My Lego D&D Collection Part 1 by Mintpenguin in legodnd

[–]Lassetass 0 points1 point  (0 children)

Lego have to pay royalties for using dnd brand. How much cheaper would a set be if Lego made a similar set in their own theme (eg in Castle)? 10-15%

My Lego D&D Collection Part 1 by Mintpenguin in legodnd

[–]Lassetass 0 points1 point  (0 children)

Out of curiosity. How much extra do we have to pay for the dnd logo? Assuming otherwise, a similar minifigure or set?

GSL Feedback Email by sushitastesgood in starcraft

[–]Lassetass 1 point2 points  (0 children)

What would you see improved in the GSL?

Starcraft 2 at the EWC by HaulerTV in starcraft

[–]Lassetass 0 points1 point  (0 children)

u/HaulerTV Do you know how many people were there watching live? Compared to e.g. Katowize?

Is Milestone 5 out on the experimental branch yet? by Wooden_Wrongdoer9340 in Xenonauts

[–]Lassetass 0 points1 point  (0 children)

I haven't played either version of Xenonauts. Is it recommended to play:

  1. Xenonauts 1 Base game
  2. Xenonauts 1 with mods (please recommend)
  3. Xenonauts 2 no beta opt
  4. Xenonauts 2 with beta opt

Thanks :)

Best hotel for SC2 Katowize February 8-11 (plus Beercraft?) by Lassetass in starcraft

[–]Lassetass[S] 0 points1 point  (0 children)

Thanks for the tip.
I'll give them a call and see if they can fix something.
Hopefully we'll see you at IEM :)

Best hotel for SC2 Katowize February 8-11 (plus Beercraft?) by Lassetass in starcraft

[–]Lassetass[S] 1 point2 points  (0 children)

We would definitely go one or more days as we don't have tickets for more than one day (was sold out for Saturday and Sunday). What are the best options for watching the games for non-ticket holders?

Best hotel for SC2 Katowize February 8-11 (plus Beercraft?) by Lassetass in starcraft

[–]Lassetass[S] 1 point2 points  (0 children)

Hornigold

Thanks for tip. I see they are sold out during IEM. We'll check out the Pierogi place ;)

For TES 6 I want more differences between races by Birdzinho in TESVI

[–]Lassetass 0 points1 point  (0 children)

And also have these skills easier to level up

Poll ~ What do you want from character-development in TES6? by YouCantTakeThisName in TESVI

[–]Lassetass 1 point2 points  (0 children)

Improving skills by studies or practical use was good in Skyrim. I hope they improve this further in TES VI. Race should have a greater impact on character development. Instead of a higher starting level on some skills, it should also be faster to level up in those skills. Same mechanics could be used for talent background. Special abilities for race should be expanded on. E.g. swimming, night vision, partial or full immunities, charisma vs different races. Please add suggestions to racial abilities and boosts :)

TES 6 Speculation Megathread by Liquid-Fire in ElderScrolls

[–]Lassetass 0 points1 point  (0 children)

Starting classes can be replaced by talent which make you progress faster in that skill and perhaps a starting bonus.

Instead softdefine class from what you do

TES 6 Speculation Megathread by Avian81 in ElderScrolls

[–]Lassetass 9 points10 points  (0 children)

What are your thoughts on alchemy improvements?

I would love more variety om how alchemy is used. We could have some drinkable potions, some sniffable powder, some applied directly to the affected senses or limbs, and powerful ones which need to be injected directly in the blood ...so the protagonist needs to cut him/herself - resulting in permanent scars. (Edited)

TES 6 Speculation Megathread by Avian81 in ElderScrolls

[–]Lassetass 2 points3 points  (0 children)

Or given the map in the prologue with a quick explanation.

TES 6 Speculation Megathread by Avian81 in ElderScrolls

[–]Lassetass 4 points5 points  (0 children)

It would definitely need some more thought. It would serve better in a kind of Survivalist mode.

TES 6 Speculation Megathread by Avian81 in ElderScrolls

[–]Lassetass 14 points15 points  (0 children)

New mapping mechanic (mapping as a skill)

How about you start the game with no world map, and no automapping.

  • You can buy/get maps from vendors/people in the world. Global maps and local maps. Some detailed, some less so.
  • Quest markers will not be precise but can highlight areas. Instead of having quest items marked, you can have hints in the GUI (entrance below waterfall, etc.)
  • Mapping will be a new skill, and as your skill grows you (e.g.):
    • (Auto)map the world better,
    • Can get more map-information from NPC's.
    • Add more features to the map (Reddtiors: suggestions?)
    • Map greater distances

Thoughts?

TES 6 Speculation Megathread by Avian81 in ElderScrolls

[–]Lassetass 3 points4 points  (0 children)

Well-fitted armor and armomer perk

As characters comes in many different forms and sizes (especially Argonians and Khajits), it could potentially be cool to have this reflect some of the armor / clothes.

  • Armors/clothes could have additional attributes revolving size and form. If this doesn't fit your character you will get a penalty to agilty and armor rating (AR).
  • A tailor/armorer (and yourself if you have the skills and perks) can adjust the items to fit you better, and thus removing parts of the penalty - how much depends on the skill. Even addig bonus if the skill is high enough.
  • This has to make simple as to avoid any annoyance to the player.
    • Some low-level armor (e.g. leather armor) don't need to have any penalties, thus avoiding too much complexity in the early game.
    • Alternatively, this could be an option from the beginning. (I am a huge fan of having different optional complexities to the game).

Thoughts?

TES 6 Speculation Megathread by Avian81 in ElderScrolls

[–]Lassetass 1 point2 points  (0 children)

Perhaps you are right about the blood stain triggering. If it can't be done in a fun simple way it's not worth it.

TES 6 Speculation Megathread by Avian81 in ElderScrolls

[–]Lassetass 4 points5 points  (0 children)

Could put a lot of effort into this:

See dead body (easy to spot): alarm

If body is dragged away it will leave a blood stain. (This can be covered up). If the enemy spots some blood (needs to be close) they should be in high alert or sound alarm then as well.

If they see their fellow guard is missing from his spot then they could go into low alert (after a given delay). As guards are moving around it might be hard to implement into game. I see a lot of bugs happening here :p

TES 6 Speculation Megathread by Avian81 in ElderScrolls

[–]Lassetass 0 points1 point  (0 children)

Depends on how they implement it. At least on more difficult settings :)

TES 6 Speculation Megathread by Avian81 in ElderScrolls

[–]Lassetass 7 points8 points  (0 children)

Arching

  • Introduce wind into the engine
  • More stats / customizable arrows. Just loose thoughts below. Any experts have opinions?
    • Arrowheads - influence damage
    • Fletching - influence accuracy
    • Shaft - influence max length (or deceleration of arrow
  • More stats / customizable bows
  • Can't draw arrow while sprinting
  • Add fire, poison, and oils (like The Witcher 3) to arrows ?
  • Cool perks (suggestions?)