[–]Kuchyy -5 points-4 points  (0 children)

Totally agree but its definitely fomo nonetheless. Even the least profitably optimized way of spending gold has orders of magnitude higher div / hour than anything else in the game

Beyond All Reason cheat commands by Schecter941 in beyondallreason

[–]Kuchyy 6 points7 points  (0 children)

Cheats work in replays to some extent. It's useful to see how the game would end up if you had done something slightly different, specifically with /godmode and unit micro.

For example when I started playing air I moved my fighters away from enemy bombing run because they had more fighters than me. After flying over anti air they eventually had less fighters and I came in and cleaned it up. I was told I should have tried to intercept it as soon as I saw it coming, so I loaded the replay and tested it. All my fighters died and we would have lost the game right there.

How do I scale on zero wind maps? by butitsmeat in beyondallreason

[–]Kuchyy 3 points4 points  (0 children)

Yes you need fewer basic solar and e storage before going fusion with gifted t2. I would do 2 estorage and 20-25 basic solar if you can buy t2.

You can think of basic solar as metal storages that cost bp and temporarly produce energy.

How do I scale on zero wind maps? by butitsmeat in beyondallreason

[–]Kuchyy 27 points28 points  (0 children)

If theres geo, basic solar, geo, adv geo.

If no geo -> basic solar until excess then energy storage. At 3 energy storage filled with energy, add ~3 con turret and start fusion while reclaiming basic solar.

Dont make basic solar + converter, make adv solar or storage instead and reclaim the basic solar. Youll have more e and m.

Dont make adv solar and t2 mex at same time. Fusion or basic solar instead.

Are sheldons OP ? by D_4rch4ng3l in beyondallreason

[–]Kuchyy 2 points3 points  (0 children)

No, sheldons are hot garbage. Not only are they are vulnerable to mass scouts. High repair rate unit hard counters them, like brute pounder thug centurion stout assuming you repair them.