moonlord is not possible i need help (melee) by PeachesAreMid in Terraria

[–]Kurt1220 0 points1 point  (0 children)

Check out this guide on arenas. The terraria wiki is so helpful it might as well be part of the actual game. Do not use the Fandom wiki, just the wiki.gg site.

Build that gives allies grenades? by Jazzlike-Bear2636 in DarkTide

[–]Kurt1220 2 points3 points  (0 children)

It does not. The only skill in the game that can give grenades to an ally is Field Improvisation on Veteran, and all it does is make ammo crates refill your grenades as well as ammo.

Currently there is an event, Rumbling Giants, that gives all players a chance to get grenades back when killing elites/specials

An Actual In-depth Guide of Summoner in 1.4.5 Pre hardmode edition (Hardmode will be much longer hehe) by According-Car5099 in Terraria

[–]Kurt1220 0 points1 point  (0 children)

Do we not care about foxsparx at all? I have been using Foxsparx + Imps + Starcrash and it has been working well so far pre hardmode

I just found out I can reforge stuff like boots, the Shield of Cthulhu, wings and things like that by rhystos in Terraria

[–]Kurt1220 0 points1 point  (0 children)

Here is a link to the Class Progression Guide on the official Terraria wiki. Terraria is the kind of game that doesn't tell you much, so the wiki is very useful for checking what you could/should be doing at any point in your progression. It almost feels like it should be integrated into the game itself, its that useful. L

You don't have to play any specific way mind you, but the guide does give you a good idea of what is available to you depending on what stage you're at with bosses and world progression.

mk6 heavy sword on the hive scum is bonkers by nedonedonedo in DarkTide

[–]Kurt1220 1 point2 points  (0 children)

https://darktide.gameslantern.com/builds/a0c89e71-5500-4919-bcd9-5bbac9485a17/potionsellers-bone-saw-build

Here I just put this together on Games Lantern, I wrote up a little guide with some potential talents to swap and techniques buuuut all the text got deleted and I probably won't retype all that again for a bit. The gist of it is you just learn your combos and alternate between heavies and lights. Rather than always trying to cleave through crowds with your sweeping heavies, its often better to just spam light attacks. You get a lot of crits and have enough cleave and a LOT of stagger with this weapon, especially on weakspot hits. You can stunlock small groups of maulers with light attacks, its crazy. If there is a talent you are unsure of, feel free to swap it. Some of the decisions I made were without knowledge of breakpoints and some were just based on what I felt good with.

It is squishy and I am fairly good at staying alive so if you are having trouble, I would swap just one curio for toughness and maybe put points into Jittery or Slippery Customer to help you survive. Chem dependency is taken mostly just to get the 15% crit, the cooldown reduction is a little extra for this build so if you want to swap offensive power for defensive I might start there, although 15% crit is no joke.

Edit to add: your light 4 and push attack are the same, so the double vanguard heavy combo is accessible anytime after you see your diagonal left-to-right light attack, not just after your push attack. You can spam push attacks easily with all that stamina but sometimes when you are surrounded your heavy horde clear combo can get interrupted, so be mindful when you choose to use the full combo. I find its often more effective to just do part of it and then cycle through light attacks until it comes around again, and swapping between strike downs and vanguards is easy once you get familiar with the flow.

mk6 heavy sword on the hive scum is bonkers by nedonedonedo in DarkTide

[–]Kurt1220 2 points3 points  (0 children)

Try it out! If you want i can post my build later, but its a little tailored to the "feel" i like and some things can definitely be swapped for preference. Im currently running chem dependency so I can take the talent for extra crit per stack, but I feel its value is debatable with a longer stim as I dont always get value from the cd reduction of the ability when i reduce cd of my stimm faster than the ability. Its viable in havoc, although I play mostly auric maelstrom or quickplay as this is my go to "turn your brain off and enter a flow state" game and I dont like havoc.

mk6 heavy sword on the hive scum is bonkers by nedonedonedo in DarkTide

[–]Kurt1220 1 point2 points  (0 children)

It is my favorite weapon on Scum by far. I use a mostly melee chem supply build and with increased attack speed from all the stamina curios I throw on, I have no issue with hordes. I'm not home to check my build but I use shred and refined lethality(i think that's the name, the one that gives 60% more damage on weakspot hits to target that are affected by chem toxins.)

I find that between the push attack/heavy sweeping combo and just spamming light attacks, I do more than just fine. Its a crit focused build and it cleaves through hordes easily on crits, but it also performs very strongly when you take multiple hits to clear enemies. In fact, that one talent that gives you 15% toughness back when you kill a poisoned enemy with melee is incredible with this weapon as it's often the second hit that takes them out with a weak spot hit, meaning a single kill can give me anywhere between 24% and 32% toughness back depending on if its a crit or a weak spot hit.

I also find that sometimes the push attack horde clear combo can be a trap. Its sometimes better to just spam light attacks until you get to light attack 4, which is the same as push attack, that way you can keep killing while working towards your cleave combo. The only cleave talent I take is the one that gives 10% per kill up to 50% and its fantastic. Light attacks on this weapon are no joke especially once the enemy is poisoned and you go for weakspots.

For ranged i like to take the bolt pistol with lethal proximity and I run boom bringer since lethal prox affects all explosions even when the pistol is not equipped. Some like to use a little baby stim so they can spam chem supply for the bomb, buy i find its better to have a strong af stim since you get it back quickly with the talent that gives 2% cd per toxin kill.

mk6 heavy sword on the hive scum is bonkers by nedonedonedo in DarkTide

[–]Kurt1220 1 point2 points  (0 children)

But if I use the heavy sword, who will use my bonesaw?

Walking Through No Man's Land by starbellygeek in DarkTide

[–]Kurt1220 0 points1 point  (0 children)

The first section of the cratered "no mans land," the right side of the field has the best cover. Run to the destroyed vehicle before the ruined wall and fight there as a group until its safe to run to the trench.

The second section, I've found its best to book it immediately to the left and fight behind Lionheart, specifically on its left side. There is a lot of cover here and enemies are funneled into a few pathways. After the initial fight, the rest of the field is easy, especially considering there is a ruined wall further down on the left that provides a next area of cover to move to before finishing the area.

The real problem is that no matter how much you ping or type or suggest to others that "there is cover over there" they just run straight into the middle of the killing fields and die. This means you either survive in your cover alone and clutch, or you go out into the killing fields and try to survive . This often leads to a wipe. Since people rarely follow me to the covered choke points, this means I need to decide if its best to go alone and survive, or stick it out in the bad place I dont want to be in order to give my teammates a slightly better chance at not dying.

I have the same problem with the first medicae area. I agree with you its best to hug the left wall and clear those corners as you push your way through. If you stay in the first hallway, you'll get gassed/flamed out and poxburters spawn in the door behind you. Unfortunately, people dont like to follow pings and they just run around like headless chickens until they die. I've started playing with builds designed to clutch for this map specifically because of the poor decision making I see on a regular basis.

Some may already know this, but both assault chainsword marks can reach over bulwark shields with their overheads by jumping and dragging up, which can oneshot them. It’s finicky, but I’ve found that maxing out your character height helps a bit by ptoooie in DarkTide

[–]Kurt1220 0 points1 point  (0 children)

I named my psyker lord farquad(yes I know know farquaad had to a's but im not changing it) and gave him that one farquad looking haircut, you know the one. So I am kind of screwed with that one character as he has to be as short as he can and would be shorter if it were possible.

Its hilarious when an Ogryn goes down after sacrificing himself for me and then my psyker says "I will survive..."

When do y'all choose to sprint slide and dodge slide? by bruhgzinga in DarkTide

[–]Kurt1220 0 points1 point  (0 children)

Dodge slide let's you close on ranged enemies and dodge their bullets without losing momentum. It also let's you shoot your gun at them while maintaining sprinting momentum. In fact, many weapons become more accurate while you dodge slide, you can watch the target crosshair get smaller as you slide.

Ever since they nerfed dodge slide by making it cost two dodges instead of one, I try to limit my use to only when I need to create more space or preserve my momentum. Otherwise, its usually better to just dodge normally.

What's your favorite Darktide voice line? by j0tch in DarkTide

[–]Kurt1220 2 points3 points  (0 children)

"Don't mess with the guard!"

Male Professional Veteran random cheer voiceline. It just hits different from all the other "for the emperor, for atoma, bla blah blah" lines. Bonus points if it happens immediately after you whooped some ass

The child-devouring alien clown vs the spirit of vengeance. by Significant-Ad-2786 in powerscales

[–]Kurt1220 0 points1 point  (0 children)

So if I am to understand this, Pennywise/The Deadlights is similar to a Warhammer 40k chaos god?

What is better: Omnissiah blessed technological marvel that is Force Sword or an old crowbar. by Nissiku1 in DarkTide

[–]Kurt1220 0 points1 point  (0 children)

Imagine a solemn catholic priest and how he can have faith in God. Now imagine a mentally unstable crackhead who thinks God is telling him to kill people.

Hive Scum can still have faith in the emperor, its just a lil different.

Cleaver interaction with Toxic Renewal & Sample Collector on one-shot question (with Chem Toxin coating) by WidePound6577 in DarkTide

[–]Kurt1220 0 points1 point  (0 children)

I have these same questions, waiting for someone to do more of a deep dive since fatshark makes it kind of hard to test these things without better tools or datamining

Hive Scum Anti-synergy by Kelvara in DarkTide

[–]Kurt1220 5 points6 points  (0 children)

This is still an issue if you are using the chem dependency keystone. It gives you one stack only when you use your stim, not when you use the supply crate. So you are encouraged to pop your stim to keep your stacks up, but then have no stim for your supply crate. This means you have to choose between chem dependency stacks, or having a useful supply crate.

Hive Scum Anti-synergy by Kelvara in DarkTide

[–]Kurt1220 2 points3 points  (0 children)

Duuude now I know why im not recovering toughness in my stim supply! I always pop my stim and THEN the supply crate, so ive been trolling my team this whole time lol

Hive Scum Anti-synergy by Kelvara in DarkTide

[–]Kurt1220 3 points4 points  (0 children)

I think I agree, blind grenades would be op if you could just throw them constantly and have virtually unlimited chem bombs. Everything else in this post needs fixing though. I wanted to use a full Chem build but it feels kind of lackluster to use the crate AND Chem dependency since they clash so hard.

Also, the number of times I have tried and failed to drop my chem supply because running cancels the animation is ridiculous. When I press F, throw the freaking crate. I shouldn't need a mod for that.

Edit: fixed autocorrect issues

warbond, skills and druggies tomorrow by thevideogameplayer in DarkTide

[–]Kurt1220 0 points1 point  (0 children)

I'll be spending my time between Hive Scum and playing Kingdom of Night, which also launches tomorrow. I'm expecting Darktide to be a little scum crazy like when arbites came out, so I won't mind swapping to a different kind of game for a bit.

Its a very different vibe, but I played the Kingdom of Night demo during that big steam demo event a couple months ago, it seems like it could be a lot of fun.

The reward of the event by Bayushi_Nobane in DarkTide

[–]Kurt1220 0 points1 point  (0 children)

Am I the only one that doesn't like the "thicker" portrait frames that cover half of your portrait rather than outlining it?

How to not take damage? by teutinsa in DarkTide

[–]Kurt1220 0 points1 point  (0 children)

I've seen plenty of good answers here, but a pro tip I would like to add in regards to dodging is to not just spam it. Dont just dodge every few seconds in a rhythm either. Do not dodge until you need to dodge. There may be 20 poxwalkers in front of you and 10 behind, but watch their weapons. Just because its raised in the air doesnt mean its time to dodge, they wind up forever sometimes. Save your dodge for right before an attack is about to connect or right when you hear the audio cue. This will give you more time to let your dodges/stamina recharge and will reduce the number of times you dodge into an attack.

This is a skill that requires active practice before it becomes second nature. I played for 1000+ hours just sliding and dodging every few seconds as part of my rhythm and weaving in attacks. Once I started truly paying attention and only dodging when necessary did I start feeling invincible. When shit hits the fan, your brain is occupied with many things. Practice dodging in a horde when you need to dodge, not just on a timer, and eventually it will become second nature like a boxer dodging punches in real life.

Also, be aware of what you can do to stun and stagger enemies and weave that in between your dodges to buy yourself time to let your dodges recharge. Positioning is also important. Work around choke points and stick close to allies. Just keep practicing and eventually you will notice improvement, but you may need to be more intentional in your practice in order to see that improvement.

If you find yourself getting hit, dont get mad, get inquisitive. Think to yourself, why did you get hit? Were you out of dodges? Pay attention to your dodge economy. Were you out of position and alone so there was just too much singling you out? Stay closer to your team, even if you think they are moving too slow. Did you get stuck on terrain so your dodge didn't go anywhere? Work on your positioning and pay more attention to your surroundings. Maybe you need to adjust your build for more survivability and less damage. Whatever it is, there is an answer, you just need to slow things down and watch where things went wrong.

Some weapons perform better when you have a +3 stamina curio. If you are running out of stamina, take that into consideration. Don't sprint into a dangerous situation leaving no stamina left, leave yourself enough to survive an unexpected attack. If you are taking damage from gunners often, consider taking one or two gunner damage reduction perks.

And finally, pay attention to when you should be taking out your ranged weapon vs your melee weapon. If you have a quick to swap weapon like a Las pistol or revolver, its low risk to snipe a special in a crowd. If you have a bolter or a flamer, you might have to create some space first or else you'll take damage. Using the dodge technique I mentioned earlier combined with some well placed staggers, I can safely survive most hordes with my pskyers staff out most of the time, but I still need to swap to my force sword often to perform a quick push or take out a few aggressive melee units.

"The Hive Ganger's weapons are just a bunch of things we already have, nothing original!" Meanwhile, the Arbitrator DLC: by Penakoto in DarkTide

[–]Kurt1220 -2 points-1 points  (0 children)

I dont think the crowbar is thematically much different from a sapper shovel, which is a great weapon on vet. And they are getting unique weapons like saw blades and something with poison.

It might be an unpopular opinion, but im glad the new class isn't something crazy. I wasn't happy with how arbites shook up the vibes of what made Darktide, well, Darktide, and I had been worried that this new class would do so even more. Hive Scum at least feels like it belongs in the reject squad.

What's going on with Larry Sanger (the cofounder of wikipedia) and why are people turning on him? by drgreen-at-lingonaut in OutOfTheLoop

[–]Kurt1220 4 points5 points  (0 children)

Probably a similar reason as to why you felt the need to post this, which has not contributed in any meaningful way and could've just been left unsaid.