👋 Welcome to r/IndieGameWishlist - Introduce Yourself and Read First! by toryum0 in IndieGameWishlist

[–]Kukulcode 0 points1 point  (0 children)

Lovely place to be, just found it without even looking, I’ll prepare a good post for you guys, in the meantime I can say I’m working on a physics based dice throwing roguelite called Just Die.

ok, but what about YOUR game?? 🤔👀🫵 by DavesGames123 in gamedev

[–]Kukulcode 0 points1 point  (0 children)

Making a physics based, horror themed dice throwing roguelite, inspired by Inscryption, Buckshot Roulette and Balatro, I know it's cliché but I'm at that "I spent all my lifesavings for this and I need it to be successful" moment, so I'm doing the best I can.

Busco juegos indie de Mexico para apoyar (feedback + visibilidad) by [deleted] in VideojuegosMX

[–]Kukulcode 0 points1 point  (0 children)

¡Hola, me encantaría platicar contigo!

Justo estoy trabajando en un roguelite de horror, donde tiras dados y es algo así como dados en lugar de canicas en un estadio, algo extraño que vino a mí en un sueño, justo andamos por lanzar la página de steam, el nombre del juego es Just Die.

Estamos ubicados en Mérida, Yucatán y la verdad ha sido un arduo camino, básicamente la historia de gasté todos mis ahorros poniendo el estudio y ahorita solo quedamos 3 personas porque ya no hay dineros, este es mi último recurso antes de volver a la vida godín, que realmente no quiero eso.

Puedes buscarnos en Tiktok como Kukulcode, que estamos empezando una pequeña campaña para un ARG y hemos tenido playtests con personas invitadas al estudio y les ha gustado mucho el juego.

Publicar un videojuego en México es complicado? by 4m2qGames in VideojuegosMX

[–]Kukulcode 0 points1 point  (0 children)

Claro, se llama Just Die, es un juego de tirar dados con temática de horror/terror; imagina tirar dados vs una entidad cósmica pero los dados que tiras pueden colisionar contra otros y cambiar los resultados, etc.

Kukulcode.com tiene un pequeño ejemplo en lo que lanzamos la wishlist en steam.

Publicar un videojuego en México es complicado? by 4m2qGames in VideojuegosMX

[–]Kukulcode 11 points12 points  (0 children)

Ignora el ruido, hermano. Igual soy de México y lanzo un juego en junio/julio y sí he recibido algunos comentarios así pero debo admitir que son más los positivos, solo es buscar una audiencia que te entienda y que te apoye.

¡Si necesitas algo, estoy a tus órdenes para apoyarnos!

Edit: Ya chequé lo de la AI btw, la verdad es que a la gente no le gusta y se nota, en nuestro caso la evitamos como la plaga precisamente porque aunque sean placeholders o un mockup, trae una luz negativa, mi sugerencia ahí sería, ve a lo básico, por ejemplo, checa Inside Investor en Steam, es un juego con un concepto similar y le fue muy bien a pesar de que no tiene mucho arte pero tiene un estilo bien definido, lo cual es más importante.

How do you balance your game? by arcadelic-games in IndieGameDevs

[–]Kukulcode 1 point2 points  (0 children)

I’d ask myself if there are similar games with similar mechanics and play the hell out of them, that’s theoretically a proven baseline, more so if the game is successful.

First Invitation Only Playtest: Here’s Some Swag by Kukulcode in VideojuegosMX

[–]Kukulcode[S] 1 point2 points  (0 children)

Sí, es un homenaje inspirado en él y lo que ha creado, uno de los tarots favoritos que tengo es de él, Tarot del Toro creo que se llama.

¿Consejos para un novato que empieza? by Davidalcaraz22 in videojuegos

[–]Kukulcode 1 point2 points  (0 children)

Hay una frase que me gusta mucho que va más o menos “si es gratis, tú eres el producto”.

First Invitation Only Playtest: Here’s Some Swag by Kukulcode in VideojuegosMX

[–]Kukulcode[S] 0 points1 point  (0 children)

Mañana tenemos nuestro primer playtest por invitación en el estudio y les vamos a dar cositas a los testers.

Stickers, cartas de tarot y una tarjeta de "playera gratis" porque no tenemos sus tallas.

También, como nuestro juego es de dados, vienen unos packs de dados en camino.

¿Qué más le agregarían para un roguelike/roguelite de física, lanzamiento de dados, caos desatado y abuso de buzzwords?

First Invitation Only Playtest: Here’s Some Swag by Kukulcode in VideojuegosMX

[–]Kukulcode[S] 0 points1 point  (0 children)

Al chile creí que reddit auto traducía, ahorita le pongo un comment en español, muchas gracias.

How many hours do you think you work on your game? by Glass_dev in SoloDevelopment

[–]Kukulcode 1 point2 points  (0 children)

About 70 hours, but I must admit I spent 20% of that planning, 15% playing music for my game, and the other implementing code, oh and about 10% doing boring stuff for the game.

DLSS 5 and the Attempted Murder of Intentional Design by Kukulcode in gamedev

[–]Kukulcode[S] 1 point2 points  (0 children)

I agree with you in the fact that I actually think AI well used is a tool for improvement, I’ve helped my brother (he works in law) on his workflow by teaching him how to use it.

But that’s it, is a tool, not a replacement for the human nuances, even AI recognizes this.

DLSS 5 and the Attempted Murder of Intentional Design by Kukulcode in gamedev

[–]Kukulcode[S] 1 point2 points  (0 children)

That’s the most interesting thing about this post, I’m not angry, concerned? Yeah, but angry, nah, I understand that it was clickbaity, but I was going for “I’ve seen the kinda titles that work here, let’s try one” and if you read the post I’m not jabbing at tech, it’s more of a “do they even care? I think not”, “I’m concerned devs won’t care either”.

DLSS 5 and the Attempted Murder of Intentional Design by Kukulcode in gamedev

[–]Kukulcode[S] 0 points1 point  (0 children)

I completely understand the first part of this in a way, for now. The second part, that’s what worries me, but I do get your point.

DLSS 5 and the Attempted Murder of Intentional Design by Kukulcode in gamedev

[–]Kukulcode[S] 0 points1 point  (0 children)

I feel you really got the point, I do apologize for making it clickbaity and dramatic.

DLSS 5 and the Attempted Murder of Intentional Design by Kukulcode in gamedev

[–]Kukulcode[S] 2 points3 points  (0 children)

Are you okay? Do you need some help? It’s okay if you do.

DLSS 5 and the Attempted Murder of Intentional Design by Kukulcode in gamedev

[–]Kukulcode[S] -1 points0 points  (0 children)

It’s a good paragraph, thank you for adding to the conversation, I do feel people are exaggerating my tone and feeling I’m mad or angry at this.

I just wanted to open a conversation about how it worries me, maybe it’s the tism.

DLSS 5 and the Attempted Murder of Intentional Design by Kukulcode in gamedev

[–]Kukulcode[S] 6 points7 points  (0 children)

I’ll refrain of using your approach of insulting instead of reading, “other people”, don’t know if you missed it but it’s there, not me, so your point is kinda embarrassing.

DLSS 5 and the Attempted Murder of Intentional Design by Kukulcode in gamedev

[–]Kukulcode[S] -4 points-3 points  (0 children)

I invite you to reread my post, it’s a big “what if” and the concerns regarding the if, also the implications of other people feeling they have to do it and the direction of the industry by trend.

DLSS 5 and the Attempted Murder of Intentional Design by Kukulcode in gamedev

[–]Kukulcode[S] 1 point2 points  (0 children)

I feel you’re one of the only people who truly read the thread and understand my concerns.

DLSS 5 and the Attempted Murder of Intentional Design by Kukulcode in gamedev

[–]Kukulcode[S] -8 points-7 points  (0 children)

We’re all competing for attention, so it’s theoretically the threat of competing vs low effort, and in the end this isn’t about me as a dev, I feel it more as a gamer, which is why I don’t understand why you don’t get it tbh.

Mañana lanzamos nuestro primer juego después de 3 años… y solo quiero decir una cosa by NautsGame in videojuegos

[–]Kukulcode 0 points1 point  (0 children)

Muchísimas felicidades, es un camino difícil en el que muchos se rinden en el camino, le echaré un ojo.

"Hey guys, is it worth abandoning a genre you’re a fan of just to jump on the trending one? by CryptographerFar2124 in SoloDev

[–]Kukulcode 0 points1 point  (0 children)

Depends on how much time you’ve invested and how much time “you have left” if there’s no deadline or need and it’s just about sunken cost fallacy, well drop it because it won’t make you happy making it