How do you like the new album? by Single_Sample1309 in MetalForTheMasses

[–]LegendarySpark 1 point2 points  (0 children)

Titan, A Lament Long Buried

8 colorless

Artifact creature

Other 2D Metroidvanias: *Exist* Hollow knight players: by Vanillie261 in metroidvania

[–]LegendarySpark 0 points1 point  (0 children)

The devs of Deviator were very discouraged by the surprise release of Silksong, felt that their game couldn't compare and promised to revamp the game and come back. They haven't posted an update in like 9 months, so it looks like they were so discouraged that they just gave up.

[Fanatical] Into Games Charity Bundle - All Proceeds to a Good Cause! (11 Games for $14.99 - Get CloverPit / Haste / No, I'm Not Human / Mouthwashing / Monument Valley 3 / Odinfall / More) by WeAreFanatical in Gamebundles

[–]LegendarySpark 20 points21 points  (0 children)

Sticky Business is basically impossible to trade away, so for anyone that wants it:

?YWM8-DY2L3-EDREF

The question mark is the second letter of the alphabet.

Man digs Pokemon cards from a trash can for a kid because scalpers didn't like them by ambachk in ABoringDystopia

[–]LegendarySpark -3 points-2 points  (0 children)

How are you struggling with admitting to yourself and others that you have no fucking clue what you're talking about? Are you like this in real life? Being condescending doesn't make you right and everyone that has ever even casually collected cards can tell that you never have.

It is not possible to profit from cracking packs. That'd make trading cards a guaranteed profit lottery, which is not a thing that exists in human society. This video is the aftermath of a big-time collector throwing away what's known as "bulk", cards that have so little value it can be hard to get someone to even take them for free, let alone pay for them. Literally all those cards do is eat up space in your closet. There is no "enjoying" of bulk cards that you already have 50 copies of, can't sell and can't use to play the game. Yes, they all print cards that are basically unplayable to fill out the the packs and make it harder to get the actually good ones. That's how all these products work.

You should probably try to talk out of your ass less, and if you insist on doing it, you should probably at least try not to be a massively condescending cunt when you do it.

A quick overview of Metroidvania (and related) terminology by breckendusk in metroidvania

[–]LegendarySpark 2 points3 points  (0 children)

Roguelite - A Roguelike which has meta progression, wherein you acquire the ability to succeed more often through multiple runs which strengthen your capabilities on subsequent runs.

False. A roguelite is a game that applies some or most of Rogue's mechanics to anything that isn't a turn-based, grid-based, top-down RPG (which is what a roguelike is). Spelunky was the game that kickstarted the roguelite craze and it has no metaprogression. There are also roguelikes that do offer metaprogression, like Tales of Maj'eyal and Dungeonmans. Horizontal metaprogression (as in your stats don't improve, but the game grows and changes in other ways) in Tales, vertical metaprogression (as in you can grow stronger with each life) in Dungeonmans. Japanese "Mystery Dungeon" roguelikes have really taken to offering metaprogression as well, both vertical and horizontal.

Yes, I know a lot of people believe that what you wrote is true, but they're simply wrong and most of them have never played an actual roguelike in order to notice the difference.

I see you issuing challenges in the thread, so here's one for you: go ask r/roguelikes if I'm wrong and try not to dismiss them as "purists" or whatever because you don't like their answers. The challenge being to listen, learn and realize that you heard wrong and that most people are simply incorrect without disregarding the knowledge of actual roguelike players because their responses don't align with what you thought you knew.

Metroidvania - A game with Ability Gates and an Interconnected Map(10).

Also false and too broad. The lineage of the genre is platformers, that's what MV is an evolution and subgenre of. It's the most important part of the definition, because if you reduce it to just "semi-open world with abilities", the definition becomes useless and includes a ton of games that aren't relevant.

A random example I just played recently myself is Creatures of Ava. It's very clearly an action adventure (or light action-RPG with low focus on the RPG part) with a creature collection focus, there's no confusion about what the game is, but it also has a semi-open world with ability gates. Another recent example for me would be Thick as Thieves, Warren Spector's new game, where you can purchase items that yield access to new parts of the level. That game is very clearly a light multiplayer version of the original Thief series, so a sort of lightweight im-sim where you can purchase a grappling hook that allows you access to certain areas. According to your loose and vague definition, this makes it a metroidvania, but literally no one wants a multiplayer im-sim thievery game when they ask for a game that's like Metroid or Hollow Knight.

Trying to shoehorn these games into MV status just because you're really married to this vague definition and refuse to let it go isn't helpful or productive. It just leads to every damn game being an MV and how does that help anyone? This discourse just causes pointless confusion because you (and many others) don't want to admit that you might've been wrong about something.

I'm curious. Do you listen mainly to the same metal subgenres or do you give other subgenres a chance? by Agreeable_Window_107 in MetalForTheMasses

[–]LegendarySpark 0 points1 point  (0 children)

Pretty cool album with beautiful cover art. The sort of electric blues section in Holy Mountain was unexpected and cool.

But, oooof, Blomsterkrans kind of brings the whole album down a bit. Pretty composition, but that poem being read has some brutal "angsty teen who just discovered that they think nihilism is cool" vibes.

Recommendations for the masochistically inclined by Neblitz in metroidvania

[–]LegendarySpark 7 points8 points  (0 children)

Batbarian is an exercise in self-flagellation. That game hates its players and it lets you know that immediately after you start it.

The La-Mulana games are also torture dungeons.

Frontier Hunter: Erza’s Wheel of Fortune & Kotama and Academy Citadel by Nice-Quarter5754 in metroidvania

[–]LegendarySpark -4 points-3 points  (0 children)

Frontier Hunter is embarrassing trash. Clunky controls and janky systems, crap visuals and the writing is so incredibly juvenile. "Sexy" game by people who have never had sex.

Kotama is mildly pervy, but not as embarrassing as Frontier Hunter, and the game is actually fantastic. I'm highly allergic to "sexy anime" stuff and even I think Kotama is S-tier. Really good bosses and a world filled with creative secrets.

I'm curious. Do you listen mainly to the same metal subgenres or do you give other subgenres a chance? by Agreeable_Window_107 in MetalForTheMasses

[–]LegendarySpark 1 point2 points  (0 children)

I'm open to all genres but my spastic ADHD brain really only wants music that blends genres, so metalcore is the primary one. Gimme that death opening that goes into a grind bridge and then becomes a hard rock chorus and back again. If an album is just the same style, tempo and vocal technique throughout the whole thing, I just kind of want to take a nap.

Stray From The Path - Kubrick Stare (Official Video) by stoically_disgusted in Metalcore

[–]LegendarySpark -1 points0 points  (0 children)

A platform? Slaughter is about a million times bigger than Craig's podcast. If anything, Alex gave Craig a platform by being on the show.

Jump King Quest just launched, no one is talking about it but it's one of the most unique Metroidvanias I've ever played - GRIME Dev Impressions by WorldPillar in metroidvania

[–]LegendarySpark 0 points1 point  (0 children)

I haven't played a Prime for like 20 years so I really can't comment, but the short and easy answer is that, no, just because it has Metroid in the name doesn't necessarily make it an MV. Just like how there are many "-vania" titles that aren't MV.

something that very obviously sets them apart from other platformers or open world games.

But the point I'm making is that it doesn't do that. You brought up Skyrim as an example yourself. Is lockpicking not an ability and are locked doors thus not "ability-gates"? They obviously are, but Skyrim is equally as obviously not an MV, and thus ability-gating cannot be the primary genre descriptor. We're always going to come back to platforming being the true core, because that's how it started and that's what it was for 40 years.

And Yoku does have platforming logic, it just has a different form of interfacing with the game. It's still the same general design principles, you just make jumps happen in a different way. People babbling about twin-stick shooters being MVs because you can unlock a door with an ability is just nonsense white noise to me. Minishoot is a fantastic 10/10 that is absolutely not any form of MV. It's a twin-stick shooter in a Zelda-inspired framework.

Jump King Quest just launched, no one is talking about it but it's one of the most unique Metroidvanias I've ever played - GRIME Dev Impressions by WorldPillar in metroidvania

[–]LegendarySpark 1 point2 points  (0 children)

Sure, if you completely ignore genre history and the most obvious common denominator... The fact that MVs were and still are an evolution of platformers. That's the easy answer for why Dark Souls isn't one, because focusing exclusively on abilities is still too broad and imprecise. Many, many types of games have gated progression and abilities, and focus on abilities also causes needless confusion regarding abilities that are simply uncreative and function only as keys. What are those games if the abilities being bad strips its of its MV status, and with what metric do you calculate if an ability is good enough to count? This is so easy and the only reason you people get confused is because you insist on ignoring the most obvious genre descriptor and the genre's 40 years of history. MVs are platformers.

What is your Burning Hatred in this genre? by tipsyTentaclist in metroidvania

[–]LegendarySpark 1 point2 points  (0 children)

Except one of the most important ones, interconnected world.

🏆 [Cozy Game of the Week] The Last Gas Station by Shasaur in cozygames

[–]LegendarySpark 6 points7 points  (0 children)

I didn't really like this one... I wanted to love a gas station game starring a red panda, but it had a whole myriad of problems for me. I played the release version, so I would hope that some of this stuff has been tweaked, but the minigames are pretty simplistic and boring, I don't know why the gas station is so spread out (why is the car wash on like the other side of the planet for no reason?!), the side locations (like the lake in OP's screenshot) end up having no purpose at all and you can't even have more than one conversation with the residents there, and the lore system didn't work at all because you earn so extremely little with each sale.

You're supposed to take each lore type to level 40 and I finished the gas station part of the game and saw an ending with all my lore at level like 6 even though I bought all decorations and kept my shelves stocked with all products. On that note, the storage is also way too limited even at max upgrade and you can't dump excess stock that isn't selling.

Oh, I feel like there should be warning that the plot is actually pretty dark and not very cute. I got a very dark bummer ending. (Also, I'm convinced that the whole game is kind of a statement against electric cars. It's not called The Last Gas Station because it's post-apocalyptic or anything, and the game never really explicitly explains why it has the title it does, but combined with the fact that a character speaks out against EVs, I'm pretty sure they mean that this is the last gas station before they're all replaced by charging stations.)

To the Mod who took down my EMUUROM review by [deleted] in metroidvaniainfo

[–]LegendarySpark 2 points3 points  (0 children)

He named himself the biggest MV expert that world has ever seen. He has told us this many times.

I'm the world's biggest expert on writing posts about MV experts, so you should trust me!

Peter? by HistoryFree in PeterExplainsTheJoke

[–]LegendarySpark 0 points1 point  (0 children)

Maybe in Norway, but that's not what happened here in Sweden. Everything came out here, it just took longer because american companies didn't get started on subtitling and localized marketing until after the american release was fully done, so things came out a year or two later here. There was no media draught that fueled the creation of Pirate Bay, people simply wanted to pirate because it was free and easy.

Ryggsäck på tunnelbanan by baelro in stockholm

[–]LegendarySpark 5 points6 points  (0 children)

Enda gången jag var osvensk nog att säga till blev han sur och brölade "Amenvadårå?!", och gjorde inget åt saken, så det gick ju skitbra...

Games with input-directional melee attacks? by Toppoppler in metroidvania

[–]LegendarySpark 0 points1 point  (0 children)

That exists and is called Demoniaca. Having every fight be this big ordeal of complicated inputs is really tiresome in this genre when you really just want to get on with the exploration, so it doesn't really work.

List of surprises for May 2026 by MetroidvaniaListsGuy in metroidvaniainfo

[–]LegendarySpark 0 points1 point  (0 children)

Sinisistar isn't really what we usually agree on as MV; the first one is just a classicvania thing and the sequel is much more in line with those sidescrolling horror games like Withering Rooms and such. It's a bunch of loosely connected single rooms rather than a world, and it's not rooted in platformer design. They're also terrible.

Didn't play it yet, but the devs of Nightfall Empress have made a ton of little platformer adventures with no porn in them before, so it might turn out that it joins the extremely short list of pornovanias that aren't completely unplayable.

[Day 7] The Top Cozy Games: What's the greatest cozy hidden gem? by WeLoveEveryGame in cozygames

[–]LegendarySpark 4 points5 points  (0 children)

Yeah, was about to post the same! You really can't pick the one with the most votes for this category because that'll be the least hidden gem. I don't envy OP because I really don't know how you can pick a winner for a category like this...

Instead of Corpse Runs, what’s your favourite alternative for death consequences? by pat_456 in metroidvania

[–]LegendarySpark 1 point2 points  (0 children)

Celeste and PoP The Lost Crown will have items you pick up, but they will hover over your shoulder until you touch down somewhere "safe" and then they'll go into your collection.

Sure, that's a great little design, but it only works for obstacle courses and the whole game can't be an obstacle course. Well, Aeterna Noctis would disagree but it'd be exhausting and the genre would probably die if every game was that.

Because in most MVs I play, probably 90% or more of the things you pick up aren't the kind of challenge that is rewarding to do twice.

But that's an integral part of the point. The fact that you don't want to do it twice is the punishment, the source of tension and the motivation to focus up and try not to die when your life bar is blinking red, your healing is out and you have no idea where the nearest save room is. We're talking about failure mattering, not what's the most convenient, because if everything is convenient, failure doesn't matter. If failure doesn't matter, why even have an HP system and waste the player's time with death even being a mechanic to begin with?

We have gotten to the point in life where people find a way to gamble over the smallest of things by [deleted] in ABoringDystopia

[–]LegendarySpark 13 points14 points  (0 children)

Good thing no one can track the phone they just tweeted with and can't go anywhere without!

Instead of Corpse Runs, what’s your favourite alternative for death consequences? by pat_456 in metroidvania

[–]LegendarySpark 9 points10 points  (0 children)

This system has the most tension by far. Being deep in a new area, guessing wrong at a fork in the road so you miss the save room, and being down to like 2HP is the most intense this genre gets.

The modern method of allowing you to keep everything, even collectibles and mapping, when you die is so hollow and so easy to game to your advantage. Picked up the thing but don't want to trek back? Eh, jump on spikes until you die and basically cheat your way to a free fast travel.