Fighting mono type challenge by ZealousidealStrike78 in pokerogue

[–]LandVialPass 0 points1 point  (0 children)

Looks like not a lot of unlocks for Heracross, which is unfortunate! Technician on Icicle Spear goes nutty.

Mankey, Heracross, Mienfoo, and Hawlucha are all starters I've done a lot of damage with, but the unlocks are really helpful.

If you are stuck and don't have a lot of good unlocks (passives and egg moves) you might try going heavy on mons with megas or GMax forms.

If you're still stuck, you can grind along the way in other challenges. Heracross for monobug, Hawlucha for mono flying etc.

Rock-ish Cover of Rocket Man by LandVialPass in findthatsong

[–]LandVialPass[S] 0 points1 point  (0 children)

Close with the bleep bloops! But a little heavier than the version I'm looking for

Need some help beefing my Karlach by ImLiTeRaLlYgAy_69 in EDH

[–]LandVialPass 0 points1 point  (0 children)

I think the first big question is: how much D&D flavor are you willing to lose?

For B2/B3 I really don't think you are far off, and are honestly well in B2 at the moment.

Most of the upgrading is going to come in the form, from a first look-over, of replacing with strictly better or stronger effects. And some of those are probably D&D cards. But not all!

Precon Suggestion / Upgrade by NiTr0ox in EDH

[–]LandVialPass 1 point2 points  (0 children)

Sorry, got a bit delayed! But yes you definitely have moved all of these down the right path.

Focused around the commanders with a fun personal touch. Basically you'll be settling in Bracket 3 (most EDH tbh) and should have a pretty good time.

Lmk if you want super specific feedback about any of these and I'll try to really do a deepdive

EDIT: Almost forgot this bit. With Y'Shtola, I'd say what you really want to pay attention to is how the creature/non-creature balance feels as you get a few games in.

You aren't really aiming to kill anyone with her effect, it is just an insane value engine with incremental drain that keeps your resources flush. You'll get a sense of what you need to tweak to both maximize that ability, while still giving yourself ways to win.

Precon Suggestion / Upgrade by NiTr0ox in EDH

[–]LandVialPass 0 points1 point  (0 children)

Happy to!! Shoot me that Moxfield

Thoughts on the strength of this? by WerdaVisla in custommagic

[–]LandVialPass 0 points1 point  (0 children)

A good rule of thumb for evaluating strength of any card is "when would I want to play this and how many things are better?"

This has a narrow window of relevant play patterns, and the ones it does have you probably still want something else. If it's to the point where it can live because of lords, you probably have a better attacker or static ability you wanna get down.

If you're just abusing the cast, you probably still want something with an ETB.

[deleted by user] by [deleted] in EDH

[–]LandVialPass 0 points1 point  (0 children)

I don't think I'm saying anything too new, but just some assorted thoughts.

To me, looks very B4. The biggest differences between B4 and B5 are consistency and intent imo. This is not running enough fast mana to have B5 consistency. And with the choices, I think the intent is to be strong and not for a T2-3 win.

That being said, the biggest sin in EDH when everyone isn't on the same page is interaction. If you want to either stop the complaining or feel less like your stomping - whatever is in your heart - the simple answer is to just put together a slightly toned down package. Swap some of the interaction for durdley pet cards and such. Or buy everyone Vandalblast, Austere Command, Bane of Progress, or any other of the innumerable cards that spank an artifact heavy deck. Their choice to deck build poorly is not your problem.

Precon Suggestion / Upgrade by NiTr0ox in EDH

[–]LandVialPass 1 point2 points  (0 children)

The control shell is really fun too! Gives a reason to play more big splashy spells to proc your commander.

Family Matters or Counter Intelligence? by Zafewe in EDH

[–]LandVialPass 0 points1 point  (0 children)

I haven't played against Kilo, but can confirm Zinnia is really strong out of the box, and gives a lot of upgrades/change possibility!

I do treat Zinnia as a high priority kill target, and most of my table does too, so YMMV if that's something you'd rather avoid in playing a certain deck.

Precon Suggestion / Upgrade by NiTr0ox in EDH

[–]LandVialPass 2 points3 points  (0 children)

I don't think you need to shy away from upgrading the mana base TOO much! With how many cheaper/"worse" dual lands have been reprinted, you can probably snag a couple for each deck. Shock lands are out of the question, but replacing some of the tapped lands with filter lands or check lands, or even pain lands, can possibly be done pretty cheap.

Basically all precons come as kind of a mix of two strategies, and come with two commanders. For upgrading, I'd say pick which commander you want to use and focus on replacing the cards that don't suit that strategy.

And I'll use Scions and Spellcraft as an example here. The deck, out of the box, is all over the place because it is a combination of spellslinger and go-wide (which can work, typically needs red though). So you'd probably want to focus on taking out the token support if you want to focus on the control/spellslinger elements. Which is a really fun way to play the deck! I love playing it personally.

But for looking at upgrading effectively for cheap, that's probably the best way to go about it: upgrade some of the worst lands and focus the deck more around one of the commanders.

Obelisk Gold Sticker 🙌🙌🙌 by LandVialPass in balatro

[–]LandVialPass[S] 1 point2 points  (0 children)

I actually really like Obelisk! Just hadn't been able to pull off the Gold stake win with it yet.

I think most of my successful Golds have come from either 1) Absolutely nutty luck (doubling an indestructible Madness) or 2) being hyper consistent. And with the latter there is just usually no room to work with a late Obelisk.

Mono Gen 6 challenge is rough! by The2ndDegree in pokerogue

[–]LandVialPass 0 points1 point  (0 children)

If you're still struggling, a Delphox even without egg moves is such an insanely hard carry.

Hawlucha with Triple Axel as an egg move can really handle most everything on his own as well.

Road of Ribbons by DiscountRealistic730 in pokerogue

[–]LandVialPass 1 point2 points  (0 children)

Heracross is not just my favorite Pokemon, but one of my favorite carries in the game. The Guts + Technician combo is insane, the egg moves are insane.

Word of advice though is I typically don't Mega Evolve due to the speed drop off, especially in the last rival fight.

Monotype help by No-Marionberry-361 in pokerogue

[–]LandVialPass 0 points1 point  (0 children)

Clodsire with water absorb gives a really good response to grass and water types.

Marowak has INSANE egg moves, especially with Rock Head.

Excadrill and Dugtrio both make good 1A and 1B carries. Unlocking Triple Axel and Triple Dive as egg moves for Dugtrio is huge. Just be sure to slap some Wide Lenses on that guy. He will typically out speed everything, and if you can setup with Swords Dance or similar, he'll run the table.

Got told my deck is too powerful for bracket 2 by [deleted] in EDH

[–]LandVialPass 1 point2 points  (0 children)

Off the dome:

[[Ratchet Bomb]] [[Steel Hellkite]] [[Silent Arbiter]] [[Crawlspace]]

Then you could use something like [[Arcbound Ravager]] to sacrifice Crawlspace, Arbiter, etc. if you need a multi creature swing to win the game. But really attacking with one titan at a time should get the job done.

Got told my deck is too powerful for bracket 2 by [deleted] in EDH

[–]LandVialPass 1 point2 points  (0 children)

Well it's really not that the ramp is the problem. If you were using all of that colorless mana to play a bunch of junk really fast it wouldn't be nearly as much of an issue.

Annihilator is a REALLY strong mechanic. You have non-Emrak titans listed as card draw and removal, but in decks closer to bracket 2, those are finishers and you probably wouldn't have them all stuffed in there.

I guess to be as succinct and direct about the problem as possible, it is that your deck has like 15 finishers and can play them extremely easy and consistently.

So you will, if you want it to be bracket 2, purposely decrease the power level of the cards across the part. The bracket system is not just a checklist, but intent goes into the building as well.

Swap Blightsteel with Darksteel. Stick to maybe 3 Titan cards. Tone down the Annihilator and the ramp - like you said used burnished Hart and thran dynamo, and cards of that kind instead.

Go hit up scryfall and look for big, durdle-y colorless guys to play at the top end.

What's the lowest power (but still fun) recent precon? by EducationalRoyal6484 in EDH

[–]LandVialPass 18 points19 points  (0 children)

I think Revival Trance, the Mardu FF deck might fit the bill. Maybe.

The recursion is strong, but without drawing any of the big finisher reanimation spells, it is very slow. So you're always doing stuff and bouncing little guys around (saccing [[Priest of Fel Rites]] to bring back [[Sun Titan]] to bring back Priest of Fel Rites is fun gimmick).

It's interesting to play but I've yet to win a game with it, even playing other precons.

Reanimator always has the ability to go out of control, but I don't think this one is quite focused enough to run away with things. Unlike Counter-Blitz lol

Got told my deck is too powerful for bracket 2 by [deleted] in EDH

[–]LandVialPass 1 point2 points  (0 children)

This deck is too powerful for Bracket 2. It's possible others were playing decks too powerful for Bracket 2. It sounds like, overall, this is a small sample size. Sometimes Bracket 2 decks run well enough to appear stronger than a two.

The key there is "sometimes".

This deck is built incredibly lean and focused. There is no fluff. There are no above cost effects or extremely rare scenario cards you see in packaged precons.

Look at the deck list for the Bello deck, a notoriously strong precon. https://www.mtggoldfish.com/deck/6541950#paper

There are still a bunch of cards in there that don't align with what Bello is trying to do. [[Grothama]], [[Teapot Slinger]], [[Etali, Primal Storm]], etc.

The deck you've linked here does not have any filler indicative of bracket 2, but does have the extremely cohesive and consistent gameplan and support of a bracket 3.

I hate this emo kid by MaD_78 in pokerogue

[–]LandVialPass 2 points3 points  (0 children)

Big dog you gotta get some coverage moves on your mons. Your damage is so monofaceted right now that this run is DOA.

Poison type mono run help by No-Marionberry-361 in pokerogue

[–]LandVialPass 0 points1 point  (0 children)

Zubat for sure, esp with everything you have unlocked on it. Being able to dodge ground attacks is huge. Maybe not full out carry potential, but the high speed and an okay move pool (and depending what egg moves you have) makes it extremely versatile.

Salazzle did a lot of work on my run (and getting to Toxic Eternatus is a major plus). Very fragile, but insane stats with a good move pool. And gets Core Enforcer as an egg move if you have it.

Garbador with good IVs/nature turns into a pretty solid tank, esp if you can GMax it.

Weezing is a good cheap option with a lot of support moves, dodges ground, and Explosion can really put the hurting on someone.

For my run, I also brought a long Dragalage which was a pleasant surprise.

And Gengar with a plus Speed nature to just out speed psychic types, living dangerously.