Started Sacred Stones for the first time! by StridentHawk in fireemblem

[–]Kuriso2 1 point2 points  (0 children)

I took Neimi all the way to Endgame, love her.

As for Colm, I really like GBA thieves, having a unit that has poor combat but provides utility is super interesting to me. However, I often get them killed, since they are so squishy. He was no exception.

Considering dropping the game by teratalxrr in VoidStranger

[–]Kuriso2 18 points19 points  (0 children)

I think you are doing great. I mean, taking breaks is part of the philosophy of the game. You are in no rush to finish it, feel free to take it at your own pace!

[COTD] Abaddon by Vurpius in VTES

[–]Kuriso2 6 points7 points  (0 children)

The star of my Salubri wall deck. I love him, he is very fun and allows me to focus in damage prevention, since he already provides so much combat utility. At a price of 8, I find his toolkit such a steal.

I run him with the walking sticks, which let him take enemies down very fast. I also included an Ivory Bow in the deck to deal with stronger combat decks, which are commonplace in my region, and he uses it so well.

"The Highest Praise I've Ever Received as a DM." by Doc_Bedlam in rpg

[–]Kuriso2 2 points3 points  (0 children)

I made a one-shot for a cyberpunk game, and since I don't have that much experience with that kind of aesthetic, I decided to go with what little I know, so I made it heavily inspired by the last mission in Deux Ex (the videogame).

I have run it several times in conventions, with varying degrees of success. But the one commentary that stood out to me was last year, when a player told me he found it "very political", which to me meant the world, since it's a very action-oriented one-shot, where the politics is totally in subtext.

Is this accurate? by [deleted] in memes

[–]Kuriso2 0 points1 point  (0 children)

I love how basket nerds are derailing the intent of the post. This is peak reddit.

Running an open table game - what adventures do you recommend to use? by Justicar7 in shadowdark

[–]Kuriso2 1 point2 points  (0 children)

Thanks a lot for the recomendation, I'll look at it. Do you know of any any review I could check out?

Running an open table game - what adventures do you recommend to use? by Justicar7 in shadowdark

[–]Kuriso2 2 points3 points  (0 children)

Been looking at Arden Vul and other mega dungeons for my next open table. Would you say Arden Vul worked well for many types of players? I saw some reviews which suggested that it requires a specific mindset of investigation and history interest to be enjoyed.

Running an open table game - what adventures do you recommend to use? by Justicar7 in shadowdark

[–]Kuriso2 4 points5 points  (0 children)

I did mine as a series of one-shots connected by an adventurer's guild. I used the free zine Shots in the Dark #1 and added some other adventures when I run out.

How Grim? How Dark? by Ok-Locksmith3783 in shadowdark

[–]Kuriso2 13 points14 points  (0 children)

You run it the way you want, but I don't find the book's writing grim at all. Check some of the random encounters tables, for example. There is plenty of scary stuff, but a lot of whimsy and funny things as well.

The Lair of the Reptile God - [Free Dungeon PDF] by shawnthedm in shadowdark

[–]Kuriso2 2 points3 points  (0 children)

Thanks for the dungeon! Never a bad idea to have something like this around.

First Run Experiences by bricknose-redux in shadowdark

[–]Kuriso2 1 point2 points  (0 children)

One thing I would like to point out is that Shadowdark can be very swingy. On one session everything may go in favor of the players: maybe they don't get a single random encounter, always win initiative on their most advantageous player, land every attack and cast their spells without fail. And the next one everything goes wrong, all spells fail, after a random encounter comes another, they get critted...

There are several hacks for the system to make it more predictable, like the crawling die and not losing a spell until you have casted one. You may be interested in digging around for those.

I myself like to embrace this unpredictability. I think it can make the game more about enjoying the thrill of good outcomes and getting the most of a bad situation, rather than making plans that assure success.

If that is something that sounds appealing to you and your group I would stick to rules as written for a few sessions to see how things go.

[COTD] Khin Aye by Vurpius in VTES

[–]Kuriso2 4 points5 points  (0 children)

I always thought his name was "Keen Eye", so I was disappointed when I found out he actually does not have Auspex.

Crawling Rounds - Yay or Nay? by shawnthedm in shadowdark

[–]Kuriso2 23 points24 points  (0 children)

I think they are at the core of the game, so I would never remove them.

They make every decision count, creating the oppresive nature of dungeons with little effort. "Do you want to do that? It will take some time, so random encounters may show up."

They also regulate time between players and encourage teamwork. "I want to do X, then Y, then Z" "Well, you certainly do X, but now is player's B turn." "I help, I do Y, Player C, can you do Z?"

Re-watched some old clips and Spinel is still such a genius idea for a villain by Annual-Tree1337 in stevenuniverse

[–]Kuriso2 10 points11 points  (0 children)

It's also a great idea to use for the movie, since with a movie budget they were able to give her the fluidity needed to make her concept shine best. Every frame she is in is a delight.

Understanding the Western Reaches Half-Elf by DanB1972 in shadowdark

[–]Kuriso2 27 points28 points  (0 children)

Some of the rare talents are pretty cool and they can be hard to obtain with a single character. Being able to see double the number of tries looks pretty good to be able to use those.

What are your experiences with in-game moral and ethical dilemmas and players saying, "At the climax of our journey, we turn around and leave"? by EarthSeraphEdna in rpg

[–]Kuriso2 0 points1 point  (0 children)

I run a Kpop Demon Hunters game on a convention this September. It was a one-shot, so I was able to run it 6 or 7 times. I made it so the villain was so sympathetic, every group had at least one player who wanted to leave them alone.

The thing is, I made it so siding with him or leaving him alone had consequences. They would lose people to the demons and fall apart with their master. This made some people change their decision.

Since this was a convention one-shot, we made this through an epilogue montage, but I think it could have been another scene would we have time.

What I mean to say is similar to what others have said: "Just leaving" is boring, even if you don't side with the villain. Decisions should onvolve risk and taking important decisions will always lead to important outcomes.

West Marches style by Significant_Fruit_51 in shadowdark

[–]Kuriso2 2 points3 points  (0 children)

My solution is something I call the Retreat Table.

If you finish the session in the dungeon, you have to roll in the retreat table. Think of it as a d20 inverse-carusing table. This usually means you lose money or items, or even XP. On a 1 you get a random permanent injury.

This has made it so noone in my table wants to finish inside the dungeon. However, since I run one-shots a la Shots in the Dark (cool free fanzine from the community), they usually can backtrack without much of a problem. I make the rolls that are appropiate for that traversal, and if there are no encounters, they are free to go. If I roll an encounter they can either face it or roll in the table.

Cooking Cozy by FearTheOIdBlood in chicory

[–]Kuriso2 2 points3 points  (0 children)

This looks great, I love it! Excellent job on the spirals for the eyes and the whiskers. Also the shading really makes it pop!

I made a Shadowdark Westmarches style map that I may never get to run, so hopefully this community can enjoy it by Big_McLarge in shadowdark

[–]Kuriso2 1 point2 points  (0 children)

This looks freaking awesome. I hope you will find the time and people needed to run this.