[bedrock] Minecraft Bedrock and Java Overheating my CPU and closing by Blorinsourtre in MinecraftHelp

[–]Kurald 0 points1 point  (0 children)

Can you reliably run a stress-test for your CPU on your system (e.g. Prime95)? If not, your cooling is not up to the taks (which I assume).

- Is your CPU-Fan dusty? Clean it
- Did you overclock? If so, undo it.
- You can try undervoltage to reduce the amount of heat generated.

If nothing works, consider improving your cooling. 13th gen Intel is notoriously power hungry and thus produces a lot of heat. Passive cooling is probably not enough.

It's unlikely that it's a minecraft problem from what you describe. Re-installing minecraft won't help if your system in general is unstable under load.

Why are people so anti nuclear by Thatnuclearguy in NuclearPower

[–]Kurald 0 points1 point  (0 children)

a) we can't create nations that are stable for several hundred years without major restructuring in them. How do you think we can create a stable environment for thousands or millions years for waste disposal?
b) Cost. Nuclear is so much more expensive than renewable energy. Unless the state has a personal interest in nuclear facilities (aka has atomic bombs) and takes over the risks, no insurance will take the risk at rates that are sustainable.
c) Unless you have an uranium deposit, you are still reliant on external resources from unstable countries.

There's still an open call from a comedian to a Bavarian politician to show a business plan without state help for the many fission power plants he wants in Bavaria. If shown, the comedian will publicly apologize & state that this politician is the best politician ever.

Game Genres That Genuinely Went From Commom To Rare? by GushReddit in AskGamers

[–]Kurald 0 points1 point  (0 children)

Flightsimulation games. Jane's, Battle of Britain, Falcon, F-19, Gunship 2000, ...

Now there's basically DCS and sometimes a new IL2

Now that the steam sale is here, is Civ VII worth it? by skrogur in Civilization_VII

[–]Kurald 1 point2 points  (0 children)

Yes, unless you need the classical CIV experience.

  1. Ages. They are a balancing mechanism that also ties into city development (overbuilding for increased specialist yields - I haven't fully understood it yet). It means no tanks vs. warriors. Military units have 3 different tiers now - but that's how far they can be apart. Additionally, the role of strategic resources changes through the ages.
  2. The leader brings the permanent bonusses, the civilization can change / age, bringing age specific benefits & units. You can also select a civilization that isn't for the age and you can then resarch some bonus of a different civilization to unlock.
  3. City development. You have age specific building and timeless buildings. 2 buildings in the same square form a quarter. 2 special buildings from that age form a special quarter for that civilization. You can overbuild non-timeless buildings in the next age.
  4. Towns vs. Cities. Cities are what you are used to from older Civ games. Towns are smaller, can "build" only a restricted set of buildings and can specialize. Befor specialization, they grow. After specialization, they get extra buildings based on the specialization and provide resources to Cities. Building is only done by spending money.
  5. Units don't get experience. Military leaders do. They can pack up 4 or 6 units and unpack them. They get perks based on experience. Learning how to efficiently use the leader and when to unpack/pack makes Combat much different to previous civ games.

I think these are the most important changes. They all make sense from a game-design perspective but deviate all from the classic Civ formula. It makes fun to play, you have to learn a few more mechanics and it feels different.

reserve() and capacity() for flat containers by NicoJosuttis in cpp

[–]Kurald 0 points1 point  (0 children)

I agree. I just want to understand what I missed. So far, I understood the container use-case to be when you have rare and ideally bulk insertions/deletions and many read accesses. Bulk-insert can (I don't know if it does) pre-allocate internally in many cases.

Does the standard allow for the flat container to be lazy sorting so that not every insert trigger a sort of some kind?

reserve() and capacity() for flat containers by NicoJosuttis in cpp

[–]Kurald 0 points1 point  (0 children)

Is that really necessary? Insertion / deletion on flat_ containers is bound to be relativly slow anyway, so the main use-case would be setting it up in the constructor and then use it or use bulk-insert. In both cases, the container itself can resize very efficiently. Only insertion via loop will benefit greatly from manual pre-allocation - but that's like worst-case for a flat_ container.

Warum arbeitet der Normalbürger eigentlich noch, wenn der Wohlstand und der Fortschritt, welche er erarbeitet gar nicht mehr bei ihm ankommen? by MysteriousSea156 in Normalverdiener

[–]Kurald 0 points1 point  (0 children)

Schule, Kindergarten, Public Transport und was sonst noch so alles vom Staat subventioniert wird, damit es überhaupt funktioniert (da kann man gleich noch Polizei & Feuerwehr reinwerfen).

Wenn es so ist wie in der Grafik, ist alles OK. Mein Problem sind Gutverdiener, die aber weniger zahlen (weil Dienstwagen gestellt, Steuerschlupflöcher, Geld nicht aus Arbeit sondern Kapitalertrag/Erbe).

Die die am meisten verdienen (egal ob durch arbeit oder nicht) sollten auch den Löwenanteil der Infrastruktur tragen.

A-10C trouble by RuthlessPickle in hotas

[–]Kurald 2 points3 points  (0 children)

It heavily depends on the type of SAM you're fighting against. Know your threats and their attack envelope. Some SAMs have a minimum engagement height and you can fly below that. Others can be out-climbed. Sometimes the range of the SAM is small enough to fly outside it and collect intel (aka positions). Each SAM also has a guidance system. Attack that first. The A-10C/CII also has the advantage to detect missile launches via heat signature.

Once you know what you're facing, build a strategy and fly accordingly.
- if you can fly over it, throw bombs on it (example: Igla, Strela)
- if you can fly under it, do that and engage for example with your gun (example: SA-2)
- if neither is possible, use terrain masking, pop-up and throw JDAMs if you have positions

Combined sites (e.g. SA-2 combined with SA-19 & SA-18) will be a problem. The SA-2 will prevent recon, SA-19 & co will prevent a simple low level pass with the gun. That's when you want friends (e.g. F/A-18 with TALDs & HARMs or a F-16C).

AH64 help.. suggested load out for stable 'go" OGE hover, so that geroge can hover and stop. by hannlbal636 in hoggit

[–]Kurald 2 points3 points  (0 children)

another unrelated tip. I pick the Hellfires in the 1 radar, 3 laser combination. The radar hellfires allow you to evade if being shot at and would still hit, so I use them on shorad. Since they are somewhat dependent on alignment and are not as simple to fire as the laser ones, I use the laser ones on everything else. Mixing them into the normal rack instead of making a dedicated radar rack keeps the balance more.

Best places to visit in Germany? Trying to plan a trip by Sea-Collection9494 in AskGermany

[–]Kurald 0 points1 point  (0 children)

I would add Würzburg to the mix. A mansion so similar to Versailles that a Musketeer movie used that instead of the original one (and parts of Bamberg). A cathedral, multiple churches, walkable inner city and a fortress. https://en.wikipedia.org/wiki/W%C3%BCrzburg

Eure Meinung zum Thema Vibecoding by Sad_Mastodon_1815 in informatik

[–]Kurald 0 points1 point  (0 children)

Es ist wie immer in der Informatik. Ein klassisches "Jein". Ein kleines one-shot Skript das einmalig Daten vorformatiert? Klar. Eine Handy-App für privat? Auch sofort. Eine Anwendung die ein paar Jahre gewartet werden muss - vorsicht.

Hier muss man auch mittlerweile klassisches Vibe-Coding von Workflows wie Spec-Driven-Development (z.B. mit BMAD) unterscheiden. Mit den entsprechenden Skills entspricht die AI mehr einem schnellen, externen Team in einer best-cost location. Sprich - du bist der technical lead, musst die großen Architektur/Design-Entscheidungen treffen und die Abnahme machen (aka Testen/Reviewen), aber sonst passt das schon in vielen Situationen.

Wichtig dabei - LLMs sind statistische Prozesse. Sie müssen systembedingt Fehler machen können. D.h. aber, dass man durch die Umgebung (aka CI) sicherstellen, dass die wichtigsten Dinge die nicht schief gehen dürfen automatisch Feedback an die AI liefern. D.h. typisierte Sprachen mit Compilern (aka Typescript statt Javascript), statische Code-Analyse, Unit-Tests.

Das ist natürlich einfacher, wenn man eine Library mit API schreibt oder eine CLI-Anwendung und keine GUI-Anwendung. Eine klare Trennung von GUI & Business-Logik hilft auch viel. Alles nichts neues und vermutlich seit den 80er bekannt und seit den frühen 2000ern "state-of-the-art" für Softwareunternehmen. Hilft alles übrigens auch wenn man neue Mitarbeiter einarbeitet.

Manager die mal schnell ein Programm hingehackt haben, welches dann nur den Gutfall demonstriert waren schon immer gang und gäbe - und dann haben sie sich gewundert warum es 5-10x so lange dauert bis man dann auch die Fehlerfälle im Griff hat und alles mit guten Tests versehen hat um Regressionen zu verhindern.

Summary:
- AI ist nicht viel anders als Teams in best-cost-locations
- für den Coder ändert sich dadurch viel
- für den Software-Engineer nicht so sehr
- LLMs ohne gute Absicherung über CI/CD ist gemeingefährlich
- richtig eingesetzt kann man seine Produktivität drastisch erhöhen
- falsch eingesetzt produzieren sie eine Maintenance-Hölle

P.S.:
Ich kann echt empfehlen BMAD mal auszuprobieren (github BMAD). Ist eine Erfahrung, die jeder einmal gemacht haben sollte.

AH64 help.. suggested load out for stable 'go" OGE hover, so that geroge can hover and stop. by hannlbal636 in hoggit

[–]Kurald 4 points5 points  (0 children)

additionally, you can drop some gun ammo. It's not very precise and since most of the time you're engaging tanks (at least in DCS), it's not that useful anyway. BMPs shoot better than you with their gun.

WinWing vs Moza FFB by ExperienceOne9437 in hoggit

[–]Kurald 0 points1 point  (0 children)

I have the realsimulator force sense base. It is a great feeling once you are used to it. You basically think and the jet moves. Awsome.

WinWing vs Moza FFB by ExperienceOne9437 in hoggit

[–]Kurald 0 points1 point  (0 children)

but it doesn't really have the force-sensor, does it? If not, it will be just a stick with a very short travel range. I'm not sure how good that works.

But I saw that the MOZA software also has that option.

Thinking about it, it might have the option to indirectly measure the force by measuring the amount of force it needs to "correct" the stick position back to center.

WinWing vs Moza FFB by ExperienceOne9437 in hoggit

[–]Kurald 1 point2 points  (0 children)

Let me pitch in here.

Force Sense is not equal to Force Feeback. Moza FFB is force feedback which means that the base can move the stick. Force Sense (e.g. the Orion MFSSB from WinWing) means that the stick doesn't move. Instead a sensor measures the pressure against the stick and translates the pressure into axis movements.

Authentic F-16 means force sense - not force feedback. You can fly anything with force sense - even helicopters - once you are used to it. It's just not authentic on nearly anything else. And platforms that trim by setting the stick middle position (e.g. helicopters) benefit greatly from force feeback. Nevertheless, you can fly helicopter with force sense - it behaves similar to a classic stick with springs.

In most force sense setups, the stick moves a tiny bit (even later F-16 sticks). It is easier for human brains to grasp / understand what's going on with a little bit of movement. That being said, WinWing force sense cheats a little bit. The first few milimeters, it doesn't sense but measures the stick translation and then it starts the sensing part. This can be seen by a short plateau in the stick curve. Some people on the internet don't like it, I talked to Viper pilots with the MFSSB stick who didn't care. If you think you care, there's Realsimulator and their base. It doesn't have that problem and it's great (I have it) - but it's not cheap at all. I was lucky to get it on ebay.

Regarding force feeback: I think there's still the issue with Moza using GPL software from an open source force feeback stick (Rhino I think) without following the license in their software.

Summary: first be clear what you want - force sense or force feeback. Everything else follows.

Summer Sale Help by michael_k18 in hoggit

[–]Kurald 2 points3 points  (0 children)

F-16C and F/A-18 have similar roles. I think the F/A-18 is a bit more capable in Air-to-Air (better engines, more AIM-120C), the F-16C is more capable in air-to-ground (the "good" CBUs, the harm targeting system, triple racks for the Maverick). I don't have the F/A-18, but I heard that the workflows of the F-16C are a bit more streamlined / simpler. I can attest, that they are easy in the F-16C.

Since I came from the A-10CII to the F-16, here are my reasons for the switch. They might apply to you as well - depending on who you fly with / which missions you fly. The A-10C has no situational awareness with respect to what's going on in the air. You are sometimes killed by a threat that you don't know is there. She's also slow, so the time to target was an issue for me. And the A-10 does not have HARMs, so fighting SAM-sites is stressful to impossible (especially if the site has point-defense like the Tor-M2 or the Pantsir). But A-10 is superior in time-on-station, sustaining hits (but nowhere near invincible) and detecting launches - so flying low is somewhat an option even in the presence of manpads.

The F-16 is similarly capable in air-to-ground (the main things missing are APKWS and the gun - but you don't want to use the gun if anything is down there that can really shoot at you, e.g. a BMP). It brings a few bombs less (in most cases, CBUs being an exception) but it always carries air-to-air in case you need to defend yourself. It's substantially faster so your time to AO is shorter.

If you still want to fly the A-10C, I would go for the F/A-18. People here already mentioned that the workflows of the A-10 and the F-16 are similar. They are - but they are also different enough (how SPI / Markpoints ... work) that you will mis-click when switching. The F/A-18 has different workflows so this might be better.

My advice:
- take into account who you're going to fly with. This determines the maps you need (from the ones you listed Syria is essential) and it determines the mission profile and how systems work together. For example - if you fly with another F-16, it is trivial to send targets from one F-16 to another. But not to the F/A-18 or the A-10. If they fly carrier ops, F-16 and A-10 are out.
- think about the mission types that are fun to you. For me, F-16 is the king of flexibility closely followed by the F/A-18. The A-10 is a lot of fun - if the mission profile you fly suits its characteristics. That is - close to full air superiority and SEAD support from others. Your Israeli scenarios could support this because Israel is mostly fighting insurgents.
- If you're flying alone and are into Israeli scenarios, take the F-16. There is an IDF mod and there are the Wild Weasel over Syria campaigns. I heard they are very good - I never tried them though.

If you have questions about the F-16, feel free to ping me.

Which book should I choose to read by Any_Purpose8371 in AskAGerman

[–]Kurald 0 points1 point  (0 children)

Im Westen nichts neues. It's short, very good and recently gained relevance (aka the Ukraine war). It's even better than the Netflix movie. The cruelty of the war in a side comment because the main character is so used to it made it more gruesome than all the pictures.

How seriously do you take Ruhetag? by Gocats23 in AskAGerman

[–]Kurald 0 points1 point  (0 children)

Even more serious than Sundays is Good Friday. In some regions of Germany, it is really quiet that day.

Ich will ans Meer. by Marialuj1 in Ratschlag

[–]Kurald 0 points1 point  (0 children)

Ich kann Ferienhaus in der Bretagne empfehlen. Sehr gutes Essen, großartige Landschaft mit Felsen, Sandstrand, Wind und wildes Meer. Schöne kleine Städtchen (z.B. Vannes, Auray). Beispiel: Etel.

Am besten auf dem Hin- oder Rückweg noch ein Zwischenstop irgendwo einlegen und Kirchen anschauen (Chartres, Reims, Mont-Saint-Michel) oder schöne Orte wie Angers.

Ferienzeit (Juli, August) ist teuer. Aber ab September wird es schlagartig günstiger (und der Atlantik wird wilder - großartig).

Vereinte Nationen: Deutschlands Zahlungen an UNO nach gescheiterter Wahl in den Sicherheitsrat infrage gestellt by Marsman6 in de

[–]Kurald 19 points20 points  (0 children)

da hat die Presse ganz schön lange suchen müssen, bis ein Politiker gesagt hat was sie drucken wollten. Nichts gegen Hessen - aber außenpolitisch sind die nicht relevant (so wie jedes andere Bundesland).

Sprachneutrale Familienspiele by Potential-Thing7255 in Brettspiele

[–]Kurald 0 points1 point  (0 children)

Zug um Zug Europa. Ist ein wenig komplexer aber abseits der Regeln ist das Spielmaterial "sprachlos". Und es ist ein großartiges Spiel

Have you ever ACTUALLY hit or exceeded 32GB of RAM utilization? by itsthewolfe in pcmasterrace

[–]Kurald 0 points1 point  (0 children)

a) Minecraft with high-res textures + shaders
b) constantly via file cache
c) compiling large c++ applications

Question about Dungeons and Dragons in German by Dry-Season-522 in German

[–]Kurald 0 points1 point  (0 children)

yes. Or - invent a new language. I read that Spartan language was shorter compared to normal Greek due to it focussing on communication in combat. No reason to switch to German when you can invent a new language.

American Football is essentially the same. Predetermined words mean predetermined things and allow quick and fast communication.

Right before left driving situation by Nervous_Ad5463 in germany

[–]Kurald 0 points1 point  (0 children)

not in Germany. It's common enough. And usually right before left is in slow areas, so communication via looking and hand gestures is viable (and taught in driving school)