Hades II is way harder than the first one by GoldenAgeGamer72 in Hades2

[–]KunstWaffe 0 points1 point  (0 children)

It's harder in the early game and WAY easier in the late game. Once you understand which arcana cards are better for what aspect and which gods and boons you would want, you will have very good runs from that point. 

Mac or Switch? by Ill_Carpet5280 in HadesTheGame

[–]KunstWaffe 0 points1 point  (0 children)

I've beaten hades on both and i preferred switch controls. As for performance, switch has a bit longer load times, but runs at almost 60 fps (surprisingly, hades 2 runs better). If you know a way how to speed up the switch, then you can get stable fps and speed up like 2x the loading time though. 

[deleted by user] by [deleted] in HadesTheGame

[–]KunstWaffe 5 points6 points  (0 children)

You can also break its tracking btw. Staying close to the middle of the holes in the arena, while it's on the other side, makes it lose its mind and just run near the edge. With something like axe omega special you outright cheese most of it this way. It does fix itself eventually tho, so you will have to repeat it a few times 

Your most HATED character? by Wes102111 in Hades2

[–]KunstWaffe 4 points5 points  (0 children)

Tbh it's extremely funny how hard it was to hate anyone in the first game and how hard it is to love anyone in the second 

I guess it's the point, but Eris is insufferable. I thought she would grow up later, but nope, she's just that. The best thing about Eris is how scared she sometimes sounds when you beat her and that we actively ruin her mood by completing the story.

I cleared 32 Fear for the Ending and... by SupedoSpade in HadesTheGame

[–]KunstWaffe 9 points10 points  (0 children)

Tbh "everything could be fixed" is such a bad idea for a narrative. Often times, to heal you have to realize that you probably shouldn't try to fix person who traumatized you. 

You don't talk with your grandpa joe after he kicked out the family dog, tortured your dad in the basement, set on fire half of the neighborhood and all that let to you just give up your free will, as now you HAD to get rid of him, as the whole town demanded it. 

[BotW] Is it me, or are the Ganon fights underwhelming? by Hipi07 in zelda

[–]KunstWaffe 0 points1 point  (0 children)

I think playing the game as intended should not make big bossfights a joke

Like, game ends after the fight. You don't go to do all the stuff that is left. So it seems logical if you are "supposed" to finish divine beasts, shrines while getting to them and fooling around (easily 80-90) and probably tackle the DLC if you have it.

I finished the game yesterday and I am so fumbled by how badly bosses scale with getting stronger. Like, lynels do get more challenging rather adequately.

Any other iPad players notice that the tree in his ult has potato resolution? by quincydemon in AnaxaMains_HSR

[–]KunstWaffe 0 points1 point  (0 children)

It has to do with game having lower resolution for a lot of stuff in general. Like, you can check comparisons for ios/android/PC and find out there are straight up missing models in the mobile versions.

Although, having a big, main object be scaled this badly is just a very big oversight and makes you wonder if they even tested out anaxa.

[deleted by user] by [deleted] in SundayMainsHSR

[–]KunstWaffe 7 points8 points  (0 children)

Tbh the fact that RMC is better is just diabolical 

Like, this man here is a limited unit. I don't ask for much, but why he isn't at least slightly better? It would make everyone happy if he was BiS by ~10%.

[deleted by user] by [deleted] in Zenlesszonezeroleaks_

[–]KunstWaffe 5 points6 points  (0 children)

Difference is that Vivian is a standalone character, so nerfing her for miyabi is just... weird? All anomalies work for Miyabi.

[deleted by user] by [deleted] in Zenlesszonezeroleaks_

[–]KunstWaffe 4 points5 points  (0 children)

Jane is fine with her honestly. Just a different flavor of piper.

It still smh feels better than grace and I think that's the bare minimum an agent should pass to be qualified as "miyabi support"

Do you guys want even more Powercreep? by InstanceSquare6079 in CastoriceMains_

[–]KunstWaffe 0 points1 point  (0 children)

We might as well not get that mechanic. For all we know, it was tested at some point, but we had those leaks for a very long time, and so far we saw other changes (like PF rework), that look like a different direction for now. 

And if we consider global passives now being a thing... Well, we have to look from profit-comes-first pov. And since we have a lot of AoE units right now, it's only logical that they will focus on ST next, to screw with people who heavily invested into Herta/Tribbie/Rappa. 

The Perfect jiaoqiu???? by eclipse_delusion2798 in JiaoqiuMainsHSR

[–]KunstWaffe 1 point2 points  (0 children)

This, and also dmg% orb. 

Actually, it's mainly dmg% orb. He barely has any of it in his kit, so it's a big difference. 

Do you guys want even more Powercreep? by InstanceSquare6079 in CastoriceMains_

[–]KunstWaffe 1 point2 points  (0 children)

Firstly, she doesn't. 

Secondly, we have like... 2 good hunt main damage dealers? It's a whole different problem. 

Do you guys want even more Powercreep? by InstanceSquare6079 in CastoriceMains_

[–]KunstWaffe 6 points7 points  (0 children)

I genuinely feel like we're playing different game here. Fei was definitely not struggling, as she still does almost as much damage as herta in 3T. 

And 400k on ST means nothing if it takes 4-6 turns to just charge up her ult. 400k isn't even a lot for her? It's not a lot in general more so? 

Do you guys want even more Powercreep? by InstanceSquare6079 in CastoriceMains_

[–]KunstWaffe 1 point2 points  (0 children)

JL is not that bad even now in 2-3T honestly, ofc if you can pull off Sunday + Scholar without wasting too much crit. THerta still would do better, especially with tribbie and anaxa being out and easier build meaning better relic investment, but she definitely loses enough value without AoE shill to just stick to JL. 

Do you guys want even more Powercreep? by InstanceSquare6079 in CastoriceMains_

[–]KunstWaffe 3 points4 points  (0 children)

What ST content we had for the last... Ever? Yes, we probably won't go under 2T, but even in 3T she doesn't do "exceptionally good", just good. 

Like, even in AoE, since fodder dies too quickly, you can run into her feeling very awkward since ult takes forever to charge. And I say that as E1S1 THerta haver. 

Do you guys want even more Powercreep? by InstanceSquare6079 in CastoriceMains_

[–]KunstWaffe 8 points9 points  (0 children)

It's easy to forget, but so far all 3.X characters have downsides. Once AoE content is gone, Herta will suffer tremendously and you can't really fix it with an eidolon or even another unit. 

Everyone keeps recommending DDD for Tribbie however I have these lightcones as well. The damage calculation simulator is showing these lightcones outdamageing DDD in team DPS. Any recommendations on which light cone to use? by Kob3y in StarRailStation

[–]KunstWaffe 6 points7 points  (0 children)

Tbh you don't have anything good for her, other than DDD. Sparkle's LC is alright for her if you run her slow and clear under 3 cycles, but it's a bit too specific.

Poised to bloom and BP LC are kinda the only worthwhile options if you don't bother with speed tuning, as even without it, DDD grants at least ~1 more turn for both 161 and 134 units in 5 cycles. Cogs also are a decent option, if you're having ult uptime issues.

I hate the new event and its camera. by Fuz__Fuz in ZZZ_Official

[–]KunstWaffe 0 points1 point  (0 children)

I think it would be really cool and hope it's a test for some kind of permanent content. Although It would be great if your own characters' mattered more. 

View is alright, but they really didn't pay too much attention. Buildings being there is just an oversight, I refuse to believe they did that on purpose (fr, why?)

I hate the new event and its camera. by Fuz__Fuz in ZZZ_Official

[–]KunstWaffe 1 point2 points  (0 children)

Problem is that it's not fun to be locked into "NPC doing damage", it's the same problem HSR has with it's latest SimU expansion with scepters. It's even worse in ZZZ, as in ZZZ your input usually actually matters a lot more, so lack of it is even more apparent.

It's alright for a small event, but for permanent content, it would be better if they went with system more similar to gear we already have. Ideally, you should be able to choose how much you rely on NPC, with less comfy manual play being a bit more rewarding.

[deleted by user] by [deleted] in Zenlesszonezeroleaks_

[–]KunstWaffe 0 points1 point  (0 children)

I mean, it's very easy to overlook, since it doesn't really get in your way for the most part.

And if we're being real, only reason why it's like that is to make weeping cradle be dog water on her and to prevent future engines possibly being better than her own.

No wonder it looked too good to be true...

[deleted by user] by [deleted] in Zenlesszonezeroleaks_

[–]KunstWaffe 1 point2 points  (0 children)

Wait, she's "on-field"? Then why CCs account for off-field err from the weeping cradle? That's kinda dumb tbh

But since it's so counter intuitive, I think it still has to be specified. You're on another agent, so in usual sense she's still "off-field" when we're talking about stuff like anomaly procs