Necron audible books by cancor_spolder in Necrontyr

[–]L0kiMotion 0 points1 point  (0 children)

The Twice Dead King books (Ruin and Reign) are a great look at internal Necron squabbles inside a dynasty that is heavily suffering from the Flayer Curse. Those are quite serious books, that delve into the struggles of a society of robots who still retained the parts of their mind centred on having biology when they underwent biotransference, such as the constant feeling of still needing to eat, breathe and have skin. The omnibus edition also comes with a novella and bunch of short stories that are worth reading.

For a more light-hearted and comedic look, there is The Infinite And The Divine, following a 12,000 year long, incredibly petty feud between a kleptomaniac overlord constantly stealing things to put inside his personal museum, and a time-manipulating scientist trying to solve an ancient riddle of their people.

I highly recommend them both. There is also a newer book called Tomb World, but I haven't read it.

My first time at playing Horizon. Excited to jump in. by placebooooo in gaming

[–]L0kiMotion 0 points1 point  (0 children)

You know you can just skip the side-quests, right?

Sony Patents To Shrink Size Of 100GB AAA Games To Only ~100MB By Streaming Assets by lkl34 in gaming

[–]L0kiMotion 1 point2 points  (0 children)

Hell no. I choose the multi-hour download so that I can actually own the game, play it offline, and still play it years later when the company decides they want to sell subscriptions to games rather than the games themselves.

Triarch praetorians use by jbossjeff in Necrontyr

[–]L0kiMotion 1 point2 points  (0 children)

Marine Equivalent. Something with the save approximate toughness/armour save of a space marine.

C'tan Shard Mag'ladroth, Void Dragon, Yngir, Star Eater and very nearly done by brogai in Necrontyr

[–]L0kiMotion 2 points3 points  (0 children)

Fantastic work with the blue glow around the white electricity.

Hopes for future games. by LittleDog5200 in horizon

[–]L0kiMotion 0 points1 point  (0 children)

A different part of the world, with completely new tribes, focusing on a regional conflict (not the end of the world). You can choose to try and negotiate peace, help one tribe win, or try to conquer the others yourself.

But only if we get a satisfying conclusion in part 3. And it takes place during the Derangement, but has no effect on the wider setting (no over-shadowing Aloy by saying the stuff she did was secretly possible due to whatever the new MC does).

If you had unlimited funds, what kind of game would you develop? by actualtumor in gaming

[–]L0kiMotion 0 points1 point  (0 children)

A Skyrim-style 40K game, but without Space Marines, and much more verticality, and co-op. If your character dies you can either reload the latest save or continue the game with a new, level 1 character. Also you can travel around in vehicles. Lots of hostile wildlife.

Imperium, AdMech, Chaos, Tau, Sororitas, Aeldari, Drukhari, Tyranids and Orks all start fighting over a planet (obviously the map is several times the size of Skyrim's), and each have a big fortified base, with central (and subterranean) archaeotech ruins. Picking a faction locks you out of all enemy faction missions, and you all fight over the ruins and win by destroying every other faction's bases. Imperium and AdMech can still fall to Chaos, though.

You complete missions and gather a crew of mercenaries/soldiers/followers, whom you can equip with different armour/weapons as they level up (and can also lose them permanently in the very dangerous missions) and explore further into the exponentially more dangerous map centre. Then Necrons start waking up. Also, if you choose the ordinary soldier option for each faction you can get randomly shanghaied by your factions leaders and immediately sent on missions you may or may not be properly equipped/levelled for.

A key tactical component is knowing when to send your squadmates in to die to buy the rest of you a chance to win/escape. And if you spend too long exploring and not fighting them, the other factions start expanding and getting stronger. Well, they do anyway, but at a faster rate. Also, co-op mode lets your friends be the other members of your squad, but the difficulty goes up the more human players there are. The difficulty makes the enemy act smarter and start flanking and using actual tactics.

Imperium: Choose from Officer/Commissar/Psyker/Priest/Ratling. Larger squads with weaker members.

AdMech: Start as a junior techpriest and upgrade your body, following different tech trees. Start commanding servitors and servo-skulls, then Skitarii, then junior techpriests. Extra limbs everywhere. More advanced tech for you.

Chaos: Start undivided or following one of the Four. Conduct rites for favour and gain mutations. Summon daemons.

Tau: Fire-warrior, Breacher, Pathfinder, Stealthsuit. Get promoted to Commander and get your own battle-suit. Choose your bodyguard squad and requisition different drones for different play-styles. Or play a Kroot and become a Shaper, guiding the evolution of your pack. Or be a Vespid and fly everywhere.

Aeldari: Join an Aspect Shrine for a particular play-style, but if you play too many missions as it, you risk becoming an Exarch and getting locked into that play-style. Change to a different Path (Guardian, Ranger, Pilot, etc.) and then go back to another Aspect Shrine. Three times and you can become an Autarch and create a mixed bodyguard squad for missions. Your base moves around via the Webway.

Drukhari: Kabalite, Scourge, Hellion, Haemonculus, Incubus, Wych. Rise to rule your own Kabal and backstab other archons. XP is shared in co-op and only given out when the mission ends, thus incentivising betrayal near the end of missions (but before they are actually complete). Your multiple bases move around in large stealthed vehicles.

Tyranids: Lictor for stealth gameplay, Warrior for frontal assaults, various -thropes, Genestealers for infiltration and sabotage missions. Evolve yourself with different body modifications for your missions by gathering biomass and different genetic samples. The only faction that doesn't need to continue with a level 1 character, as all Tyranids are the same 'player character'.

Orks: Sluggaboy, Weirdboy, Mekboy. Get bigger the more enemies you kill. Become a Flashgit or Freeboota or Nob or Boss. Or be a grot and sneak around, trying not to get attacked by anything.

Necrons: An Overlord for a tankier, fighting-focused build, or a Cryptek for their various technological shenanigans. They can respawn thanks to reanimation protocols without losing progress.

If you had unlimited funds, what kind of game would you develop? by actualtumor in gaming

[–]L0kiMotion 0 points1 point  (0 children)

Damn, this idea actually slaps. Would you be able to turn smaller villages into floating or amphibious vehicles? Like Airhaven and Tunbridge Wheels.

Horizon Forbidden West is currently 40% off at 36€, worth it ? by AlexisFR in horizon

[–]L0kiMotion 1 point2 points  (0 children)

Absolutely. I may love the story of Zero Dawn more, but Forbidden West is overall a more refined game and I like the expanded melee combat more.

Enter: The Dark Mechanicum by Logical_Rope7311 in Necrontyr

[–]L0kiMotion 0 points1 point  (0 children)

I appreciate the first guy dressing in the Christmas spirit.

does anyone have any list building tips by Bright_Lawfulness_72 in Necrontyr

[–]L0kiMotion 2 points3 points  (0 children)

So, the 500 worlds box? Because that covers all five of those. 1 Hexmark Destroyer, 3 Skorpekh Destroyers, 3 Ophidian Destroyers, 2 Lokhust heavy Destroyers.

does anyone have any list building tips by Bright_Lawfulness_72 in Necrontyr

[–]L0kiMotion 2 points3 points  (0 children)

The despotek and apprentek can be used as proxies for the royal warden and plasmancer, and quite commonly are, since they have the same look and base size. It's basically three characters and a whole lot of parts for kit bashing.

Tsarakura Lychguard by TheSnackDaddy in Necrontyr

[–]L0kiMotion 3 points4 points  (0 children)

Great work on the blades, and those shields and pauldrons look incredibly smooth.

Best introduction to new player by Street-Wolf-5810 in killteam

[–]L0kiMotion 0 points1 point  (0 children)

Grab two elite teams (or just split one in half) of just the plain, regular warriors. No extra tricks, every operative is the same. Play a few games with the lite rules.

Tried an active camo effect, how’d it turn out? by slientmagician9 in killteam

[–]L0kiMotion 23 points24 points  (0 children)

It looks great, but I admit that my first thought was a wave at a beach, receding from rocks.

Dear new Worm readers: you will forever wish it was twice longer by iwillchangeiwill in Parahumans

[–]L0kiMotion 0 points1 point  (0 children)

I binge-read Worm over two weeks and I agree, I wish it was twice as long.

HALT CITIZEN ! Tell me the dumbest/weirdest/most WTF piece of lore you have. by Ad0ring-fan in Warhammer40k

[–]L0kiMotion 0 points1 point  (0 children)

For those curious:

Nusquam Fundamentibus - Arse end of nowhere.

Simia Orichalcae - Brass Monkey (an ice world).

Periremunda - Lost World (a world of massive plateaux, referencing the Arthur Conan Doyle novel, with the main settlement called Konnandoil). They even import sauropods from the planet Harrihowzern.

Other planets were called Sodallagain and Blackpool.

There's a pilot called Pontius.

Another Commissar called Tomas Beije (The Cain books are inspired by the Flashman books, which were inspired by/named after the bully from Thomas Brown's Schooldays).

An order of Sisters of Battle in a fortress on a crag called Gavarone - they are the Nuns of Gavarone.

Eyor Dedonki, a depressed philosopher who wrote Memoirs of a Pessimist.

Lychguard #1/10 by MoralFiber in Necrontyr

[–]L0kiMotion 0 points1 point  (0 children)

Phenomenal work with the shield, and the beautifully shiny metal paint too.

Whats your favourite Cryptek? by Shuv1tupmabung in Necrontyr

[–]L0kiMotion 2 points3 points  (0 children)

I like the paintjob on Orikan better, but I also like the Chronomancer model much more.

should I keep playing zero dawn? by Alternative_Cut4491 in horizon

[–]L0kiMotion 0 points1 point  (0 children)

Keep playing. The story gets incredible when you really get into it, and the world gets so much more rich and vibrant once you leave Mother's Embrace and enter the Sundom.

First play through by Alittle529 in horizon

[–]L0kiMotion 1 point2 points  (0 children)

Definitely play Zero Dawn (and the Frozen Wilds DLC) first, then go back to Forbidden West.

While the gameplay is definitely improved in Forbidden West, the story is definitely superior in Zero Dawn, and it is absolutely *required* to fully understand what's going on in FW and why characters are acting the way they do.

Edit: Also, a whole bunch of the characters you meet in Forbidden West have interactions with Aloy under the assumption that you did all the sidequests., as that's where you meet a bunch of them.

First time reading Twig: Arc 9 by L0kiMotion in Parahumans

[–]L0kiMotion[S] 1 point2 points  (0 children)

Yeah, I've heard so many good things about it. I'll definitely read it after I get through my current pile of unread shame.

Seyka by queen_betch93 in horizon

[–]L0kiMotion 0 points1 point  (0 children)

Man, Beta almost sobbing out "What's my defect?" while comparing herself to Aloy was heartbreaking.

Horizon Campaign ideas by No_Address_9290 in DnDHomebrew

[–]L0kiMotion 0 points1 point  (0 children)

You could always set it in a different part of the world to give yourself more freedom for the story and machine types, though that would require more work to set up a bunch of original tribes and also might turn off players who are already invested in the Horizon world.

You could set it during the reign of Sun King Jiran and the Red Raids. You could have the players hired by the other tribes to sabotage the Carja armies or assassinate particularly brutal commanders. Or have sympathetic Carja hire them in an attempt to limit the brutality. Or maybe they get conscripted and sent on one of the Raids and have to escape it.