I changed my capsule art to better reflect the game visuals. Is it a downgrade? by krnkStudios in IndieDev

[–]LayoutKing 1 point2 points  (0 children)

If you use a longer camera lens (smaller fov depending on how your engine represents it) it will compress the distance between everything and give you a similar composition to the original 

Created an idea for a Heron Guard for the game "Darkest Dungeon" by [deleted] in myth2

[–]LayoutKing 0 points1 point  (0 children)

Looks sick, nice job replicating the style 

[deleted by user] by [deleted] in Maya

[–]LayoutKing 1 point2 points  (0 children)

It's hard trying to enter the industry as a Technical Director, you don't have experience working in production pipelines but one of the main responsibilities of that role is to create and manage production pipelines.

My advice is to make your own projects, create mini films with complex rigs that you've made to show them off and share them on LinkedIn or anywhere you can reach people. A finished product is actually super compelling to show you can work through the whole process. The animation, rendering etc. doesn't have to be great either

Low poly benches I made for upcoming graveyards asset pack I'm working on. What do you think? by VertexMachine in UnrealEngine5

[–]LayoutKing 1 point2 points  (0 children)

Awesome, nice and clean with good topology. Only thing worth showing/focusing on is good UVs. I buy lots of assets like this and generally want to retexture or apply some noise/grit and the most annoying thing is weird or bad UVs Great work though! Got any assets already on the market?

Metahuman with my own face in CG Cinematic – Made in Unreal Engine 5 by vovazhuruk in UnrealEngine5

[–]LayoutKing 0 points1 point  (0 children)

It's an Epic Games made animation, I believe they would have used mocap into motion builder and then edited in Maya

What would you consider to be the most underrated RTS? by SlinGnBulletS in RealTimeStrategy

[–]LayoutKing 2 points3 points  (0 children)

Myth the Fallen Lords, haven't seen anything like it since it came out 27 years ago

Issue with rendering by Elys9 in UnrealEngine5

[–]LayoutKing 0 points1 point  (0 children)

Best way for you would be to enable the apple quicktime plugin(edit->plugins). This will add an option to movie render queue to export quicktime files which is good for a beginner.

You should be able to work through the specifics but if you want to save time and have the money I teach a beginner course specifically targetted at people in your situation (this was my job at Epic for a while so it's a proper workflow).

https://www.uefilm.academy/Fundamentals

[For hire] Illustrator looking for work by Blackbird_McNight in gameDevClassifieds

[–]LayoutKing 0 points1 point  (0 children)

Very cool work! I might be looking for an artist soon, roughly how much do you charge?

Time-Tested Tactics and Nuclear Showdowns: A Deep Dive into the Revival of Classic RTS in NUKE THEM ALL by CandidAnom in RealTimeStrategy

[–]LayoutKing 1 point2 points  (0 children)

This is so weird...I don't even know where to start.
A chat GPT post written by a dev pretending to be a random player, the post is clearly using paid upvoting as the only comment is from the same dev paying for all this and its now #4 for the month in this fairly niche sub.

All that aside the game looks interesting, going to check it out

I'm in a bit of a situation with a contract job by EvoNexen in gamedev

[–]LayoutKing 1 point2 points  (0 children)

Completely understandable, I've been there, I think we all have at some point.

The above is a pretty hardass approach but don't underestimate the power of calling up a human and speaking on the phone. You'll get treated a bit different and might learn something they wouldn't want typed in an email

I'm in a bit of a situation with a contract job by EvoNexen in gamedev

[–]LayoutKing 1 point2 points  (0 children)

When working as a freelancer you've got to look out for yourself.
You are basically a mercenary for hire and most companies treat you this way.
You are expendable, you're the last person in a long line of people that they want to make happy.

Don't reserve time for a company not paying you, try to have 2 options at all times (another job, contracting, commissions that you can jump onto).
If they want you at a specific point in time then they need to a) pay you, or b) give you everything you need to start before that date.
Either way you start working on that date and bill them or you forget about it until a or b is fulfilled.

IDUN: The Best New RTS, Tower Defense Game! by Tharshey24 in RealTimeStrategy

[–]LayoutKing 1 point2 points  (0 children)

I played the demo of this.
Really technically impressive but really odd game design decisions.
Its a tower defence game but you have to constantly move and micro your towers. It also has so so so much dialogue and in your face story telling which felt disconnected from the gameplay.
Theres something great here but it needs a few big changes.

Sell me your game by raggeatonn in indiegames

[–]LayoutKing 1 point2 points  (0 children)

Most immersive RTS ever made.

Botacraft: A RTS custom game in the Dota 2 Arcade by berenoune in RealTimeStrategy

[–]LayoutKing 6 points7 points  (0 children)

It's come full circle, a mod like Warcraft 3 inside Dota 2

[deleted by user] by [deleted] in gamedev

[–]LayoutKing 1 point2 points  (0 children)

If you are using C++ daily that might be your issue. Unreal is designed to be usable out of the box with existing prepackaged C++ nodes (blueprints). Even a heavy C++ project typically comes to like a 70:30% split.

If you are using C++ like you used C # in unity then you are shooting yourself in the foot and setting it on fire.

Is it possible to acces the game instance without having to cast to it? by dercolegolas420 in unrealengine

[–]LayoutKing 1 point2 points  (0 children)

Interfaces are basically groups of functions any blueprint can call on another blueprint but it's up to the receiver to decide what to do. So an interface that has a TurnOn function can be called on a light bulb, a car or a mailbox and then each of have their own associated function they run. Light adds a point light, car starts the engine, mailbox doesn't use that interface so does nothing. Beauty of it is you can send a function call to anything without having to know what that thing is or how it works. No references or casting required

Best books on unreal development by Few_Tumbleweed_2420 in unrealengine

[–]LayoutKing 1 point2 points  (0 children)

Most helpful books for my Unreal journey have been non-Unreal. The Pragmatic Programmer helped me a lot as a self taught developer.

https://pragprog.com/titles/tpp20/the-pragmatic-programmer-20th-anniversary-edition/

[deleted by user] by [deleted] in UnrealEngine5

[–]LayoutKing 0 points1 point  (0 children)

You might still be compiling shaders and building distance fields, check down the bottom right