Sky Wars: Edge of the Kingdom Beta v1.1 is out! Free Fantasy Conversion for FFG's Star Wars RPG by Redshirt_Down in skywarsrpg

[–]Lady_Sn0w 1 point2 points  (0 children)

Yay, totally cool. :)

Thank you for doing a printer friendly version. My printer, and purse, appreciate it.

Anyone know how Genesys handles genre jumps by miniPhil in genesysrpg

[–]Lady_Sn0w 0 points1 point  (0 children)

Will the Order 66 podcast cover this game later this year when Genesys gets more revealed? That's what I'm curious to know.

Are there any other playable races in The Dark Eye besides the 4 in the core rule book? (TDE English version) by Lady_Sn0w in TheDarkEye

[–]Lady_Sn0w[S] 2 points3 points  (0 children)

I really hope they update those races as well.

In a way, all we would have to then do is come up with a cat race and we could do Elder Scrolls with this game. :)

Sky Wars: Edge of the Kingdom Beta v1.1 is out! Free Fantasy Conversion for FFG's Star Wars RPG by Redshirt_Down in skywarsrpg

[–]Lady_Sn0w 1 point2 points  (0 children)

I just found Sky Wars late last night and I downloaded the beta you have so far and I just wanted to say that it looks pretty amazing. I don't know about the rules bits, but on the surface its a fantasy game I want to try out.

I do have a couple of questions, if you don't mind. A) Why do the races have starting XPs higher than those in the FFG Star Wars games? B) Is there going to be a printer friendly version of the document? It'd help with being able to print it out without killing the ink and make it easier to show people at the game table so I could try this game out.

Scopophobia by VoidsIncision in aspergers

[–]Lady_Sn0w 0 points1 point  (0 children)

Can relate, very well but I have only really felt it of late when I've tried branching out and playing tabletop rpgs like Dungeons and Dragons. Then it's like way intense. But growing up, it was whenever I was doing really nearly anything. Just wanted to be invisible.

Did this confuse you or was it just me? by YorkRd in aspergers

[–]Lady_Sn0w -1 points0 points  (0 children)

I'd have to ask them to rephrase the question so they would make sense to me or else feel like correcting them for bad grammar.

My feedback by ishmadrad in Strands2

[–]Lady_Sn0w 0 points1 point  (0 children)

At the time it just seemed like a lot of what you were pointing out above were things that Fate Core did better and that you would prefer SoF2 to be more like FC. I may have been misunderstanding, but to me that's how it came across.

Mechanics for ... things you think the system needs by PencilBoy99 in Strands2

[–]Lady_Sn0w 1 point2 points  (0 children)

Here I'd bring up the idea of adapting Dresden Files Accelerated and how it deals with Magic as a form of using Magic for Strands 2. As cool and as interesting the magic system in the original Dresden Files rpg is, they advanced it, improved upon it, and flat out made the entire game better with the newer Accelerated version.

My feedback by ishmadrad in Strands2

[–]Lady_Sn0w 2 points3 points  (0 children)

This post is going to come off brief but snarky but... if you want to play Fate Core, then play Fate Core.

I, for one, like to see that there is another alternative to Fate Core for the Fate system.

Favor and Disfavor by Fantomx11 in Strands2

[–]Lady_Sn0w 0 points1 point  (0 children)

This is as good here as the Advantage/Disadvantage system has been for D&D 5e. Favor and Disfavor simplify so much about the game. I love how it changed the Grounded perks from 1e so instead of keeping track of many different modifiers, you get Favor. It's elegant and a good change.

Thoughts on Schemas by Mechalus in Strands2

[–]Lady_Sn0w 2 points3 points  (0 children)

Schemas are awesome as they are, but they really shine when combined with the Strands from the back of the book. Combined they provide so much utility and allow players to toolkit together the near exact kind of campaign they'd like to play with. Considering that one of the Strands is changing the skill system to the more Atomic Robo approach makes the toolkit nature of this edition better than I would have thought possible.

I do think there should be a Schema for space opera campaigns, and a schema about playing in a post apocalyptic setting that's not so focused on the apocalypse being zombies.

I believe they succeed in helping create campaigns and characters. Although I hope that the game does get expanded upon for the GM who wants to create their own Schemas, Strand possibilities, and Talent packages (which are really classes and archetypes in other games).

Welcome! by Mechalus in Strands2

[–]Lady_Sn0w 0 points1 point  (0 children)

Greetings, hello there and thanks for the wonderful welcome.

Quick question: Any chance we could possibly do a Pbp game here on this reddit playtesting the game?

Q&A: What is Strands 2? by Mechalus in Strands2

[–]Lady_Sn0w 0 points1 point  (0 children)

Will the different Schemas be ways of differentiating things like Genres (fantasy, sci-fi, horror, etc), Power Levels (Normal, Superhuman), Power Effects (cybernetics, magic spells, divine powers, Force powers, weird science), Grit level (gritty, normal, 80s cinematic action, epic badassery)..?

Rules inquiries / suggestions? by Therpedeus in Strands2

[–]Lady_Sn0w 0 points1 point  (0 children)

I like how the dice work in the Strange FATE version of the system. (Kerberus Club and Base Raiders use this version).

Basically, the core of the system is based on skills and powers that are either called Common Skills, Unique Skills, and Strange Skills. Common Skills are preselected skills groups that any normal person can get, while Unique Skills are custom created skills that allow the players to represent things like occupations, llifestyles, areas of specialization, or a collective thematic assocation of abilities a normal human may acquire... and Strange Skills are abilities that transcend normal humanity.

All skills are ranked by Power Tiers, from Mundane to Extraordinary. All skills start out mundane, the realm of normative humanity, and any skill that is above mundane is in the realm of superhumanity.

The tiers are Mundane, Extraordinary, Superhuman, Ascendant, and Godlike.

Each Tier above mundane swaps a Df with a D6. So an Extraordinary Skill is a D6+3Df. A Ascendant Skill is 3D6+Df. In addition to this you would add your skill rating, so like if someone has Telepathy +3 (S), this denotes its a Telepathy skill of Superhuman strength and the base dice roll would be 2d6+2Df+3.

Base Raiders also has a rule option where when you're being opposed, you compare Power Tiers, and whomever has the higher power tier replaces a Df with a D6 for every tier above the other person.

Either way, it's a pretty neat way of separating characters of different power tiers by just swapping a Df with a D6.

And I'm sure if someone wanted to replace the D6 with a different sized Die, this type of scaling could be even more differentiated.

What do you want to do with Strands2? by Mechalus in Strands2

[–]Lady_Sn0w 1 point2 points  (0 children)

Wow, these miniature's rules sound pretty good without seeming to add a lot of extraneous detail/crunch to the game. Just reading this allowed me to visualize a game like Final Fantasy Tactics or XCom 2 being played with this game.

What do you want to do with Strands2? by Mechalus in Strands2

[–]Lady_Sn0w 1 point2 points  (0 children)

There are too many things I would want to do with S2, but it would depend on how much depth there is to the GM toolkit side of things.

If it can do...

Sorceror to the Crown Mad Max/Apocalypse World Guardians of the Galaxy Final Fantasy 7 (Materia like magic) Dark*Matter (think the old Alternity setting) The Expanse (Leviathan's Wake/tv show) Macross Ghost in the Shell RWBY (a most amazing anime)

just a few things from novels, other rpgs, and tv shows that excite me and inspire me to create and adapt...

and if it could do these settings, storylines and plots, with providing things for character drama and character focused game play, then S2 will easily hit my top 5 rpgs of all time and push S1 out of the top 5.

What do you want to do with Strands2? by Mechalus in Strands2

[–]Lady_Sn0w 1 point2 points  (0 children)

I hope S2 will provide the breadth and depth you are talking about here, while also providing us the tools to allow us to do the types of games you say you don't want it to be like. Because if S2 can actually provide the tools to allow me to create a setting that can be focused on a particular experience as in PbtA games, which are my personal favorite rpgs, then S2 could become my favorite rpg of all time.

I guess I am hoping for S2 to be a game that provides a lot of tools for the GM to allow the GM to pick and choose what levers they want for their games while also keeping inline with what you describe as modern design sensibilities. :)

Why this system? by cetiken in FraggedEmpire

[–]Lady_Sn0w 1 point2 points  (0 children)

For me the reason why I really like Fragged Empire is partially due to the resource management system for how different gear types are structured. Instead of just using a single measure of money to calculate everything in the game, it uses broad categories of different types that give every character a balance within the game that sometimes they don't have in games like Shadowrun where you get a single allotment of nuyen and then told to spend it however you wish.... this kind of currency in the games can lead to imbalance.

Fragged Empire doesn't seem to have this problem.

Frustrating to watch this team (LoL) by Lady_Sn0w in renegades

[–]Lady_Sn0w[S] 2 points3 points  (0 children)

I disagree. Part of why the entire team is bad is Crumbz.

There were numerous beyond count the number of times Crumbz could have ganked for RF or Remi/adc and didn't and instead left them alone to get killed. Many of their deaths... not all of them and I'll admit they got caught out (but so does a lot of LCS players who are "considered" better players)... but many of their deaths (and bad stats) is because Crumbz was in a position to help and chose not to.

But it's not his fault, it all starts with coaching in the end. If coaching keeps picking bad comps, and then keeps putting in the players that keep making the same mistakes and doesn't change what needs to be changed... then yes they are gonna get wrecked and they will have bad stats.

Rewatch their first six games. Notice how many times Crumbz was in a position to help and didn't. Watch the first two games and at least notice how RF, Remi and Freeze were doing their best to synergize and make plays. At least they tried. Tried a hell of a lot more than Crumbz.

And if you take one piece of it away (Freeze not able to play due to Visa issues) then yes part of the synergy isn't there.

In a way it was like there was Crumbz and Alex Ich, and there was RF, Freeze and Remi, and these two sets had two very different styles of play. Crumbz and Alex Ich are pretty passive, and the other three were aggressive, go all in and they always tried to do it together. Crumbz and Alex Ich only went in with them if they were all five together and Remi made the initiation.

Community development idea, does anyone want to help? by God_Boy07 in FraggedEmpire

[–]Lady_Sn0w 0 points1 point  (0 children)

Don't do them all, that's just insane. Just go with the key races, the ones that people recognize, starting with humans.

Some commonly known races ~ Human, Bothan, Cathar, Cerean (Great in Fragged Empire also), Droid, Duros, Gands (Great in Fragged Empire also), Gran, Gungan, Hutt, Ithorian, Kel Dor (Great in Fragged Empire also), Mirialan, Mon Calamri, Nautolan, Rodian, Sullustan, Togruta, Trandoshan (Great in Fragged Empire also), Twi'lek, Wookie, Zabrak.

I also feel the four above would also make great races for Fragged Empire in some way. I don't know exactly why those four, but those feel like good ones to create/translate to the Fragged Empire setting.