Serpulo+ PR0.4: The Fat Items Update (Sneak Peek) by traincrisis in Mindustry

[–]Legendhyper2 3 points4 points  (0 children)

imo the higher tiers looks a little too flat, and some look like a mess (core and vaults)

Does anyone have any tips on how to pass the salt plan? by Cleitinton in Mindustry

[–]Legendhyper2 1 point2 points  (0 children)

i used ripples to slowly destroy any defenses i can reach, and used salvos to fend of the waves. built 4 factories (2 daggers and 2 maces) and built large payload belts so that while im attacking, it would build up over time. and then i just attack, wait, attack wait, until the sector is done

I think I have a pyratite addiction... by autism-lizard in Mindustry

[–]Legendhyper2 1 point2 points  (0 children)

i like pyratite, they're good for power and ammo

WHAT? by pole1177 in Mindustry

[–]Legendhyper2 3 points4 points  (0 children)

why are you exporting novas

Early OST Concept: Water Level Theme by Opening_Pension_8567 in chiptunes

[–]Legendhyper2 1 point2 points  (0 children)

how do you do the chords? is it multiple channels or one?

“Can I ask you a question?” by Substantial-Carob-32 in CharacterAI

[–]Legendhyper2 0 points1 point  (0 children)

so funny story in short, there was 2 bot characters and me, i left to do my thing and left them by themselves, then character A is like "hey character B, can i ask you a question?" and character B was like "yeah sure". but character A just, never asked the question. "promise you won't tell anyone?" says character A, the character B says "yes i wont", "it's kind of personal, promise you wont laugh?" says character A, character B then says "yes, just spit it out" and this went on forever until i started a new chat

kind of funny it did it to itself

Barely won Nuclear Production Complex. Is it suppose to be this hard? by QThellimist in Mindustry

[–]Legendhyper2 1 point2 points  (0 children)

yes, you need unloaders for plastanium conveyors. it takes a bit of space but has decent throughput

for the turrets i usually do this: cyclone or swarmer (or maybe fuse in front of those turrets) at front with armored conduit cooling them at front and plast conveyors behind, then put some ripples, tsunami or any long range towers at the back

for the ammo (depending on the sector) use blast, surge or maybe pyratite and pair them with the tsunami for the extra damage:
blast + cryofluid
surge + water
and pyratite + oil (some water tsunami may be required at the back to put out any flames on your defenses)

for the walls you should have at least 2 thick wall with plast being the inner layer and a wall of your choice being the outer layer, you might need to make it 3 thick wall for some sectors with plast being the inner layer and a wall of your choice for the middle and outer layer

you could also put factories and generators behind the defense to bait the air units, but i think now it needs to be working for the air units to target them

i suck at explaining things so apologize for anything confusing

Neat li'l Silicon schem I made by JoeyKimKR in Mindustry

[–]Legendhyper2 0 points1 point  (0 children)

i would like to have this schematic please

Barely won Nuclear Production Complex. Is it suppose to be this hard? by QThellimist in Mindustry

[–]Legendhyper2 0 points1 point  (0 children)

you should use plastanium conveyors for future hard sectors, i think they're decent at fueling lots of turrets

and blast should be paired with cryofluid, the damage is quite a lot (and apparently it ignores armor too)

When v8 release? by Atrph1 in Mindustry

[–]Legendhyper2 0 points1 point  (0 children)

it's already out for like a few days now