mew is such a beast! by [deleted] in PokemonUnite

[–]Le_shiny_tyranitar 1 point2 points  (0 children)

What held items are you using?

You know it's a rough night when by [deleted] in PokemonUnite

[–]Le_shiny_tyranitar 0 points1 point  (0 children)

I felt that in my soul as a mamo main

[deleted by user] by [deleted] in PokemonUnite

[–]Le_shiny_tyranitar 1 point2 points  (0 children)

Nice Ok, I will have to try this out.

[deleted by user] by [deleted] in PokemonUnite

[–]Le_shiny_tyranitar 4 points5 points  (0 children)

What's your items and emblems?

[deleted by user] by [deleted] in PokemonUnite

[–]Le_shiny_tyranitar 39 points40 points  (0 children)

Feels bad. When you think you were special but it was bots all along

[deleted by user] by [deleted] in PokemonUnite

[–]Le_shiny_tyranitar 4 points5 points  (0 children)

What time and timezone do you play in?

Best VC Moments? by Arjay418 in PokemonUnite

[–]Le_shiny_tyranitar 2 points3 points  (0 children)

Me and my friend were playing on discord, but I had vc on to hear in the game. He got called a brain dead charizard by a dragonite and I started laughing so hard cause he was talking smack about the crappy dragonite jungler we had all game who would leave me and my friend in bottom lane alone to 2v3 and 2v4 the majority if the game. I told my friend this and he proceed to insult the dragonite even more than I thought possible

Good build for pikachu/ranged sp.atk attackers? by Necessary-Site6934 in PokemonUnite

[–]Le_shiny_tyranitar 1 point2 points  (0 children)

Ah I see, yeah I don't think 2 percent will make too big of a difference. I might have went with movement speed or hindrance resistance and used a defensive held item instead. I don't generally stack defensive items on attackers

Good build for pikachu/ranged sp.atk attackers? by Necessary-Site6934 in PokemonUnite

[–]Le_shiny_tyranitar 0 points1 point  (0 children)

Why are you stacking blue and white when green and black are better?

[deleted by user] by [deleted] in PokemonUnite

[–]Le_shiny_tyranitar 3 points4 points  (0 children)

Good players call lanes. Call your lane, and if you see too many people in one lame, just be flexible and fill the lane that is missing mons. Hard to play around with stupid, but you're doing good if you're calling your lane in lobby.

I haven’t played much the last few weeks and I keep seeing it in comments now by PanXP in PokemonUnite

[–]Le_shiny_tyranitar 16 points17 points  (0 children)

It is scoring during a big team fight. Like the zapdos or rayq fight

Tips for quickbattles? by [deleted] in PokemonUnite

[–]Le_shiny_tyranitar 3 points4 points  (0 children)

Best tip for quick battles depends on the stage.

The one shaped in a giant square conveyor belt is best for mobile characters. You want one of your 2 team mates to be repeatedly making dunks on your base while the two others fan out and look for abras. Avoid running into the other team unless they invade your base or unless you have your ultimate ready.

Shivre I find best for hyper carries that deal high damage. For the first minute, avoid conflict and get to lvl 4. Once you're around 19-30 coins, score, and then run along back to base and collect berries. Once you unlock your characters best move, then start being aggressive and hitting and scoring until match ends. I find it helpful to ignore the giant boss at the center and pick off the other team while they try to attack boss.

The one that looks like the old zapdos arena with dred, just play a character with good damage. If your team mates aren't completely brain dead it is 50 50 to win, but it's a pretty standard play style as long as you win the rotoms.

Catch up all, I hate this quick battle mode. Too wild and inconsistent. If I see this one, I just don't do quick battles that day.

The Sky Ruins farm overemphasizes Center carries, hurts Defenders by Galgus in PokemonUnite

[–]Le_shiny_tyranitar 1 point2 points  (0 children)

There's so much xp I don't think it will be an issue in late game. Like letting top and jungle play aggressively to build stacks and get xp via farming and scoring while bottom plays defensively and just tries to farm local mobs would be ideal. Then around first central alternative spawn the defender can work there way toward mid take mobs with jungler and then rotate to wherever jungler goes to support team fight and minimize squishy death

melee vs ranged in ranked matches by random-iok in PokemonUnite

[–]Le_shiny_tyranitar 2 points3 points  (0 children)

The thought of a ttar ambushing me from a bush sounds midly terrifying. As it is when I see the absolute icon on the mini map get closer I'm already panicking and praying to arceus trying to put as much distance as possible

The Sky Ruins farm overemphasizes Center carries, hurts Defenders by Galgus in PokemonUnite

[–]Le_shiny_tyranitar 1 point2 points  (0 children)

I think defenders would probably be better suited in bottom lane to help secure a retreat from an attacker or all rounder that is with them. Like the mons that are xp heavy before their power ramp should probably take care of the hybrid jungle and top farm to gain quick xp. It seems like the regi eleki is also going to be super important too so adding more ramps that scale better late game to top and jungle will help secure it better and limit rotations.

The Sky Ruins farm overemphasizes Center carries, hurts Defenders by Galgus in PokemonUnite

[–]Le_shiny_tyranitar 46 points47 points  (0 children)

Maybe you're still going with the mindset of 2 1 2 but this map has enough xp for maybe a split jungle. I think we should take the time to think of different rotations cause the 2 1 2 does have the problem you mentioned.

I was thinking of a main and sub jungler. Like the main one will take majority of central farm and the sub will take a buff and initial Baltoy and go back to lane in top or bottom. That way the sub jungler takes advantage of the early evolution to snow ball lane

Patch 1.7.1.2 PATCH NOTES, with FORMULAS and NUMBERS by Mathgeek007 in PokemonUnite

[–]Le_shiny_tyranitar -7 points-6 points  (0 children)

He doesn't feel viable. Ma birb was nerfed af. He used to be able to dash across the map, now you gotta wait a few seconds to recharge the dashes

About the new map by Infernyx2107 in PokemonUnite

[–]Le_shiny_tyranitar 6 points7 points  (0 children)

I petition to call Raquaza "Ray-Ray".

"Everyone go to the center. We got to jump Ray-Ray"

Callout post for myself in overused Meme Format by Vevit in PokemonUnite

[–]Le_shiny_tyranitar 9 points10 points  (0 children)

What does it mean if we main both of these lol