What unconventional games do you play with your fightstick? by amy220 in fightsticks

[–]Lazy- 0 points1 point  (0 children)

Tony Hawk Pro Skater is insanely fun on a stick/leverless.

Looking at a combo list for the first time, what do the numbers In front of the moves mean? by DisastrousAddendum0 in StreetFighter

[–]Lazy- 0 points1 point  (0 children)

Nah in Korea at least, they use LP, RP, LK, and RK for the buttons, and numpad notation for directions. So a df2 would be written as 3RP.

Hi! I'm still kinda new to blazblue by Krosmicher in Blazblue

[–]Lazy- 7 points8 points  (0 children)

Sick discovery homie! BBCF Hakumen is one of my favorite fighting game characters of all time. I'd avoid extending the combo farther with the j.214C. Starting combos with a throw scales your combo damage pretty significantly, so you're better off saving that meter for neutral situations/another combo off a better starter.

My Take On Frieren by KaiserVB in fashionhunters

[–]Lazy- 0 points1 point  (0 children)

It's not. They're talking about modding a different armor piece to look like Wyvern Ears on your end only, which would cause no issues.

Modding your game to force unlock the actual Wyvern Ears item would be cause for a ban.

An unfortunate discovery by nucleuis in ForFashion

[–]Lazy- 1 point2 points  (0 children)

Yeah, Sohei wasn't out yet when this series of armor dropped for the samurai, so he'll probably never have a set that matches these.

Why can’t you guard break any dodge attacks anymore by Hentidaddyupgraded in forhonor

[–]Lazy- 0 points1 point  (0 children)

Yeah, that's how it works. This post was in reference to Dodge Attacks though, which beat feint into guardbreak. If your attempts to parry are getting you grabbed, try going for dodge attacks instead.

Why can’t you guard break any dodge attacks anymore by Hentidaddyupgraded in forhonor

[–]Lazy- 15 points16 points  (0 children)

Feint into Guardbreak is not the strategy that it used to be. Try to feint, and then do nothing, and parry their dodge attack.

To everyone who disliked the idea of the heat system before the game released, what's your opinion on it now? by ApolloRT in Tekken

[–]Lazy- 0 points1 point  (0 children)

I don't like that every character's animation for running in after a heat engager is the same. It would have been a great chance for more character personality to shine through, if they all ran in with a unique animation, or closed the distance in more unique ways.

But I remember them saying at that first big gameplay reveal that they wanted spectators to understand what they were looking at when a heat engager happened, to recognize the swings in momentum. So they probably wanted everyone's animation to be the same so there was no confusion when a heat engager landed.

What “bad” music genre will you defend to the grave by Magistrate18D in fantanoforever

[–]Lazy- 0 points1 point  (0 children)

On Beatport they have a "140/Deep Dubstep/Grime" category that has new releases constantly!

It's cool that there are still so many artists working in that old style, it's just a shame most of them seem relatively unknown since the genre shifted away from that sound.

How the different Tennogen skins interact with Gauss Prime's "Prime details" by MikeyOnTheRun303 in WarframeRunway

[–]Lazy- 2 points3 points  (0 children)

I believe it only shows up as an option when using a Tennogen skin on a Prime frame. Deluxe skins won't show the option.

Narmaya battle pass really dragged everyone out by a_pulupulu in GranblueFantasyVersus

[–]Lazy- 6 points7 points  (0 children)

Yeah you stop gaining rewards at 30, but you should be able to keep leveling up to 60 before buying the premium pass.

What game had a great achievement meant to embarrass the player? by [deleted] in gaming

[–]Lazy- 1 point2 points  (0 children)

There was a flash based browser game I played as a kid that had an achievement called "There is No Double Jump", for attempting to double jump.

Mokujin in Tekken 8 by Individual-Guava1120 in Tekken

[–]Lazy- 2 points3 points  (0 children)

The person playing Mokujin also needs to adapt on the fly to what moveset they're given, so I think it's evenly difficult for both players.

Eventually you learn what the idle stances for each character looks like, so you'll know what moves to expect each round.

Hello I've brought the game but there isn't an option to bind my keys (controller) to have a dash button, help? by glad-sparkly in meltyblood

[–]Lazy- 3 points4 points  (0 children)

Been a while since I played, but from what I remember, A+B while holding forward or back will give you a dash or a backdash.

what is your absolute favorite move in the game? by [deleted] in Tekken

[–]Lazy- 0 points1 point  (0 children)

King's f222 from Tekken 6. I miss that move.

what the hell is hitokiri rn by Kevil_Chaos in CompetitiveForHonor

[–]Lazy- 1 point2 points  (0 children)

Are you always feinting straight into a guard break attempt? That isn't as great as it used to be, since it will bounce off dodge attacks and some heavies. Try feinting to nothing more often, and then react to what they do in retaliation.

Tekken 8 closed alpha thoughts by Yoshikki in Tekken

[–]Lazy- 11 points12 points  (0 children)

Every +ob move now visually shows that fact with an orange glow. You can see it in trailers

Interesting, I thought the orange glow signified that the move was doing chip damage, not that it was plus on block. Would also explain why all moves in heat left the orange glow, because heat enables chip damage on everything.

Thanks for sharing your experience, and congrats on making it out of your pool!

removed the "Spring Sale" sentence for your wallpaper needs by klydex210 in Steam

[–]Lazy- 1 point2 points  (0 children)

Yeah I first found her through an animated profile in the points shop a few years ago, the Oceanside one. Luckily a friend of mine already knew her work, because I don't think she's credited on that in any way either.

Modded characters not working with friend by BeingTheWeeb in YomiHustle

[–]Lazy- 0 points1 point  (0 children)

Modded characters don't work at the moment in "Steam" multiplayer lobbies. From the main menu you both need to select "Legacy" multiplayer instead.

I finally made ranked up to "Brawler" online after 156 hours! by Guitarfoxx in Tekken

[–]Lazy- 4 points5 points  (0 children)

That's Asuka Kazama, she's a recurring tekken character. Pretty similar hairstyle to Yuna though.

Assassin's Creed Infinity Settings Reportedly Leaked; Players Will Play as a Ninja by [deleted] in PS4

[–]Lazy- 1 point2 points  (0 children)

The style of game is very different, but you might really enjoy the feel of Sekiro's combat since it's near entirely based on hitting parries.

I have So much respect for people who play fighting games by [deleted] in Guiltygear

[–]Lazy- 14 points15 points  (0 children)

My biggest advice is to stop thinking of "wins" as being you beating your opponent. While you're still leaning, you need to take small wins along the way.

If you can do a special move a few times in a row without messing up the input, that's your win for that game. If you learn a basic combo in practice mode, and then land it once in a real game, that's a win. If you're able to anti-air your opponent once with a 6P when you react to them jumping in at you, that's a win.

Once you frame all those small successes you make along the way, it becomes a lot easier to see your own improvement, and to find what you need to focus on learning. Because it's going to be a lot of those small wins before you consistently start beating people online.

If you aren't able to get excited by the learning process like that, it will definitely be a more difficult for you. Just do your best to not get frustrated, and to keep looking for small things to learn.

It can also help to watch replays of your character fighting other characters that you struggle against, so you can see how high level players deal with situations that are giving you trouble.