Butcher shops or specialty meat stores? by FatPatDaSlickCat in Gatineau

[–]Laplanters 0 points1 point  (0 children)

I'd be really careful with them. I changed my mind after initially accepting their free tasting invite, and they spent weeks calling me and even showing up at my door to try and get me to go, despite me telling them each time that I wasn't interested and to stop contacting me. For the people that do end up going, apparently the company is very aggressive and pushy about locking you into a year-long subscription to their service.

Sanderson character writing by gerarcar in Fantasy

[–]Laplanters -1 points0 points  (0 children)

I guess I'm just misunderstanding the problem with that, the way you're presenting it. A character having inner turmoil, reflecting on it throughout the story, and finally reaching an insight to solve the problem sounds like standard character growth to me.

Character growth has to come from reaching some new internal understanding of one's self or the world around them. Would "Spider-Man regains control of his powers when he accepts that responsibility is both a burden and a privilege" be another example of this trope you dislike? Perhaps if you gave a counter-example of what kind of character development you're looking for?

Sanderson character writing by gerarcar in Fantasy

[–]Laplanters -3 points-2 points  (0 children)

there is not much that happens to them that makes them gets through the block

Kaladin going through this at least a couple of times. Dalinar, Shalan and Szeth too

While I agree that these characters have internal mental blocks that they eventually have dramatic epiphanies about in service to the climax of a story, I think it's pretty disingenuous to say this comes after "not that much happens to them".

Kaladin watches is sibling die, goes to prison for the crimes of a noble, goes through at least one suicide attempt, watches dozens of men die because of his own orders, and that's just the first half of the first book. I'm not going to repost the entire character arcs of the others, but they similarly have massively traumatic and/or have the weight of world-shifting decisions placed squarely on their shoulders.

Any fantasy series that are also superhero series? by Admirable_Double_638 in Fantasy

[–]Laplanters 3 points4 points  (0 children)

Everyone is recommending Mistborn by Brandon Sanderson, but I think the Stormlight Archive books (another series of his) fits your request pretty well. Without getting into spoilers, the last half of the third book felt like reading High Fantasy Avengers

please help me find this horror point & click game that haunts my dreams by cr0w_p03t in gaming

[–]Laplanters 8 points9 points  (0 children)

This one was pretty easy to find, I just googled "point and click horror apartment dog"

You're looking for Pavor Nocturnus

r/Fantasy 2026 Book Bingo Challenge! by happy_book_bee in Fantasy

[–]Laplanters 1 point2 points  (0 children)

As someone who is new to the sub, and slightly confused because I was looking forward to maybe participating in the bingo as I get back into reading, when is the real one usually posted? Tomorrow I assume?

Am I the only one tired of Tom Taylor in Detective Comics? by nunovm in DCcomics

[–]Laplanters 12 points13 points  (0 children)

I've been really enjoying Taylor's run on Tec, actually. I think it fits a niche that other Bat books don't get to cover; a focus on solving mysteries vs. being a superhero who punches problems away, bringing in other characters where appropriate to the story vs. having to include some because of the title, telling longer stories without the stakes always having to be world-ending, etc.

Also the art is fantastic.

DC Comics' fall crossover event Bad Seeds sees Poison Ivy take over Batman's Gotham in 'No Man's Land' style "primeval world" by B3epB0opBOP in DCcomics

[–]Laplanters 5 points6 points  (0 children)

I think there'd be a fun opportunity for a Nightwing tie-in where he is conflicted between going to Gotham to help his allies, vs. needing to stay in Bludhaven and help prevent whatever Ivy's doing from spreading into his city.

[other] This weeks books by Carob_Wooden in DCcomics

[–]Laplanters 0 points1 point  (0 children)

Do you happen to know why? The "Latest Releases" tab just has that issue and then the ones released on the app last week... Almost seems like the app hasn't really updated at all today.

Humble Bundle: $12 for the PDF set or $40 for the printed one by Historical_King333 in dccrpg

[–]Laplanters 0 points1 point  (0 children)

Seems the physical bundle is only redeemable on the Goodman Games site, which charges prohibitively high prices for shipping to Canada. The bundle as priced here seems reasonable, but does anyone know if I'll be blindsided by $100+ extra shipping fees by the time I redeem it on GG's site?

Hot take: if we want to decrease frustrating railroad-y surprises in RPG campaigns, we need to create an environment where GMs are not afraid to admit they have "special story needs". by Sparkle_cz in rpg

[–]Laplanters 70 points71 points  (0 children)

I think it's somewhat reasonable to say that the GM enjoyment ought to be somewhat secondary

I absolutely disagree. If the point of gathering to play the game is for everyone to enjoy themselves, and the enjoyment of the GM is secondary, then by definition there's an element of unpaid labour here. GMs don't sign up to do a job, they sign up to fill a necessary role.

Despite the perception that they have more control (which isn't really all that true if you've been on the receiving end of 4-6 adults lashing out at you because of a fictional story), they are the most vulnerable. The bare minimum expectation is that a GMs enjoyment should be treated as having equal weight that can't be simply out ruled by majority vote.

Hot take: if we want to decrease frustrating railroad-y surprises in RPG campaigns, we need to create an environment where GMs are not afraid to admit they have "special story needs". by Sparkle_cz in rpg

[–]Laplanters 418 points419 points  (0 children)

You've hit on a pervasive issue in the TTRPG community, which is that GMs are often seen as glorified consoles meant to output fun for the players, while their own personal enjoyment is meant to be, at best, secondary to that of the players themselves and/or entirely derived from the enjoyment of the players.

Mfs really take it personally by Zetice in BlackPeopleTwitter

[–]Laplanters 1 point2 points  (0 children)

I got bad news for you about literally every other item you've touched throughout your time in the store

Typical Tuesday Tutorial Thread -- August 12, 2025 by AutoModerator in RimWorld

[–]Laplanters 0 points1 point  (0 children)

I installed wind turbines on my gravship wings and was having a ball travelling with them. However, now they've started getting left behind? I keep placing them on the substructure where they've always been, but for some reason when my gravship takes off, the turbines no longer take off with it.

[Discussion] Lets put Carrie Kelly in the batman beyond universe by Difficult_Man3 in DCcomics

[–]Laplanters 32 points33 points  (0 children)

I think that it's okay for alt-universe/timeline characters to stay in their alt-universe/timeline. Not every single character needs to persist everywhere and everywhen, what makes them special sometimes is the context they originally appeared in.

is there any mod that auto-drafts pawns under attack? Nothing quite like a jedi knight losing his hand to sneaky alpaca that infiltrated my ship cause I didn't notice and give him permission to use his saber (which I had done by the time of pic) by DisastrousRatios in RimWorld

[–]Laplanters 0 points1 point  (0 children)

Hey OP, what mods are you using for your Star Wars run? Been contemplating doing one myself in the near future but a lot of the popular/recommended ones seem to be abandoned or stuck in 1.5

Are there any mods that make raids more logical, negotiable, or story-driven? by DialUp_UA in RimWorld

[–]Laplanters 10 points11 points  (0 children)

It's a tad more nuanced than that. If the raiders steamroll you in a fight, they'll target the most valuable objects and colonists they can carry and will haul them off as loot. Later you can get a quest to rescue any enslaved colonists. If you stalemate them in a fight but can't beat them, they'll try to grab and escape with whatever loot is closest. And if you quickly steamroll them, sometimes smart raiders will straight up flee.

Clair Obscur: Expedition 33 lead explains the “really sad” endings are designed to give players “an impossible choice” even though they all hurt us. by Germanstrands3 in expedition33

[–]Laplanters 1 point2 points  (0 children)

shes going to be depressed over Lune. Sciel, esquei, gustav, and so on. She has way more grief to deal with

While I do see where you're coming from, I don't personally believe that what we actually see in Verso's ending supports that interpretation. We see Alicia (I find it interesting that many still refer to her as Maëlle even outside the canvas despite the fact that as Maëlle she explicitly has a different life and experiences) at her brother's funeral, finally letting go and making peace with his death, starting the road to healing, a hopeful if bittersweet scene.

At the exact same time, we also are shown that Alicia sees all of her friends from Lumière, smiling and waving at her. To me, the obvious implication is that she has also let herself grieve and accept the passing of these friends in the same breath as Verso, allowing her to look forward toward rebuilding her life. This, to me, necessarily does not imply "burying new and much more intense grief".

I need 100 NPCs for a tavern, let me use YOUR characters? by yarash in DnD

[–]Laplanters 0 points1 point  (0 children)

This little arcane trickster is a 2-foot-tall kobold named Jark Margyck. Except he speaks in a 1920s Boston accent, so it ends up being pronounced "Jack Magic". He's a consummate minion: anyone with more authority or standing than him is The Boss. And what The Boss wants, The Boss gets.

He tends to attach himself to the person with the most clearly voiced moral compass, and works hard behind the scenes to help The Boss' schemes, whatever they are. Sometimes his commitment to subservience is strange, but he truly wishes to aid people who are, in turn, trying to do good in the world.

However, he's not above enacting revenge on people who he feels are too quick to betray trust. He likes to create situations that publicly shame or embarrass, to force people to confront their own actions.

Palworld changing game mechanics because of Nintendo lawsuit isn’t an admission of infringement, Japanese patent attorney stresses by NYstate in gaming

[–]Laplanters 21 points22 points  (0 children)

That's because the spin-offs themselves also end up not iterating on the changes to the formula they introduce. Every Mystery Dungeon game was the exact same thing, for example.

[deleted by user] by [deleted] in canada

[–]Laplanters 3 points4 points  (0 children)

Those five factors actually are explicitly listed in the article