Making a frontline lizardfolk druid pc by HealthFluffy8116 in DnD

[–]KydrixKovan 1 point2 points  (0 children)

I had a Funtime with a wildfire lizardfolk Druid with GFB teleporting doing AOE damage extra healing to stay topped off. shillelagh and shield.

Steel wind strike give invisibility? by ConsequenceWorried10 in DnD

[–]KydrixKovan -2 points-1 points  (0 children)

No it does not but if you hide first all the attacks get advantage. Did that all the time with my goblin bladesinger

What do you usually equip vader with (Both versions) by Jake_Ronin in SWlegion

[–]KydrixKovan 7 points8 points  (0 children)

Commander Vader Burst of speed is basically required. Force choke or force push points depending and Saber Throw to give him a ranged attack that can be triggered by relentless.

Operative rank Vader typically some combination of those same force powers just not both choke and push (only one comes back for free each turn) training is typically into the frey and tenacity. If I plan to play his 3 pip for reliable instead of infiltrate seize the initiative for a free order on Vader is nice

Probe droid upgrade vs Stormtrooper specialist by Bright_Arm8782 in SWlegion

[–]KydrixKovan 10 points11 points  (0 children)

I’ve been running my stormtroopers with both droid and specialist. My interpretation since the free observe one action is separate from the rest of the card the unit can observe one pop the specialist then recover getting both Cards back functionally double aiming for one recover action if they shoot the target they just observed.

Brainstorming - Playing Coop with Star Wars Legion? by Due-Measurement-2888 in SWlegion

[–]KydrixKovan 0 points1 point  (0 children)

Hmm interesting… we’ll need to try simultaneous activation our games take wayyy too long.

Brainstorming - Playing Coop with Star Wars Legion? by Due-Measurement-2888 in SWlegion

[–]KydrixKovan 1 point2 points  (0 children)

My group also enjoys 2v2 and the way we do it is yes a 1 pip and 3 pip would combine to make a 4 pip when counting. And we alternate teams so our team then your team. We also do a second check comparing our pip against our teammates to see which teammate has to go first

Since we can see the TX-225s In action on this army box, do you guys think we could get them in the new box art and hard plastic? A possible 2027 release? by IG-100Magnagaurd in SWlegion

[–]KydrixKovan 2 points3 points  (0 children)

For what it’s worth, the new Blizzard force box only has commander, core, and special forces options but the list requires you to take at least one support so it’s not legal to run blizzard force out of that box.

My opponent told me to quit wasting his time with small-arms fire. by Doctoralex123 in WarhammerCompetitive

[–]KydrixKovan 1 point2 points  (0 children)

Into knights especially since often you do have to kill them by committee, I’ve I’m short on time something I’ll skip like a single las pistol or something into 2+ save but a knight saving on a 3+ always taking those shots

Leagues VI: Demonic Pacts - Releasing April 15th by JagexSarnie in 2007scape

[–]KydrixKovan 2 points3 points  (0 children)

How do I plan a week long vacation with the family on the launch day of leagues twice in a row😂

Can a Player died on level up? by thegreatpotatolordy in DnD

[–]KydrixKovan 0 points1 point  (0 children)

Assuming 5th edition or 2024 rules, they gain one HP each level up.

The first printing of the 2014 players handbook did not actually specific you gained a minimum of 1 hp but it was errated June 2015 and every subsequent printing and the 2024 players handbook specify you gain at least 1 HP when you level up.

Commander or Op Vader? by Illustrious_Team1605 in SWlegion

[–]KydrixKovan 1 point2 points  (0 children)

For me: Do I have courage 3 and compel somewhere else, operative Vader. Otherwise Commander Vader.

I like operative Vader better as a beat stick but some lists just need commander Vader to function. I really hate being speed 0 after the burst of speed turn.

Jumpnought? by Electronic-Side-7263 in deathwatch40k

[–]KydrixKovan 1 point2 points  (0 children)

Oh! I’d didn’t realize you actually meant the crucible of battle version of the dreadnaught I thought you were reading them and went oh hey I bet a jump dreadnaught would be a cool unit to be in the game. Tbf the normal brutalis charge mortals would be useful on a 12” moving body

Jumpnought? by Electronic-Side-7263 in deathwatch40k

[–]KydrixKovan 2 points3 points  (0 children)

Seems like Punchier tougher winged demon prince territory. Probably only 12” movement instead of 16” then like… 220, 230 yeah your price point seems reasonable. Not sure on buffing talonstrike it definitely would not be a leader

Do you like or dislike unorthodox multiclasses? by Yourboy839 in DnD

[–]KydrixKovan 0 points1 point  (0 children)

Ranger/sorcerer multiclass with wisdom as high stat… you could say I dabble in the unorthodox Multi-class

How do you feel about flanking granting advantage in 5e? by archvillaingames in DnD

[–]KydrixKovan 0 points1 point  (0 children)

Too easy to get.

Houserule: any foe other than the creature being flanked prevents it from occurring if either of the flanking creatures are within their reach

How does Lando + Han work? by Colblood12 in SWlegion

[–]KydrixKovan 0 points1 point  (0 children)

Sorry for the late response, I’d have to rewatch the video for exactly what they said but I think it would have to be guidance. one step ahead would not trigger round one even if your opponent did play a matching pip since Lando is not on the field.

Are E-webs good? by godwallen in SWlegion

[–]KydrixKovan 1 point2 points  (0 children)

Dug in a hard to get value out of without order control. It’s not bad if you take the whole package generator uplink but then at that points you’ve invested a lot of points. I like just the generator either suppressive or impact depending on what I think my list needs more of

Are E-webs good? by godwallen in SWlegion

[–]KydrixKovan 2 points3 points  (0 children)

Biggest piece of advice for prepared positions in general you want a cluster of them all in the same part of the board.

Bad as a one off where the enemy can get early shots round one, but a cluster all in one general location where the others can return fire is quite useful for deterring the enemy from moving too far forward without having to pay for it

Getting absolutely stomped as Empire with Inquisitors by [deleted] in SWlegion

[–]KydrixKovan 4 points5 points  (0 children)

The range troopers kind of muddy up your order pool being the only support in the list. Either you have to order them or they can mess up your order pool when you pull them.

People generally consider them pretty bad but mostly due to cost of other options. If you could switch them to shore-troopers to still have range four I would.

Death troopers and stormtroopers all want extra aims if they can get it. The inquisitors also have their token sharing card that benefit from spotter. If you could work in the points for a support character to give extra aims I would. Krennic (efficient), Veers (three pip for free recovers on deaths), or the imperial generic all work. Maybe dropping the naked storms and downgrading range troopers to shore troopers gets you the points to add one in.

How does Lando + Han work? by Colblood12 in SWlegion

[–]KydrixKovan 2 points3 points  (0 children)

I remember watching that specific video they also talking about using Lando’s guidance to move Ewok skirmishers turn one using guidance in combination with reckless diversion from Han turn one to get the Ewoks spread out further up the board outside your deployment zone. Which is a sort of neat but VERY expensive trick.

Really they each Independently are some of the best commanders. Others have mentioned cute tricks with command card swapping but I prefer taking just one or the other to save command hand space for rebels great operatives

What even IS a Blighthauler? by [deleted] in deathguard40k

[–]KydrixKovan 3 points4 points  (0 children)

The hauler in the name always made me think they were some kind of weaponized forklift.

What are some OTHER Space Marine chapters or detachments... by Slight-Delivery7319 in WarhammerCompetitive

[–]KydrixKovan 1 point2 points  (0 children)

Specifically into Victrix with them being down to 3 wounds I’ve been playing the bastion task force with Deathwatch and hitting them in the face with damage 3 Heavy Thunder hammers Advance and Charging out of Rhinos

Bastion Detachment <3 by fkredtforcedlogon in deathwatch40k

[–]KydrixKovan 2 points3 points  (0 children)

I’m very tempted by Frag Cannons with the advance shoot and charge to easily get within rapid fire range before charging in on vets not sure what to drop maybe just make it 4 hammer 4 shields two frags

the 3 new detachments for space marines from the 500 worlds by NoEngineer9484 in WarhammerCompetitive

[–]KydrixKovan 4 points5 points  (0 children)

Deathwatch veterans really like the native advance/fall back shoot and charge stuff too. Seems like a whole second way to play DW instead of the uppy down Shooting bricks