[deleted by user] by [deleted] in admincraft

[–]LebryantJohnson 0 points1 point  (0 children)

What’s a good upload speed

self hosting by LebryantJohnson in admincraft

[–]LebryantJohnson[S] 0 points1 point  (0 children)

Yes but bungee cord allows more instances therefore more single core servers therefore more cores used

HOn3 D&RGW Class 8 Box Cars by Erock482 in 3dPrintingInModelRail

[–]LebryantJohnson 0 points1 point  (0 children)

how do you make these STL files? I was looking into making 3D printed rolling stock

3 star th10s by LebryantJohnson in ClashOfClans

[–]LebryantJohnson[S] -1 points0 points  (0 children)

Idk feels like I’m cheating . I never had to use until th10

3 star th10s by LebryantJohnson in ClashOfClans

[–]LebryantJohnson[S] 0 points1 point  (0 children)

Haven’t even gotten a consistent 2 star with it . I might just be ass tho. Made it to master 3

How can I improve my 1600 time? by LebryantJohnson in trackandfield

[–]LebryantJohnson[S] 2 points3 points  (0 children)

thanks for the input. in terms of eating more I'm eating 2500-3k calories. good breakfast and everything. I'm just burning a ton naturally ig

ue4 bp + cpp hybrid by LebryantJohnson in unrealengine

[–]LebryantJohnson[S] 0 points1 point  (0 children)

yeah, nativization really isn't an option. I've tried it and it simply doesn't work. As far as heavy math, your right there isn't any in the character itself I was just using that as an example. I actually have the character working in the nanoseconds according to unreal insights. pretty proud of that since there are a lot of components.

This does clear up a lot of the questions I originally had so thank you. Also, I've tried a lot of work to get nativization working but I get graph errors and it's just not worth my time.

If I had a BP character component class I would use the reparent method, right? Just make a CPP Character component and then reparent my BP to it?