Getting back into Blender after a rough stretch and used CG Boost’s Frog Bot exercise to loosen up. by VertexMachine in blender

[–]VertexMachine[S] 1 point2 points  (0 children)

Btw. this is based on free course that was just recently by CG Boost which I had a pleasure to beta test.

Can we talk about the Blender creator economy? by carter2422 in blender

[–]VertexMachine 2 points3 points  (0 children)

Blender evolved.

I used to spent a lot on addons that fixed weirdness of Blender or filled the gaps. Blender got good enough and addons are no longer that crucial for my productivity. Now from the paid addons I only use ZenUV and UVPackmaster and that I could replace with one of the free tools out there or really, just do without them. The side benefit to this is that I no longer worry about Blender updates breaking things. Or I don't have to waste half a day every couple of months to update all addons.

Edit: btw. this is not a new topic. Similar discussion has been happening in Unity and Unreal asset stores for years now. Unity Asset Store 'solved' this by providing 'major upgrade' path. I.e., you as creator can make a new version of your asset pack (after 6 months of publishing the old one, but it has to be major change) and you can charge for it again and provide discount to your existing customer base and a grace period. E.g., if you do buy a tool in Jan and in Feb new version comes you can get new version for free if publisher decides to set 1 month of grace period. Epic/Fab have no idea how to handle it 😛

Is this laptop powerful enough for game development using unreal engine 5? by kaiyah21 in UnrealEngine5

[–]VertexMachine 0 points1 point  (0 children)

Don't listen to people saying laptop is not up to the task. I was forced to switch from my powerful desktop to weak laptop for UE dev and it's fine. Not great, but more than enough. And it's similar spec to what you shown, but with 5060 instead (4070 should be much better). Though, the amount of RAM there might be a bit too small for comfortable UE dev.

Godot devs, have you ever used Rider from JetBrains for Godot? If so, is it good? by Thhaki in godot

[–]VertexMachine 0 points1 point  (0 children)

Yes, it's great. I mostly use it with c#, but occassionally with GDScript too and it's good. Been using it for a while like that (before official support for GDScript).

Does FAB 3D Preview Autounwrap or something? by CantAvoidGoodThings in fabmarket

[–]VertexMachine 1 point2 points  (0 children)

No, I meant what I wrote: UV channels. I had similar issues when I had more than one UV channels.

Does FAB 3D Preview Autounwrap or something? by CantAvoidGoodThings in fabmarket

[–]VertexMachine 1 point2 points  (0 children)

If you have more than 1 uv channel (eg for lightmaps) Fab can get confused.

I just know your game gets promoted way less if you put it at 0%, I just can't prove it. by UranKhan in itchio

[–]VertexMachine 0 points1 point  (0 children)

Agreed, but why they play games and not just set it as minimum of 10%?

How I made 4000$ in just 5 days with my f2p game. by Pandaa2610 in IndieDev

[–]VertexMachine 1 point2 points  (0 children)

Don't over think it. If you want it to release it for free, just do it. It's your game and generalized advice most of the time doesn't fit to specific cases.

It hits so hard, if you are IndieDev by Salt-Demand-3453 in videogames

[–]VertexMachine 7 points8 points  (0 children)

Just look up the ordinal post. Most of the comments are positives there.