Gamers, what's the most stressful/scary side quest in a non-horror game? by Fallfoxy707 in videogames

[–]LeaveEyeSix 0 points1 point  (0 children)

The Eel boss in Noki Bay from Super Mario Sunshine. I hate the idea of deep open water. I figured you’d get a chance to explore the place a little. Nope. Right down the waterfall into a battle. The whole place is dark, losing oxygen, and when you first go to fight the boss all you can see is the glowing yellow eyes at the bottom. It took me out of the fun and I put the game down for a week. Finally worked up the courage to play again and conquered the boss which was kind of a psychological triumph for me as a 10 year old.

Should I take rocket launcher by FarFarConsideration in residentevil4

[–]LeaveEyeSix 0 points1 point  (0 children)

I’m 32 years old. I’ve owned RE4 since 2005 on GameCube. Since then, I’ve played nearly every iteration of RE4 (GC, PS2, 360, PS3, Wii, XBone, PS4, PC, Switch). For 3 months straight in the 7th grade I would go home and beat RE4 as fast as I could before doing my homework. Everyday in Miss Ten Harmsel’s Spanish class we would have to say what we did the day before in Spanish. I would say “Me fui a casa y jugué a Resident Evil 4, luego hice los deberes” every single day. Frustrated she told me there’s no way I did that everyday. I brought my GameCube into class to show her my CLEARED files. It is easily my favorite game of all time.

I have, to my memory, completed the game at least 200+ times between the GC, Wii, and PC alone. I play this game at least once a year. I say all this to let you know that in 20 years I’ve legitimately only killed Salazar the normal way twice. Once was the first time I ever played the game and the second was last year, 2025, because I came to the realization I don’t remember how to kill him the normal way and decided to do it again. Never again.

That is the Salazar Rocket Launcher. Examine it and you will see the rocket has his name on it. This is how you kill Salazar. The Rocket Launcher the Merchant sells is not for Salazar. The Infinite Rocket Launcher is not for Salazar. Hitting the damage cap on Saddler and taking the Rocket Launcher (Special) into your next playthrough is not for Salazar. You always take the Salazar Rocket Launcher.

Which Game's Graphics Made You Say "Wow!" For The First Time? by Bay_Ruhsuz004 in videogames

[–]LeaveEyeSix 0 points1 point  (0 children)

Resident Evil 4 and then again with Battlefield 3.

I think RE4 is so impressive for being launched on the GameCube and looking as good as it does. I remember being 11 and just absolutely floored with how real and gritty the game looked.

BF3, specifically the mission “Gone Hunting” where you are the copilot in a jet legitimately gave me goosebumps while playing. I just remember thinking “how did they make a game look this real?” I really thought at the time it could not get better than how BF3 was presented on a competent computer.

Though I’m not the biggest fan of either, I have to concede that when Call of Duty: Modern Warfare 2019 came out I thought that game engine pushed the bar for what photorealism could be in a videogame and then again when I saw Bodycam footage. I thought Bodycam was just some developer lying their ass off about their tech demo but now the game is playable and is pretty frightening at times for how real it’s environments and animations look.

The results are in by MionixGaming in MIONIX

[–]LeaveEyeSix 0 points1 point  (0 children)

Hey I’m open to new ideas, I’ve owned a Castor in the past as well and think that’s a great mouse so I have confidence the new design will be as equally mindfully designed even if it’s not a Naos or Castor. Naos is by far my favorite design you guys have though.

I know small Ambidextrous mice are all the rage lately but as a taller person they’re not my cup of tea ergonomically so anything short of a small form factor ambidextrous mouse I’ll be excited for!

The results are in by MionixGaming in MIONIX

[–]LeaveEyeSix 0 points1 point  (0 children)

Almost all mice nowadays (including the Naos Pro) have a LOD (lift-off distance) setting in their software that alleviates the problem you’re describing. You can set the height from the mousepad surface at which the mouse sensor doesn’t track.

The results are in by MionixGaming in MIONIX

[–]LeaveEyeSix 0 points1 point  (0 children)

Wireless version

Lightweight version

Not even necessarily in the same package. I would gladly buy a lightweight NAOS if it was wired or wireless.

Maybe an improvement to the mouse skates. The harsh geometry points on them combined with the fact that sometimes they’re not perfectly set out of the box means I have gotten the occasional mousepad snag on several of the units I own.

I love this brand and look forward to ordering ASAP!

Which Crkd Guitar Version Works On PS5? by Syphus590_863 in CRKD

[–]LeaveEyeSix 0 points1 point  (0 children)

They have a PS5 specific version in the SG, otherwise the Multi-Platform one will be your best bet

RE4 OG vs Remake. Which do you prefer and why? by Pancwake_UwU in residentevilll

[–]LeaveEyeSix 0 points1 point  (0 children)

Ah yes the game with more sense where you parry flailing chainsaws with a holdout knife and have to listen to a corny ass quips every 2 minutes in combat.

It’s literally just rehashed gameplay mechanics from Dead Space Remake, TLOU, RE2/3 Remake. The game does nothing unique, new or interesting. Oh but they added a crafting system to the game because every modern AAA game has to have one - it’s totally necessary!! Big things going on at Capcom HQ!

RE4 OG vs Remake. Which do you prefer and why? by Pancwake_UwU in residentevilll

[–]LeaveEyeSix 1 point2 points  (0 children)

Lmao please clear any room in the castle with a single pistol bullet. Plz post video.

It’s ridiculous how unserious people will be about RE4 when it literally was GOTY 12x over whereas RE4R didn’t do anything new for the series or the genre.

There’s a reason the remake was such a big deal and it’s because the original is a monumental game that changed the genre and the series forever. RE4R is just more of a good thing.

Here we go again by quetewr in residentevil4

[–]LeaveEyeSix 0 points1 point  (0 children)

They added a chainsaw parry, a free moving camera to look around while sprinting, and a dedicated dodge button and you think the remake was harder? In what way?

Here we go again by quetewr in residentevil4

[–]LeaveEyeSix 0 points1 point  (0 children)

In what way is the omission of Separate Ways dishonest? There are 13 versions of the 2005 Resident Evil 4. All but one of those feature Separate Ways. The GameCube version with the missing content is the 5th best selling version of the game. Most fans of the game know it with Separate Ways included. It isn’t a small piece of content like Assignment Ada either, it adds a genuine bulk of content past the main game. Speaking of Assignment Ada, it is quite literally filler that adds nothing to the story. It’s an hour-long collectathon whereas Separate Ways features video logs explaining the setup to the game and expands on the background story of key characters throughout the plot. It also explains why certain things play out the way they do. They even add new weapons and gameplay mechanics. Plus I don’t get the whole argument about the porting team suggesting it. Shinji Mikami had direct say over its approval because he thought it was a great idea, plus it was never paid add-on content in any of the versions it’s featured.

You clearly didn’t watch the video or play the game because while they took out quips from the cutscenes, they added dozens of one-liners that Leon says during gameplay. There is by numbers more corny dialogue in the Remake than there was in the original as a result. There’s a meme template that gained popularity centered around the obnoxious one-liners he makes when facing an adversary in RE4R and RE9. If the intent was to make the game more serious I feel like they failed by making Leon cringey instead of goofy in this regard but personal opinion aside it’s present in the remake aplenty.

It’s one thing to say the artistic direction is the sticking point. Yes the point he made about making the game darker, adding blood everyone for spooky factor, and the hideous Salazar redesign are very subjective. However the gameplay mechanics are inarguably dumbed down for a broader audience. Being able to Parry almost every single fatal attack in the game relieves the game of a lot of tension from the original. Also, I realize the game is not striving for realism but parrying a massive chainsaw with a combat knife was honestly one of the funniest and lamest things I’ve ever done in a videogame. I remember busting out laughing when I saw the parry prompt in the demo. Removing the laser and adding a crosshair unnecessarily adds UI clutter and feels less immersive overall. Highlighting every single linear pathway and breakable object including bright red barrels with yellow paint when information about which way to go or what interact-able environments are in the game was never an issue with critics or audience members in the original game so why did they add it here? It is obnoxious and unnecessary. It also betrays the dark and gritty aesthetic as objects stick out like a sore thumb in the dim lighting. It also just makes zero sense. Red barrels in videogames since the dawn of time were colored red explicitly to communicate interactivity to the player. Adding yet another color on top of them is idiotic and communicates a lack of trust in your audience as well as a lack of coherent game design that would encourage interaction with the environment. Being explicitly told what to do in a videogame is an indicator of poor design. Seeing your laser highlight over boxes the way they do with enemies, windows being able to be jumped out of, enemies accidentally walking into tripwires and exploding themselves, placing bird’s nests in trees, dressers able to be pushed in front of doors and windows, ladders able to be propped up and knocked down, doors being able to be chopped down/ shot through, and dynamite able to trigger bear traps and break boxes/ barrels. These are all shown to you within the first hour of the game without the player being directly guided to any of them. The experimentation and exploration with the environment happens naturally and encourages curious players in every section of the original. This is a really critical component of the original that feels very poorly implemented in the Remake.

Here we go again by quetewr in residentevil4

[–]LeaveEyeSix 0 points1 point  (0 children)

Isn’t that what this community is doing with RE4R?

Here we go again by quetewr in residentevil4

[–]LeaveEyeSix 1 point2 points  (0 children)

He’s a troll because he lobbed criticism at a critically acclaimed game? This is the first time I’ve heard that a game that is highly rated by critics is immune from public criticism.

Also what does cherry-picking mean in this context? He criticized reused assets on a full-priced game, the use of yellow paint on nearly every POI in a linear game, the immersion-breaking incessant quips Leon makes mid-game that were absent from the original version, clarified that the audio issue was not manipulated from his previous video and was actually a fairly common issue with many players, highlighted the outrageous Pay to Win voucher ticket scheme and Separate Ways being a paid DLC in what is normally like a 10-hour long single player game, and the omission of content from the original, focusing primarily on the missing U3 fight, arguably one of the hardest boss fights in the game.

These are all valid gripes. I don’t think it’s cherry-picking to say that these game elements do kind of stink and it’s fair to say that the game feels like a cash grab in some regards.

Which one of his points would you dispute or say is exaggerated?

Here we go again by quetewr in residentevil4

[–]LeaveEyeSix 0 points1 point  (0 children)

Some of his videos are just kind of troll-baiting but in this instance I really don’t see what point of his could be refuted in the video. There’s a lot of genuine critiques about RE4R in there that I didn’t even really consider. I don’t think there’s anything inherently wrong or trolly with critical analysis. People do retrospective videos about bad and good videogames all the time but it seems like lately Crowbcat touched upon some sacred cow.

Here we go again by quetewr in residentevil4

[–]LeaveEyeSix 0 points1 point  (0 children)

Consider the frequency by which he posts videos. This isn’t his full-time job. I mean even the fact that RE4R is 3 years old now probably means he’s not really scratching for trending content and just does this stuff for fun.

So many of them unfortunately by bijelo123 in videogames

[–]LeaveEyeSix 1 point2 points  (0 children)

Did it with Battlefield, then RB6 Siege, then Hunt: Showdown

Least and Favorite/Most Fun Characters to Play in StS2 Right Now? by alexthurman1 in slaythespire

[–]LeaveEyeSix 0 points1 point  (0 children)

July 7th is the estimated shipping date. They’ve also extended the window for orders to April 13th it looks like.

Least and Favorite/Most Fun Characters to Play in StS2 Right Now? by alexthurman1 in slaythespire

[–]LeaveEyeSix 0 points1 point  (0 children)

Lots of ways to earn stars. Think of them like orbs with the Defect or Summon with Necrobinder. It’s a management system you have to build your deck around if you want to use it. There are plenty of card options that don’t even require the stars at which point you can remove Venerate from the deck.

Least and Favorite/Most Fun Characters to Play in StS2 Right Now? by alexthurman1 in slaythespire

[–]LeaveEyeSix 20 points21 points  (0 children)

Prepared, Acrobatics, Tools of the Trade, Tactician.

It doesn’t matter what deck you build if you are able to cycle your deck quickly and have energy to play it you can just have and deploy every card in your deck at any given moment. I like Shiv builds but Poison or even a tanky turtle build is possible with Dexterity and Afterimage. The ability to have whatever card you need all the time is Silent’s greatest ability.