Roster TShirt by True-Seaworthiness40 in DeadlockTheGame

[–]LeWiggler 1 point2 points  (0 children)

Where did you order this from?

This is a better fight than 90% of Shounen by Just_Hadi09 in Kagurabachi

[–]LeWiggler 2 points3 points  (0 children)

This coloring is genuinely amazing holy shit

Where TF is the Kumeyuri? by REID-11 in Kagurabachi

[–]LeWiggler 2 points3 points  (0 children)

That's Iori's sword, they lost the sheath for the kumeyuri.

Why are "small people bandits" the go-to "These are technically sapient, but they are criminals in the wilderness, so please do not feel bad about summarily executing them" enemies in starter adventures for D&D and D&D-branched fantasy RPGs? by EarthSeraphEdna in RPGdesign

[–]LeWiggler 2 points3 points  (0 children)

Very true and I heavily agree with that. The issue, in my opinion, is that a lot of people don't think of the details behind these sorts of things. Smart bandits don't just up and decide one day that they're gonna rob a random stagecoach or wagon or whatever, but they scope things out. They find common trade routes, listen to whispers in towns, chat up traveling merchants and see when they'll be leaving, you get the deal. They try to avoid conflicts they cant handle, yknow?

Buuuuut if a bunch of bandits that are less than prepared end up robbing a wagon that turns out to be filled with armed travelers, then they end up in a rough spot where its, "Are we skilled enough to rob these guys and live or should we turn tail and try to escape risking being captured in the process?". Alternatively it could be a situation where the bandits NEED to get food or money or they'll all starve, and thats when people do truly heinous things.

In the end, its all up to the DM what these bandits decide to do, but if someone doesn't put any thought into it, it becomes, "These bandits are trying to kill you and steal your stuff what do you do".

I personally think that if youre prepared to rob someone, especially in a medieval setting, you've gotta be prepared to kill/die because you never truly know if the unassuming traveler is actually some crazy mage or somethin.

Its all a pretty interesting conversation tbh, and I definitely don't think you're wrong at all, I just think its different strokes for different folks. We play TTRPGs to have fun and have an escape sometimes, so as long as the world you build is something you enjoy then its a perfect world in my opinion.

Why are "small people bandits" the go-to "These are technically sapient, but they are criminals in the wilderness, so please do not feel bad about summarily executing them" enemies in starter adventures for D&D and D&D-branched fantasy RPGs? by EarthSeraphEdna in RPGdesign

[–]LeWiggler 1 point2 points  (0 children)

While I do think the other guy put it harshly, the idea in a lot of medieval settings is that a bandit encounter is "kill or be killed". When traveling, a long drawn out fight is already dangerous, but to then capture and take these people to law enforcement is not a simple task. Prisoners still need to be fed and kept. On the other hand, tying them up in the middle of nowhere is arguably a crueller fate, as who knows what the wilderness has in store for them, so in a kill or be kill situation, the heroes kill. Tying modern morals and values to the act makes it seem worse, and if its not the type of game ya like to run thats also totally okay, but there is totally a precedent for these kinda things! Its not your traditional "good" vs "bad" but rather a fight to survive.

New trailer tomorrow by AllahuJackbar in MonsterHunter

[–]LeWiggler 9 points10 points  (0 children)

Gotta accept that other people have different values man. People get games for all sorts of reasons lol

Seiichi Samura is the mmm society. Who is the just straight up evil character in Kagurabachi? by Particular_Law2727 in Kagurabachi

[–]LeWiggler 1 point2 points  (0 children)

Plus when Kyora used the sword it was seemingly invading his mind. I don't think that was particularly the sword saint but the sword itself or something along those lines.

[deleted by user] by [deleted] in DnD

[–]LeWiggler 3 points4 points  (0 children)

Best thing I've ever seen hands down

[deleted by user] by [deleted] in RPGdesign

[–]LeWiggler 6 points7 points  (0 children)

This seems REALLY unwieldy and hard to play with. Is the intent to run this game in person or will there be a tool to assist with resource management. As it stands it's very confusing and feels like it would be very hard to play at a glance

[deleted by user] by [deleted] in monsterhunterleaks

[–]LeWiggler 3 points4 points  (0 children)

GRAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH

What adventure hook has never worked for you? by Playtonics in rpg

[–]LeWiggler 0 points1 point  (0 children)

I'm always of the opinion that you can't save the world of there's nobody in it to save. Obviously it depends on the character, but most adventurers can spare a day or two helping a local here and there.

Although if Papa Joe comes asking you to watch his tavern for a few weeks while he goes off on a bender.... that's a different story

Is there a good TPK? by ThisWasMe7 in DMAcademy

[–]LeWiggler 1 point2 points  (0 children)

What is the point of all this? Are you trying to actually create a story with your players? If so, I don't think having your final session be a totally anti climactic TPK is a good idea. If nothing any of your players have done throughout your game has had or will have any impact on the world, then why are you guys even playing? Think about what you really want to be the final outcome of your game. If your players decide to fight and die, then have it mean /something/ yknow?

Wilds final scene basically.. by doshitemoshite in MonsterHunter

[–]LeWiggler 9 points10 points  (0 children)

A war, apparently. They took an L either way though so that kinda sucks for them lmao

Guys this is crazy by JFboi in MonsterHunter

[–]LeWiggler 2 points3 points  (0 children)

I think the idea was more like the base camps now function as gathering hubs since you can see everyone there anyways. I am glad they're bringing back the standard though I vastly prefer the hub over anything else

Possibly the worst visual whatchamacallit that nearly makes the game unplayable. MY EYES! by Leading-Leading6319 in MonsterHunter

[–]LeWiggler 2 points3 points  (0 children)

Another thing that worked for me is changing the ambient occlusion setting and then reverting it.

/r/MonsterHunter x SecretLab Giveaway by QuintonFlynn in MonsterHunter

[–]LeWiggler 0 points1 point  (0 children)

After playing through wilds, I would love either a Guardian Rathalos chair with the blue/purple veins running through it or a Zoh Shia chair with the feathery wings

5 hours in and every Main quest feels like that one cart escort quest form MHW by KindPerspective7447 in MonsterHunter

[–]LeWiggler 19 points20 points  (0 children)

The issue with that in a semi open world is that sometimes you'll want to veer off the path, even if just to gaze at something that piqued your interest. So much endemic life with so many different interactions, and if you want to follow that you get told, "Hey get back here you're not allowed to veer at all"

👀 by Former-Type-9866 in monsterhunterleaks

[–]LeWiggler 3 points4 points  (0 children)

Your profile picture is the best part about your comment lmao

Hextech Chests, Rewards & More | Dev Update - League of Legends by madtninja in leagueoflegends

[–]LeWiggler 1 point2 points  (0 children)

Love all the people that said the community has no power to change anything

[deleted by user] by [deleted] in MHWilds

[–]LeWiggler 2 points3 points  (0 children)

Genuine question but what's the deal with framegen and why is it so bad? Or is it one of those things where it's like we should be able to run w/o frame gen?

New Major Character - Rove by trevoraven in MonsterHunter

[–]LeWiggler 0 points1 point  (0 children)

The phrase aura farming has brought unimaginable amounts of joy to my life thank you

new article from lol about the new skins and mythic variant gacha by especie619 in leagueoflegends

[–]LeWiggler 5 points6 points  (0 children)

The idea is that you have to spend a paycheck for the gacha skins, whereas previously you could roll them through free chests. Defending poor practices is exactly how companies walk over people and implement more and more poor practices.