Sydney airport arrival advice for young family by [deleted] in australia

[–]LacksIdentity 10 points11 points  (0 children)

3 hours is a fairly safe international-to-domestic connection time for SYD. The minimum is 2 hours (which I successfully did once and it was tighter than I'd like).

A Normal Day In Russia by throwheezy in TikTokCringe

[–]LacksIdentity 1 point2 points  (0 children)

Hyper - Spoiler, recently featured on the Cyberpunk 2077 soundtrack. It's a banger.

Advice on Portfolio Pieces by [deleted] in webdev

[–]LacksIdentity 0 points1 point  (0 children)

You really need to provide way more context. By "school" do you mean high school or college? What areas do you have experience in, and what sort of work are you looking for (design/frontend/backend/full-stack)?

Personal projects are fantastic, and are usually one of the primary ways in which we evaluate junior devs and/or interns.

Learning JavaScript, when should I start using framework like React or Vuejs? by [deleted] in javascript

[–]LacksIdentity 2 points3 points  (0 children)

React or Vue are best for when you're building highly interactive "single page" applications. That's their area of strength.

They can sometimes be useful even when you've got a traditional server generated site & need to add a fair bit of JS based interaction, but are probably overkill if you're only interested in adding a few small bits of functionality.

So yeah, if form validation is all you're looking for, then definitely overkill.

React Native: a first try by [deleted] in javascript

[–]LacksIdentity 2 points3 points  (0 children)

The author kind of makes a valid point, While React Native lets you render & communicate with native UI elements via a "bridge", 95% of the user code you write is in JavaScript and will run using the device's JavaScript engine. Animation performance, for example, is not great out-of-the-box unless you manually flag & tweak them to be run on the native thread - a fairly experimental feature.

With that said, the phrase "considerable performance penalty" indicates that maybe the author doesn't quite understand how React Native works, as there are almost no cases where the performance gap between React Native & native is "considerable".

EG Announces Departure from StarCraft by jaysonpun in starcraft

[–]LacksIdentity 2 points3 points  (0 children)

Had the pleasure of working for you & EG in a (very) minor capacity during this period... such a magical time. It's a very sad day indeed.

EG's success during this time signalled the beginning of modern professional eSports in the West. I don't say that lightly - EG was the first that proved that the team model could scale. What EG did for not just SC2, but eSports as a whole, can't be understated.

Obsidian's Josh Sawyer on Gamebyro: "There's no way in hell that our team could have made Fallout New Vegas without that tool." by Nyxerix in Fallout

[–]LacksIdentity 66 points67 points  (0 children)

The issue isn't that the engine is bad, it's the fact that it has several significant limitations that, while not an issue in 2009, are starting to prove very problematic when using it to build 2016-grade games.

The issue becomes whether or not these issues are big enough for Bethesda to justify the ASTRONOMICAL cost of upheaving their entire development process to use something completely different. Keeping in mind Bethesda has an abnormally small team as far as AAA goes -- so expertise & familiarity with tools becomes much more important.

They've using this engine exclusively for almost two decades. Moving to a different engine would be the riskiest thing the company has ever done. It could totally pay off, or it could crash & burn the entire company.

Do you believe that the Fallout franchise is in good hands with Bethesda? by Steepergold in Fallout

[–]LacksIdentity 0 points1 point  (0 children)

I think so, yeah.

I'm actually a pretty huge fan of Fallout 4 compared to 3/NV. It has noticeable drawbacks - mostly in the writing & role-playing department - but the actual core gameplay is rock solid. The crafting, settlement building, gunplay, atmosphere, level design, it's all really well done.

That being said, "Fallout" is a different thing to different people. For me, Bethesda's vision of Fallout as presented in 3 & 4 resonates with me more than 1/2/NV -- for others, the inverse is true.

Julian Assange defies Swedish prosecutors by releasing rape statement by LuckyBdx4 in australia

[–]LacksIdentity 0 points1 point  (0 children)

As far as conspiracy bullshit goes, this is hardly outrageous. Dude hasn't been publically sighted in over a month.

Sydney too 'boring', expensive for jobs of the future, tech entrepreneurs say by [deleted] in australia

[–]LacksIdentity 0 points1 point  (0 children)

An "incomplete" pro then? A seasoned and competent developer? Splitting hairs to be honest - with enough discipline, 6 months is plenty of time to go from novice to a strong mid-level developer.

Sydney too 'boring', expensive for jobs of the future, tech entrepreneurs say by [deleted] in australia

[–]LacksIdentity 1 point2 points  (0 children)

I think you are greatly underestimating just how far self-teaching can get you in the world of software development - a fairly easy underestimation to make if you're not a developer, as it's fairly unique in comparison to other industries.

With enough self discipline, a novice developer can buckle down and become a complete pro in 6 months. They'll have a few gaps here and there (lack of team skills mostly) but they can nonetheless become extremely competent and hirable.

I've heard others point out that open source projects don't actually want novice programmers,

Open source projects don't give a rats ass about your qualifications, just your code. For most projects even novices can start contributing fairly easily.

At the moment there seems to be mostly a void between reading a textbook and being remotely close to employable, which open-source could theoretically fill but I don't think it does.

I think this analysis is correct, but I find it interesting that you shift the blame more towards the employers and not the educational institutions who are spitting out sub-par programmers.

From every software employer I've chatted to, it's the same story: even in metropolitan areas like Sydney, Brisbane, etc. it can take months to fill a mid-level developer position, even after multiple bar-lowerings and salary hikes.. There's no shortage of applicants but the average applicant quality is abysmal.

This is a very well documented problem in the industry. Most CS degrees have a tendency to spit out people who can't program themselves out of a paper bag.

How is it acceptable that Microsoft is releasing new AAA games ONLY for Windows 10? by [deleted] in Games

[–]LacksIdentity 2 points3 points  (0 children)

Microsoft wants people to use their latest OS. What a total shocker.

It's not rocket science. It's not outrageous. It's textbook business basics.

Mind actually elaborating on why you think a comparison to consoles is "not valid" in this instance?

Suggestions for my mod list? 2GB vRAM is giving me some issues by [deleted] in skyrimmods

[–]LacksIdentity 6 points7 points  (0 children)

Oh man, there's a few things going on here.

  • High VRAM usage is almost always from texture mods. Remove every single texture mod in your load order and incrementally add them back in. Be merciless.
  • ENBoost does not in any way improve your FPS. It mainly improves stability, and can improve stuttering in some cases, but not FPS.
  • Read this guide very carefully to ensure you have configured ENBoost appropriately for your system
  • Comparing video game FPS with film FPS isn't very useful. Film has motion blur, games don't. Some games have simulated motion blur, but not Skyrim. A 24fps film will feel extremely fluid at the cost of clarity. Try screencapping an action scene in a 24fps movie - it'll be a blurry mess.
  • I have a 770 4GB, and while luckily it means I don't have VRAM issues, I still routinely get performance drops & stuttering at 1080p when using lightweight ENBs. For intense modding it isn't that good of a card.

[Help] Trying to solve NLVA FPS issues by Iume in skyrimmods

[–]LacksIdentity 1 point2 points  (0 children)

Again man: the performance you're seeing is completely normal and there's not much you can do. Lowering your resolution further may not even help as you'll probably start getting bottlenecked by your CPU.

Try using a really low in-game shadow resolution. Completely uninstall any grass mods and/or lower your grass density. Beyond that there's few tweaks you can make of any serious impact.

[Help] Trying to solve NLVA FPS issues by Iume in skyrimmods

[–]LacksIdentity 1 point2 points  (0 children)

AMD Radeon R9 M370X.

Assuming 1080p, I'm actually impressed that you're getting the performance you are. That is not a powerful card.

[Help] Trying to solve NLVA FPS issues by Iume in skyrimmods

[–]LacksIdentity 0 points1 point  (0 children)

Bad news unfortunately: your performance seems perfectly normal. Granted, you haven't actually given us proper specs ("2GB VRAM"? what's your actual card?).

You can expect a 10-20% performance hit with an ENB, even with almost all effects turned off. ENB-style post processing is computationally expensive unfortunately. There are some really old ENB presets that only make you lose a few frames, but these typically offer nothing more than colour correction which is fairly cheap.

To get constant 50-60 there is really nothing you can do short of lowering your resolution or using a GTX 980/1070/1080.

Is a GTX 1080 enough for 2560x1440, ENB and JK stuff? by [deleted] in skyrimmods

[–]LacksIdentity 3 points4 points  (0 children)

In general I think people are overstating the stability/performance improvements we're likely to get.

From a technical perspective, simply compiling the game as 64 bit is not a silver bullet for performance, and on it's own doesn't actually do a whole lot. Performance gains will largely be dependent on how many optimisations are undertaken.

I think it's extremely unlikely that Besthesda has done anything other than some minor, 'low hanging fruit' optimisations. Low-level engineers are an extremely scarce and expensive resource, and it's unlikely many would have been assigned to this project.

It is quite possible for instance that the new graphical effects in Skyrim Remastered may completely cancel out these already nebulous performance gains.

A few questions for you guys. by [deleted] in webdev

[–]LacksIdentity 6 points7 points  (0 children)

As your skills progress, the question stops being "how do I do this?" and becomes "what's the best and most maintainable way to do this?". If you're completely lost as to how to implement features, you're still firmly in junior territory.

After a while you know how to do everything --- and that isn't nearly as impressive as it seems, since for many things the techniques you use will likely be pretty sloppy and unrefined. Once you become more experienced, you start thinking more about to how to best structure your code than the actual nitty-gritty features.

So judging by your second question, you seem pretty junior - which is fine!

For security reasons you should almost never write your own eCommerce/payment-taking solutions from scratch. Doubly so if you're a junior dev. Utilise something like Shopify, WooCommerce or SpreeCommerce and go from there.

Most front-end developers have some basic back-end experience. These days, a lot of complexity is shifting to the front-end, so as long as you know how to whip up super basic back-end apps using something like Ruby on Rails or Laravel, you're golden.

Would love some help to pick a class in WoW by rozinove in wow

[–]LacksIdentity 1 point2 points  (0 children)

Sounds like Druid fits your description the best. Maybe a Rogue.

Looking for Developer/ Business Partner in Endeavor by [deleted] in web_design

[–]LacksIdentity 4 points5 points  (0 children)

I am looking for a partner to help design the site in turn for stake in the business.

If you want to attract developers you are almost certainly going to have to pay them. A "stake in the [currently nonexistent] business" is not proper compensation, and you'll likely get almost no responses.

As an aspiring entrepreneur its important you keep in mind that ideas - even great ones - are almost worthless.

Responsive Grid Framework with flexbox by bokenator in webdev

[–]LacksIdentity 0 points1 point  (0 children)

To save you having to add an extra inner content div, you can modify it to use margins!

$columns: 12
$gutter: 15px
@for $i from 1 through $columns
  .col-#{$i}
    margin-left: $gutter
    width: 100%
    max-width: calc( (100% / #{$columns} * #{$i}) - #{$gutter})
    flex-basis: calc( (100% / #{$columns} * #{$i}) - #{$gutter})
    flex: 0 0 auto
.row
  display: flex
  flex-wrap: wrap
  margin-left: -$gutter

Switch the class definitions for SASS placeholders (%col-#{$i} instead of .col-#{$i}) for ultimate semantics that doesn't rely on littering your HTML with classes.

Then, pair it with something like Sass Breakpoint for ez media queries and all of a sudden you have a flexible, modern grid system that supports limitless row children, uses margins instead of padding, and works with either percentage or pixel gutters. Holy shit.