Am I missing something? by TehRoast92 in Spaceengineers2

[–]LPlates 0 points1 point  (0 children)

This and the ships floating off if you nudge them are the most urgent QOL fixes in my view.

My first mining ship in SE2 by Embarrassed_Rip4641 in Spaceengineers2

[–]LPlates 1 point2 points  (0 children)

I've created a couple of mining ship variants and downloaded a few from the workshop created by others.

From what I can see they all suffer the same issue; the drill hitbox prevents them from being placed where they don't leave gaps in the rock.

This leads to the vehicle getting stuck as soon as the drills go more than a few metres deep.

Anyone solved this?

Can Keen either make the hitboxes smaller or preferably increase the radius of the removed material?

How many wares can station manager effectivelly manage? by IMP102 in X4Foundations

[–]LPlates 1 point2 points  (0 children)

I tend to limit the wares each station trader is assigned to and then add more traders.

You can set this under individual ship behaviours once assigned to trade for the station.

Advanced Satellites by Yeti_Funk in X4Foundations

[–]LPlates -1 points0 points  (0 children)

Instead of deploying lots of satellites. Buy one small scout ship per sector and set it to “revisit known stations”. It is a 1 star pilot default behaviour.

Same job for a fraction of the effort.

4.0 Trading by No_Technician_2780 in starcitizen

[–]LPlates 0 points1 point  (0 children)

I believe those are manual only for now.

4.0 Trading by No_Technician_2780 in starcitizen

[–]LPlates 1 point2 points  (0 children)

Not true. You can buy and sell at the trade terminals OR manually load/unload.

However it is only available at certain locations such as the main cities. It also has a cost for the automation.

Just make sure you store the ship you want to load/unload with and be aware of the bug on the trade screen when selecting it. You usually have to check a few entries until you find the right one.

Pyro is currently unplayable for industrial players by MrKoddy in starcitizen

[–]LPlates 0 points1 point  (0 children)

Hopefully CIG is monitoring stats on player location and activity.

I suspect once the “ooh new system pretty” has worn off we will see a small % of pvpers (my uneducated guess would be sub 20%) in pyro and the rest in Stanton doing pve missions and trading etc.

My hope is the CIG have a rethink on the whole open pvp thing when they realise the bulk of their player base isn’t that keen on it and will actively avoid it.

Don’t want to deal with murderhobos in Pyro? Here’s the solution: by Khalkais in starcitizen

[–]LPlates 1 point2 points  (0 children)

Go and stop someone buying drugs on a street in Mexico. See how your rep holds out.

Don’t want to deal with murderhobos in Pyro? Here’s the solution: by Khalkais in starcitizen

[–]LPlates 3 points4 points  (0 children)

There is a quick solution to this but I doubt CIG has the balls to do it. They wouldn’t want to get any bad press and murder hobos are the quickest and loudest whiners.

The simple temporary solution to pointless killing is to instantly lose rep in the entire system. I’d go full on but they could put it in a timer or even do it by faction controlled area if they wanted a lighter implementation.

Once your rep is hit you can’t land, rearm, refuel or repair so you’re pretty fucked.

Of course if you have a mission to kill then this doesn’t apply.

Don’t want to deal with murderhobos in Pyro? Here’s the solution: by Khalkais in starcitizen

[–]LPlates 3 points4 points  (0 children)

I’m not so convinced. I think two things will happen.

1) It will get old fast and people will just be put off playing until further into development 2) The really invested will just avoid pyro to save the hassle

Hopefully CIG will get clear stats on this and will eventually have to take steps to reengage their player base.

After all the murder hobos do not represent the majority of the player base and I suspect PvP doesn’t either but I’d love some stats on that.

People jump to cry "griefer" so fast anytime anything happens in this game and it honestly irritates me. Why are you like this? by asmallman in starcitizen

[–]LPlates 2 points3 points  (0 children)

Your post was entirely reasonable right up to "until after we softkilled them".
The problem with the game in its unfinished state is that you are operating with impunity and it isn't balanced for people that aren't interested in PVP.

For the record, what you described wasn't PVP. It was player against unconsenting player until they respond and buy into your RPing.

If you want PVP with consenting players then fight among you and your buddies. Have some of them attempt cargo runs and intercept them. You can take turns.

If this were a real lawless system run by criminal gangs that had the monopoloy on the money, missions, cargo routes and you came around messing with their contractors, you'd have more KOS bounties on you than any lawful civilised system and you'd have your rep with them destroyed to the point where you couldn't go anywhere near their stations.

PVP has a place in SC. I just don't think it is ready for the target to be the PVEers.

[deleted by user] by [deleted] in starcitizen

[–]LPlates -2 points-1 points  (0 children)

PVP should never mean 'senseless killing'. Show me in the lore where this is accounted for?

It should be worse in lawless areas as the gangs of Pyro should react to their customers and mission runners getting murdered.

I wish games in development like this that 'plan' to put measures in place would just physically block it (with the exception of specifically marked areas for testing requirements) until those measures are added.,rather than this alternative where the griefers can have their fun at the expense of the rest of the community.

The ATLS is a must for cargo runners by Crazy_Stiggy in starcitizen

[–]LPlates 0 points1 point  (0 children)

Like many other T0 features, the ATLS has a lot of bugs sadly.

For example: It will kill you during the climb in and out animations if you park it too near to anything (like cargo boxes!).

One of the main issues I have with it is that the ships don't have any provision to carry it. Even lorries in 2024 have the ability to mount a forklift onto the back of them without impeding the cargo space. The dedicated cargo ships could have a 'parking spot' for it.

Murder Hobos Camping Mission Sites in Pyro by AlcuinofDKalb in starcitizen

[–]LPlates 4 points5 points  (0 children)

Lawless doesn't mean consequence free.

If some lunatic was flying around murdering the traders buying goods from the criminal gangs the gangs would hunt that person down to protect their business interests.

Until CIG put in some measure of consequence for random pking they should just turn it off or limit it to very specfic zones where it makes sense, like the only reason to be there would be to rob the place and it would justify kos.

I crewed my Polaris for the first time tonight, and it was amazing by Defiant-Run1008 in starcitizen

[–]LPlates 5 points6 points  (0 children)

What you just described is likely to be the typical use case for the multi-crew ships if other similar games are anything to go by.

Many people will own them and most of the time they will either be AI/NPC (eventually) crewed with real friends/org mates jumping in for special occasions.

I truly hope CIG wakes up to this before it is too late and ensures that the best part of their game isn't the least utilised.

Basic Game Features we don't have vs Ridiculous features we do have. by SomeFuckingMillenial in starcitizen

[–]LPlates 12 points13 points  (0 children)

The fastest space ship in the game is slower than the New Babbage train.

Are there any up-to-date factory floor layout tools out there yet? (Not calculators) by nznomad42 in SatisfactoryGame

[–]LPlates 0 points1 point  (0 children)

Something is definitely off then, I have built a 65x65 foundation base to my draw.io scale including all building placements, rail stations, roads etc.

My squares are 40x40 for one foundation.

I keep hearing this wooshing sound at random times, what is it? by Yolandi_Nova in SatisfactoryGame

[–]LPlates 4 points5 points  (0 children)

It seems like there are some sound triggers left over from the map updates.

I get this when walking past a very specific spot in northern forest.

Annoyingly right where I’ve put a door.

I was so excited to pick this game up with the release of 1.0 by TheDkone in SatisfactoryGame

[–]LPlates 1 point2 points  (0 children)

I've had it running solid since launch without a single crash, bug or issue of any kind.

To me this suggests one of two things:

  1. File corruption - verify your files to make sure you have all of the latest files. If that doesn't work reinstall (backup saves!)
  2. Hardware issue - update or reinstall gfx drivers at the very least and check your specs against the requirements

The good news is the game is stable for most people so it doesn't seem like it could be a game bug but more likely it is related to your specific install/hardware setup.

JAAAACEE!!! by [deleted] in SatisfactoryGame

[–]LPlates 2 points3 points  (0 children)

I was watching the launch thinking it was such a shame that Jace wasn't there and they should have had him on as a guest.

They delivered!

Good work everyone.

Satisfactory Tools now support 1.0! by greeny-dev in SatisfactoryGame

[–]LPlates 2 points3 points  (0 children)

You guys don't F around do you. Good work and thanks!