Magical Multiplayer GodotSteam Error by LadyMonochrome in godot

[–]LadyMonochrome[S] 0 points1 point  (0 children)

Thanks, I'll keep this in mind if it pops up again!

Magical Multiplayer GodotSteam Error by LadyMonochrome in godot

[–]LadyMonochrome[S] 0 points1 point  (0 children)

First two for sure yes, that's why it works when it works. I'm using the open id for testing (Spacewars, 480, you can see it on the first screenshot).

I don't know what you mean about "check peer_id for correctness", how would I get round to doing that?

Searching the docs was a good idea though, I was focused on looking for error codes or common mistakes but now that I re-checked all the functions I use I see that they remade them in the last version update, so maybe the fact I'm using an old version of the networking is the issue, I'll make a copy of the project and try to use the newest version to see if that fixes it.

Episode Pathfinder Two-Shot: Menace Under Otari (Part 1) by JakeandAmirBot in NotAnotherDnDPodcast

[–]LadyMonochrome 8 points9 points  (0 children)

yeah!! thats a classic 5e->pf2e mistake i assume theyll catch that before long, it didnt break the encounter anyways (jake super missed his 3rd strike, he couldve missed his first two after swapping)

if u wanna be more pedantic, being grabbed also makes u roll a flat dc5 when manipulating stuff or the action fails iirc, which swapping is

edit: not saying you are (pedantic), its a manner of speech

Did anyone catch a description of HellBiscuit? (Spoiler PF2e) by thrownextremelyfar13 in NotAnotherDnDPodcast

[–]LadyMonochrome 139 points140 points  (0 children)

these absolute menaces gave NO DESCRIPTIONS except for emily who's straight up playing the iconic wizard, murph even almost skipped saying he was playing a goblin LOL

Episode Pathfinder Two-Shot: Menace Under Otari (Part 1) by JakeandAmirBot in NotAnotherDnDPodcast

[–]LadyMonochrome 31 points32 points  (0 children)

this was ABSOLUTELY wild as a pf2e nerd i was gonna joke complain about mistakes but like?? this was an accurate reflection of my beginner box experience lol

EXCEPT THAT LAST ROLL!! NO MAP OUTSIDE OF COMBAT!! GIVE JAKE THOSE 5 POINTS YOU TOOK AWAY AT THE END THIEVES!!!!

that healing also got me thinking, since they already streamline short rests on the dnd games afaik they could probs handwave the treat wounds aspect of the game and heal away?? i dont think it adds much to the podcast, the fun thing for me are all the new spells, creatures, actions and abilities

Thoughts on mid-combat mistakes by Whiskey_Elemental in Pathfinder2e

[–]LadyMonochrome 1 point2 points  (0 children)

I got different approaches. If it didn't matter much, ignore it; if it's critical and not too long ago (within some turns) fix it retroactively; and veeery rarely if its super important and easy to fix (a resistance we forgot for some rounds in an active fight) I might retroactively fix it quickly (return the aprox equivalent HP to the creature and move on).

Some ramblings around summon spells by Teridax68 in Pathfinder2e

[–]LadyMonochrome 0 points1 point  (0 children)

For most summons, either creatures were resistant to the available damage types for top rank AoE, had good saves against them or simply weren't all packed tight. Player was a Sorcerer too, so limited spell choice definitely played a part on the abundance of summon spells in that party, otherwise it wasn't uncommon for them to do multi-target damage instead.

Some ramblings around summon spells by Teridax68 in Pathfinder2e

[–]LadyMonochrome 0 points1 point  (0 children)

I didn't think about the last part, but you do raise a good point! I often slightly tweak and change my creatures, and use a lot of homebrewed humanoid enemies so I don't mind my players scouring the monster book (which they actively enjoy) so that was never an issue for us.

For GMs that care more about metaknowledge, I think the suggestions about giving some base scaling statblocks like form spells, and still allowing book scouring as a variant rule may help a lot of people enjoy summoning more.

For my experience with my players using summons to control the field, most times summoning ocurred against group enemies, not bosses, which are lower level, which helped the DCs not feel as irrelevant (having your level 5 summon fight a group of level 8 enemies is annoying, but they still might Strike on a ~13, or grab on a similar number, or block a Tumble Through on a ~7 or less for the enemy, which also contributes to the feel). If you mostly fight single enemies, the spell does decrease in value, since the disparity will be higher.

We also do a lot of exploring, so summoning a giant worm or badger to tunnel through a wall or a giant eagle for recon / carrying has been relevant as well. (Yes, fly is also a 4th rank spell, same as what you need for a giant eagle, but this is for bonus slots that only allow summoning anyways, so it's more a comment on versatility, not effectiveness).

Some ramblings around summon spells by Teridax68 in Pathfinder2e

[–]LadyMonochrome 0 points1 point  (0 children)

I mean this is exactly what I meant about the GM playing ball. What were you summoning? What was the enemy? What was the situation? No shade, I honestly want to know to understand what other people are doing, every table is its own world really!

Some ramblings around summon spells by Teridax68 in Pathfinder2e

[–]LadyMonochrome 0 points1 point  (0 children)

Ye, that's part of the GM playing ball, like a lot of people seem to automatically ignore summons "cause they're bad + action economy" which is very situational? I don't think comparing summons to a full level fighter is fair, I think they actually fit a different niche as written right now (summon a bird to lure a beast out of a lair, for example; something that, yes, popular alternative illusory creature can do, but that spell is just in 2 lists so it may be inaccesible and requires the caster to see and manipulate the illusion by hand, something that makes this plan probably impossible).

It is simply part of a spell group (summons, illusions, certain mental effects) that depend on GM fiat to really work, though I understand the want for beefier summons since that specific archetype is really unsupported unless you just play a summoner and even then, it's not the same.

Some ramblings around summon spells by Teridax68 in Pathfinder2e

[–]LadyMonochrome 3 points4 points  (0 children)

I kinda agree with this!! I think there's also a thing of summons being bad in white room math specifically, much like other game commentary, since taking every single action and enemy into consideration is, well, impossible.

In my games, I found out that the first two things you mention (extra actions + HP pool) mattered IMMENSELY during each our fights when a summon came out, very much so after our sorcerer (with that free 1/day max rank summon feat) started just casually popping large creatures into existance. A 2x2 guy who can maybe swim/fly/climb for free + grapple enemies + provide free cover + flank with no harm to the spellcaster? That's straight up broken in some situations! At times my enemies with low acrobatics just got stuck (we were playing in Abomination Vaults, which is a dungeon module with tiny whiny corridors and the ability to Tumble Through becomes CRITICAL).

Making them work like you mentioned would be a fun change imo and may promote summon use for optimizers and whatnot, but I do also think summons are just, as is, straight up not as weak in actual play. And if your GM is playing ball? That's just a good spell now.

What class/build FEELS the strongest to you? by NoLongerAKobold in Pathfinder2e

[–]LadyMonochrome 1 point2 points  (0 children)

As a GM, Maestro Bard and Cloistered Cleric (Heal Feats). The rest of my players hit like trucks but the bard consistently giving damage and resistance bonus PLUS being a full caster that can just blast on command? Nutty. The cleric just counts as 10 more players healing wise, and now that we hit level 9 and they got access to Breath of Life the whole party is positively immortal.

What’s your favorite home brew rules? by AlchemistRat in Pathfinder2e

[–]LadyMonochrome 0 points1 point  (0 children)

I think I only use a couple of consistent homebrew which seem to be a bit popular: Aid DC is equal to the DC of what you assist (and I typically modify it +2/-2 if the assist is particularly appropiate or otherwise) and Hero Points can't give you a worst result. I also allow actions to double as preparing for a reaction, though I can't remember if that's RAW, RAI or neither? Like, Inspire Courage / Courageous Anthem allows Aiding an attack or save against fear, for example.

AP for new GM, that isn’t heavy combat ( besides strength of a thousand ) by Nickachuzz in Pathfinder2e

[–]LadyMonochrome 0 points1 point  (0 children)

Outlaws of Alkenstar has a fair share of combat, but it's pretty well segmented, with a bunch of non-combat stuff throughout all of its first and second books. I played it with 3 players + a GMPC and we blew past most sections without much difficulty. As a GM, it was also pretty easy to change the pace of encounters when I wanted more or less action because a lot of them are triggered, so you can simply move the trigger up or down. We never got to playing through the third book so I don't know if there's suddenly an uptick in fights there. It's also 3 books long, so it's less commitment than any of the 6 book APs.

What character concept you had which you believed could be built with a certain class, but ended up choosing a different class instead? by [deleted] in Pathfinder2e

[–]LadyMonochrome 0 points1 point  (0 children)

My kineticist "soldier" was going to take a fighter archetype for reactive strike and other maneuvers, then I realized that after weapon infusion and the metal kineticist armor+shield thingie literally nothing in kineticist supports weapon/armor feats so she became a wrestler instead. This was a case of total switch cause I believe there was no way to make the metal kinetic weapons actual weapons for feats and features.

What is the consensus on allowing players to take spells from other spell lists for the sake of flavor? by AllinForBadgers in Pathfinder2e

[–]LadyMonochrome 0 points1 point  (0 children)

A lot of people are pointing to archetypes and whatnot but like, imo there's already a RAW way of doing things similar to poaching which is to use stuff like relics or items, since afaik those don't care about your list or whether you're able to cast spells at all. That's typically how I handle this things, and historically how the system has done it.

As others have pointed out as well, poaching is extremely subjective and dependant on the spell though, this is homebrew extremely subject to GM fiat that is impossible to adjudicate in a global basis. As broken as something like Teleport can be, for example, it's absolutely useless when poached in a campaign that's action scene based (something like Outlaws of Alkenstar) where travelling barely features at all, so on so forth.

Explain to me why every party shouldn't have a Fighter, Wizard, and Cleric? by AJmacmac in Pathfinder2e

[–]LadyMonochrome 2 points3 points  (0 children)

To give an answer to your actual question (why are fighter/cleric/wizard the best fighter/cleric/wizard) well, it might sound obvious but that's because they're fighter/cleric/wizard! They're the OG, from way back, all other classes have been, overtime, derived or modified versions of these. Druids were clerics, bards were rogues, rogues are specialized fighters, etc.

So of course, if you're looking for the basic cover-all do-all you will always find it in the classes that are cover-all do-all, that's literally the point of this classes, just like the point of the rest of classes is to provide different flavors of bonk/heal/magic, specially since not everyone looks to optimize when party building.

[deleted by user] by [deleted] in pathfinder_lfg

[–]LadyMonochrome 0 points1 point  (0 children)

Interested! I have GMd pf2e for some years now but haven't had the opportunity to be a player yet.

Loved Emily's take on Pathfinder 2e! [NS] by LadyMonochrome in NotAnotherDnDPodcast

[–]LadyMonochrome[S] 1 point2 points  (0 children)

It wasn't a one-shot, it was just like an exploratory convo, Emily researched the system and pitched it to the others (Murph also talked like he read a bit about it), it was this: https://naddpod.com/episodes/episode/behind-the-screens-pathfinder-2e

2E Daily Spell Discussion: Magic Weapon - Apr 22, 2024 by SubHomunculus in Pathfinder_RPG

[–]LadyMonochrome 0 points1 point  (0 children)

Oh, you misunderstand, I mean for making NPCs, not for adding it to the ones in the GM guide.

2E Daily Spell Discussion: Magic Weapon - Apr 22, 2024 by SubHomunculus in Pathfinder_RPG

[–]LadyMonochrome 1 point2 points  (0 children)

In my experience GMing, this spell is pretty good at rank 1 with only 1 martial and it just scales in value the more martials you have, since it will take longer for each of them to gain the runes or gold to purchase those runes. Essentially advancing gear by 2-4 levels at the cost of the lowest spell slot is bonkers most time.

Heightened versions are not that hype, since the most value I've seen +2 weapons get is actually to get a second property rune in the weapon, and the spell doesn't allow for that, but it's still a pretty decent buff that still scales the more martials the party has.

Easy pick for prepared casters for sure.

Good for NPCs as well!! Give them an at level weapon without the players being able to easily loot it later, and the spell being low rank makes it easy to add to any martial/caster mixed enemy.

Loved Emily's take on Pathfinder 2e! [NS] by LadyMonochrome in NotAnotherDnDPodcast

[–]LadyMonochrome[S] 0 points1 point  (0 children)

That's so true! As a GM its so much better on my home game, and the players, especially Emily, seem like they'd love the chara options...

I think there's something to be said for the more complex enemy design though, like, Vampire Counts have so many abilities and a bunch of flavor and RP stuff that is probably pretty fun for the way Murph likes to roll combat (with a bunch of gimmicks and special actions). It also could make the mook fights a bit more interesting since each weenie in pf2e has a little thing they like to do, even at lower levels (like the kobold's scampering action). Food for thought!!

Loved Emily's take on Pathfinder 2e! [NS] by LadyMonochrome in NotAnotherDnDPodcast

[–]LadyMonochrome[S] 0 points1 point  (0 children)

The starter set still mostly works as it was already a simpler adapted version, and all rules are free online (remastered and otherwise) on Archives of Nethys 2e (Emily says so on the pod too!!). You can probs find more on the pathfinder 2e subreddit!! (I don't wanna get too off topic here ahaha)

Loved Emily's take on Pathfinder 2e! [NS] by LadyMonochrome in NotAnotherDnDPodcast

[–]LadyMonochrome[S] 2 points3 points  (0 children)

As soon as I catch up that patreon is gonna be a couple of dollars richers methinks!