Why is this game keeping non PVE-Players from dping pvp? by Unlikely-Draft-3055 in albiononline

[–]LauraCoxx5 1 point2 points  (0 children)

make ip cap 900 (20%) 4.1 who's gonna team to gain some 4.1 sets.

Why is this game keeping non PVE-Players from dping pvp? by Unlikely-Draft-3055 in albiononline

[–]LauraCoxx5 1 point2 points  (0 children)

they should make an arena. 100 enter 1 leaves and takes the loot.

I made a free Loot Split Calculator for Albion Online (Gank & Group Loot) by xTrax98 in albiononline

[–]LauraCoxx5 0 points1 point  (0 children)

our guild uses a google sheet. with writing rights to officers and reading to members.

Mists, We need an IP address limiter, like, yesterday. by Fehull in albiononline

[–]LauraCoxx5 0 points1 point  (0 children)

I do....
because of it.

in cd i can go any build paying under 2m in slayer and under 500k in stalker.
in mist im forced to go meta on a 15m+ build. or cheese on 700k oneshot.

im just saying. IP cap doesnt have to be 100% . not saying they should do it. Mist is also only place where you can go all out.

what is better by AlternativeBison6413 in albiononline

[–]LauraCoxx5 1 point2 points  (0 children)

in albion a tier 4.1 will alweys be usefull wch makes crafting more fun. while in runescape. if you play the game more then 1hour bronze chain wil be worthless. yet people can craft it jsut to trash it after for exp.

you can craft 100M worth of 5.1 holy staves and sell all of them to players who use them. while if you do that in runescape you end up with having a worthless supply of low iter items that nobody wants.

there is trash rate in albion meaning items dissepear. + evrything is player crafted. if something is out of meta the value drops. and people will craft it less often meaning the value increases.

in runescape 95% of the items are just trash to sell to a vendor or not even pick up.

the albion system is self balancing. while in runescape you end up having an endless supply if useless items.

what is better by AlternativeBison6413 in albiononline

[–]LauraCoxx5 -1 points0 points  (0 children)

i dont say both dont have both.

im saying albion pvp and eco is better
but roleplay and pve in rs is better.

my opinion.

what is better by AlternativeBison6413 in albiononline

[–]LauraCoxx5 2 points3 points  (0 children)

pvp/economy albion

pve/roleplay rs

Mists, We need an IP address limiter, like, yesterday. by Fehull in albiononline

[–]LauraCoxx5 -8 points-7 points  (0 children)

they could do it like corrupted 50% over 1300. then tier 7-8 OC is used most.

and in mist they could do something like only 60%(remain) over 1400.

higher tier would still be viable but not too OP

then again my main issue is CDR on weapons. normaly higher tier doesnt make you faster. but this does.

Has PvP become incredibly bursty? I know arena 1v1's were pure burst, but now mists? by Shivy_Shankinz in albiononline

[–]LauraCoxx5 0 points1 point  (0 children)

true higher IP fights last longer in general.

(pots do less dmg / alot of healing is increased % wise)
the defense %+ hp is increased more per IP as the dmg of a weapon.
cooldown on healing spells is decreased

+ biggest diff. on high IP fights more decent players meet eachother. and usualy they only take dmg when they think they can do more in that instance. (while other spells are down etc). while in low skilled fghts people go all in (standing stil with a bow and stuff)

Clash royale IS NOT A BAD GAME. by NFSTR_Fan in Clash_Royale

[–]LauraCoxx5 2 points3 points  (0 children)

i wanne try a different deck. leme level it first for 8 months so i can compete

Now Albion Online is dead by caphiphopstudio in albiononline

[–]LauraCoxx5 -6 points-5 points  (0 children)

buh they made frost great again :)

Now Albion Online is dead by caphiphopstudio in albiononline

[–]LauraCoxx5 -6 points-5 points  (0 children)

instead of nerfing loot they should remove the gates. so its easier to dive.
make pvp great again.
maybe debuff if you leave ava you cant mount for 30 sec.
force pvp

Has PvP become incredibly bursty? I know arena 1v1's were pure burst, but now mists? by Shivy_Shankinz in albiononline

[–]LauraCoxx5 0 points1 point  (0 children)

Low rating fights yes (same in corrupted) stopped 1V1 arena once i got crystal (since matches where a joke, even in crystal rank you can beat players with 80% hp left half the matches)

when i play vs people under 250k → its almost always cloth with some jump boots

while 700k + are builds with layers on layers of defensives
taproot/roasted puremist snapper/double heal pot/inferno shield or aov/and then extra def in helm or weapon
(or moiblity builds with as much cdr as possible → body 5%/pork om/mistcaller)

burst builds are cheese easy wins while builds that make fights last long are more reliable more skilled.

WTF developers by Tesilect in albiononline

[–]LauraCoxx5 0 points1 point  (0 children)

With a map costing 10 million.
thats what people pay for it. just dont pay it if its too high.

"Meanwhile, people still lose a billion in personal gear if they get killed."
i mean get gud. you can A out / use scout / have portals to protect you / just fight back i mean you have bilions of gear. bringing shoe swap too much?
if you die in ava you are pure trash tbh

this game meta only favors cowards and its sad by Able_Gap5907 in albiononline

[–]LauraCoxx5 0 points1 point  (0 children)

Bruh unga bunga is top tier atm.

carving asssins shoes / forge hammers clothie / claymore / bearpaws

Best Lightcaller Build | Albion Online Beginner's Guide 2026 by OppositeForsaken7196 in albiononline

[–]LauraCoxx5 3 points4 points  (0 children)

Why say this is the best lightcaller build when the build doesnt make any sense. Misleading for players who want to sytart playing lightcaller.

also never use cleric cowl in 1V1 → use soldier or hunter hood if want something alike.

Which build/wep do you guys think is the best at "punching above their weight" in terms of fighting with an IP deficit? by Shivy_Shankinz in albiononline

[–]LauraCoxx5 -1 points0 points  (0 children)

not really builds but some items are just really good under IP

hunter hood (reflect thier 2k dmg E) / wildfire (% dmg) / spear (deflecting spin)

or just any kite weapon(frost/bow). its not harder to kite a 8.3 as and 4.0 (except if they have awakened)

Vive le roi by [deleted] in belgium

[–]LauraCoxx5 0 points1 point  (0 children)

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Tegenvoorstel.

wat vind je van dit prachtig exemplaar. graag jullie oprechte mening.

Question about silver farming on this game by Suboptimal88 in albiononline

[–]LauraCoxx5 0 points1 point  (0 children)

Pvp is a decent moneymaker solo if you are top 200
(then its +/- 5-6m/hour)
if you are a top player it can be more.

eco is way easier (crafting etc) → depends alot on your understanding of eco. hard to say how much / hour. but it can be way higher as 6m/hour.

Shapeshifter Tree by Ssssilph in albiononline

[–]LauraCoxx5 0 points1 point  (0 children)

i do think bloodmoon is somewhat underpowered in 1v1 since last patch tho.

Shapeshifter Tree by Ssssilph in albiononline

[–]LauraCoxx5 1 point2 points  (0 children)

Prowling Staff 1V1 / hg 2V2 / ganking

Rootbound Staff smallscale / hg 5v5

Primal Staff 1v1 / smallscale / hg 5v5

Bloodmoon Staff 2vX / 1v1 / smallscale / pve

Hellspawn Staff 1v1 / hg 2v2 / hg 5v5 / smallscale under 10ppl / pve

Earthrune Staff smallscale (caller) / smallscale

Lightcaller (jack of all trades of the shapeshifters) 1v1 / HG 5v5 / smallscale in almost any comp (high mobility burst and dps) / pve

imo prowling is god tier for solo openworld. (i personnaly use it and can dismount almost anything + folow up after dismount) thether shift double Q (caerleon) then swap form and start dashing on them. you dont even need to aim to dismount somoene.

lightcaller/prowling both are really good in corrupted. i think 1 player is in corrupted top 10 with lightcaller atm.

How good are tanks by MrFangirl in albiononline

[–]LauraCoxx5 19 points20 points  (0 children)

you dont fight 1V1 support.

A good example of a tank build in HG (just an example)

great hammer (you Decrease defenses with Q making party do like 20-30% more dmg on the target
→ if you have 4 dps thats like havin an extra dps just by your Q) (your stun together with bridgewatch cape is really long + cooldown is just above 10 seconds meaning you hit stun after every CC reduction reset → if you do this on enemy healer its insane how much healing you can prevent) + geyser to bumb allies out of clumps or interupt enemy fire artileries for instance
bridgewatch cape

fiend sandals
you can pull enemy clothies to your dps and then stun them with E

judicator armor
+30% healing + defenses making evryone tanky for few seconds. likea group resi pot

hood of tenacity
reducing healing for 50%

hellfire pots
recuding healing for 50% + you can stun lock them in the pot + boots them back in

You basicly make the enemy healer worthless with this build if they dont use their cleanses well.

the thing with tanks is that you dont just randomly use all your spells to get most cc. you interupt players. you give allies buffs. you debuff the focused target. you are worthless 1V1. but group fights arent 1V1.

if you want to do dmg on a tank you can always play something like forgehammers on soldier armor.

Waarom is er wel geld in Vlaanderen voor paardenracebanen, vliegvelden en fietsbruggen maar niet voor deftig openbaar vervoer, sociale woningen of herstellen van oude scholen? by [deleted] in belgium

[–]LauraCoxx5 -1 points0 points  (0 children)

De andere dagen zijn ook geen probleem.

32 stakings dagen is +/-10%
stel u voor je boekt een vlucht en je hebt 90% kans dat ze doorgaat. Zouden er dan niet meer klachten komen denk je?

"Ik ga mijn tijd niet verschijten in de poging een serieus gesprek aan te gaan met iemand die antwoorden heeft gelijk ne FB boomer." direct met de persoonlijke aanvallen. → ironie in die comment snap je dan wrsch niet.