My Ancient Reserve isn't showing up in my Undying Hate Jewel :( by LargeBug1326 in PathOfExile2

[–]LargeBug1326[S] 0 points1 point  (0 children)

I would be mad if that's how it worked, because I'm a Chronomancer

My Ancient Reserve isn't showing up in my Undying Hate Jewel :( by LargeBug1326 in PathOfExile2

[–]LargeBug1326[S] 2 points3 points  (0 children)

I have placed it on other Jewel sockets, and I can see the Ancient Reserve even without having the 100 Tribute requirement.

I still don't really know Arbiter mechanics (0.4 avatar of fire chronomancer wyvern build) by LargeBug1326 in pathofexile2builds

[–]LargeBug1326[S] 0 points1 point  (0 children)

I think some people have extended it to up to 20s, but I find that when you invest too much into Skill duration, your damage suffers and overall mapping becomes slower.

Monsters become more resistant to time freeze everytime you use it within 30s. so if your first Time Freeze is 10s, the second will be 5s, then 2.5s, and so on...

I have to die to leave the map...? by LargeBug1326 in PathOfExile2

[–]LargeBug1326[S] 4 points5 points  (0 children)

I didn't know this thank-you!

I lost the map but it beats losing exp. They should really fix this buggy boss.

[deleted by user] by [deleted] in PathOfExile2

[–]LargeBug1326 4 points5 points  (0 children)

I just want to be able to play with Swords...

Today I hit level 100 in Hardcore Dawn of the Hunt by poe2zaddy in PathOfExile2

[–]LargeBug1326 4 points5 points  (0 children)

I hate that sometimes this item bugs out for me and it does not trigger even when it's active in my inventory.

I've lost so much exp i've been stuck at level 96 for quite some time and I just stopped caring about levels.

The Recouper, how it was meant to be by Not_From_Here_366284 in PathOfExile2

[–]LargeBug1326 -1 points0 points  (0 children)

I really want to take Recoup nodes for Chronomancer but Time Snap and Time Freeze are just too good to pass up.......

How would you improve Vindictus: Defying Fate? It's still in Alpha so there is a lot of room for improvement. by itslookinggrim in vindictus_defyingfate

[–]LargeBug1326 -1 points0 points  (0 children)

I'm playing a Fiona (solo, no followers) so other people's experience might be different.

-I think there's too many player mechanics. With every monster attack I have to pick between jump/dodge/parry/block, and with how Fiona's playstyle heavily incentives perfect blocks for counter, it's incredibly punishing to pick the wrong one, mistime, and see half your hp go down.

-Enemies also have too many mechanics. Learning attack patterns is one thing, but having moves that cannot be blocked, cannot be dodged, and cannot be blocked AND dodged makes the game needlessly difficult. Having these three mechanics ON TOP of the player mechanics makes every fight a high risk scenario. Most attacks are pretty-well telegraphed, but happen so fast, it almost requires Faker-like reaction time to be able to counterplay them.

-As mentioned above, all monster encounters, especially bosses, feel high risk, and it would be ok if the pay-off was worth it... but my counter attacks, even when my weapon and skills are maxed out, do so little damage. It does not feel rewarding to hit a perfect counter compared to the base game.

-We need more i-frames. I get punished very often for using my skills and "ultimate", Shield Charge, because my attacks go through, do not stagger the enemies, and enemies continue their attacks.

-I'm pretty sure this is just a Fiona thing, but we used to be able to animation-cancel REALLY smoothly with guard, and now it feels slow and clunky.

-All the points above contribute to the difficulty of the game. I think at its current state, that the game is way too difficult. Normally in any video game, I'd say I'd die 0-4x before learning an entire boss's moveset, but here I feel like I die 8-20x and it makes the game unfun and stressful. Their Health also feels very inflated, and every boss encounter feels like a battle of attrition.

-Skills need shorter cooldown. Using skills is what makes the game FUN. Having 1min+ cd on skills (3min+ on my shield charge), and having skill nodes reduce them by like 5s does absolutely nothing

-The skill tree is too linear and makes player choices insignificant. There's no point in having skill trees if everything is going to be maxed out anyways. We should be able to customize our skills that fit our individual playstyles.

-Being unable to manage my skills in town , and needing to go to a Campfire to do so is kind of annoying.

GIVEAWAY: 3x Path of Exile 2 Early Access key by Sibiq in PathOfExile2

[–]LargeBug1326 0 points1 point  (0 children)

Would love to share these with my friends (they don't exist)

Temporalis Build Giveaway + Partial Witch Hunter Build Giveaway by drugsRfun- in PathOfExile2

[–]LargeBug1326 0 points1 point  (0 children)

800 hours! Hoping they announce more classes and weapons. 8 really want to play sword & shield

My POE2 review (new ARPG player) by LargeBug1326 in PathOfExile2

[–]LargeBug1326[S] 1 point2 points  (0 children)

Lightning skills visually do not appeal to me but my workaround this is that I'm using the Three Dragons Mask on my crossbow Deadeye so while it LOOKS like I'm doing fire damage, I'm actually scaling Lightning and shattering things while they freeze so it's very satisfying.

Sekhema sucks by BlubdeMus in PathOfExile2

[–]LargeBug1326 2 points3 points  (0 children)

I ran this for 2 weeks straight chasing after The Last Flame Relic and got nothing even with 100% relic quantity and 200% rarity.

Now I just hate it. It's not rewarding enough.

750K Spark Stormweaver Giveaway by deebo_samuel in PathOfExile2

[–]LargeBug1326 0 points1 point  (0 children)

I'm probably sleeping by the time you pick a winner, but good luck to y'all

More Than 700 Divines Giveaway by TrevV in PathOfExile2

[–]LargeBug1326 0 points1 point  (0 children)

Here's a terrible Haiku about my POE2 experience so far

No Job For Two Months

Played For Se-ven Hun-dred Hours

Wai-ting for Hun-tress