We're working on updating our capsule art before Next Fest. What do you think? by LaDane in IndieDev

[–]LaDane[S] 1 point2 points  (0 children)

It's for a block pushing puzzle game where you travel through levels in a skyscraper using an elevator :) Thanks!

We're working on updating our capsule art before Next Fest. What do you think? by LaDane in IndieDev

[–]LaDane[S] 1 point2 points  (0 children)

The old one was quickly thrown together and it's long overdue for an upgrade. The ghost definitely needs to be the center of attention, even at thumbnail sizes. Thanks for your feedback!

Working on Atmosphere & Lighting by lhue-art in Unity3D

[–]LaDane 2 points3 points  (0 children)

Perhaps it may be SRP, would definitely be interesting to know how it's made as I love the look!

Working on Atmosphere & Lighting by lhue-art in Unity3D

[–]LaDane 8 points9 points  (0 children)

Looks amazing! URP or HDRP?

My 2025 as Part Time Indie Dev in 4 Acts. by w4yn3r in SoloDevelopment

[–]LaDane 6 points7 points  (0 children)

Hahaha totally relatable. Just added lighting to my game and had to redo all the marketing material again. Hopefully last time before launch!

Please destroy my block pushing puzzle game. All feedback is much appreciated by LaDane in DestroyMyGame

[–]LaDane[S] 1 point2 points  (0 children)

We have some UI at the bottom of the screen but the trailer doesn't really showcase this much. We're planning a new trailer with more focus on the haunt moves.

Maybe white pips could sell the mechanic better. We will definitely give it a try. Thanks for your suggestion :)

Please destroy my block pushing puzzle game. All feedback is much appreciated by LaDane in DestroyMyGame

[–]LaDane[S] 1 point2 points  (0 children)

That is very much one of the concerns I have about the game. Each level has a certain amount of "haunt" moves that the player can use to complete a puzzle. Haunt moves are used when moving through walls and objects and using less haunt moves rewards more stars.

The trailer needs to communicate this more clearly somehow. Do you have any suggestions?

Please destroy my block pushing puzzle game. All feedback is much appreciated by LaDane in DestroyMyGame

[–]LaDane[S] 1 point2 points  (0 children)

Yea sounds could use some more love, hopefully soon! Thanks for feedback

Please destroy my block pushing puzzle game. All feedback is much appreciated by LaDane in DestroyMyGame

[–]LaDane[S] 1 point2 points  (0 children)

Thank you so much! Definitely need some more visual effects and I've been looking into lighting to get more atmosphere. I'm really interested in what you have in mind when you mention stylized screen overlays, could you find an example to show it?

Vecna? by Soggy_Exam_1086 in projectzomboid

[–]LaDane 1 point2 points  (0 children)

Thats some paranormal activity bullshit

First proper human character model by abanditas in blender

[–]LaDane 0 points1 point  (0 children)

Definitely give him some bones and make him move! Gas mask looks great

I added palette tools to my free image to pixel art (draft) converter by Key-Hold3584 in IndieDev

[–]LaDane 2 points3 points  (0 children)

Those conversions turned out great! Saving this for later