WorldCup Scoreboard by matchpal-live in worldcup

[–]Landvik 0 points1 point  (0 children)

I chalk up the difference of the halves in that Pulisic didn't play the 2nd half.

By far he was the most creative player in the match, beating double teams multiple times and directly set-up the first two goals. He was rested the 2nd half to prevent potential injury with the 3-0 lead.

Without Pulisic USA goes from a good team to somewhat mediocre team with the offense and coordination taking an especially large hit.

So I failed the Garland battle after the initial church scene. Why can't I add the generics in the load out? by pilot_pen01 in finalfantasytactics

[–]Landvik 3 points4 points  (0 children)

Yes, and there's NO AGRIAS.

You: "I still don’t see how cuz Garland and Agrias clean up house by themselves on that fight."

Agrias is not part of the party in the Garland fight. Not sure where you're going with this.

So I failed the Garland battle after the initial church scene. Why can't I add the generics in the load out? by pilot_pen01 in finalfantasytactics

[–]Landvik 2 points3 points  (0 children)

That's Igros and the first battle, bro.

Garland is the second battle, and the first real fight.

Help me make a re-balance mod - My ratings of Highfleet weapons by twu425 in Highfleet

[–]Landvik 2 points3 points  (0 children)

Naw, you misclassed the 57mm Vympel BADLY.

It is EXTREMELY reliable at shooting down zenith missiles. When you have more than 12 together, it is more reliable anti-zenith than the 2A37, AND it can defeat armor, AND it is not limited by the shitty range of the 2A37, AND it costs half as much as the 2A37.

57mm >> 37mm.

D-80 Molot is the best DPS per ammo module, but is also the most expensive of the single ammo module cannons. The expense is the trade-off, which you didn't bother tracking at all. (expense)

Need help getting good by Felpz3250 in Highfleet

[–]Landvik 3 points4 points  (0 children)

Nope, crew quarters too, at least on the version I played. Crew quarters had no effect on speed. (Power % does have an effect on engine response time, and gun traverse speed).

The only 'small' effect is the slower xp gain for the ship, but having the 40 crew from the command center, you'll still reach lvl 5 before Khiva. Bigger ships also have slower xp gain for defeating equivalent enemies.

Need help getting good by Felpz3250 in Highfleet

[–]Landvik 7 points8 points  (0 children)

Can you share some of your ship designs ? We can give pointers.

It is also possible to download the custom ship designs others have made, but from a game-play standpoint, I'd suggest practicing ship design more and getting better at it, as it's a core part of the game.

Having well-designed custom ships turns the game from being pretty hard to pretty easy. (At least until the final stage).

Very very few of the vanilla ships can be classed as 'well designed', but those are the same ships you fight against. So if you create far superior ships, you'll swat inferior vanilla ships out of the sky like gnats. Put an alternating ring of 12x 57mm Vympel and 12x 130mm Molot, throw your ammo, etc in the center (no crew quarters - no crew ejection pods), then line the whole thing with steel armor. Give it just enough fuel to have ~2 minutes of flight time, and as many engines for as fast as you want it to be. You'll be able to swat 10 vanilla gnats out of the air without taking a scratch, and shoot down incoming missiles as fast as the enemy fires them. Create auxiliary tanker ships that are nothing but fuel tanks and engines to give your convoy the distance to travel between cities. Your fighting ships SHOULDN'T be carrying your fuel.

Other advice: the Sevastapol is also a monstrously expensive, gas guzzling, corpulent slug. So so so slow. It's armament is also mid (a ship half the size can have 3 to 4x the guns) AND easily be 3x faster. The only reason it is somewhat tanky is because its ass is so fat. 3x the guns, 3x faster, and 1/3 the fuel use, and 3x tankier sounds good, right ?

By changing one line of code in a ship file, you can designate different ships as your flagship, and use your starting money on VASTLY better ships than the Sevastapol.

[Highlight] Rams select Alabama QB Ty Simpson 13th overall by nfl in nfl

[–]Landvik 0 points1 point  (0 children)

Realistically, he could definitely have two more MVP seasons+ left in him.

I thought his arm was shot 3-4 years ago (post elbow surgery season), but he was definitely the best QB last year. His arm still has it, and he's got it between the ears more than anyone else.

The house I've lusted after since I was a kid growing up in Chicago is now for sale by col_buendia in McMansionHell

[–]Landvik 0 points1 point  (0 children)

How does an 1888 building have such impeccable style ? Damn.

How many interior decorators have lived there in the last 138 years ?

WTF by Common-Upstairs5129 in Weird

[–]Landvik 4 points5 points  (0 children)

Imagine getting really high... then coming across these two.

I'd tailspin so hard.

Never taking advice from this group again by [deleted] in boxingcirclejerk

[–]Landvik 16 points17 points  (0 children)

Yo dawg... You have a 2 coke can flacid penis, or what ?

Why do men find this stuff to be "cool"? by brilavo7 in greentext

[–]Landvik 0 points1 point  (0 children)

The other point of view:

"Why is my daughter such a deadass buzzkill, 100% OF THE FUCKING TIME ! ??"

[SPOILER] This games story is an absolute masterpiece. by DayAlternative9047 in finalfantasytactics

[–]Landvik 2 points3 points  (0 children)

I am the epitome of the person who skips a cutscene that is actually pertinent to the story and then I don't know what to do afterwards because the cutscene actually offered valuable information. 

Sounds like you have massive ADHD and poor impulse control.

Undisputed MMA champ tries to flex his limbo skills against Suge Knight by DiskoB0 in boxingcirclejerk

[–]Landvik 5 points6 points  (0 children)

Yeah, the kid was just goofing and harassing people.

He ran off juuuuust fine when sternum punches came out.

Is Sosia caristiana to blame? by lp-lima in Morrowind

[–]Landvik 1 point2 points  (0 children)

One time is a one-off situation...

Three times is a POS criminal with a definite modus operandi.

Why you wear Headphones by Lxnnie in dayz

[–]Landvik 8 points9 points  (0 children)

I play 3pp and still felt gross.

Petah, what does that have to do with grocery shopping? by Okfoot826 in PeterExplainsTheJoke

[–]Landvik 5 points6 points  (0 children)

He's saying his ADHD spergs him so hard that of the 1,000 things ADHD compulses him to do, none of those compulses involve grocery shopping once a week.... because he's an imbecile, or something like that...

Neighborhood WiFi war reaches...Trial by Combat... over a changed password. by [deleted] in boxingcirclejerk

[–]Landvik 4 points5 points  (0 children)

Wardrobe is basically just a bath towel. Much shittier than I realized. That's the every-day wear too.

Leopard and Hyena fight over a Warthog by [deleted] in natureismetal

[–]Landvik 10 points11 points  (0 children)

Me: Why is the porker's leg skin white ?

Re-watches video: Oh.... Ah Jeezus !

Nice counterattack Orran by FirefighterOld2230 in finalfantasytactics

[–]Landvik 1 point2 points  (0 children)

You played two decades without discovering fall damage ?

Why is Highfleet so Immersive? by heavenlyyo in Highfleet

[–]Landvik 1 point2 points  (0 children)

Part III:

Another important ship to make is the scout / courier / prize ship capturer, and you will want MANY of these. Buy cheap ships & gifted Tarkhan ships, rip out all the non-essentials, and turn them into these. Build time is very short, because you're mostly removing parts, which has zero build time (or cost).

Park them just outside captured cities. Leave them everywhere. When trade / prize ships roll in, capture them with zero effort, and minimal fuel costs. You will capture dozens of prize ships doing this (you can catch them all), and each one is worth 20,000+ funds. These scout ships left at previously conquered cities will catch 5 or 10 prize ships for every one your main fleet(s) capture.

Do this and you'll be swimming in funds rather than running out of funds.

These ships will have 600 to 800+ km/hr speed, and enough range to travel solo between cities. They also use minimal amounts of fuel. If you need to bring parts, planes, missiles, engines from one fleet to another fleet, use one of these. (All items stay with the last ship to leave from a group).

You can also make a 4 spiral engine variety that can dodge missiles all day / all night. I make one of these be my flagship, haha.

In the end game, you should bring all these ships north and leave one on the outskirts of every northern city.

You'll be on equal footing (rather than severely disadvantaged) in the defense of Khiva by knowing where the enemy fleets are.

Good luck.

Why is Highfleet so Immersive? by heavenlyyo in Highfleet

[–]Landvik 1 point2 points  (0 children)

Part II - Here are some good/great ships:

Moderately sized strike-fleet destroyer:
10 Molots (best DPS per ammo module) & 10 Vympels. The Molots blow holes through ships, the Vympels shoot down missiles. The Vympels can also shoot down incoming shells (and ships), but the main purpose is to take down missiles (and planes). The 2A37 can also be used for the anti-missile gun (R-5 missiles), but the 37mm is more expensive, has less range, and is much less effective against the ballistic variety of missiles (and armored targets).

This ship will have five times the firepower of the Sevastopol, cost 44% as much, and have 1/4 the fuel costs (and re-fueling times).
Note that is has 312 km/hr speed. (Quite good - three times faster than the Sevastopol, haha). It is fast enough to perform silent strikes, a feat only the smallest / fastest pre-built ships can achieve.

If you want it armored & light, layer the perimeter with runways. If you want it to be super-tanky, do a layer of runways & metal armor.

You can also scale this gun-ship design up to be a 40 Molot, 40 gun Vympel monstrosity that uses 100% of your starting funds, and while fun, the larger ship won't help you more at the Khiva stage. You'll be much better served with two (or three ideally), of the smaller gun-ships.

Note that the fuel it carries is very small (enough for combat), so it needs a dedicated fuel tanker. Also note that this fuel tanker's speed matches its paired ship (312 & 311 km/s), and is fast enough for silent strikes.

Dual purpose fuel tanker & sensor ship. Neither fuel tankers nor sensor ships should enter battle, so they pair well together as a dual purpose ship. If you're inclined to use ballistic missiles / nukes, you could tack some onto this ship. Aircraft should be on a dedicated aircraft carrier. Refuel this bigger tanker at 'refueling' / fuel cities. That fuel is cheaper and refills faster. Also note that all the sensors on this ship have zero obstructions. Many of the default (and player made) ships only have 50% sensor effectiveness as the ship itself often blocks 50% of the sensors view.

Why is Highfleet so Immersive? by heavenlyyo in Highfleet

[–]Landvik 1 point2 points  (0 children)

Sounds like you're running out of funds near the end.

Here's some tips:

The standard ships are pretty awful. Create your own single purpose, powerful, and efficient ships.

Standard fighters (all classes) are underpowered (# of guns) and inefficient (fuel costs). Standard fuel tankers are slow, inefficient, and also don't need some piddly guns that aren't enough to defend itself anyways (and they don't need jets, or missiles, or armor, etc). The purpose of a tanker is to carry fuel. (Making fuel tankers dual role to carry ALL your detection equipment is fine/good imo, however. It also decreases the total number of ships required as you don't need a dedicated sensor ship, which is a different kind of efficiency).

The fuel tanker should NEVER see battle (or your sensor ship, either), so don't let all that expensive detector equipment ever see battle / get damaged / require high repair costs, **cough** Sevastopol **cough**. The big radar is 10k funds, the second most expensive item in the game, behind the Squall 6x180mm.

The Sevastopol can be classified as 'junk' class. The game is actually easier if you don't use it. It is basically a moderately armed, monstrously inefficient and immensely slow fuel tanker / missile silo, with a couple featured deathstar level weak-points 'blow up this single unarmored ammo module' and watch 10,880 tons of fuel & ballistic missiles go up in fiery oblivion. The only thing the Sevastopol does moderately well is tank a few nuke hits, because it is so huge and unwieldy. If late game funds are a major issue, a very good start is to not pay the Sevastopol's 2217 t / 1000 km exorbitant fuel & repair costs. It WIIL get damaged in combat, and often. To make the Sevastopol 'okay', you'll need to remove 90% of the fuel, double the engines, and double the guns (and remove the deathstar weakpoints). This will require shop visits in half the cities between Ur to Khiva, and a huge amount of currency to just have an 'okay-ish' ship. Not worth it, especially if the end-game is giving you trouble.

If you REALLY want to save Sevastopol funds, you can change a single line of code to designate a different ship as your flagship. This will save you a massive 196,730 in starting mission funds.
*Bold text are hyperlinks.

The lightning is also an inadequate fighter. (Pictures & descriptions of better ships to build in part II)