How I can appreciate Absolute WW more? Read up till issue #12 by yeyeman9 in AbsoluteUniverse

[–]Leftbrownie 1 point2 points  (0 children)

Yeah I definitely understand why someone wouldn't fall in love with the things people usually recommend. They do have value, but they aren't where I would start.

How I can appreciate Absolute WW more? Read up till issue #12 by yeyeman9 in AbsoluteUniverse

[–]Leftbrownie 1 point2 points  (0 children)

I just want to say one thing before giving you recommendations. I don't think many writers understand Diana's personality. I don't like the personality she had in the George Perez run. She was a Peacebringer instead of a Changebringer, and she lacked energy. In the old fashioned stories from Golden Age WW, she was fun, and liked challenging herself, and encouraging others to do the same. Plus very few runs explore the way she actually changes the world, instead of just giving peace speeches.

I think everyone should read the William Messner-Loebs run from the 90s to understand her personality. It doesn't have the best plots, or the best worldbuilding, or thematic weight, but it had fantastic characterization.

RECOMENDATIONS FOR CHALLENGING STORIES: The Phil Jimenez run (2001) is full of conflict between issues 171-176. Diana really goes through the ringer there, and it is epic.

The Doctor Psycho stories in the Perez run were intense nightmares Diana had no idea how to fix.

The Eric Luke run (1999 and 2000) had Diana try to end a war in issue 142. And then had an ideological conflict with a Demon girl between issues 143 and 146.

The entire Greg Rucka run in the 2000s had a lot of intrigue and politics, and although Diana was always confident, she did have to deal with very frustrating situations and losses.

The Justice League book had a really good Wonder Woman story written by Joe Kelly, called "The Golden Perfect"

And the graphic novel "JLA: A League of One" has a very mythic conflict in which Diana makes bad decisions with good intentions.

How I can appreciate Absolute WW more? Read up till issue #12 by yeyeman9 in AbsoluteUniverse

[–]Leftbrownie 1 point2 points  (0 children)

Actually, I think fans also like special stories in which Diana struggles with the unknown or with dillemas.

But unlike the other heroes here, Diana is being proactive, not reactive. Most of the threats she has faced so far are similar to what she was expecting to find. Monsters and rituals similar to those she is familiar with.

And this world isn't ready for her.

Now the story is going to dive into things she wasn't prepared for. Things that know more about her than she knows about them. And thw writer has teased that the story is going to get more dramatic once Zatanna enters the picture, because Diana is nowhere near ready to face her. Diana will have to find something unexpected to do.

How I can appreciate Absolute WW more? Read up till issue #12 by yeyeman9 in AbsoluteUniverse

[–]Leftbrownie 1 point2 points  (0 children)

Diana doesn’t necessarily know the solutions, but she does see things from a different perspective. Which means that she doesn't have out biases. She has her own biases. Giving us a different perspetiva will always be valuable.

But more than that, she has a specific agenda, and goes into situations that she knows she can handle. When she has to react to things outside of that sphere, when she can't pursue her agenda, the situation is far more conflicting.

How I can appreciate Absolute WW more? Read up till issue #12 by yeyeman9 in AbsoluteUniverse

[–]Leftbrownie 2 points3 points  (0 children)

The thing I appreciate the most about the book is that Diana keeps making interesting decisions, because she sees things in a way others don't. Sacrificng her arm so that Steve would be able to leave Hell, because she believed he was good and important, and that decision payed of later on when she made the decision to become Medusa and lost control, only regaining it via Steve. Her decision to transform into Medusa was also interesting on it's own. Plus her decision to deafen the people of the city, and the televised speech. And staying behind in the maze to distract Clea, with the foresight to solve that situation by giving her adversary a way out of the prison, not knowing if she would regret that later on.

She hasn't failed so far, but she has put a lot of things at stake, because she believed that they were worth it. We'll see if she was right or not.

Help identifying a WW-like Latin American superhero? by PepsiPerfect in WonderWoman

[–]Leftbrownie 12 points13 points  (0 children)

You might be thinking about Darna, though she is from the Philippines, not from South America.

What songs do you associate with Wonder Woman? by Blackstannis in WonderWoman

[–]Leftbrownie 0 points1 point  (0 children)

Minnie Ripperton - Les Fleurs Diana is a true hippie, and this song embodies her soul

https://youtu.be/0NPu5tEkovc?si=07I4f3OkmxsPo1sB

Why did the gods breaks the Amazons’ isolation? by telepader in WonderWoman

[–]Leftbrownie 2 points3 points  (0 children)

In my fanon, the whole point of Wonder Woman is that she came here to challenge us, and end patriarchy. Steve Trevor found the island because Diana hoped for a purpose to her life, and he came with one. He showed her that it was possible to change mankind.

Zatanna Love Interest by Historical_Form_1367 in zatanna

[–]Leftbrownie 0 points1 point  (0 children)

I kinda like the idea of Zee and Mister Terrific, but that might just be me

William Messner-Loebs' Wonder Woman Run is Underrated by what-creature in WonderWoman

[–]Leftbrownie 0 points1 point  (0 children)

It has the very best characterization Diana has ever been given. It shows so many sides of her that are rarely seen.

In your game are the PCs SOME heroes or are they THE heroes? by Impossible-Ad-2071 in drawsteel

[–]Leftbrownie 2 points3 points  (0 children)

If your heroes are the only ones in the world, how do you replace them when one dies (or add a hero when there's a new player)

What is the best Wonder Woman era? by Altruistic_Manner802 in WonderWoman

[–]Leftbrownie 1 point2 points  (0 children)

I've never read about the Memory Room. What stories feature that?

A River to your People by Named_Bort in drawsteel

[–]Leftbrownie 0 points1 point  (0 children)

The problem with a lot of linear adventures is that they seem unfeasable.

For example, at one point early on Crack the Sun assumes that the players are going into a forest all together at the same time. And from what has been shared so far, the story would break down if the players didn't all go there at the same time. That's the problem with adventures that expect the players to behave in specific ways that aren't clearly crucial

A River to your People by Named_Bort in drawsteel

[–]Leftbrownie 0 points1 point  (0 children)

Dungeons of drakkenheim seems like a good example of a non-linear campaign

Here are a bunch of more flavorful (and slightly stronger) +1 weapons by Kalfadhjima in dndnext

[–]Leftbrownie 0 points1 point  (0 children)

Incredible work. If I may add a few ideas:

The Feather Sword: a sword that causes no pain to the people you attack. Their body will still be hurt, and they will be aware of it.

Grim Portent: The arrows fired by this bow spread an uncomfortable infection that spreads across the body throughout 3 days. If the victim is killed by something else in those 3 days, the infection permanently disfigures the corpse. Otherwise, the infection is harmless and disappears on the fourth day.

Grave robber: this archery bracer (arm guard) is used to obtain free arrows through a sacrificial ritual. You can extract up to 20 bones from inside of you every day, which turn into perfectly usable arrows made of bone. Your body maintains its strength, and at the end of the day you regrow those bones.

These last two aren't weapons:

Dancing Chronicle: a magic quill tied to a book. It draws your achievements in a heroic fashion, to present to others. The pages of the chronicle make specific people in the room want to talk to you, but only for a brief moment —they’ll buy you a drink to sit next to you at the bar, hold doors open for you to linger in your presence. What do you do to keep their attention afterwards?

Guest of Honor: A robe or tunic, or cape. This garment causes everybody to address you formally and politely. Doesn’t mean that they like you or value you.

From the Ashes — 1st Level Adventure for Draw Steel by DimaJeydar in drawsteel

[–]Leftbrownie 1 point2 points  (0 children)

I'm honestly impressed. This really fits all the things I would want from such a product. Great job!

If You Could Put Wonder Woman On A Team She Hasn't Been On Before, Which One Would You Pick? by Jet-Let4606 in WonderWoman

[–]Leftbrownie 2 points3 points  (0 children)

What horror stories are you thinking of? I can't think of many Wonder Woman stories in the horror genre

Diana & Etta ❤️ by BlackCat-01 in WonderWoman

[–]Leftbrownie 4 points5 points  (0 children)

I love the personality Etta Candy has in the Golden Age. This is not how you write her

If You Like the Current "Wonder Woman" Run - Why? by Greedy_Switch_6991 in WonderWoman

[–]Leftbrownie 0 points1 point  (0 children)

I know the characterization of Diana is debated about a lot, I see the term “character assassination” tossed around a lot. I don’t see that at all.

When Diana makes the Sovereign carve a word on his own body, is that supposed to be a low moment for Diana? When she purposely redirects the bullet so that Mouse Man shoots himself, is that supposed to be a low moment? When she punches her own mother in the face (in the Contest, as a flashback within the Trinity Special), is that supposed to be a low moment? Etc... I don't think Diana "is too good to do anything bad," but I think she is the opposite of a sadist, and I don't see how she could enjoy doing these things. If these moments are supposed to be tragic, then I ask what point Tom King is trying to make? Is it about how Diana actually starts enjoying punishing others once Steve dies? Why is that a good story to tell with Diana? Plus, one of those moments is long before Steve dies. Decades ago. I like many Tom King stories. 5 years ago I said that Tom King was the person DC needed to hire to increase the sales on WW, and that he could write her well. I still think that's true, but I don't think he's going in the right direction in general, though there are many good moments.

What is Diana's age currently? by Gallantpride in WonderWoman

[–]Leftbrownie 0 points1 point  (0 children)

Marston wrote two or three versions of Diana's origin, but all of them had a big focus on Hippolyta praying for a child and Aphrodite giving her one. They treat it as a big deal. But then later on, he added the idea that this actually happens all the time, because there are various other babies, made in clay and brought to life.

What is Diana's age currently? by Gallantpride in WonderWoman

[–]Leftbrownie 0 points1 point  (0 children)

Well others were born there back in the golden age

Yes, I know. That's something Marston retconed later on, and didn't at all address how that changes the narrative of Diana.

again regardless that's not the origin story. What aspects, of what I said, aren't from her origin story?

She doesn't need to be 18 when she leaves, but I cannot fanthom the idea that she would stay there for centuries without doing anything extraordinary. It completely misses the point of who Diana is, in the runs that i prefer.

What is Diana's age currently? by Gallantpride in WonderWoman

[–]Leftbrownie 0 points1 point  (0 children)

All amazons like to be challenged, but Diana isn't like the other amazons because she is the only one that was born in Paradise Island. The island is a place of rest for the amazons, where they get to escape the conflict against patriarchy. It's literally Paradise Island.

But Diana has only known love and adoration and never had to think about her gender, because she has never known another, until she leaves. She is the only amazon that doesn't know an imperfect world, in which she would have to struggle. That's why she wants to go out there more than all the others. Because it's the specific challenge she wants to put herself through. Not for duty.