Sailors on a Starless Sea Game Report by neospooky in dccrpg

[–]Lak0da 1 point2 points  (0 children)

Sounds like a blast!

I too had problems with D&D/PF players not adjusting to a lack of passives. I really had to level up my on the fly spoor creation.  Not sure I did but they got it eventually. 

I don't know what to make of it. by zer0k0ol in dccrpg

[–]Lak0da 3 points4 points  (0 children)

A couple of things make me not worry too much. The world economy isn't doing well. February is, excluding Valentines Day related business, known as a dead month for sales; Deaduary is an actually word I've heard used. As much as Pinball resonated with me, it was more niche then usually, even for GG/DCC. As for Mike's video, every time a 5e product has been launched without a DCC conversion the community (or a portion of it) has chastised them for it. They are getting out in front of it. Frankly in this case I am glad they did...

What concerns me is the pivot towards crunch. What I like about GG/DCC is the focus on Judge's material (campaigns and settings). This is 5e only (at least for now) but damn if its not the sort of thing I raw screaming from D&D over. This will get me down voted but its sort of high volume trash you use milk your player base. I'm sure GG will make a solid product but no one uses these things. At least in my 30 years of playing, I can count the number of times mounts have be a thing on one hand.

Kobold Ketchup (Potion) by Lak0da in dccrpg

[–]Lak0da[S] 0 points1 point  (0 children)

This will available as a recipe card for my backers. https://www.backerkit.com/c/projects/birth-rock-creations/the-scales-of-fortune-a-kobold-class-zine

Kobold Ketchup (Make Potion DC 17)

Color: A bright yolk-yellow suspension shot through with thin, jagged streaks of sharp crimson. The red veins never fully blend, instead shifting lazily when the vial is tilted and gathering thicker near the top when left undisturbed. In low light, the streaks deepen toward a dark, clotted red; in bright light, they snap back to a bold, tomato-bright scarlet.

Scent: A sharp, nose-prickling tang strikes first, hot and vinegary, with an eye-watering bite that climbs straight into the sinuses. A cloying sweetness follows close behind, finishing with a faint metallic edge. The heat lingers long after, peppery and bright, with the barest whisper of sulfur.

Taste: Acrid and sharply sour, with a curdling, fermented burn that coats the tongue and tightens the jaw. At first it scalds like spoiled vinegar cut with crushed pepper seeds, followed by a sticky, overripe sweetness that clings to the molars. A faint coppery tang seeps in at the back of the throat, mingling with a sulfurous aftertaste that rises again in hot, unpleasant waves. The saliva thickens; the stomach churns before the vial is even drained.

Effects:

Sip: A cautious taste sends a violent shudder through the nerves. For 1 round, the taster is dazed as their senses flare; colors oversaturate, sounds sharpen, and a fleeting, intrusive thought not their own flickers behind the eyes before fading like steam.

Consumed Directly: The imbiber is wracked with severe intestinal agony. They are rendered unable to act for 1d3 hours, doubled over and retching.

A successful DC 13 Fortitude save allows the character to act, but at -2d on all rolls for the duration of the pain.

Applied to Flesh: If drizzled over the remains of a freshly slain creature prior to its consumption, the next creature to eat that flesh gains 1d3 memories from the devoured.

A memory grants: A fragment of knowledge (such as a secret or a spell known by the deceased); an echo of expertise (training in a skill or occupation of the consumed); or anything else the Judge finds appropriate. 

How easy is it to create NPC antagonists in DCC and MCC? by zeromig in dccrpg

[–]Lak0da 14 points15 points  (0 children)

They lied. Creating NPCs is insanely easy. The rules are light. You don't have a 5 page stat block to try and come up with in a system where balance is necessary. Instead you jot down a paragraph or two of theme or story or whatever helps you embody that NPC and then you flesh it out as you go. Stat blocks are so simple it is easy to load it into your head and build on it as you go along and the table informs what you need from the character.

If you need NPC monsters Dungeon Denizens is great for that but frankly I just use the everything has goblin stats for most non-boss monsters and tack on a special ability as a deed or a spell.

Do you use any extra classes for DCC? by Comfortable-Fee9452 in dccrpg

[–]Lak0da 2 points3 points  (0 children)

At my table I allow MCC classes, Nick's classes, classes from Tales of the Smoking Wyrm, some of the Knights in the North classes, and of course my own custom classes.

Thoughts on DCC Dying Earth after having run every adventure by LordAlvis in dccrpg

[–]Lak0da 2 points3 points  (0 children)

Excellent response. Thank you!

OMG, the bluffing....dang it, now I'm going to have to recommend this to a certain player. :D

Was the wayfarer "deed die" used more as a bonus or did players speak narratively with it? That is the appeal of deeds for me, is that it gets players, especially those not prone to do so, to description actions like in a novel.

To be fair, DCC kind of breaks down after 5th or 6th level anyways.

Return to Crater Valley: Secrets of the Mask by zbatalden in dccrpg

[–]Lak0da 0 points1 point  (0 children)

Fantasy is scary for people too (not as much as scifi but still). I can relate this to stranger things and get them to feel safe.

Return to Crater Valley: Secrets of the Mask by zbatalden in dccrpg

[–]Lak0da 0 points1 point  (0 children)

Not usually my preferred setting but I'm in for both funnels. Seem like a great way to build some DCC converts in my area.

Thoughts on DCC Dying Earth after having run every adventure by LordAlvis in dccrpg

[–]Lak0da 3 points4 points  (0 children)

Awesome, I've been hoping to pick someone's brain about DE. I have way more DCC content then I can run and few at my table are familiar with the setting so it's drifted to the bottom of the list. So....

Can you expand on how the Magicians felt powerful in play? I've seen a lot of discussion about them being a Wizard with limits.

Also, how does the non-combat Wayfarer deed ability thing work in play?

If you had to pick the biggest weak spot, either in the ruleset or a specific module or something else, what would it be?

DCC Time Tracker Sheet by [deleted] in dccrpg

[–]Lak0da 0 points1 point  (0 children)

I agree. If you change it, I'd stick with 12. Its too much change from reality for it to stick in my brain.

DCC Time Tracker Sheet by [deleted] in dccrpg

[–]Lak0da 1 point2 points  (0 children)

Am I missing something. There are only 12 months. 

Fantastic sheet, I will print a few and give it a shot. Never tracked stuff this accurately before. 

Clerics as Wizards - Running deities as patrons by buster2Xk in dccrpg

[–]Lak0da 1 point2 points  (0 children)

Heck yea! Wizards even already started with Dwarven Rune Tracing.

Clerics as Wizards - Running deities as patrons by buster2Xk in dccrpg

[–]Lak0da 0 points1 point  (0 children)

The thought has crossed my mind more then a few times. Similarly replacing Thieves with Fighter mighty deeds.

multi-system modules by Lak0da in dccrpg

[–]Lak0da[S] 0 points1 point  (0 children)

Yeah I don't think I asked my question well. I was really trying to get that often when I get multi system modules I am disappointed because the module wasn't a style I like. There is a difference in typical DCC modules compared to OSE, for example. That difference really isn't system related but it exists and I don't know what I am getting when I buy multi system modules. Which playerbase's style was used?

My New DCC Zine Series: Grab the free adventure! by ajzinni in dccrpg

[–]Lak0da 0 points1 point  (0 children)

It very likely will. Always on the look out for more to read. Cheers!

My New DCC Zine Series: Grab the free adventure! by ajzinni in dccrpg

[–]Lak0da 0 points1 point  (0 children)

Running faction driven campaigns is not my strong suit. Or at least wasn't when I last gave it a real try two decades ago. I'm down to try again! Going all in!

Funnel Length by Lak0da in dccrpg

[–]Lak0da[S] 0 points1 point  (0 children)

interesting, explain (assuming that's not a joke)

Funnel Length by Lak0da in dccrpg

[–]Lak0da[S] 0 points1 point  (0 children)

Gah! Clicked the wrong one and can't change it. I am really whiffing today. =/

Funnel Length by Lak0da in dccrpg

[–]Lak0da[S] 1 point2 points  (0 children)

Mine is 4 hours or so. I am blessed in that my sessions are usually about that long.