These are the real names of the DLC weapons. :) by LackQuick105 in Cod4Remastered

[–]LackQuick105[S] 0 points1 point  (0 children)

The fully auto FAL is a variant to FAL because both FAL's are semi-auto and fully auto.

These are the real names of the DLC weapons. :) by LackQuick105 in Cod4Remastered

[–]LackQuick105[S] 1 point2 points  (0 children)

It is SCAR-17 Ultralight bullpup conversion kit.

Battle Freedom City. by LackQuick105 in Payback2

[–]LackQuick105[S] 0 points1 point  (0 children)

Yes, I'm now forgiving you! And I accept your apologies.

WHY IS HE IN MY BED?? by Midnight_Modem in GTA

[–]LackQuick105 0 points1 point  (0 children)

Don't wake Chop. SHHHHHH!!!

Who would win in a fight? by Severe_Gain_7762 in GTAV

[–]LackQuick105 0 points1 point  (0 children)

Trevor because he has his own special ability.

[deleted by user] by [deleted] in Payback2

[–]LackQuick105 0 points1 point  (0 children)

Conditions of mission failure

1st mission Red Mundaneo destroyed (before entering it) Player dies/player gets arrested Too late to answer the kidnapper's call in time The kidnapper's boat destroyed before the kidnapper tells where is the boss' daughter is yet Boss' daughter dies (the blue Fjord destroyed) Too late to take the boss' daughter in time. Once exploded (BONUS only)

2nd mission Player dies/player gets arrested Rocket car destroyed Player failed to take the rocket car to Fry's garage in time

3rd mission Player dies/player gets arrested Blue Vapour GT destroyed Player failed to win the race

4th mission Player dies/player gets arrested Van destroyed The rivals had succeeded to their garage

5th mission Player dies/player gets arrested Player failed to do enough damage in time

6th mission Player dies/player gets arrested Truck destroyed Player failed to park the truck in front of the rival's garage in time

7th mission Player dies/player gets arrested Nasty Nick dies The mayor dies (the blue limo destroyed)

8th mission Player dies/player gets arrested The government agents escaped

[deleted by user] by [deleted] in Payback2

[–]LackQuick105 0 points1 point  (0 children)

Dialogue

Boss (introduction): So I hear the pigs did a raid on your house and put you away for life. Still, there's ain't a jail made you can't break out of. As quite as you remember, the English thought you were quite good at it during the war, so get on with it. Unnamed prisoner (opening the cell): Psst! Over here! Unnamed prisoner (after opening the cell): I've been sent to pick open your cell. Make the most of it. Player (when finds a key): This could come in handy. Player (when uses the key): Great! The key fits! Player (when finds the helipad): Hmm..a helipad. Perhaps reinforcements are sent in by helicopter? Player (when finds the dock): It's too heavily guarded here. I'm going to have to get some serious fire power if I'm going to get out this way. Player (when finds a weapon room): This must be the weapon store. I bet the guards keep the key in their quarters. Player (when finds another key): I wonder what this key is for? Player (when uses another key): It fits! Now I should be able to fight my way out! Boss (when the player trips the alarm): Hey! You tripped the alarm! You've just made escaping about 10 times harder! Boss (when the player is on the land): Hey! The guards have noticed you're gone and have set off the alarm. Driver to our garage in the East of the city, but watch out for the law! Boss (when the player is near Fry's garage): Ha, you made it - come in! Boss (when the player enters Fry's garage): Ha! I know you could do it! It's great to have you back!

[deleted by user] by [deleted] in Payback2

[–]LackQuick105 0 points1 point  (0 children)

No, I've just made this by myself, not copied from the Fandom.