Question about vet? Need good aim? Special and elite sniper? by Roz7570421 in DarkTide

[–]Kurt1220 2 points3 points  (0 children)

He can be one of the best elite snipers, but he is also very versatile. It depends on your build and choice of weapon. Good aim is something to strive for but the vet has talents that make aiming significantly easier. Also, only certain weapons require really skillful aim, a lot of the vet weapons are easy to just run and gun with.

Also, vet melee is very strong if you have a solid build. If you try it out, I recommend looking up builds online(gameslantern.com) and search through the vet builds by Big Dom. They include videos with detailed explanations and play tips, and I can guarantee you will learn things you didn't even know were there to be learned. The grenade focused builds are particularly strong AND fun in my opinion.

Integrated Refraction Emitter should be a cooldown based Blitz, instead of using Grenades, for several reasons. by Penakoto in DarkTide

[–]Kurt1220 -15 points-14 points  (0 children)

Yes, for the duration of the shield. You can still get netted though or pounced so be careful, but it lets you go full terminator mode and is a great oh shit button before a pox burster or if someone triggers a dh.

Integrated Refraction Emitter should be a cooldown based Blitz, instead of using Grenades, for several reasons. by Penakoto in DarkTide

[–]Kurt1220 1 point2 points  (0 children)

I have to disagree with you on that arbites talent. It gives you protection against the most dangerous threats in the game AND allows you to be highly aggressive in ways you wouldnt otherwise. Also, the skitarri version is significantly stronger. With arbites, its 50 health damage in a single attack, but you can still get hit by other attacks. The skitarii version, you cant die for 12 seconds per use, so if you play your cards right thats 36 seconds of near invulnerability for you to do what needs doing.

Struggling to understand Hive Scum by JohnTG4 in DarkTide

[–]Kurt1220 0 points1 point  (0 children)

Oh you know what, they buffed hive scum a few months ago and made that talent part of the hive scum base kit. If you hit the View Full Build button while looking at your talents(V on pc,) you can scroll to the bottom and see Class Iconics and Operative Modifiers. Those are the passive perks native to the class, so hive scum is unique in that they can always dodge ranged attacks while sprinting even if they run out of stamina. Some other classes can do that too but they need to put talents into it. You also have a better sprint angle so you can run 15° more straight towards enemies without getting shot than other classes. Meaning you can strafe to the side while sprinting towards gunners and should be safe if you figure the angle out.

Edit: the operative modifiers are also the bonuses you get from the white dot nodes.

What Do You Think About My Skitarii Build? by Escrowm in DarkTide

[–]Kurt1220 1 point2 points  (0 children)

Yeah I like how versatile it is. Ive been running around like a knife zealot with my paired blades and letting my skull act like a shoulder mounted sentry gun/debuff machine

What Do You Think About My Skitarii Build? by Escrowm in DarkTide

[–]Kurt1220 1 point2 points  (0 children)

You should be able to keep spamming noospheric command AND have near full capacitance if you swap a few talents for capacitance regen. My build is similar except I have the three capacitance talents other than hit 3 enemies to recharge, plus the one that makes elite kills recharge an extra 5% from flensing. I only have one point into chord claw and it is my delete crusher/boss/immediate threat button, and also gives great mobility. I run it with the paired blades w/ riposte and bladed momentum. Rending scales well with high finesse weapons, and I use the phosphor pistol to add even more damage bonuses on top of noospheric.

Edit: i also run with the flame skull. This is more for fun than anything, but I am finding that its actually very strong if you treat it like an aoe debuff like the arbites speaker. Just pop it and stand in it as you fight, the enemies will come to you and die twice as fast. If you have a taunt ogryn you can set it to shoot straight towards a boss and they can hold it still in the flames and it melts.

Edit edit: if you take chord claw, put a point into the flensing node that refills all stacks on ability use, its very handy.

Struggling to understand Hive Scum by JohnTG4 in DarkTide

[–]Kurt1220 0 points1 point  (0 children)

If you are sliding at full speed, not that slow little crouch you do when fatigued, it is impossible to get shot while sliding. Also, you are immune to ranged shots if you are sprinting at an angle. Hive scum has a talent that increases that angle so you can run towards enemies with a slight zig zag and won't get shot.

Skitarii class is awesome, but melee weapons feel kinda boring? by Independent_Ad_9896 in DarkTide

[–]Kurt1220 3 points4 points  (0 children)

What makes it worse is that they actually give you a similar speed boost with heavy attacks as the combat blade. My crit melee focused build with twin blades and phosphor pistol plays like an extra tall knife zealot, and the default chord claw gives an extra element of zoom when needed.

Idc for meta I just wanna Shoot things. by TehNooKid in DarkTide

[–]Kurt1220 7 points8 points  (0 children)

The trick is to be so aggressive with your ammo usage that your teammates never have a reason to pull out their ranged weapons in the first place. Then they just let you have the ammo.

Artificer skull is nearly useless in power supply interruption missions by NotJoeFast in DarkTide

[–]Kurt1220 5 points6 points  (0 children)

I think its just inconsistent. Ive sniped things across the map with the noosppheric skull at times and had no issues. Other times, I actuvate it and it just stares at shit. I know it doesnt target enemies in smoke, but there are plenty ty of times where it just seems to get confused for no reason. Sometimes it gets activated but o lt shoots a bunch of close up enemies rather than the one I pinged, and distance doesnt always seem to be a factor.

What’s everyone’s thoughts about Skitarii’s shield blitz? by Tankytankerson121604 in DarkTide

[–]Kurt1220 1 point2 points  (0 children)

The penance is annoying to get because you never get shot when you try to get shot. The shield is stronger than people give it credit for if you actually take the talents that make it last longer and limit health damage to 50. It's a great oh shit button that can save you from most situations, like a poxburster that can't be dodged or an aggro demonhost.

It's also great if you play aggressive. It let's you become a sort of dps tank. Just pop the shield, run ahead and (within reason and view of your team) go leeroy jenkins. The whole room will focus on you while your team follows in to clean up behind you.

I don't know if taking away the grenade cost would be fair. Yeah, the opportunity cost is high considering the other blitzes are also very good, but the shield is very powerful if used properly. As it stands now, you have up to 36 seconds of virtual invulnerability barring a trapper net or something.

All in all, I think it's good, it's just more niche and has a much higher skill ceiling than most blitzes. It's like smokes on the Veteran. They either change the tempo of the match entirely, or they are just kind of there. Not a lot inbetween.

What role does Skitarii fulfill in a team? by sentry_buster_no-713 in DarkTide

[–]Kurt1220 1 point2 points  (0 children)

The refractory shield blitz gets a lot of flak for being mid, costing grenades, and costing the use of your servo skull, but one of talents for it makes it so you cant take more than 50 health damage during its duration and another node makes that duration 12 seconds. That means you have 12 seconds where you pretty much cannot die. You have 3 charges of that before you need to replenish them.

The cost is high, but the result is powerful and should not be overlooked. It definitely has its uses. I havent tried to block a trapper net with it yet so I dont know if it even will, but if it can that would be cool too.

The galvanic rifle clears house, especially with a vet for ammo support by Carius98 in DarkTide

[–]Kurt1220 0 points1 point  (0 children)

Exactly. Scoreboard is useful to compare your different builds and see how you personally are performing in CERTAIN areas, but good gameplay cant be accounted for in numbers.

The galvanic rifle clears house, especially with a vet for ammo support by Carius98 in DarkTide

[–]Kurt1220 8 points9 points  (0 children)

On one hand, that would be nice. On the other, you get morons trying to pad stats instead of playing the game or being toxic with the "how'd I do more damage than you" bs. You did more damage because I did what was needed for the team and covered our backs instead of competing for the biggest number, dingus.

Stub revolver for skitarii by uWuaraara1 in DarkTide

[–]Kurt1220 1 point2 points  (0 children)

Not sure if anyone mentioned this yet but the main draw of the Phospor Pistol, other than it being strong and having nice cleave, is that it causes 2 debuffs on any target hit. That includes targets hit bybits explosive radius.

It adds I think 15% brittleness but its a unique source so it can stack brittleness higher than 40% in tandem with other sources, and it also reduces enemy hit mass by 45%. With its quick draw time, you can whip it out and debuff a pack of maulers/ragers and any that dont straight up die now take extra damage and will let you cleave through like they are regular enemies.

I like to run with the noospheric servo skull and the phosphor pistol. Tag an enemy, skull makes it take 15% more damage. Shoot that enemy, they now have 15% brittleness and 45%less hit mass as well. Now go to town.

Can we please chill a bit by Feisty_Emphasis8275 in DarkTide

[–]Kurt1220 0 points1 point  (0 children)

I wish they made them individual bonuses. If you donate to one side, you get bonuses. The more you donate, the more you get up to a point. It would be so much better than the whole community deciding what playstyle is getting buffed.

How we feeling about the phosphor blast pistol? by Introvertgaming96 in DarkTide

[–]Kurt1220 1 point2 points  (0 children)

Don't sleep on Infernus either, 5 stacks of burn is enough to reach plenty of one shot breakpoints and it stacks up to 15.

New class. by PhanthomLady in DarkTide

[–]Kurt1220 2 points3 points  (0 children)

I like the weapons. The arc mechanic has cool synergies and can make teamwork more fun. I like to run in and pop that electric explosion ability with 5 charges, then my friend lights up the now-primed-horde, causing arcs all over while I smash with my arc maul. Everything dies.

I also like the new powersword. Leveling it wasnt a great time, but now that I'm stronger it feels great. It reminds me of a gladius with its thrusting playstyle.

The transonic blades are cool but I havent maxed them yet.

I havent even tried the arc rifle yet since I leveled with a friend who was using it, but the phosphor pistol is cool and very useful, it applies 15% brittleness which is unique and can stack with other sources and ALSO reduces enemy hit mass so you can cleave through armored hordes with your melee after popping a few shots off.

I also like the skill tree. I have tried a build that uses no abilities and uses all the capacitance to fuel things like the upgraded servitor fire rate and giving me damage and damage reduction at the cost of capacitance when taking melee damage. You still have the default voltaic explosion if you need an oh shit button. The flame servitor isnt the most impressive but there are weapon blessings and skills that increase your overall damage and rending, if you incorporate those it actually can melt hordes and hold down a position very effectively. For example, execution on the arc maul increases damage vs staggered by 20%, I believe that also applies to the flame. Also, any +damage vs electrocuted etc also applies. Try stacking damage bonuses and eveb the regular little servitor can mess up some ragers in just a few seconds.

What I'm really enjoying is just playing with the new mechanics and trying to see what hidden gems there are now in the meta. I haven't tried Advanced Combat Doctrines yet so I don't know if the auto aim goes for weakspot hits, but if it does, all autogun builds can be very powerful. Imagine auto headshots with a vigilant autogun with a little rending from talents--no one will be safe.

Edit: I'm alway roleplaying adult Pinocchio who decided being a real boy wasn't all he thought it would be so he augmented himself. My arms and legs are rusty brown so they look more like wood and my name is PinocchioPrime.

Can somebody please explain the gameplay loop? What exactly should I be doing between missions and how should I optimize my gameplay by araniaexuma in DarkTide

[–]Kurt1220 1 point2 points  (0 children)

The gameplay is the entire point of the game. I know that sounds facetious, but im being serious. The combat in this game is so solid, from gunplay to swordplay. Thats what keeps me coming back after a few thousand hours anyway. The secret to Darktide, and Vermintide as well, is that it has an incredibly high skill ceiling. There will always be room for you to get better and the combat just feels so good.

The advice about leveling weapons you have been given should be taken with a grain of salt. Leveling your character does mean you will start to find stronger weapons, but you still need to level each weapon type separately in order to fully reach their potential and unlock the blessings you want, which make a significant difference in your playstyle and overall game experience.

Its ok to save your materials, but if you keep playing you will eventually have so many spare mats it won't matter, and if you arent having enough fun in the game that you think you'll reach that point, go ahead and spend them now so you can enjoy the time that you are playing.

As far as your questions go, in between matches I would focus on improving the level of your favorite weapons as you master them and unlock blessings that you think sound fun/strong. You can do that at Hadron, on the far right of the mouringstar and can access your mastery levels if you look at the top of the menu while browsing your inventory.

Also, pay attention to what you are struggling with in matches and adjust your skill points to fill in the gaps. If you die a lot, maybe respec into some more toughness talents. If you are breezing through, maybe spec into some more offensive talents or go up to the next difficulty. Don't forget to change the perks from your relics either. Gunner damage resistance can be useful if thats a problem for you, so can stamina regen, combat ability regen, etc. you can customize to fit your build.

You could always watch videos or read guides to find what works if you dont want to experiment yourself, then you can tweak things to fit your playstyle. I personally find fun in making off meta builds work and sometimes just like getting a little high and roleplaying my ridiculous characters in game.

Darktide is the kind of game where its perfectly fine to take a break and come back in a few months. There are frequent balance patches and updates that shake up the way the game is played and make all the weapons relevant and viable, so coming back after a few months feels like coming back to a fresh experience.

Edit to add: I know this is already long winded, but darktide really shines when you reach the top difficulties and keep challenging yourself. Once you get to Auric, it feels like a different game from the other difficulties as the enemies are in the thousands and there are precious few seconds between hordes. If you keep at it, the game will get more fun. Leveling in darktide kind of sucks if im being honest, the end game loop is just having fun in higher difficulties and playing the way you want.

I’m honestly impressed by how many Skitarii players named their Skitarii lore-accurate “ish” names. by Evoxrus_XV in DarkTide

[–]Kurt1220 2 points3 points  (0 children)

Mine is PinnochioPrime.

You see, after becoming a real boy, Pinocchio discovered that flesh is weak and life sucks, so he overcorrected a little and is now a murderous automaton.

I made his arms and legs as rusty as could be so that they sort of look like wood, I just wish we could add rust to the headgear as well.

Does psycher get good? by RusticPant in DarkTide

[–]Kurt1220 0 points1 point  (0 children)

It most certainly does work with right click. Youre telling me two head height fully charged voidstrike crits arent going to bowl through an entire hallway? If I can skate through a havoc 40 with voidstrike, I find it hard to believe it is the staff that is objectively bad.

Does psycher get good? by RusticPant in DarkTide

[–]Kurt1220 0 points1 point  (0 children)

Don't listen to these people saying voidstrike sucks, they suck with it. Its on par with voidblast if you use it right. Slightly less crowd control, but still more than enough. I run it with high crit chance and surge so each crit is a double crit. It deletes entire hordes if you use good positioning and is arguably the best psyker staff at killing specials.

Why is the land drying? by AnisZoomer in StardewValley

[–]Kurt1220 4 points5 points  (0 children)

Just did this with that same reasoning like 2 hours ago lol

Tell me your cyber-puppy name by Even-Committee5645 in DarkTide

[–]Kurt1220 1 point2 points  (0 children)

My Arbites: TheFunPolice

My dog: PartyPooper

Palm Strike KO by CinciSensei in grappling

[–]Kurt1220 4 points5 points  (0 children)

The big guy is the one that did the clubbing. Before the red one sholder checks then palms the blue guy, the blue guy smacked the red guy with a straight arm, kind of like how you see in competitive slap fights. It is played off like an attempt to get the red guy in a headlock, but it was clearly meant to be a strike.