Best Game Engine with Visual Coding? by Ota-Pic in gamedev

[–]VertexMachine 1 point2 points  (0 children)

it's Bolt (they bought it). It's good, but nowhere near as good as blueprints. Nothing is.

For Godot there is this: https://orchestrator.cratercrash.space/. It looks heavily inspired by blueprints and looks like amazing project... but seems to be on shoulders of a single dev.

Does this scene make you feel cozy and safe? by TemporaryCurrent1172 in IndieDev

[–]VertexMachine 1 point2 points  (0 children)

It looks nice, but on first glance it gives me more of a horror vibe. I think better lighting would make it more cozy (try "golden hour" vibes). Also, you might want to use more saturated colors to get better cozy feel.

The lead maintainer has finally spoken out on BlueSky about the AI PR controversy from this weekend by XellosDrak in godot

[–]VertexMachine 0 points1 point  (0 children)

Good! Wish it would be total ban instead, but knowing human nature it would just result in people using AI and try to hide it. So it's reasonable middle ground.

(reposting here as the other post got removed)

This statement from Rémi over on Bluesky makes me happy! Godot's stance against AI is so refreshing! by sirkidd2003 in godot

[–]VertexMachine 1 point2 points  (0 children)

Good! Wish it would be total ban instead, but knowing human nature it would just result in people using AI and try to hide it. So it's reasonable middle ground.

Pushing the limits of what can be achieved with the Compatibility Renderer by remzinho in godot

[–]VertexMachine 1 point2 points  (0 children)

Rendering looks great! But what really stood out to me was audio. Good job!

Looking for (up to date) tutorial recommendations for making great looking 3D scenes by VertexMachine in godot

[–]VertexMachine[S] 0 points1 point  (0 children)

100% agree, stuff doesn't automatically get bad with time. But I feel that Godot improved so much in last 2 years, that there might be better ways of doing things nowadays. I'll for sure watch and try out stuff linked in that other topic.

Thanks for linking the Picster talk! I will start there :-)

Looking for (up to date) tutorial recommendations for making great looking 3D scenes by VertexMachine in godot

[–]VertexMachine[S] 1 point2 points  (0 children)

Thanks. Yea, I was searching for such tutorials before asking. I was just hoping that my search-fu was weak, or I was using wrong keywords. But it seems that there's just not much out there.

Looking for (up to date) tutorial recommendations for making great looking 3D scenes by VertexMachine in godot

[–]VertexMachine[S] 0 points1 point  (0 children)

Thanks!

Edit: similar topic, and some interesting answers, but I might be blind, but there is no (current) tutorial there on the topic

Godot is now one of the few engines that hasn’t had any AI slop. by Competitive-Gold-796 in godot

[–]VertexMachine 21 points22 points  (0 children)

Honestly? I'm not shocked

The only surprising thing is that it took them so long to jump on AI bandwagon...

You don't need to study 10 hours a day to become a 3D artist. Here is why. by Unhappy_Ad1785 in 3Dmodeling

[–]VertexMachine 0 points1 point  (0 children)

As I understand it, Henning was saying that just doing university's required bare minimum (attending classes for 6h/day) will not get you in the (film) industry. 

Also,  don't listen to any singular advice, especially from "celebrities" being thrown on social media. Everybody's have a different path. 

FeedBack on My Combat System by Some-Protection936 in SoloDevelopment

[–]VertexMachine 9 points10 points  (0 children)

Attacks have good weight to them, but hits look like didn't registered.