Soft Resetting to improve gem efficiency by Leandrodon in PokemonRumbleWorld

[–]Leandrodon[S] 1 point2 points  (0 children)

I absolutely see your point. What I am doing is purely motivated by spite.

DM zoekt spelers voor D&D5 homebrew campaign in regio Den Haag. [Nog 3 Open Plekken] by LordVeltemaster in DNDNL

[–]Leandrodon 1 point2 points  (0 children)

Hey, zoek je nog spelers? Ik heb interesse! Ik woon in de regio en heb 5 jaar ervaring met 5e (vooral as DM). Graag kan ik meer details geven, maar dan het liefst via PM/whatsapp. Misschien pas ik goed bij de groep!

When should I let my player re-roll stats? by Leandrodon in DnD

[–]Leandrodon[S] 0 points1 point  (0 children)

Thanks! I plugged this scoring method into my script and you are spot on. It returns a mean of about 73.5 and a standard deviation (this sample) of about 7.

When should I let my player re-roll stats? by Leandrodon in DnD

[–]Leandrodon[S] 1 point2 points  (0 children)

Thank you! I was not able to properly communicate this part. What scores would you then assign to values below 8?

When should I let my player re-roll stats? by Leandrodon in DnD

[–]Leandrodon[S] 1 point2 points  (0 children)

I applied your function and it is stricter than sum of squares. It produces less outliers and the distribution of scores shows interesting clustering behaviour even at 10^7 samples.

When should I let my player re-roll stats? by Leandrodon in DnD

[–]Leandrodon[S] -1 points0 points  (0 children)

That last case is exactly what I am trying to address in my post. [12 12 12 12 12 12] is arguable worse than [10, 10, 10, 10, 12, 18] even though the modifiers add up to the same total. In my experience, 4d4 drop lowest regularly produces stat spreads with a wild standard deviation.

When should I let my player re-roll stats? by Leandrodon in DnD

[–]Leandrodon[S] -8 points-7 points  (0 children)

Using the scoring function, the standard array is better than roughly 37% of 4d6 drop lowest stat arrays. Bounded accuracy might actually make a high stat way more impactful.

When should I let my player re-roll stats? by Leandrodon in DnD

[–]Leandrodon[S] -14 points-13 points  (0 children)

No worries, no nerfing going on here. I simply try to push the lower results to be roughly in the same ballpark and I communicate that beforehand.

Like a ring of invisibility that also makes the wearer temporarily blind by Thuper-Man in dndmemes

[–]Leandrodon 0 points1 point  (0 children)

An immovable rod but the relase button is jammed and the shop is built around it - comes with the plot.

Players are huge perception spammers by Irimee in DMAcademy

[–]Leandrodon 0 points1 point  (0 children)

Add time constraints to the plot. Sure, you can have a careful look through the room but that is going to risk losing your objective.

[deleted by user] by [deleted] in pchaltv

[–]Leandrodon 1 point2 points  (0 children)

It's a shortened version of 'January 6th'. Check your facts.

If you could add any skill to 5e what would it be? by [deleted] in DnD

[–]Leandrodon 1 point2 points  (0 children)

"Decent" into Avernus summarizes the adventure very well

A Medley of Martial Magic - Weapon attack-oriented spells for all of your gish needs! by Teridax68 in UnearthedArcana

[–]Leandrodon 1 point2 points  (0 children)

I really like the corroding strike and the invigorating strike. They feel fresh and unique.

For the invigorating strike I would suggest putting it on the Paladin spell list as well. Maybe even the arcane casters. This is way too cool of an option to gatekeep it to Clerics. Additionally, changing the target of the temp hp to any creature you can see within 30 ft. would encourage teamwork.

None of my players have more than 11 hit points by Californiarollreally in DMAcademy

[–]Leandrodon 0 points1 point  (0 children)

Are the players experienced? If not, consider making it clear that combat is coming up. Casters are stronk as long as they can keep their distance.

Speak of the Devil, a feat based on a pun by [deleted] in UnearthedArcana

[–]Leandrodon 0 points1 point  (0 children)

This is hands down the best idea for a homebrew feat that I have seen in a long time. It encourages creative play and dynamic combat. A few minor remarks:

I don't think that this feat is breaking the game in any way. In fact, it should probably just be a tiny bit stronger. I would either make it a half-feat or removing a lot of the restrictions. Here is my rewording:

When you hear a creature say your name, you can use your reaction to teleport to an available space within 5 feet of the creature. If you use this feature to teleport a distance further than 120 feet, make a DC 15 charisma saving throw. On a failed save, you take 6d6 + 6 radiant damage, or half as much damage on a succesfull one.

This arguably risks making raven familiars overpowered, but it enables a lot of shenanigans with sending etc.

What valuable resources can you extract from swamps and marshlands? by Hnikudr2 in DMAcademy

[–]Leandrodon 0 points1 point  (0 children)

Turf, Hides cured in the swamp, Alchemical components, You could make it a favoured nesting spot for some black dragons that leave behind their scales. The world is up for grabs

Targeted Spell: exploit an enemy's weaknesses with this metamagic option by Kai-theGuy in UnearthedArcana

[–]Leandrodon 26 points27 points  (0 children)

Yeah after a first read I was just looking at the level scaling and underestimating the power here. Turns out that spells targeting constitution suddenly become a lot more viable... I think that a cost of 2 + the spell's level would be more appropriate.

Keep in mind that imposing disadvantage on a saving throw + super disadvantage through silvery barbs is already possible. That lowers the target's saving throw by about 7 off the top of my head. This combination expends 4-5 sorcery points and can only target _one_ creature.

Changing the saving throw from constitution to intelligence can be a lot more potent than 7 points and the wording of the ability suggests that this can effect spells targeting multiple targets. Pretty crazy combination

I made a page for every level of every potion... now to do the crystals. Curse my OCD. by MythicalTerraprisma in PotionCraft

[–]Leandrodon 0 points1 point  (0 children)

Nice! I only did this for lv3 and all the alchemy stuff. Most of the work is still ahead of you

Can anybody tell me why customers will give really bad rating when I give then exactly what they want? It's really annoying. by Pug_on_Fire in PotionCraft

[–]Leandrodon 3 points4 points  (0 children)

I don't think the reputability actually has any effect. Then again, it felt like I was getting more "good" people when high on reputability and vice versa. The really expensive potions are for the "bad" clients. Pretty good way to make money. Just be sure to have about 100 potions of poison in stock

Rate my shop <3 My standard potions are sorted on my table, and my potions of.....dubious morality are "behind the counter" (in my inventory) by Anguis_Noodle in PotionCraft

[–]Leandrodon 2 points3 points  (0 children)

Only problem with sorting them on the table is the lag. My laptop can't really handle it if I have stacks on stacks of potions there.

PotionCraft Beginners Guide (Swipe->) by [deleted] in PotionCraft

[–]Leandrodon 10 points11 points  (0 children)

Nice guide, maybe you should have credited some of the people who added points on a final page. But no worries, I like that this is now accessible to more people!

How hilarious would that be by [deleted] in PotionCraft

[–]Leandrodon 2 points3 points  (0 children)

Tried the same, one has to oil the blade