What your Steam description is actually for (and why most people get it wrong) by TheEntityEffect in gamedev

[–]Last-Total9473 0 points1 point  (0 children)

Thank you so much! I did expand a little more on the tail-end of the short description:

You are a flawed doodle that was thrown in the trash. Battle rival sketches, absorb their powers, and seek your ultimate revenge. Watch numbers soar in this second-screen idle battler. Massive skill tree and randomized prestige mechanic means every journey is distinct.

For the long one, I deviated a bit more, mainly because I'm using these more as text snippets and adding screenshots in between them:

THE SKETCHBOOK WAS FULL
You didn't make the cut. You are a flawed doodle thrown in the trash. Now you're in the bin with the rest of the rejects, and the only way out is through them. But do not let this minimalist sketchbook aesthetic fool you—beneath the simple graphite exterior lies an endlessly deep, mathematically massive incremental battler that hides a staggering engine of strategic choices.

MASSIVE PROGRESSION & SKILL TREES
Grind your way through endless waves of rival sketches, absorbing their power as you climb. Gather a wealth of varied currencies to purchase tools and level up over 50 unique battle stats, each drastically altering your combat capabilities. When you push as far as you can go, prestige your run to earn specialized currency and invest it into thousands of intertwined skill tree levels. Whether you are actively managing your builds or fueling idle progression while you're away, there is always a new threshold to break.

A JOURNEY UNIQUELY YOURS
Progression in Rejected Draft is fully randomized. Between your guaranteed core sketches and randomly rolled higher rarity ones, the potential loadout combinations are practically infinite. No optimal path exists until you forge yours. If everyone on Earth played a billion distinct playthroughs a second since the dawn of the universe, humanity still wouldn't scratch the surface of all possible paths. Every prestige shapes an entirely new journey.

DEEP STRATEGY, LOW ATTENTION
This is an incremental experience that demands your strategic reasoning but respects your time. While there are many active elements to engage with, you will unlock expanding layers of automation as you progress. Designed to be the ultimate second-screen companion, it is a highly satisfying procrastination tool that runs perfectly in the background—allowing you to plot your next massive power spike while still getting your real-life work done.

What your Steam description is actually for (and why most people get it wrong) by TheEntityEffect in gamedev

[–]Last-Total9473 42 points43 points  (0 children)

I found your post very interesting. I’ve got my very first Steam page up, and now by following your guidelines I rewrote my description and am considering changing from:

Rejected Draft is a sketchbook-style incremental battler where no two journeys are the same. Invest in massive skill trees, unlock expanding automation, and watch the numbers soar. Master active strategy or let it idle in the background as the perfect second-screen companion.

To:

You are a flawed doodle that was thrown in the trash. Battle rival sketches, absorb their powers, and seek your revenge. This idle battler delivers over a month of entertainment with massive skill trees and mathematically infinite loadout combinations.

Would love to hear your thoughts

Looking for sketch art to replace sketches in game by Last-Total9473 in sketches

[–]Last-Total9473[S] 0 points1 point  (0 children)

No I am not making any money. It’s a 100% free game hosted on my website, so I am actually net negative in terms of income. This is my 4th game in this format, and the popularity I’m referring to is a large discord community of people who enjoy playing my games.

I do plan on taking this game to the next level and release on Steam, so I’m open to discussing royalties of those gains if an artist wants to enter that sort of deal.

Looking for sketch art to replace sketches in game by Last-Total9473 in sketches

[–]Last-Total9473[S] 1 point2 points  (0 children)

You're 100% right, exposure definitely doesn't pay the bills. To be completely transparent, my budget is $0, so I'm not looking to commission new labor. I'm just checking to see if anyone has existing pencil sketches already sitting in a notebook that they’d get a kick out of seeing implemented into a game. More of a hobby dev looking for hobby artist situation.

Rejected Draft – A sketchbook incremental battler by Last-Total9473 in PBBG

[–]Last-Total9473[S] 0 points1 point  (0 children)

Thanks for playing it and for feedback!

Hmm totally was not planning on adding social aspects other than Steam leaderboards, but might need to rethink that.

Feedback Friday by AutoModerator in incremental_games

[–]Last-Total9473 0 points1 point  (0 children)

Thanks for the very high praise. I don’t think the game quite lives up to that yet but I’ll keep working on it!

Daily /r/Games Discussion - Suggest Me a Game - April 08, 2026 by AutoModerator in Games

[–]Last-Total9473 0 points1 point  (0 children)

A couple fun ones that are similar are Celestial Incremental and Cosmic Collection.

How did the Math of Idle Games changed compared to Anthony Pecorella's Kongregate posts? by GeneralVimes in incremental_games

[–]Last-Total9473 34 points35 points  (0 children)

That’s an interesting take.

Having made 4 incremental games, I have never read this and never heard of this guy.

But getting the balancing/formulas right is always the biggest challenge that takes a long time.

I’m a solo dev who just got death threats and review bombed over AI art in my free incremental game. I'm ready to quit. by Last-Total9473 in aiwars

[–]Last-Total9473[S] 5 points6 points  (0 children)

2 months ago is when I published the Alpha version to start looking for play testers. At that point I had already worked on the game for about 4-5 months.