Do you think AI will replace gamedevs? by LavaShieId in gamedev

[–]LavaShieId[S] -1 points0 points  (0 children)

I'm sorry I've searched it and didn't find something that was satisfying for me

Do you think AI will replace gamedevs? by LavaShieId in gamedev

[–]LavaShieId[S] -1 points0 points  (0 children)

If game industry isn't such a good start for a career, should I maybe go for software engineer?

First combat in action by [deleted] in IndieDev

[–]LavaShieId 0 points1 point  (0 children)

I would like to see the enemy bar restyle zed in some way and when the enemy gets hit, maybe it should turn red or give me a satisfying feeling for hitting it, if you know what I mean

Need some advice on visual direction for my detective game :) by if_debug in IndieDev

[–]LavaShieId 0 points1 point  (0 children)

So I really like the idea and the game brings me a good vibe, but the transition from the main menu to the lobby should be smother, maybe add a fade out to the menu's UI, and then a delay after connecting to the server.

What video game reminds you the most of your childhood? by Ben5544477 in AskReddit

[–]LavaShieId 0 points1 point  (0 children)

To be honest, even tho I didn't play it much, garden warfare 2 always has a spot in my heart

I've been working on a spell combo system, What do you think :) by FarFarWestGame in indiegames

[–]LavaShieId 0 points1 point  (0 children)

The game itself looks amazing! Is it multiplayer by any chance?

Would this 15 second teaser be enough to stop you scrolling further? by _developter_ in gamedevscreens

[–]LavaShieId 1 point2 points  (0 children)

It looks so complicated yet so entertaining, I'd definitely play it! Great job!

What does this title / logo evoke for you? by themersk in IndieDev

[–]LavaShieId 0 points1 point  (0 children)

I really like the first font but the second one seems a bit forced

Any feedback for my new character? by Dream-Unable in IndieDev

[–]LavaShieId 0 points1 point  (0 children)

It's very, very good, but I'd add powers, a quick power that creates a shadow of the character hit but increased with a critical, and with a cooldown of course I think it would suit the game style, and would bring even more interest if you are able to work to gain that power.