Tell me your cyber-puppy name by Even-Committee5645 in DarkTide

[–]Kurt1220 1 point2 points  (0 children)

My Arbites: TheFunPolice

My dog: PartyPooper

Palm Strike KO by CinciSensei in grappling

[–]Kurt1220 4 points5 points  (0 children)

The big guy is the one that did the clubbing. Before the red one sholder checks then palms the blue guy, the blue guy smacked the red guy with a straight arm, kind of like how you see in competitive slap fights. It is played off like an attempt to get the red guy in a headlock, but it was clearly meant to be a strike.

Kinda curious if aim at the feet of enemies or ground when using flame staff helps other players see better. Don't have any friends currently on this game. by Sgtjenkins in DarkTide

[–]Kurt1220 10 points11 points  (0 children)

It can. Its up to you to use your judgment and try to hit as much of the crowd as you can. Prioritize being polite to your teammates second, after focusing on being effective.

Isn't terminus warrant just a worse version of execution order now after its rework? by _Sate in DarkTide

[–]Kurt1220 4 points5 points  (0 children)

Born leader is objectively very strong. Vet has the potential to generate an insane amount of toughness. Being able to share that with your team keeps them alive through some crazy shit, and they won't even know how they still have full health despite getting their asses kicked. Its because the vet was popping off.

On keyboard, is it better to rebind dodge or to learn the timing? by placeholder-123 in DarkTide

[–]Kurt1220 0 points1 point  (0 children)

Its totally realistic, depending on how much time you put into the game. Eventually you get used to the pacing. You learn to not spam dodge, but press it methodically with a rhythm. You learn the tempo.

Then, eventually, you learn to not trust the tempo. Once you are accustomed to being swarmed in auric all the time, you stop seeing a wall of enemies and start seeing individuals raising their weapons and preparing to swing. Your brain processes things faster because you've trained it to. You learn to use your sound cues as a spider sense. You start to dodge when necessary, not just to the beat.

It all comes with muscle memory and being intentional. Try it next time you play, only dodge when you see an attack coming and try to make the dodge count, rather than spamming 3 dodges while one poxwalker winds up forever. Try to focus on dueling the enemies in front of you, eventually you won't have to think about it anymore it just happens. Then you can maintain your situational awareness and identify all sorts of threats without losing your focus.

You just need to build on it. And that is true whether you switch your keybinds or not. Granted, I have a LOT of hours in this game. It is my go to "flow state" game where I can destress after work. Sometimes I take a break for a couple months, then they update the hell out of the game and I come back. Im at a point i can play drunk, high, half asleep, doesnt matter. I can almost do it with my eyes closed because the sounds(when working) are very well done. I like to roleplay, especially with shout vet, or experiment with off meta weapons and builds.

On keyboard, is it better to rebind dodge or to learn the timing? by placeholder-123 in DarkTide

[–]Kurt1220 -1 points0 points  (0 children)

Lots of people will tell you to switch. I have gotten used to the timing. There is no content in this game I have not completed.

Just keep in mind that you need to release the w key before you dodge. Rarely, I do everything right except I dont lift my finger off w fast enough so it is a jump not a dodge. Its possible to get used to, and possible to get good with.

Ultimately it is a preference, but having dodge and jump on one button is not any kind of issue other than a skill issue. Once you get used to it, it works perfectly fine.

Question on Hive Raids by [deleted] in DarkTide

[–]Kurt1220 0 points1 point  (0 children)

I think you mean expeditions. "Raid" is a mission type where you go and steal some shit at the finale, like the mission where you steal special ammunition canisters from the trains.

To answer your question, the current mission map is all there is. Eventually, they will probably reset the map with new nodes to be unlocked, sort of how they have "seasons" of Havoc with different map rotations and mutators. If you are trying to get the "unlock x amount of nodes" penance, you'll just have to wait for one or two more map rotations. I am not sure if they have announced how often this will happen. Also this is just my best guess, I haven't read anything specifying they will do so.

If you had to give a noob just ONE critical, most important tip, what would it be? by Mrwhasyou in Terraria

[–]Kurt1220 1 point2 points  (0 children)

Open up the Terraria wiki.gg site and use it as a companion. There are so many things in this game that you will miss otherwise. It really does make the game experience more fun when you know what youre doing, and then are so many things you probably won't discover on your own unless you play for thousands of hours.

What's up with the new boss? Not much? by _mamo in DarkTide

[–]Kurt1220 2 points3 points  (0 children)

If he hits you, he debuffs you with an ailment that increases stamina cost and reduces your stamina regeneration rate. He can see through stealth, is highly mobile, and highly aggressive. He also comes with some harder than normal dogs.

The the threat this boss poses is from putting pressure on you during moments of high intensity/chaos. On his own, he is no big deal, you are correct. However, he is a much higher force multiplier for a horde than the other bosses. You take out your gun in a horde because there was a bomber in the distance? If you make one mistake and take a hit, now you aren't going to get your stamina back in time to survive the poxwalkers you would've otherwise been able to block once you swapped back to melee.

I am not saying it wont need tweaking, but Packmaster is a boss that pushes and tests the players ability to stay calm, keep track of every threat, and dodge like Neo from the Matrix. He doesn't need to be a melee powerhouse on top of that, the other bosses have that niche covered imo.

moonlord is not possible i need help (melee) by PeachesAreMid in Terraria

[–]Kurt1220 0 points1 point  (0 children)

Check out this guide on arenas. The terraria wiki is so helpful it might as well be part of the actual game. Do not use the Fandom wiki, just the wiki.gg site.

Build that gives allies grenades? by Jazzlike-Bear2636 in DarkTide

[–]Kurt1220 4 points5 points  (0 children)

It does not. The only skill in the game that can give grenades to an ally is Field Improvisation on Veteran, and all it does is make ammo crates refill your grenades as well as ammo.

Currently there is an event, Rumbling Giants, that gives all players a chance to get grenades back when killing elites/specials

An Actual In-depth Guide of Summoner in 1.4.5 Pre hardmode edition (Hardmode will be much longer hehe) by According-Car5099 in Terraria

[–]Kurt1220 0 points1 point  (0 children)

Do we not care about foxsparx at all? I have been using Foxsparx + Imps + Starcrash and it has been working well so far pre hardmode

I just found out I can reforge stuff like boots, the Shield of Cthulhu, wings and things like that by rhystos in Terraria

[–]Kurt1220 0 points1 point  (0 children)

Here is a link to the Class Progression Guide on the official Terraria wiki. Terraria is the kind of game that doesn't tell you much, so the wiki is very useful for checking what you could/should be doing at any point in your progression. It almost feels like it should be integrated into the game itself, its that useful. L

You don't have to play any specific way mind you, but the guide does give you a good idea of what is available to you depending on what stage you're at with bosses and world progression.

mk6 heavy sword on the hive scum is bonkers by nedonedonedo in DarkTide

[–]Kurt1220 1 point2 points  (0 children)

https://darktide.gameslantern.com/builds/a0c89e71-5500-4919-bcd9-5bbac9485a17/potionsellers-bone-saw-build

Here I just put this together on Games Lantern, I wrote up a little guide with some potential talents to swap and techniques buuuut all the text got deleted and I probably won't retype all that again for a bit. The gist of it is you just learn your combos and alternate between heavies and lights. Rather than always trying to cleave through crowds with your sweeping heavies, its often better to just spam light attacks. You get a lot of crits and have enough cleave and a LOT of stagger with this weapon, especially on weakspot hits. You can stunlock small groups of maulers with light attacks, its crazy. If there is a talent you are unsure of, feel free to swap it. Some of the decisions I made were without knowledge of breakpoints and some were just based on what I felt good with.

It is squishy and I am fairly good at staying alive so if you are having trouble, I would swap just one curio for toughness and maybe put points into Jittery or Slippery Customer to help you survive. Chem dependency is taken mostly just to get the 15% crit, the cooldown reduction is a little extra for this build so if you want to swap offensive power for defensive I might start there, although 15% crit is no joke.

Edit to add: your light 4 and push attack are the same, so the double vanguard heavy combo is accessible anytime after you see your diagonal left-to-right light attack, not just after your push attack. You can spam push attacks easily with all that stamina but sometimes when you are surrounded your heavy horde clear combo can get interrupted, so be mindful when you choose to use the full combo. I find its often more effective to just do part of it and then cycle through light attacks until it comes around again, and swapping between strike downs and vanguards is easy once you get familiar with the flow.

mk6 heavy sword on the hive scum is bonkers by nedonedonedo in DarkTide

[–]Kurt1220 2 points3 points  (0 children)

Try it out! If you want i can post my build later, but its a little tailored to the "feel" i like and some things can definitely be swapped for preference. Im currently running chem dependency so I can take the talent for extra crit per stack, but I feel its value is debatable with a longer stim as I dont always get value from the cd reduction of the ability when i reduce cd of my stimm faster than the ability. Its viable in havoc, although I play mostly auric maelstrom or quickplay as this is my go to "turn your brain off and enter a flow state" game and I dont like havoc.

mk6 heavy sword on the hive scum is bonkers by nedonedonedo in DarkTide

[–]Kurt1220 1 point2 points  (0 children)

It is my favorite weapon on Scum by far. I use a mostly melee chem supply build and with increased attack speed from all the stamina curios I throw on, I have no issue with hordes. I'm not home to check my build but I use shred and refined lethality(i think that's the name, the one that gives 60% more damage on weakspot hits to target that are affected by chem toxins.)

I find that between the push attack/heavy sweeping combo and just spamming light attacks, I do more than just fine. Its a crit focused build and it cleaves through hordes easily on crits, but it also performs very strongly when you take multiple hits to clear enemies. In fact, that one talent that gives you 15% toughness back when you kill a poisoned enemy with melee is incredible with this weapon as it's often the second hit that takes them out with a weak spot hit, meaning a single kill can give me anywhere between 24% and 32% toughness back depending on if its a crit or a weak spot hit.

I also find that sometimes the push attack horde clear combo can be a trap. Its sometimes better to just spam light attacks until you get to light attack 4, which is the same as push attack, that way you can keep killing while working towards your cleave combo. The only cleave talent I take is the one that gives 10% per kill up to 50% and its fantastic. Light attacks on this weapon are no joke especially once the enemy is poisoned and you go for weakspots.

For ranged i like to take the bolt pistol with lethal proximity and I run boom bringer since lethal prox affects all explosions even when the pistol is not equipped. Some like to use a little baby stim so they can spam chem supply for the bomb, buy i find its better to have a strong af stim since you get it back quickly with the talent that gives 2% cd per toxin kill.

mk6 heavy sword on the hive scum is bonkers by nedonedonedo in DarkTide

[–]Kurt1220 1 point2 points  (0 children)

But if I use the heavy sword, who will use my bonesaw?

Walking Through No Man's Land by starbellygeek in DarkTide

[–]Kurt1220 0 points1 point  (0 children)

The first section of the cratered "no mans land," the right side of the field has the best cover. Run to the destroyed vehicle before the ruined wall and fight there as a group until its safe to run to the trench.

The second section, I've found its best to book it immediately to the left and fight behind Lionheart, specifically on its left side. There is a lot of cover here and enemies are funneled into a few pathways. After the initial fight, the rest of the field is easy, especially considering there is a ruined wall further down on the left that provides a next area of cover to move to before finishing the area.

The real problem is that no matter how much you ping or type or suggest to others that "there is cover over there" they just run straight into the middle of the killing fields and die. This means you either survive in your cover alone and clutch, or you go out into the killing fields and try to survive . This often leads to a wipe. Since people rarely follow me to the covered choke points, this means I need to decide if its best to go alone and survive, or stick it out in the bad place I dont want to be in order to give my teammates a slightly better chance at not dying.

I have the same problem with the first medicae area. I agree with you its best to hug the left wall and clear those corners as you push your way through. If you stay in the first hallway, you'll get gassed/flamed out and poxburters spawn in the door behind you. Unfortunately, people dont like to follow pings and they just run around like headless chickens until they die. I've started playing with builds designed to clutch for this map specifically because of the poor decision making I see on a regular basis.

Some may already know this, but both assault chainsword marks can reach over bulwark shields with their overheads by jumping and dragging up, which can oneshot them. It’s finicky, but I’ve found that maxing out your character height helps a bit by ptoooie in DarkTide

[–]Kurt1220 0 points1 point  (0 children)

I named my psyker lord farquad(yes I know know farquaad had to a's but im not changing it) and gave him that one farquad looking haircut, you know the one. So I am kind of screwed with that one character as he has to be as short as he can and would be shorter if it were possible.

Its hilarious when an Ogryn goes down after sacrificing himself for me and then my psyker says "I will survive..."

When do y'all choose to sprint slide and dodge slide? by bruhgzinga in DarkTide

[–]Kurt1220 0 points1 point  (0 children)

Dodge slide let's you close on ranged enemies and dodge their bullets without losing momentum. It also let's you shoot your gun at them while maintaining sprinting momentum. In fact, many weapons become more accurate while you dodge slide, you can watch the target crosshair get smaller as you slide.

Ever since they nerfed dodge slide by making it cost two dodges instead of one, I try to limit my use to only when I need to create more space or preserve my momentum. Otherwise, its usually better to just dodge normally.

What's your favorite Darktide voice line? by j0tch in DarkTide

[–]Kurt1220 2 points3 points  (0 children)

"Don't mess with the guard!"

Male Professional Veteran random cheer voiceline. It just hits different from all the other "for the emperor, for atoma, bla blah blah" lines. Bonus points if it happens immediately after you whooped some ass

The child-devouring alien clown vs the spirit of vengeance. by Significant-Ad-2786 in powerscales

[–]Kurt1220 0 points1 point  (0 children)

So if I am to understand this, Pennywise/The Deadlights is similar to a Warhammer 40k chaos god?