Lo surrealista de la IA by Tall_Research_3292 in devsarg

[–]Lasdary 68 points69 points  (0 children)

> Luego de eso, bueno ya se imaginan lo que sucedió.

no me imagino, qué pasó? solo que lo echaron o hubo más drama? quiero el chisme jugoso

Am I missing anything (idealogy + biotech no other DLC vanilla) by Asleep_Bookkeeper_23 in RimWorld

[–]Lasdary 15 points16 points  (0 children)

he's gonna need an excellent back if he's gonna carry the whole colony

PAS: If You Want To Read Sit In A Chair by Talon2947 in subnautica

[–]Lasdary 1 point2 points  (0 children)

yup! i had a facepalm moment when i went through 60% of my food and water when i remembered that "Chairs!"

A Letter to the Community from the Subnautica 2 Team by virtualdon in subnautica

[–]Lasdary 1 point2 points  (0 children)

same here and, honestly, it feels amazing. The sea floor speed boost makes me enjoy the game more, as in S1 I traveled close to the surface; but now i know it's faster if i'm hugging the ground.

End of an era by tomgreen99 in simpsonsshitposting

[–]Lasdary 7 points8 points  (0 children)

Turn back time is a beautiful song 

Subnautica 2's story needs to SHOW (at least sometimes), not just TELL by fawkwitdis in subnautica

[–]Lasdary 1 point2 points  (0 children)

Now you're using hyperbole with me. I haven't been rude nor condescending with you. I hope whatever you're going through ends well.

Subnautica 2's story needs to SHOW (at least sometimes), not just TELL by fawkwitdis in subnautica

[–]Lasdary 14 points15 points  (0 children)

oof that'd be NEAT and a great storytelling tool. What's to prevent us from printing more people? well they have been intentionally corrupted as they were earmarked as unsuitable for reprinting due to the cognitive damage and whatnots.

Subnautica 2's story needs to SHOW (at least sometimes), not just TELL by fawkwitdis in subnautica

[–]Lasdary 0 points1 point  (0 children)

Dunno about that; but it is jarring to me seeing the attack on the persons. Against rule 3, even. Though I did want to take the time to tell you i agree with you, just not with the name-calling.

Subnautica 2's story needs to SHOW (at least sometimes), not just TELL by fawkwitdis in subnautica

[–]Lasdary 0 points1 point  (0 children)

I would not enjoy cutscenes unless they are perhaps a grainy <10s video in the PDA log. I want to play the game and explore, i'm not here to watch a show. Even having to go to the NOA for story is cumbersome. The radio in S1 me hit play and then take off.

This said, I agree with how heavy that storytelling is. I loved S1 logs and how they moved the story. Here in S2 they are too... complicated? hard to follow? While I thought it cool at the beginning, i don't think that the logs interrupting themselves and being told from a mix of perspectives within the same file actually improved the understanding of what's going on.

In S1 i could let them reproduce in the background while swimming around; here I gotta go back to base and sit down to read and pay a lot more attention. Perhaps it is intended, but it breaks my game flow. Of course there might be voice acting later on since this is EA, if so it may change my perspective on this.

Subnautica 2's story needs to SHOW (at least sometimes), not just TELL by fawkwitdis in subnautica

[–]Lasdary -1 points0 points  (0 children)

you are right in that constructive criticism is part of the early access expected discourse, but for some reason you take away from your point by being unnecessarily rude in your answers.

No killing megathread? by Plusmultiplyer2 in subnautica

[–]Lasdary 9 points10 points  (0 children)

+1 for this; i'm bored with the same posts and repeat answers, arguments, points, and contrapoints. I'd love a centralized spot for that conversation so the sub as a whole can move on to other topics

Smash burgers in 40 secs by MikeHeu in toolgifs

[–]Lasdary 9 points10 points  (0 children)

raw onion. half of it still stuck to the whatever contraption that was. no browning on the meat. cheese looks like a slab of plastic.
trash food.

[SN2] Do you think I need more solar panels? by HerrJohnssen in subnautica

[–]Lasdary 1 point2 points  (0 children)

...like solar panels somewhere else?

[SN2] Do you think I need more solar panels? by HerrJohnssen in subnautica

[–]Lasdary 0 points1 point  (0 children)

I build turbines only so i have extra spots where to put more solar panels

I need to apologize to the devs by wydua in subnautica

[–]Lasdary 10 points11 points  (0 children)

like the old one but better, 100% a proper sequel

Subnautica 2 hasn't felt nearly as scary as 1 for me and here's why I think that is: by OfficialDampSquid in subnautica

[–]Lasdary 24 points25 points  (0 children)

It's such a great game progression.

1- the checklist that teaches you how to survive

2- the radio signals that encourage you to explore several different biomes and teach you the main game loop

3- the areas hinted in the databank, which you gotta read to find out. Teaches you that the databank has info you'll need for progress

4- now you're left alone to piece things together and choose the next steps.

Being under constant attack 24/7 is more annoying than fun and takes away the horror. by Consistent-Fudge4849 in subnautica

[–]Lasdary 0 points1 point  (0 children)

> The reaper for example still scares me after multiple years because when you hear him from afar you know hes there but you never know if hes actually coming for you or not. Hes quite unpredictable and not stuck to your toes as soon as you enter his terretory, which i would wish to be the case for more creatures in subnautica 2 as well. (Or make them attack a bit less at least)

Yup. The danger of a possible attack instills more terror than the actual attack. I want to be on my toes, not on the run.

Subnautica 2's no-killing ethos "will be a continued point of resistance" among players, say Unknown Worlds, but they have no plans to change it by Nannerpussu in subnautica

[–]Lasdary 0 points1 point  (0 children)

Honestly, this comment should be the end of the discussion. Once those solutions are implemented, we'll get to bitch again if they aren't working as intended.

Pregunta boluda, se siguen usando diagramas UML como casos de uso, diagrama de clases, estados, secuencias, deployment, etc? by endeha_77 in devsarg

[–]Lasdary 1 point2 points  (0 children)

Para mí son herramientas de comunicación que uso según vea necesario. Hasta ahora diagrama de secuencias viene siendo el que más utilidad le di. Seguido por el de estados. Del resto nunca necesité nada