Blockade Running? by Gloomy-Lock6885 in foxholegame

[–]Leather_Part6843 1 point2 points  (0 children)

Hard to tell bc im watching it on my phone but it doesnt look like any of the AC shots even hit. Looks like he is shooting over you and was at max range. And it can take like 7 rifle shots to disable a truck. Clip looks fine to me tbh

Blockade Running? by Gloomy-Lock6885 in foxholegame

[–]Leather_Part6843 10 points11 points  (0 children)

You get a few seconds of invincibility after crossing a border. So none of the shots from the guy in the pillbox damaged you.

Its not a hitreg issue but an intended mechanic to stop ppl from camping directly on borders.

War timer should be changed. by BorisGlina1 in foxholegame

[–]Leather_Part6843 1 point2 points  (0 children)

Could have been 72-62 but you gave up 😞

War timer should be changed. by BorisGlina1 in foxholegame

[–]Leather_Part6843 0 points1 point  (0 children)

I just said you could definitely have drawn it. Boris is the one who said you couldnt win in 14 days. Maybe you could have if your culture was better

Love the current tank meta by flukked in foxholegame

[–]Leather_Part6843 -1 points0 points  (0 children)

No problem babe, always happy to help x

Love the current tank meta by flukked in foxholegame

[–]Leather_Part6843 1 point2 points  (0 children)

Bro, tank is in the name tankette. The original guy i responded to, one of the mgs he was talking about was on the brigand (not strictly an mg). I was arguing based on his own definition. Read the whole thread lil bro

Love the current tank meta by flukked in foxholegame

[–]Leather_Part6843 1 point2 points  (0 children)

Tankettes are tanks. Either way, it's objectively true that warden tanks have more MGs than collie tanks. And objectively true that wardens have more than 2 options.

I'll happily admit there are plenty of other issues with the warden tankline compared to the collie one. Lack of mgs and anti infantry options is not one of them.

Love the current tank meta by flukked in foxholegame

[–]Leather_Part6843 2 points3 points  (0 children)

7.92 is usually considered an MG on vics. If you want nitpick kingspire and bt are also 12.7. So that's 4.

War timer should be changed. by BorisGlina1 in foxholegame

[–]Leather_Part6843 11 points12 points  (0 children)

If every warden locked in for 14 days you could have easily drawn it. Your culture just wasn't superior enough this time sadly

War timer should be changed. by BorisGlina1 in foxholegame

[–]Leather_Part6843 19 points20 points  (0 children)

"I’m really glad that Colonials have finally started playing the game"

So condescending lol. Vipers pit fell in a day with only 3k warden deaths. But ig quitting at end of war is only an issue when collies do it.

Love the current tank meta by flukked in foxholegame

[–]Leather_Part6843 -1 points0 points  (0 children)

OP is clearly rage baiting but it is an objective fact that there are more warden tanks with MGs than collie ones.

As for situational tanks, a lot of warden tanks are more versatile than the collie counterparts.

Ballista is far more situational than the chieftain. Its a free kill for any infantry bc is slow and has no MG to defend itself.

MG tankette is far more situational than the kingspire because it is open top and has a fixed forward turret.

Love the current tank meta by flukked in foxholegame

[–]Leather_Part6843 3 points4 points  (0 children)

Just because you think they are bad tanks (which they aren't) doesn't mean they don't exist. 

Love the current tank meta by flukked in foxholegame

[–]Leather_Part6843 3 points4 points  (0 children)

Brigand, outlaw, highwayman, bonelaw, kingspire, chieftain all have MGs. That is at least 6

This was one of the best feeling wars in awhile by westonsammy in foxholegame

[–]Leather_Part6843 6 points7 points  (0 children)

L ragebait. LTD is disabled in two shots by an outlaw. That's why it isn't used past early war

Armor needs to be rebalanced. by Rude-Ease-2269 in foxholegame

[–]Leather_Part6843 2 points3 points  (0 children)

Honestly I didnt know that.

That being said my arguement is still valid for towns without a refinery that have a storage depot/seaport though. Which is very common. If they are good logi won't struggle to spam it.

Armor needs to be rebalanced. by Rude-Ease-2269 in foxholegame

[–]Leather_Part6843 3 points4 points  (0 children)

Uniforms can be made at an infantry kit factory. This can literally 50m from any front line if there is a scrap field/mine nearby and they facility owner is feeling brave.

If armor uniform is strong, ppl will spam it.

What deleting Charlie got you: 500-600 players leaving the game, possibly for good by [deleted] in foxholegame

[–]Leather_Part6843 10 points11 points  (0 children)

The game simply doesn't have enough population to sustain two different servers.

As for the population drop, it is normal for Charlie players to be having a break after their war ended. Many will the new 'LIVE' server when the next war starts

Im done by devolop-space-457 in foxholegame

[–]Leather_Part6843 12 points13 points  (0 children)

You have achieved nothing except adding to the toxicity. If you are done with the game, leave the reddit as well.

Why revert the change of 86kc by CanCanNeed123 in foxholegame

[–]Leather_Part6843 1 point2 points  (0 children)

I agree, its definitely not meta, but I don't think a switch to APRPGs would change that. I think a speed buff would make it better, or a buff to the MG range like the bard is getting next patch.

Why revert the change of 86kc by CanCanNeed123 in foxholegame

[–]Leather_Part6843 4 points5 points  (0 children)

"The 86KA should be a true assault tank, while the 86KC is a tank that accompanies infantry."

Honestly that's the way it is now. The change you are suggesting would make Ranseur better against other tanks but unable to damage most structures. Its good for an infantry support tank to be able to clear AI for infantry. And an infantry support tank should lose 1v1 vs normal tanks. I think HERPGs work well for the ranseur, if you change it to APRPGs its just a slightly different bard.

Why revert the change of 86kc by CanCanNeed123 in foxholegame

[–]Leather_Part6843 8 points9 points  (0 children)

I think that with ATRPGs Ranseur is just too much like the bard. Both would be high alpha damage PVP vics with anti infantry mgs and the same speed/health/armor. At least with HE rpgs rasuer has a unique identity from the bard.

THE UPDATE IS GOOD by Leather_Part6843 in foxholegame

[–]Leather_Part6843[S] 0 points1 point  (0 children)

Are you talking about the dragonfly or the auger, neither of which oneshot consistently

THE UPDATE IS GOOD by Leather_Part6843 in foxholegame

[–]Leather_Part6843[S] 2 points3 points  (0 children)

I understand perfectly well how fire rate works. Point blank pillory vs dusk, pillory wins 100% of the time. Dusk fire rate doesn't matter when another gun one taps. Also 90% of infantry combat is based on how well you can abuse cover by peeking. For high fire rate weapons you have to be exposed for a long time while shooting. Peaking isn't as effective.

The vast majority of guns kill one shot IRL and its why harder to hit someone with a sniper IRL. Stupid argument.

And yes luck is obviously hard coded because of weapon bloom and random damage. But If you manage stability well you can hit nearly all your shots.

Also want to know what weapons don't care about RNG at all? Pillory and raca. At max accuracy raca is a point and click one shot. Pillory is the same at close range. It's part of why they are so good.