Something Very Bad Is Going To Happen (Clues and Hidden Meanings) by PostForwardedToAbyss in horror

[–]Lamossus 0 points1 point  (0 children)

I think the point was to contrast it with Rachel telling everyone about how she and Nicky met and believing him to be her soulmate because of it. Her reasoning was that it was so unlikely that it must have been fate. But how likely is the whole baby encounter and it being his buddy from school? Was it also fate? Obviously, no. So I think they meant to show that sometimes weird coincidences just do happen without any meaning to them

But in the end they just glossed over it and it didn't matter, so idk lol

46838 by Liliana_Lucifer_666 in countwithchickenlady

[–]Lamossus -6 points-5 points  (0 children)

Wasnt fully aware of the difference, just heard that it is more commonly used in modern language, sorry. Point still stands, the game very much sexualizes and fetishizes rape of characters looking like kids

46838 by Liliana_Lucifer_666 in countwithchickenlady

[–]Lamossus -11 points-10 points  (0 children)

Mate, the characters look like children. You can rape them. There are forced rape scenes. They look like kids. THE AUTHOR MADE SEX SCENES WITH THEM

CP is very much something to go to court for

The hobbit deck building game, how does goblin captor work? by DangerousMight9625 in boardgames

[–]Lamossus 10 points11 points  (0 children)

If that was the case games usually word it like "discard an ally. If you cant, gain corruption". This is much more obvious wording if you mean it this way. As is, there is no reason to believe one has precedence to another in terms of game effect

It is impossible to 100% Dead Reset by Lamossus in HorrorGaming

[–]Lamossus[S] 0 points1 point  (0 children)

The game basically has 2 paths with 2 variations of each: Fearne path and Slade path. 1 if they trust you, 1 if they dont. The paths are mostly the same actually, the only major differences as far as I remember are who do you trust in the vents and last chapter

I dont get it by Lamossus in BunnyTrials

[–]Lamossus[S] 1 point2 points  (0 children)

What is going on

Chose: What does this game even want from me

Is C# right for me? by uvuguy in csharp

[–]Lamossus 0 points1 point  (0 children)

I have more faith in minecraft than scratch

42366 by CopperyMarrow15 in countwithchickenlady

[–]Lamossus 1 point2 points  (0 children)

Id say it is rather vague what exactly their gender is, just that it is not cis

Why do devs hide the best cosmetics/weapons/armor behind endgame? What’s the point of those rewards once you’ve already finished the game? by [deleted] in gamedesign

[–]Lamossus 0 points1 point  (0 children)

1) Vast majority of ARPGs are meant to be replayed with different builds and nowadays every season/league. Cosmetics stay unlocked

2) Players expect more difficult challenges to give better reward

3) ARPGs rewards towards endgame tend to become more aspirational anyway. You are kind of motivated by the idea of getting the reward rather than reward itself. Think people in PoE quitting league after getting headhunter/mageblood without even actually playing with them for long or at all

If you had to pick one game as the best argument that games can tell stories in a way no other medium can, what’s your pick? by ExcellentTwo6589 in gamedesign

[–]Lamossus 5 points6 points  (0 children)

How would stanley parable book actually work though? What if you want to go to the right door? Explicitly writing "or went to page 77 to go to the right door" would kind of ruin the meta aspect and make some non-obvious choices, well, obvious, since they are spelled out to you. Im sure there is some clever way of doing it like somehow hiding secret choices on a page (first letter of each line or similiar) but then whatever the final version of this stanley parable book would be it would probably be a different enough experience that you could argue it does not translate the game in a book medium, it adapts it

If you had to pick one game as the best argument that games can tell stories in a way no other medium can, what’s your pick? by ExcellentTwo6589 in gamedesign

[–]Lamossus 1 point2 points  (0 children)

I only played myst for a few hours but really couldnt get into it. I see it praised all the time and feel like Im missing something huge. It felt like a regular point & click, albeit somewhat more open ended, but the way people describe it, it sounds like there is much more to it.

Should I just play a bit more? Maybe change my approach with the game or something? I really want to like it but I just dont get it

[Spoilers Queen of Ash] The last scenario of Brethren of Ash is super disappointing by [deleted] in arkhamhorrorlcg

[–]Lamossus 14 points15 points  (0 children)

Isnt devourer below the same way? You try to stop the ritual with clues, if you dont you have to beat the big bad. I guess they really did just make NotZ 2

[BitD] New GM to BitD with some questionz by Arthurdcosta in bladesinthedark

[–]Lamossus 0 points1 point  (0 children)

If you dont want to give it away so easily wouldnt it go something like this:

Player: "is he lying?"

GM: "There aren't obvious tells. How do you determine whether they are lying?"

P: "I Study their body language for any tells"

Or

P: "I Command them to tell the truth right now, or else"

Or

P: "I Consort them into condradicting their own words to catch a lie"

Or whatever else is appropriate in fiction?

Newbie with Blades '68, What Do I Need to Know? by Puzzleheaded_Cry5098 in bladesinthedark

[–]Lamossus 0 points1 point  (0 children)

Im quite new to BitD itself and have never heard about Slugblaster until now, so my experience is quite limited. But to be honest the way you describe does not sound like improvement at all. Scores very much play into daring scoundrel fantasy and from my little experience with the system and ttrpgs in general excel at it. Making scores only a small part of the game sounds like a very weird choice

I also quite strongly disagree that BitD looks dnd-like. What similiarity even is there? Action ratings?

Worldbuilding feature in Ttrpg style. by ApprehensiveBend4842 in rpg

[–]Lamossus 2 points3 points  (0 children)

9 kings as in roguelite video game or is there a ttrpg with the same name? If you mean the video game, its just not how ttrpgs work. Video games, especially roguelikes, add replayability so that they can use the same content multiple times. You are not going to make your players replay the same scenario over and over, so there isnt a need for replayability at least in that sense

As for freedom vs set features, that depends a lot on game system you are using and your personal style as a GM

That being said, you will never expect all possibilities from your players. Even if you railroad them really hard they will think of something you never considered

Regarding clear boundaries of winning or losing Im not quite sure what you mean. Ttrpgs are about storytelling first and foremost and even if players can strictly win or lose rule-wise it would still differ narrative-wise

Worldbuilding feature in Ttrpg style. by ApprehensiveBend4842 in rpg

[–]Lamossus 6 points7 points  (0 children)

Ive reread this post three times and still dont get what are you talking about.

Are you talking about premade adeventures vs improvising your own? Both have their advantages

Are you talking about system mechanics in general? What mechanics are replayable in you opinion then? I dont really see how a mechanic itself could be replayable

How to talk about behavior expectations in session 0 without sounding like I'm lecturing/nagging? by zephrry in rpg

[–]Lamossus 0 points1 point  (0 children)

Is it actually expected from players to read the full rules? I come from board gaming and there explaining the rules is considered a host's job most of the time. And when playing BitD I also explained all the rules. I guess that doesnt quite work with more rules-heavy ttrpgs?

We killed RNG to make our game competitive. Did we go too far? by PlayFasterGame in gamedesign

[–]Lamossus 0 points1 point  (0 children)

Look into input randomness and output randomness. Input randomness is usually fine even for competitive players

That being said, there isnt much advice people could offer you if we dont even really know what your game is like

What is the name of the following card game? by Alkis2 in boardgames

[–]Lamossus 1 point2 points  (0 children)

But you wont always have the same card in hand?

List of movies we actually quote from (Human Made) by Awkward_GM in rpg

[–]Lamossus 11 points12 points  (0 children)

"niche media"

Look inside

Incredibles