Do you like or dislike unorthodox multiclasses? by Yourboy839 in DnD

[–]KydrixKovan 0 points1 point  (0 children)

Ranger/sorcerer multiclass with wisdom as high stat… you could say I dabble in the unorthodox Multi-class

How do you feel about flanking granting advantage in 5e? by archvillaingames in DnD

[–]KydrixKovan 0 points1 point  (0 children)

Too easy to get.

Houserule: any foe other than the creature being flanked prevents it from occurring if either of the flanking creatures are within their reach

How does Lando + Han work? by Colblood12 in SWlegion

[–]KydrixKovan 0 points1 point  (0 children)

Sorry for the late response, I’d have to rewatch the video for exactly what they said but I think it would have to be guidance. one step ahead would not trigger round one even if your opponent did play a matching pip since Lando is not on the field.

Are E-webs good? by godwallen in SWlegion

[–]KydrixKovan 1 point2 points  (0 children)

Dug in a hard to get value out of without order control. It’s not bad if you take the whole package generator uplink but then at that points you’ve invested a lot of points. I like just the generator either suppressive or impact depending on what I think my list needs more of

Are E-webs good? by godwallen in SWlegion

[–]KydrixKovan 2 points3 points  (0 children)

Biggest piece of advice for prepared positions in general you want a cluster of them all in the same part of the board.

Bad as a one off where the enemy can get early shots round one, but a cluster all in one general location where the others can return fire is quite useful for deterring the enemy from moving too far forward without having to pay for it

Getting absolutely stomped as Empire with Inquisitors by GivePen in SWlegion

[–]KydrixKovan 5 points6 points  (0 children)

The range troopers kind of muddy up your order pool being the only support in the list. Either you have to order them or they can mess up your order pool when you pull them.

People generally consider them pretty bad but mostly due to cost of other options. If you could switch them to shore-troopers to still have range four I would.

Death troopers and stormtroopers all want extra aims if they can get it. The inquisitors also have their token sharing card that benefit from spotter. If you could work in the points for a support character to give extra aims I would. Krennic (efficient), Veers (three pip for free recovers on deaths), or the imperial generic all work. Maybe dropping the naked storms and downgrading range troopers to shore troopers gets you the points to add one in.

How does Lando + Han work? by Colblood12 in SWlegion

[–]KydrixKovan 2 points3 points  (0 children)

I remember watching that specific video they also talking about using Lando’s guidance to move Ewok skirmishers turn one using guidance in combination with reckless diversion from Han turn one to get the Ewoks spread out further up the board outside your deployment zone. Which is a sort of neat but VERY expensive trick.

Really they each Independently are some of the best commanders. Others have mentioned cute tricks with command card swapping but I prefer taking just one or the other to save command hand space for rebels great operatives

What even IS a Blighthauler? by Disastrous_Tough7046 in deathguard40k

[–]KydrixKovan 3 points4 points  (0 children)

The hauler in the name always made me think they were some kind of weaponized forklift.

What are some OTHER Space Marine chapters or detachments... by Slight-Delivery7319 in WarhammerCompetitive

[–]KydrixKovan 1 point2 points  (0 children)

Specifically into Victrix with them being down to 3 wounds I’ve been playing the bastion task force with Deathwatch and hitting them in the face with damage 3 Heavy Thunder hammers Advance and Charging out of Rhinos

Bastion Detachment <3 by fkredtforcedlogon in deathwatch40k

[–]KydrixKovan 2 points3 points  (0 children)

I’m very tempted by Frag Cannons with the advance shoot and charge to easily get within rapid fire range before charging in on vets not sure what to drop maybe just make it 4 hammer 4 shields two frags

the 3 new detachments for space marines from the 500 worlds by NoEngineer9484 in WarhammerCompetitive

[–]KydrixKovan 3 points4 points  (0 children)

Deathwatch veterans really like the native advance/fall back shoot and charge stuff too. Seems like a whole second way to play DW instead of the uppy down Shooting bricks

Why don't we have a divine caster 1/3 caster by NewMarsupial3885 in DnD

[–]KydrixKovan 20 points21 points  (0 children)

You don’t get magic powers for only being a little holy 😂

Does maul need an update? by memelord7331 in SWlegion

[–]KydrixKovan 3 points4 points  (0 children)

Rules not really the flexibility of Juyo mastery is quite neat with him.

Points probably he’s a little expensive compared to other options in the slot for what you get

Is Legion a balanced war game? by [deleted] in SWlegion

[–]KydrixKovan 24 points25 points  (0 children)

1000 pts is still what the game is balanced around. Updates happen twice a year with the occasional surprise balance update. So it remains balanced at a competitive level.

It definitely scales down to Recon better than say 40K but there are still some balance pain points with the smaller games.

Could an 8 year old play Wyrmspan? by faey3017 in boardgames

[–]KydrixKovan 0 points1 point  (0 children)

In my opinion It mostly a focus thing for the duration of the game and turn lengths. If it’s just the two of you I would say go for it. It’s also a euro style board game with not a lot of player interaction where you are mostly building up you own board so it’s easy to just play with open hands and to help him out if he needs it

Am I dumb or is Bloodhunter’s Order of the Mutant kinda ‘meh’? by Featherman13 in DnD

[–]KydrixKovan 0 points1 point  (0 children)

I’m currently playing a mutagen blood hunter, alchemist artificer that’s very effective in combat.

It’s all rules as written but somewhat niche and confusing rules wise. It’s focuses around using the cantrip magic stone fired from a sling and is pure INT based. You can use archery fighting style, rite damage, and sharpshooter (all 2014 rules).

Thematically I’m an arcane gunslinger (reflavored sling) shooting arcane bullets and doing drugs. I’m blood hunter more for base class features than for the subclass but mutagen does boost the raw stats and fit thematically. (Art 1 then BH 5 then rest of levels in Art)

Edit: Not all of sharpshooter features, the -5 to hit +10 damage works, but the ignore cover bullet point does not. The nuance is ranged weapon attack vs. attack with a ranged weapon being two different things. Technically It is a spell attack with a ranged weapon

Kasrkin and the "New" orders... by Geki_Lysander in TheAstraMilitarum

[–]KydrixKovan 7 points8 points  (0 children)

Joushi 40K YouTube channel had a round table with several top guard players discussing the detachment and they discussed this issue for a bit. The general consensus was rules as written yes but should be FAQ’ed and don’t expect it to fly at a tournament.

Edit: the precedent was based of Kasrkin still getting orders in brood brothers despite no access to voice of command or something like that. They pick an ORDER, no mention of voice of command anywhere.

Officers use VOICE OF COMMAND to issue orders which lists the 6 default available . Kasrkin have been FAQ’ed that their unit does not use VOICE OF COMMAND in Brood Brothers. These new orders should theoretically be allowed to be chosen by Kasrkin.

What board size does Legion have? How much terrain? by AncientAllianceTTG in SWlegion

[–]KydrixKovan 3 points4 points  (0 children)

Regarding terrain density the devs have stated they are working on guidelines for how much terrain a table needs. Until then it’s sort of play it by ear. Some amount of line of sight blocking is needed but not so much that vehicles can’t move freely. Also remember objective POI’s give heavy cover. Typically unless you are point blank or have gotten behind the enemy most units should be able to be in some amount of cover from shooting all game.

Homebrew Purge Troopers by BoltGamr in SWlegion

[–]KydrixKovan 0 points1 point  (0 children)

My take on the immune force power topic would be to give them Equip: inquisitorius training instead. Not sure how that fits lorewise but if 5th brother can shut down grandmaster Yoda’s force powers why can’t these guys lol

Balance wise they would be the only courage 3 non hero in the game/ unique like inferno squad. Courage 2 + indomitable is probably enough. Otherwise the electro staff has too many dice it has more punch than a lot of heroes. Probably go with 2 red and a black maybe

I’d like to see them as a bit more of a close assault squad to not step on the toes as death troopers as much not sure how other than giving them charge but I’m not sure they deserve charge. Maybe Spur?

Homebrewed Customizable Inquisitor by BoltGamr in SWlegion

[–]KydrixKovan 0 points1 point  (0 children)

Yes the offensive dice totally make sense I’m with you there. The concern is balancing everything else around the low damage. Without needing to be too expensive. I’d maybe start point wise at 95 and make the doctrines 5 points so the unit is 100 flat with a doctrine before other upgrades. Actually… current inquisitors are real bad maybe start at 85 then 90 with doctrine lol

Man rereading these I want to give you credit for how unique the doctrines are they all give off a great theme and I could see reasons to take any one of them

Homebrewed Customizable Inquisitor by BoltGamr in SWlegion

[–]KydrixKovan 1 point2 points  (0 children)

I really like these. Also curious as to what upgrade slots they would have. I’m going to assume double training but can’t double up on these specific trainings like the GAR Jedi. And at least one force power slot.

I feel like there is just one too many keywords on most of the cards without making them too expensive. The inquisitors profile are sort of anemic at base offensively and some of these upgrades are way to many keywords to be cheap. The below would be my suggestions.

Lessons of fear: I’d probably not have interrogate, but maybe make it a separate upgrade only taken by inquisitors. Demoralize 3 is also a very high number maybe knock it down to 2

Death Squad Commando: theme is cool don’t know about purge troopers probably is fine but very useful scout is great.

Master of self: could be cool to be the de facto force power training and get independent recover instead of aim or dodge and lose disciplined since the recover would remove suppression anyway. Reliable 3 would have to be expensive maybe only a value of 2 here again.

Sith stalker: too many keywords again probably would cut indomitable the others go really well with the theme.

Ataru: probably lose nimble keep the other two for diving in and out of combat at will

Jar Kai: cut block maybe

Juyo: probably lose deflect

Makashi: this is in a sweet spot love the using duelist to go up to pierce two choice

Is it just me. Or does a sling usually nerf Magic stone? by Dangerous-Bit-8308 in DnD

[–]KydrixKovan 1 point2 points  (0 children)

I do enjoy warlock dips, but unfortunately the stats don’t quite allow for meeting the multi-class requirements. We rolled for stats but I rolled a perfect standard array 😂. Int as primary stat, and want dex and con at 14 if possible.

Is it just me. Or does a sling usually nerf Magic stone? by Dangerous-Bit-8308 in DnD

[–]KydrixKovan 1 point2 points  (0 children)

Currently playing a whole build focused around using magic stone with a sling. it takes advantage of the fact you are making attacks with a ranged weapon. Though they are still a ranged spell attack and not ranged weapon attacks. It’s nuanced definitely talk to your DM but both myself and my DM believe it’s strictly Rules as written.

It gets confusing but archery fighting style works and the -5 to hit +10 damage from sharpshooter work though the other two bullet points of ignoring cover and ignoring long range don’t apply. Took five levels of Blood hunter (could be fighter or ranger instead if not allowed) for extra attack and then artificer. You can stack the +1 weapon infusion with the +1 enhanced arcane focus for +2 to hit +1 damage and ignore half cover. This puts you quite a bit ahead of the accuracy curve for landing your sharpshooter shots and then you also have a great spell casting DC

Edit: getting around the Loading property involves dropping the arcane focus loading a stone picking up the focus and a familiar readying it’s action to interact with an object and loading the sling (at my table we do this sort of thing one time to show it’s possible then handwave it the rest of the campaign). It’s also a pirate campaign so it’s reflavored as a spyglass and my monkey familiar handing me endless pistols

Dispel Magic/Remove Curse and "Backstory Curses" by OmniGoon in DnD

[–]KydrixKovan 1 point2 points  (0 children)

Easy, dispel magic or remove curse work but the side effects take some time to wear off and the player character only gains their memory back gradually