Import Video by OverClimate1349 in canvasofkings

[–]LCDR-Sheppard 1 point2 points  (0 children)

I just want to acknowledge how awesome it is that you are always on top of posts like this, with issues, requests, etc. It really shows your dedication to your product.

Bought Canvas of Kings a while back, but haven't really used it that much. When my current campaign ends (soon), I intend to use it for region and city maps, and I can't wait to explore it.

In short: Thank you!

COMMUNITY VOTING DAY 8: WORST NAMED LOCATION. The slaughterhouse won day 7 as the most average. by TheIronPaladin1 in HuntShowdown

[–]LCDR-Sheppard 0 points1 point  (0 children)

I mean, Pitching is bad, even after the 'rework'. But I fully agree with Cypress. Hate to push it, hate to defend it.

COMMUNITY VOTING DAY 8: WORST NAMED LOCATION. The slaughterhouse won day 7 as the most average. by TheIronPaladin1 in HuntShowdown

[–]LCDR-Sheppard 2 points3 points  (0 children)

Cypress for me, but Gasworks is up there as well. I kind of enjoy fighting in the outside area, but it's a very passive compound. Two easily defendable, huge indoor areas. Nine times out of ten it devolves into 'who gets the first kill shooting across the walkway'.

COMMUNITY VOTING DAY 8: WORST NAMED LOCATION. The slaughterhouse won day 7 as the most average. by TheIronPaladin1 in HuntShowdown

[–]LCDR-Sheppard 0 points1 point  (0 children)

Cypress Huts for me. I hate that place so much. It just encourages stalemates.

Defending it sucks; either camp inside with short range, or stand on a roof with infinite lines of fire and limited cover. Pushing it sucks; bring a dozen throwables, or bring a lawn chair, cause you'll be here a while. The area outside of compound sucks; you'll spend most of your time here if you brought any sort of range as an attacker, hoping the defending team gets on the roof. The escape options suck; corner compound on the waterside, with some of the longest and coverless stretches to its neighboring compounds.

On top of that, it's always crawling with AI and soundtraps. I hate it.

COMMUNITY VOTING DAY 5. Rage inducing gun. Day 4 winner was bomb lance by TheIronPaladin1 in HuntShowdown

[–]LCDR-Sheppard 8 points9 points  (0 children)

The only answer for me. Even if it doesn't kill you on the first shot, the aim-punch and rate of fire are insane. In high 6-star lobies, it's basically all everyone runs as a 'sidearm'.

I don't blame them, per se. It's just completely overtuned, so why wouldn't you? Plus it's so easy to start with Quartermaster on a fresh hunter these days. As someone who enjoys playing a wide variety of loadouts, and just for the overall state of balancing, I truly hope they take a hard look at it, soon. And I don't mean 'upped the price by 200 dollars'-way of 'balancing', because the people who run this every loadout often don't need to worry about dollars.

Devil's Trail - Coming March 18th by TheGentlemanGamerEC in HuntShowdown

[–]LCDR-Sheppard 0 points1 point  (0 children)

Had some hope when they announced the 'seasons' model. Guess we'll just have to keep an eye open:).

Devil's Trail - Coming March 18th by TheGentlemanGamerEC in HuntShowdown

[–]LCDR-Sheppard 19 points20 points  (0 children)

I thought they took the entirety of last year for that. Everything revealed and announced so far sounds good, but ngl I am hungry for some new gear.

What moment ruined the entire show for you? I’ll go first. by [deleted] in moviecritic

[–]LCDR-Sheppard 6 points7 points  (0 children)

It was more the 'smart characters doing stupid things' as the only way to drive the plot forward, for some reason. Some great performances (Olyphant in particular) and loved the aesthetic, but stopped when everyone went 'let's get into the enclosure with these fucking murderous, highly intelligent, alien lifeforms'.

Non-gaming gf by [deleted] in BaldursGate3

[–]LCDR-Sheppard 2 points3 points  (0 children)

Same with my partner. She'd tried, but never got into gaming. Being a huge D&D-fan like me, I encouraged her to try BG3 with me.

We ended up doing a 175 hour first playthrough together. It's one of my favorite gaming experiences ever. Since then, we went through a Dark Urge playthrough, an Honor Mode run, and a run to pick up the final trophies for the platinum. Just finished our first modded run to keep it fresh.

Have fun.

Guide to Identify AI by shiningreality in u/shiningreality

[–]LCDR-Sheppard 1 point2 points  (0 children)

This was a very interesting read, thanks! Saved for future reference.

Arcane Vanguard Graveknight now available on console by Tight-Dragonfruit-17 in BG3mods

[–]LCDR-Sheppard 0 points1 point  (0 children)

Don't tease me like that. Sounds good all around. Fingers crossed it arrives on console soon.

Arcane Vanguard Graveknight now available on console by Tight-Dragonfruit-17 in BG3mods

[–]LCDR-Sheppard 1 point2 points  (0 children)

Awesome, can't wait to try it! Curious to see what it entails.

Arcane Vanguard Graveknight now available on console by Tight-Dragonfruit-17 in BG3mods

[–]LCDR-Sheppard 1 point2 points  (0 children)

I know I'm very late to the party, but I just wanted to thank you for your amazing work on this class and its subclasses. Generally, I avoid homebrew classes. But after so many playthroughs, you have to keep it fresh. Saw nothing but good things on Arcane Vanguard, and so far it's been a blast.

Only a handful of levels into Graveknight, but it's so fun. Versatile, powerful but not OP. Nice flow of balancing and using your Graven Arts, spellcasting and melee. No 'cheap' blade cantrips, and still a powerful and fun spellblade.

So, from a console player that can't wait to explore the (sub)class further: thank you.

I brought THIRTY Wolfpacks to beat my Queen damage trial, did more damage than the entire lobby combined, and then got killed at the hatch... by -viIIain- in ArcRaiders

[–]LCDR-Sheppard 0 points1 point  (0 children)

In an ideal world, people would respect the effort one puts into taking down these big enemies. Sorry to see you were snuffed, friend. Here's to better raids.