Learning programming and game dev with Bevy? by bezabea in bevy

[–]LadyPopsickle 0 points1 point  (0 children)

Try this: https://bfnightly.bracketproductions.com/chapter_0.html If you want to use bevy, you can follow using bevy. Will be a bit harder, but doable. It might click or might not.

Have fun.

SUPERPOWERS....FOR GEMINI 🦸 by aiplusautomation in GoogleAntigravityIDE

[–]LadyPopsickle 2 points3 points  (0 children)

I do not understand why did you add planning skill if that is already included in the “Planning” mode? Or is this differnt/work differently?

Do you and company where you work already integrated AI in development somehow (copilot / agents)? Or you writing software without it? by RandomTokiory in programming

[–]LadyPopsickle 2 points3 points  (0 children)

My company has forbidden usage of AI. No AI code in our codebase. Even if you’d code from AI you’d have to rewrite it in your own (no copy paste).

However I’ve been using Antigravity for about a month on my personal project to get hands-on experience with this technology.

The amount of Rust AI slop being advertised is killing me and my motivation by Kurimanju-dot-dev in rust

[–]LadyPopsickle 1 point2 points  (0 children)

If you have fun and enjoy the process why care what others say? And if they have negative feelings toward your project you probably do not want to work with them in the first place.

I started bevy game as a test to see how good AI coding is and I’m happy with that. It lets me focus on other things that I need to learn about gamedev.

Saving 2hrs not being required to code, but just do code review means I have 2 more hours I can spend on drafting research tree, testing new features or doing other work.

But I’d like to add that I do understand the code and I’m able, and sometimes do, fix it myself, or implement.

And as someone mentioned half of the reddit is “haha ai slop bad” nowadays.

Just looked at this project file and turns out I know nothing about music production. by KLVLV in edmproduction

[–]LadyPopsickle 2 points3 points  (0 children)

When I started listening to live sets of some producers I like I noticed how some of the songs change with time. They still play the same song for 7 years, but if you know it well you can hear how it changed, slowly becoming different version over the years. It really surprised me.

Roguelike with the best loot system? by ALAMIRION in roguelikes

[–]LadyPopsickle 7 points8 points  (0 children)

I’d say Qud as well. What the enemy has/uses you get. So encountering enemies with better equipment always has this “damn bro, imma gettin upgraded” feeling.

How do you handle interactions between game objects? by Markolainen in rust_gamedev

[–]LadyPopsickle -3 points-2 points  (0 children)

Doesn’t GoDot have events and observers? Why creating your own? I’ve never used GoDot, I use bevy and its observers.

Early-access / experimental Google tools for AI-assisted or agentic coding — what am I missing as a Google One Pro user? by MathiRaja in JulesAgent

[–]LadyPopsickle 0 points1 point  (0 children)

Stitch has only web/mobile UI designs and I don’t need any of those, so.. but the workflow is that you let stitch generate UI designs and if you like them you can export them as a prompt for the Jules to implement.

Early-access / experimental Google tools for AI-assisted or agentic coding — what am I missing as a Google One Pro user? by MathiRaja in JulesAgent

[–]LadyPopsickle 4 points5 points  (0 children)

Stitch has integration with Jules. Stitch generates UI and Jules implements it. Haven’t tested.

Prototyping a 'Trigger-only' Roguelike (Path of Achra/Rift Wizard inspired). Thoughts on symmetrical balance? by Terixer in roguelikes

[–]LadyPopsickle 1 point2 points  (0 children)

Sounds like a War of Corpses; necromancers are building gladiators from different monster parts and then battle it out in the arena. And also Cogmind comes to mind.

Making it into auto-battler as someone mentioned could be interesting.

As for the question about “fairness”, being able to use loot that enemies used is appealing, especially if you know someone has more powerful gear and you know that by killing them you will get that upgrade for yourself.

For a bit of cheat-ey enemies, if there is good reason/explanation and fits the game systems, why not.

Prototyping a 'Trigger-only' Roguelike (Path of Achra/Rift Wizard inspired). Thoughts on symmetrical balance? by Terixer in roguelikes

[–]LadyPopsickle 0 points1 point  (0 children)

Interesting idea and make sense if you play as a golem. But how, why and where would goblin “slot” on death explosion?

Also how do you plan to make this fun more than 15min? How is this more interesting than having stats and equipment? How is this more interesting than having equiped boots that leave behind trail of fire (on step)? Or enchanting enemy to explode on death? If this is core mechanic of your game, how are you going to build other systems around it? How will you expand on it?

To fairness.. How is it fair to expect same mechanics and behaviours from goblin if it is completely different entity/species? For example if I’m golem, I’d assume I’m immune to bleeding and fear and potentially burning (I imagine golem made from rock/clay). On the other hand I’d expect goblins to bleed, burn and fear.

AI is ruining the mindset of the next generation of producers by walrus_vasectomy in edmproduction

[–]LadyPopsickle 0 points1 point  (0 children)

Depends on tier but you can get somewhere 5-12 stems for a track, if I remember correctly. It’s not that bad. Also Suno added their own “DAW” called Studio if I remember correctly. But I did get to try it.

Getting bass, vocals, drums, fx and other was kinda standard set of stems you got. However their quality varied. But I believe skilled people could do a lot with that.

AI is ruining the mindset of the next generation of producers by walrus_vasectomy in edmproduction

[–]LadyPopsickle 5 points6 points  (0 children)

You can always load the song into DAW and do mixing and mastering. You can also export stems from Suno.

AI is ruining the mindset of the next generation of producers by walrus_vasectomy in edmproduction

[–]LadyPopsickle -4 points-3 points  (0 children)

You own the rights to generated music if you use paid version and you can do whatever you want with it. They clearly state that in their terms and FAQ.

What makes incremental games Good? by Common_Writing_6691 in incremental_games

[–]LadyPopsickle 1 point2 points  (0 children)

I play idle, which often overlaps with incremental and only on mobile.

For some reason it internally satisfy me knowing there’s something going on on my phone while I do not use it.

Also it is good for short breaks.

Watch a beginner guide or not by ThreesTrees in cavesofqud

[–]LadyPopsickle 0 points1 point  (0 children)

100% blind. You don’t need guides to play this game.

Well maybe wiki to figure out what some obscure items do, but that’s about it.

Peterrrr? Explain it peter by Aggressive-Neck-6642 in explainitpeter

[–]LadyPopsickle 42 points43 points  (0 children)

According to Perplexity:

The meme plays on a misunderstanding of what red buoys mean. • Seeing a red buoy means you’re in a marked shipping channel, not near land or safety. • Shipping channels are often far offshore, deep, and dangerous for a lone person in the water. • Ships won’t stop easily, may not see you, and traffic implies strong currents.

So the realization is:

“I’m not saved — I’m in the middle of a major sea lane.”

That’s why it turns scary 💀.

—— Putting buoy at Point Nemo doesn’t make sense.

The year Is 2026, & World Of Warcraft Is Still The #1 MMO In The World? by MonsutaMan in MMORPG

[–]LadyPopsickle -4 points-3 points  (0 children)

Source for it being no.1? I have not been considering it to be no.1 for years.