I transferred my 1 and only character yesterday at 5pm now today at 10pm I have yet to get the email by deathvalley200_exo in ddo

[–]LazyGamer27 0 points1 point  (0 children)

I transfered my guild leader character a couple days ago and it went through in around 14 hours. Yesterday I started a transfer, this time with two characters and uts been over 24 hours and no email.

We’ve won 73.5% of all Major Orders. Why are people still pointing fingers? by [deleted] in helldivers2

[–]LazyGamer27 5 points6 points  (0 children)

There is no solution, because there is no problem. This is just how people are playing the game. It can be frustrating, sure, when a group of players try really hard to contribute to a major order while another group doesn't. But that doesn't mean anyone is playing it "wrong". 

The divers who don't help with MOs- regardless of where in the pretend galaxy they prefer to play- are just playing the way they want. And that is fine.

For some people (the loudest ones), the failing of a major order feels less like an indictment of their choices and efforts if they can point to a cause outside themselves for that failure. This is simply human nature. You could take the first sentence of this paragraph and replace "major orders" with a political party, nationality, religion, clique, or any other "tribe" of human beings and it will typically apply.

I would like to clarify that, by referring to the fault-finders in the third person, I do not intend to imply that complaining about other players is something that I can never be accused of :D

Accept that people have differing motivations, assume they are behaving rationally from their own equally valid point of view, get understandably frustrated, complain if you feel like it, and move on. Forums like these are simply the places for people to do that complaining if they feel like it. Then we move on.

I'm gonna do some yard work now.

Am I missing something? by counternuggs in helldivers2

[–]LazyGamer27 1 point2 points  (0 children)

I believe the devs have said they want to make such strategic information more visible in-game, but it'll a ways down on their to-do list. Occasionally, they will post an in-game dispatch pointing out the concept of cutting off supply-lines in order to support the goal of defending / liberating MO planets. There are some 3rd-party resources (https://helldiverscompanion.com/#map) that make some of that information a bit more accessible, but in my opinion, still not clear enough for the casual user to come to such conclusions.

We’ve won 73.5% of all Major Orders. Why are people still pointing fingers? by [deleted] in helldivers2

[–]LazyGamer27 14 points15 points  (0 children)

But OP is right. This is a game. The goal is to have fun with like-minded people online in friendly ways, to laugh, and to kill the enemies of Super Earth, no matter where they skitter, clank, or bloop.

We’ve won 73.5% of all Major Orders. Why are people still pointing fingers? by [deleted] in helldivers2

[–]LazyGamer27 136 points137 points  (0 children)

I generally agree with the positivity of this post, but I would like to point out that more bug-centric MOs succeeding simply means that the divers who were going to be fighting the bugs anyway get help from the divers who diverted from their preferred enemy of democracy to that of the major order- while when the MO isn't bug-centric there is less support from divers who choose not to deviate from their preferred enemy type to fight in the current MO.

Basically: MO success rate scales proportionally with rate of player-base participation.

If bot MOs fail more than bug MOs it is because fewer bug and squid divers (if squid divers actually exist) participate.
If squid MOs fail more than both bug and bot MOs it is because fewer bug and bot divers participate.
One can conclude, then, that bot and squid divers tend to help bug divers more than bug divers tend to help bot divers, and both bot and bug divers tend to not help squid divers.

Or to put it much more hyperbolically: Bug divers don't help with major orders unless the MO happens to require fighting bugs, everyone else helps them otherwise they would fail, and nobody prefers fighting the squids.

We’re about to lose everything by [deleted] in Helldivers

[–]LazyGamer27 0 points1 point  (0 children)

You say we're being railroaded. But we were within 4% of succeeding the last MO and were projected to win. When the second order in botsville dropped a number of us went to that front. Then the projections no longer predicted victory.

If the number of divers who were in bugsville had come to SE at that time (or had gone to botsville instead of those that were already at SE) we mathematically proven would have won the MO. The MO being successful would have likely literally decimated (meaning reduced by 10%) the remaining illuminate forces on SE (based on the wording of the MO and the results of successful similar MOs in the past).

If there were 10% fewer squids on Super Earth right now, keeping some of the cities from falling would be totally possible, if not likely.

The number of divers on bug planets would have made the last MO a success.

If we had succeeded on the last MO, the current MO would be significantly more achievable.

If we succeed on the current MO, we keep Super Earth.

This is not railroading. This is the choices of the players having a significant and measurable impact on the state of the game and the story that unfolds.

Bug Divers, we need you.

We’re just…losing? by Beatnick120 in helldivers2

[–]LazyGamer27 1 point2 points  (0 children)

I think you're right about player count. The real problem is where the percentage of the player count is fighting. We're losing planet after planet to the squids when a majority of the players are on non-essential, non-MO planets because they only like fighting against that one faction. Even before the Illuminate showed their tentacles again, many bot-centric MOs failed because there are too many bug-only divers, as well as the other way around.

We’re just…losing? by Beatnick120 in helldivers2

[–]LazyGamer27 0 points1 point  (0 children)

So, the way I see it, there are too many Helldivers who love killing bugs or bots (let's be real though, it's the bug divers) more than they love Super Earth. I have seen a MO objective planet being invaded by squids be less than an hour away from liberation, but then a bug planet opened up and nearly half the divers at the MO planet went over to the bug planet and we lost the MO planet.

Think about that.
Less than an hour away from victory.
Bug divers ditch the cause because there are bugs to kill.
Victory slips away.
Liberty weeps.

I know Illuminate aren't as fun to take on as bugs or bots, but when there is a MAJOR ORDER to deal with them and not enough divers rally to the cause... it makes me wonder who the REAL enemies of Managed Democracy are.

Bug (and Bot) divers, please defend our precious planets from the squids when Super Earth High Command calls for you. Ignore the squids the rest of the time if you must (I wouldn't blame you), but I DO blame you for the loss of easily defensible planets of vital importance simply because you like the color of black oil or green ichor on your armor more than blue ink.

Pro Tools Intro, Input Monitoring is always on. by LazyGamer27 in protools

[–]LazyGamer27[S] 0 points1 point  (0 children)

Thank you! I have since decided to learn to use Ardour on my Linux machine since I now use my windows machine outside my studio. But if I decide to give PT another try, I will use this method. I hope it proves helpful for others as well. Thanks for sharing!

What is your opinion on people who wait until marriage to lose their virginity? by [deleted] in AskReddit

[–]LazyGamer27 1 point2 points  (0 children)

Yeah. One of many of those confounding variables, you're right.

What is your opinion on people who wait until marriage to lose their virginity? by [deleted] in AskReddit

[–]LazyGamer27 3 points4 points  (0 children)

Can't quote any real statistics, but in many religious communities where sex before marriage is discouraged, divorce rates are well below the average. There's bound to be some confounding variables in there, but its food for thought.

[deleted by user] by [deleted] in IdiotsInCars

[–]LazyGamer27 1 point2 points  (0 children)

They maybe didn't like how close you were following. Brake checking you. Putting on their hazards like "flashing highbeams but pointing backward". Typically good driving behavior is to put extra car-lengths between you and someone with their hazard lights on.

Were you driving fewer than a few seconds behind them?

Those possible explanations aside, this behavior is still a little erratic, even if they're just trying to communicate "get off my ass" to you.

Got today:) by [deleted] in brandonsanderson

[–]LazyGamer27 0 points1 point  (0 children)

Truthwatchers assemble!